/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef DOM_SVG_SVGTRANSFORM_H_ #define DOM_SVG_SVGTRANSFORM_H_ #include "gfxMatrix.h" #include "mozilla/dom/SVGTransformBinding.h" #include "mozilla/gfx/Matrix.h" #include "nsDebug.h" namespace mozilla { /* * The DOM wrapper class for this class is DOMSVGTransform. */ class SVGTransform { public: // Default ctor initialises to matrix type with identity matrix SVGTransform() : mMatrix() // Initialises to identity , mAngle(0.f), mOriginX(0.f), mOriginY(0.f), mType(dom::SVGTransform_Binding::SVG_TRANSFORM_MATRIX) {} explicit SVGTransform(const gfxMatrix& aMatrix) : mMatrix(aMatrix), mAngle(0.f), mOriginX(0.f), mOriginY(0.f), mType(dom::SVGTransform_Binding::SVG_TRANSFORM_MATRIX) {} bool operator==(const SVGTransform& rhs) const { return mType == rhs.mType && MatricesEqual(mMatrix, rhs.mMatrix) && mAngle == rhs.mAngle && mOriginX == rhs.mOriginX && mOriginY == rhs.mOriginY; } void GetValueAsString(nsAString& aValue) const; float Angle() const { return mAngle; } void GetRotationOrigin(float& aOriginX, float& aOriginY) const { aOriginX = mOriginX; aOriginY = mOriginY; } uint16_t Type() const { return mType; } const gfxMatrix& GetMatrix() const { return mMatrix; } void SetMatrix(const gfxMatrix& aMatrix); void SetTranslate(float aTx, float aTy); void SetScale(float aSx, float aSy); void SetRotate(float aAngle, float aCx, float aCy); nsresult SetSkewX(float aAngle); nsresult SetSkewY(float aAngle); static bool MatricesEqual(const gfxMatrix& a, const gfxMatrix& b) { return a._11 == b._11 && a._12 == b._12 && a._21 == b._21 && a._22 == b._22 && a._31 == b._31 && a._32 == b._32; } protected: gfxMatrix mMatrix; float mAngle, mOriginX, mOriginY; uint16_t mType; }; /* * A slightly more light-weight version of SVGTransform for SMIL animation. * * Storing the parameters in an array (rather than a matrix) also allows simpler * (transform type-agnostic) interpolation and addition. * * The meaning of the mParams array depends on the transform type as follows: * * Type | mParams[0], mParams[1], mParams[2], ... * --------------------+----------------------------------------- * translate | tx, ty * scale | sx, sy * rotate | rotation-angle (in degrees), cx, cy * skewX | skew-angle (in degrees) * skewY | skew-angle (in degrees) * matrix | a, b, c, d, e, f * * The matrix type is never generated by animation code (it is only produced * when the user inserts one via the DOM) and often requires special handling * when we do encounter it. Therefore many users of this class are only * interested in the first three parameters and so we provide a special * constructor for setting those parameters only. */ class SVGTransformSMILData { public: // Number of float-params required in constructor, if constructing one of the // 'simple' transform types (all but matrix type) static const uint32_t NUM_SIMPLE_PARAMS = 3; // Number of float-params required in constructor for matrix type. // This is also the number of params we actually store, regardless of type. static const uint32_t NUM_STORED_PARAMS = 6; explicit SVGTransformSMILData(uint16_t aType) : mTransformType(aType) { MOZ_ASSERT(aType >= dom::SVGTransform_Binding::SVG_TRANSFORM_MATRIX && aType <= dom::SVGTransform_Binding::SVG_TRANSFORM_SKEWY, "Unexpected transform type"); for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) { mParams[i] = 0.f; } } SVGTransformSMILData(uint16_t aType, float (&aParams)[NUM_SIMPLE_PARAMS]) : mTransformType(aType) { MOZ_ASSERT(aType >= dom::SVGTransform_Binding::SVG_TRANSFORM_TRANSLATE && aType <= dom::SVGTransform_Binding::SVG_TRANSFORM_SKEWY, "Expected 'simple' transform type"); for (uint32_t i = 0; i < NUM_SIMPLE_PARAMS; ++i) { mParams[i] = aParams[i]; } for (uint32_t i = NUM_SIMPLE_PARAMS; i < NUM_STORED_PARAMS; ++i) { mParams[i] = 0.f; } } // Conversion to/from a fully-fledged SVGTransform explicit SVGTransformSMILData(const SVGTransform& aTransform); SVGTransform ToSVGTransform() const; bool operator==(const SVGTransformSMILData& aOther) const { if (mTransformType != aOther.mTransformType) return false; for (uint32_t i = 0; i < NUM_STORED_PARAMS; ++i) { if (mParams[i] != aOther.mParams[i]) { return false; } } return true; } bool operator!=(const SVGTransformSMILData& aOther) const { return !(*this == aOther); } uint16_t mTransformType; float mParams[NUM_STORED_PARAMS]; }; } // namespace mozilla #endif // DOM_SVG_SVGTRANSFORM_H_