/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SupportedLimits.h" #include "Adapter.h" #include "mozilla/dom/WebGPUBinding.h" #include "mozilla/webgpu/ffi/wgpu.h" namespace mozilla::webgpu { GPU_IMPL_CYCLE_COLLECTION(SupportedLimits, mParent) GPU_IMPL_JS_WRAP(SupportedLimits) SupportedLimits::SupportedLimits(Adapter* const aParent, UniquePtr&& aLimits) : ChildOf(aParent), mLimits(std::move(aLimits)) {} SupportedLimits::~SupportedLimits() = default; uint32_t SupportedLimits::MaxTextureDimension1D() const { return mLimits->max_texture_dimension_1d; } uint32_t SupportedLimits::MaxTextureDimension2D() const { return mLimits->max_texture_dimension_2d; } uint32_t SupportedLimits::MaxTextureDimension3D() const { return mLimits->max_texture_dimension_3d; } uint32_t SupportedLimits::MaxTextureArrayLayers() const { return mLimits->max_texture_array_layers; } uint32_t SupportedLimits::MaxBindGroups() const { return mLimits->max_bind_groups; } uint32_t SupportedLimits::MaxDynamicUniformBuffersPerPipelineLayout() const { return mLimits->max_dynamic_uniform_buffers_per_pipeline_layout; } uint32_t SupportedLimits::MaxDynamicStorageBuffersPerPipelineLayout() const { return mLimits->max_dynamic_storage_buffers_per_pipeline_layout; } uint32_t SupportedLimits::MaxSampledTexturesPerShaderStage() const { return mLimits->max_sampled_textures_per_shader_stage; } uint32_t SupportedLimits::MaxSamplersPerShaderStage() const { return mLimits->max_samplers_per_shader_stage; } uint32_t SupportedLimits::MaxStorageBuffersPerShaderStage() const { return mLimits->max_storage_buffers_per_shader_stage; } uint32_t SupportedLimits::MaxStorageTexturesPerShaderStage() const { return mLimits->max_storage_textures_per_shader_stage; } uint32_t SupportedLimits::MaxUniformBuffersPerShaderStage() const { return mLimits->max_uniform_buffers_per_shader_stage; } uint32_t SupportedLimits::MaxUniformBufferBindingSize() const { return mLimits->max_uniform_buffer_binding_size; } uint32_t SupportedLimits::MaxStorageBufferBindingSize() const { return mLimits->max_storage_buffer_binding_size; } uint32_t SupportedLimits::MinUniformBufferOffsetAlignment() const { return mLimits->min_uniform_buffer_offset_alignment; } uint32_t SupportedLimits::MinStorageBufferOffsetAlignment() const { return mLimits->min_storage_buffer_offset_alignment; } uint32_t SupportedLimits::MaxVertexBuffers() const { return mLimits->max_vertex_buffers; } uint32_t SupportedLimits::MaxVertexAttributes() const { return mLimits->max_vertex_attributes; } uint32_t SupportedLimits::MaxVertexBufferArrayStride() const { return mLimits->max_vertex_buffer_array_stride; } uint32_t SupportedLimits::MaxInterStageShaderComponents() const { return mLimits->max_inter_stage_shader_components; } uint32_t SupportedLimits::MaxComputeWorkgroupStorageSize() const { return mLimits->max_compute_workgroup_storage_size; } uint32_t SupportedLimits::MaxComputeInvocationsPerWorkgroup() const { return mLimits->max_compute_invocations_per_workgroup; } uint32_t SupportedLimits::MaxComputeWorkgroupSizeX() const { return mLimits->max_compute_workgroup_size_x; } uint32_t SupportedLimits::MaxComputeWorkgroupSizeY() const { return mLimits->max_compute_workgroup_size_y; } uint32_t SupportedLimits::MaxComputeWorkgroupSizeZ() const { return mLimits->max_compute_workgroup_size_z; } uint32_t SupportedLimits::MaxComputeWorkgroupsPerDimension() const { return mLimits->max_compute_workgroups_per_dimension; } } // namespace mozilla::webgpu