/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_BASEPOINT4D_H_ #define MOZILLA_BASEPOINT4D_H_ #include "mozilla/Assertions.h" namespace mozilla { namespace gfx { /** * Do not use this class directly. Subclass it, pass that subclass as the * Sub parameter, and only use that subclass. This allows methods to safely * cast 'this' to 'Sub*'. */ template struct BasePoint4D { union { struct { T x, y, z, w; }; T components[4]; }; // Constructors BasePoint4D() : x(0), y(0), z(0), w(0) {} BasePoint4D(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {} void MoveTo(T aX, T aY, T aZ, T aW) { x = aX; y = aY; z = aZ; w = aW; } void MoveBy(T aDx, T aDy, T aDz, T aDw) { x += aDx; y += aDy; z += aDz; w += aDw; } // Note that '=' isn't defined so we'll get the // compiler generated default assignment operator bool operator==(const Sub& aPoint) const { return x == aPoint.x && y == aPoint.y && z == aPoint.z && w == aPoint.w; } bool operator!=(const Sub& aPoint) const { return x != aPoint.x || y != aPoint.y || z != aPoint.z || w != aPoint.w; } Sub operator+(const Sub& aPoint) const { return Sub(x + aPoint.x, y + aPoint.y, z + aPoint.z, w + aPoint.w); } Sub operator-(const Sub& aPoint) const { return Sub(x - aPoint.x, y - aPoint.y, z - aPoint.z, w - aPoint.w); } Sub& operator+=(const Sub& aPoint) { x += aPoint.x; y += aPoint.y; z += aPoint.z; w += aPoint.w; return *static_cast(this); } Sub& operator-=(const Sub& aPoint) { x -= aPoint.x; y -= aPoint.y; z -= aPoint.z; w -= aPoint.w; return *static_cast(this); } Sub operator*(T aScale) const { return Sub(x * aScale, y * aScale, z * aScale, w * aScale); } Sub operator/(T aScale) const { return Sub(x / aScale, y / aScale, z / aScale, w / aScale); } Sub& operator*=(T aScale) { x *= aScale; y *= aScale; z *= aScale; w *= aScale; return *static_cast(this); } Sub& operator/=(T aScale) { x /= aScale; y /= aScale; z /= aScale; w /= aScale; return *static_cast(this); } Sub operator-() const { return Sub(-x, -y, -z, -w); } T& operator[](int aIndex) { MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index"); return *((&x) + aIndex); } const T& operator[](int aIndex) const { MOZ_ASSERT(aIndex >= 0 && aIndex <= 3, "Invalid array index"); return *((&x) + aIndex); } T DotProduct(const Sub& aPoint) const { return x * aPoint.x + y * aPoint.y + z * aPoint.z + w * aPoint.w; } // Ignores the 4th component! Sub CrossProduct(const Sub& aPoint) const { return Sub(y * aPoint.z - aPoint.y * z, z * aPoint.x - aPoint.z * x, x * aPoint.y - aPoint.x * y, 0); } T Length() const { return sqrt(x * x + y * y + z * z + w * w); } void Normalize() { *this /= Length(); } bool HasPositiveWCoord() { return w > 0; } }; } // namespace gfx } // namespace mozilla #endif /* MOZILLA_BASEPOINT4D_H_ */