/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/dom/WebGPUBinding.h" #include "RenderPassEncoder.h" #include "BindGroup.h" #include "CommandEncoder.h" #include "RenderBundle.h" #include "RenderPipeline.h" #include "mozilla/webgpu/ffi/wgpu.h" namespace mozilla::webgpu { GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups, mUsedBuffers, mUsedPipelines, mUsedTextureViews, mUsedRenderBundles) GPU_IMPL_JS_WRAP(RenderPassEncoder) ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; } void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) { if (raw) { ffi::wgpu_render_pass_destroy(raw); } } static ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) { switch (aOp) { case dom::GPULoadOp::Load: return ffi::WGPULoadOp_Load; case dom::GPULoadOp::Clear: return ffi::WGPULoadOp_Clear; case dom::GPULoadOp::EndGuard_: break; } MOZ_CRASH("bad GPULoadOp"); } static ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) { switch (aOp) { case dom::GPUStoreOp::Store: return ffi::WGPUStoreOp_Store; case dom::GPUStoreOp::Discard: return ffi::WGPUStoreOp_Discard; case dom::GPUStoreOp::EndGuard_: break; } MOZ_CRASH("bad GPUStoreOp"); } static ffi::WGPUColor ConvertColor(const dom::Sequence& aSeq) { ffi::WGPUColor color; color.r = aSeq.SafeElementAt(0, 0.0); color.g = aSeq.SafeElementAt(1, 0.0); color.b = aSeq.SafeElementAt(2, 0.0); color.a = aSeq.SafeElementAt(3, 1.0); return color; } static ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) { ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA}; return color; } static ffi::WGPUColor ConvertColor( const dom::DoubleSequenceOrGPUColorDict& aColor) { if (aColor.IsDoubleSequence()) { return ConvertColor(aColor.GetAsDoubleSequence()); } if (aColor.IsGPUColorDict()) { return ConvertColor(aColor.GetAsGPUColorDict()); } MOZ_ASSERT_UNREACHABLE( "Unexpected dom::DoubleSequenceOrGPUColorDict variant"); return ffi::WGPUColor(); } static ffi::WGPUColor ConvertColor( const dom::OwningDoubleSequenceOrGPUColorDict& aColor) { if (aColor.IsDoubleSequence()) { return ConvertColor(aColor.GetAsDoubleSequence()); } if (aColor.IsGPUColorDict()) { return ConvertColor(aColor.GetAsGPUColorDict()); } MOZ_ASSERT_UNREACHABLE( "Unexpected dom::OwningDoubleSequenceOrGPUColorDict variant"); return ffi::WGPUColor(); } ffi::WGPURenderPass* BeginRenderPass( CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc) { ffi::WGPURenderPassDescriptor desc = {}; webgpu::StringHelper label(aDesc.mLabel); desc.label = label.Get(); ffi::WGPURenderPassDepthStencilAttachment dsDesc = {}; if (aDesc.mDepthStencilAttachment.WasPassed()) { const auto& dsa = aDesc.mDepthStencilAttachment.Value(); dsDesc.view = dsa.mView->mId; // - if (dsa.mDepthClearValue.WasPassed()) { dsDesc.depth.clear_value = dsa.mDepthClearValue.Value(); } if (dsa.mDepthLoadOp.WasPassed()) { dsDesc.depth.load_op = ConvertLoadOp(dsa.mDepthLoadOp.Value()); } if (dsa.mDepthStoreOp.WasPassed()) { dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp.Value()); } dsDesc.depth.read_only = dsa.mDepthReadOnly; // - dsDesc.stencil.clear_value = dsa.mStencilClearValue; if (dsa.mStencilLoadOp.WasPassed()) { dsDesc.stencil.load_op = ConvertLoadOp(dsa.mStencilLoadOp.Value()); } if (dsa.mStencilStoreOp.WasPassed()) { dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp.Value()); } dsDesc.stencil.read_only = dsa.mStencilReadOnly; // - desc.depth_stencil_attachment = &dsDesc; } if (aDesc.mColorAttachments.Length() > WGPUMAX_COLOR_ATTACHMENTS) { aParent->GetDevice()->GenerateError(nsLiteralCString( "Too many color attachments in GPURenderPassDescriptor")); return nullptr; } std::array colorDescs = {}; desc.color_attachments = colorDescs.data(); desc.color_attachments_length = aDesc.mColorAttachments.Length(); for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) { const auto& ca = aDesc.mColorAttachments[i]; ffi::WGPURenderPassColorAttachment& cd = colorDescs[i]; cd.view = ca.mView->mId; cd.channel.store_op = ConvertStoreOp(ca.mStoreOp); if (ca.mResolveTarget.WasPassed()) { cd.resolve_target = ca.mResolveTarget.Value().mId; } cd.channel.load_op = ConvertLoadOp(ca.mLoadOp); if (ca.mClearValue.WasPassed()) { cd.channel.clear_value = ConvertColor(ca.mClearValue.Value()); } } return