/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_RenderBundleEncoder_H_ #define GPU_RenderBundleEncoder_H_ #include "mozilla/Scoped.h" #include "mozilla/dom/TypedArray.h" #include "ObjectModel.h" namespace mozilla::webgpu { namespace ffi { struct WGPURenderBundleEncoder; } // namespace ffi class Device; class RenderBundle; struct ScopedFfiBundleTraits { using type = ffi::WGPURenderBundleEncoder*; static type empty(); static void release(type raw); }; class RenderBundleEncoder final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder) GPU_DECL_JS_WRAP(RenderBundleEncoder) RenderBundleEncoder(Device* const aParent, WebGPUChild* const aBridge, const dom::GPURenderBundleEncoderDescriptor& aDesc); private: ~RenderBundleEncoder(); void Cleanup(); Scoped mEncoder; // keep all the used objects alive while the encoder is finished nsTArray> mUsedBindGroups; nsTArray> mUsedBuffers; nsTArray> mUsedPipelines; nsTArray> mUsedTextureViews; public: // programmable pass encoder void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, const dom::Sequence& aDynamicOffsets); // render encoder base void SetPipeline(const RenderPipeline& aPipeline); void SetIndexBuffer(const Buffer& aBuffer, const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset, uint64_t aSize); void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize); void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, uint32_t aFirstVertex, uint32_t aFirstInstance); void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, uint32_t aFirstIndex, int32_t aBaseVertex, uint32_t aFirstInstance); void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); void DrawIndexedIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); void PushDebugGroup(const nsAString& aString); void PopDebugGroup(); void InsertDebugMarker(const nsAString& aString); // self already_AddRefed Finish( const dom::GPURenderBundleDescriptor& aDesc); }; } // namespace mozilla::webgpu #endif // GPU_RenderBundleEncoder_H_