/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * The origin of this IDL file is * https://w3c.github.io/gamepad/ * https://w3c.github.io/gamepad/extensions.html * https://w3c.github.io/webvr/spec/1.1/#interface-gamepad */ [Pref="dom.gamepad.enabled", Exposed=Window, SecureContext] interface GamepadButton { readonly attribute boolean pressed; readonly attribute boolean touched; readonly attribute double value; }; enum GamepadHand { "", "left", "right" }; /** * https://www.w3.org/TR/gamepad/#gamepadmappingtype-enum * https://immersive-web.github.io/webxr-gamepads-module/#enumdef-gamepadmappingtype */ enum GamepadMappingType { "", "standard", "xr-standard" }; [Pref="dom.gamepad.enabled", Exposed=Window, SecureContext] interface Gamepad { /** * An identifier, unique per type of device. */ readonly attribute DOMString id; /** * The game port index for the device. Unique per device * attached to this system. */ readonly attribute long index; /** * The mapping in use for this device. The empty string * indicates that no mapping is in use. */ readonly attribute GamepadMappingType mapping; /** * The hand in use for this device. The empty string * indicates that unknown, both hands, or not applicable */ [Pref="dom.gamepad.extensions.enabled"] readonly attribute GamepadHand hand; /** * The displayId in use for as an association point in the VRDisplay API * to identify which VRDisplay that the gamepad is associated with. */ [Pref="dom.vr.enabled"] readonly attribute unsigned long displayId; /** * true if this gamepad is currently connected to the system. */ readonly attribute boolean connected; /** * The current state of all buttons on the device, an * array of GamepadButton. */ [Pure, Cached, Frozen] readonly attribute sequence buttons; /** * The current position of all axes on the device, an * array of doubles. */ [Pure, Cached, Frozen] readonly attribute sequence axes; /** * Timestamp from when the data of this device was last updated. */ readonly attribute DOMHighResTimeStamp timestamp; /** * The current pose of the device, a GamepadPose. */ [Pref="dom.gamepad.extensions.enabled"] readonly attribute GamepadPose? pose; /** * The current haptic actuator of the device, an array of * GamepadHapticActuator. */ [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled"] readonly attribute sequence hapticActuators; [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.lightindicator"] readonly attribute sequence lightIndicators; [Constant, Cached, Frozen, Pref="dom.gamepad.extensions.enabled", Pref="dom.gamepad.extensions.multitouch"] readonly attribute sequence touchEvents; };