ffi::wgpu_command_encoder_begin_render_pass(aParent->mId, &desc); } RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent, const dom::GPURenderPassDescriptor& aDesc) : ChildOf(aParent), mPass(BeginRenderPass(aParent, aDesc)) { if (!mPass) { mValid = false; return; } for (const auto& at : aDesc.mColorAttachments) { mUsedTextureViews.AppendElement(at.mView); } if (aDesc.mDepthStencilAttachment.WasPassed()) { mUsedTextureViews.AppendElement( aDesc.mDepthStencilAttachment.Value().mView); } } RenderPassEncoder::~RenderPassEncoder() { if (mValid) { mValid = false; } } void RenderPassEncoder::SetBindGroup( uint32_t aSlot, const BindGroup& aBindGroup, const dom::Sequence& aDynamicOffsets) { if (mValid) { mUsedBindGroups.AppendElement(&aBindGroup); ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId, aDynamicOffsets.Elements(), aDynamicOffsets.Length()); } } void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) { if (mValid) { mUsedPipelines.AppendElement(&aPipeline); ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId); } } void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer, const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset, uint64_t aSize) { if (mValid) { mUsedBuffers.AppendElement(&aBuffer); const auto iformat = aIndexFormat == dom::GPUIndexFormat::Uint32 ? ffi::WGPUIndexFormat_Uint32 : ffi::WGPUIndexFormat_Uint16; ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, iformat, aOffset, aSize); } } void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize) { if (mValid) { mUsedBuffers.AppendElement(&aBuffer); ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset, aSize); } } void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount, uint32_t aFirstVertex, uint32_t aFirstInstance) { if (mValid) { ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount, aFirstVertex, aFirstInstance); } } void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, uint32_t aFirstIndex, int32_t aBaseVertex, uint32_t aFirstInstance) { if (mValid) { ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount, aFirstIndex, aBaseVertex, aFirstInstance); } } void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset) { if (mValid) { ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId, aIndirectOffset); } } void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset) { if (mValid) { ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId, aIndirectOffset); } } void RenderPassEncoder::SetViewport(float x, float y, float width, float height, float minDepth, float maxDepth) { if (mValid) { ffi::wgpu_render_pass_set_viewport(mPass, x, y, width, height, minDepth, maxDepth); } } void RenderPassEncoder::SetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { if (mValid) { ffi::wgpu_render_pass_set_scissor_rect(mPass, x, y, width, height); } } void RenderPassEncoder::SetBlendConstant( const dom::DoubleSequenceOrGPUColorDict& color) { if (mValid) { ffi::WGPUColor aColor = ConvertColor(color); ffi::wgpu_render_pass_set_blend_constant(mPass, &aColor); } } void RenderPassEncoder::SetStencilReference(uint32_t reference) { if (mValid) { ffi::wgpu_render_pass_set_stencil_reference(mPass, reference); } } void RenderPassEncoder::ExecuteBundles( const dom::Sequence>& aBundles) { if (mValid) { nsTArray renderBundles(aBundles.Length()); for (const auto& bundle : aBundles) { mUsedRenderBundles.AppendElement(bundle); renderBundles.AppendElement(bundle->mId); } ffi::wgpu_render_pass_execute_bundles(mPass, renderBundles.Elements(), renderBundles.Length()); } } void RenderPassEncoder::PushDebugGroup(const nsAString& aString) { if (mValid) { const NS_ConvertUTF16toUTF8 utf8(aString); ffi::wgpu_render_pass_push_debug_group(mPass, utf8.get(), 0); } } void RenderPassEncoder::PopDebugGroup() { if (mValid) { ffi::wgpu_render_pass_pop_debug_group(mPass); } } void RenderPassEncoder::InsertDebugMarker(const nsAString& aString) { if (mValid) { const NS_ConvertUTF16toUTF8 utf8(aString); ffi::wgpu_render_pass_insert_debug_marker(mPass, utf8.get(), 0); } } void RenderPassEncoder::End(ErrorResult& aRv) { if (mValid) { mValid = false; auto* pass = mPass.forget(); MOZ_ASSERT(pass); mParent->EndRenderPass(*pass, aRv); } } } // namespace mozilla::webgpu