/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_CommandEncoder_H_ #define GPU_CommandEncoder_H_ #include "mozilla/dom/TypedArray.h" #include "mozilla/WeakPtr.h" #include "mozilla/webgpu/WebGPUTypes.h" #include "nsWrapperCache.h" #include "ObjectModel.h" namespace mozilla { class ErrorResult; namespace dom { struct GPUComputePassDescriptor; template class Sequence; struct GPUCommandBufferDescriptor; class GPUComputePipelineOrGPURenderPipeline; class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict; struct GPUImageCopyBuffer; struct GPUImageCopyTexture; struct GPUImageBitmapCopyView; struct GPUImageDataLayout; struct GPURenderPassDescriptor; using GPUExtent3D = RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict; } // namespace dom namespace webgpu { namespace ffi { struct WGPUComputePass; struct WGPURenderPass; struct WGPUImageDataLayout; struct WGPUImageCopyTexture_TextureId; struct WGPUExtent3d; } // namespace ffi class BindGroup; class Buffer; class CanvasContext; class CommandBuffer; class ComputePassEncoder; class Device; class RenderPassEncoder; class CommandEncoder final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(CommandEncoder) GPU_DECL_JS_WRAP(CommandEncoder) CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId); const RawId mId; static void ConvertTextureDataLayoutToFFI( const dom::GPUImageDataLayout& aLayout, ffi::WGPUImageDataLayout* aLayoutFFI); static void ConvertTextureCopyViewToFFI( const dom::GPUImageCopyTexture& aCopy, ffi::WGPUImageCopyTexture_TextureId* aViewFFI); private: ~CommandEncoder(); void Cleanup(); RefPtr mBridge; nsTArray> mTargetContexts; public: const auto& GetDevice() const { return mParent; }; void EndComputePass(ffi::WGPUComputePass& aPass, ErrorResult& aRv); void EndRenderPass(ffi::WGPURenderPass& aPass, ErrorResult& aRv); void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset, const Buffer& aDestination, BufferAddress aDestinationOffset, BufferAddress aSize); void CopyBufferToTexture(const dom::GPUImageCopyBuffer& aSource, const dom::GPUImageCopyTexture& aDestination, const dom::GPUExtent3D& aCopySize); void CopyTextureToBuffer(const dom::GPUImageCopyTexture& aSource, const dom::GPUImageCopyBuffer& aDestination, const dom::GPUExtent3D& aCopySize); void CopyTextureToTexture(const dom::GPUImageCopyTexture& aSource, const dom::GPUImageCopyTexture& aDestination, const dom::GPUExtent3D& aCopySize); void PushDebugGroup(const nsAString& aString); void PopDebugGroup(); void InsertDebugMarker(const nsAString& aString); already_AddRefed BeginComputePass( const dom::GPUComputePassDescriptor& aDesc); already_AddRefed BeginRenderPass( const dom::GPURenderPassDescriptor& aDesc); already_AddRefed Finish( const dom::GPUCommandBufferDescriptor& aDesc); }; } // namespace webgpu } // namespace mozilla #endif // GPU_CommandEncoder_H_