/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DrawTargetSkia.h" #include "SourceSurfaceSkia.h" #include "ScaledFontBase.h" #include "FilterNodeSoftware.h" #include "HelpersSkia.h" #include "mozilla/CheckedInt.h" #include "mozilla/Vector.h" #include "skia/include/core/SkBitmap.h" #include "skia/include/core/SkCanvas.h" #include "skia/include/core/SkFont.h" #include "skia/include/core/SkSurface.h" #include "skia/include/core/SkTextBlob.h" #include "skia/include/core/SkTypeface.h" #include "skia/include/effects/SkGradientShader.h" #include "skia/include/core/SkColorFilter.h" #include "skia/include/core/SkRegion.h" #include "skia/include/effects/SkImageFilters.h" #include "skia/include/private/base/SkMalloc.h" #include "Blur.h" #include "Logging.h" #include "Tools.h" #include "PathHelpers.h" #include "PathSkia.h" #include "Swizzle.h" #include #include #ifdef MOZ_WIDGET_COCOA # include "BorrowedContext.h" # include #endif #ifdef XP_WIN # include "ScaledFontDWrite.h" #endif namespace mozilla { void RefPtrTraits::Release(SkSurface* aSurface) { SkSafeUnref(aSurface); } void RefPtrTraits::AddRef(SkSurface* aSurface) { SkSafeRef(aSurface); } } // namespace mozilla namespace mozilla::gfx { class GradientStopsSkia : public GradientStops { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia, override) GradientStopsSkia(const std::vector& aStops, uint32_t aNumStops, ExtendMode aExtendMode) : mCount(aNumStops), mExtendMode(aExtendMode) { if (mCount == 0) { return; } // Skia gradients always require a stop at 0.0 and 1.0, insert these if // we don't have them. uint32_t shift = 0; if (aStops[0].offset != 0) { mCount++; shift = 1; } if (aStops[aNumStops - 1].offset != 1) { mCount++; } mColors.resize(mCount); mPositions.resize(mCount); if (aStops[0].offset != 0) { mColors[0] = ColorToSkColor(aStops[0].color, 1.0); mPositions[0] = 0; } for (uint32_t i = 0; i < aNumStops; i++) { mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0); mPositions[i + shift] = SkFloatToScalar(aStops[i].offset); } if (aStops[aNumStops - 1].offset != 1) { mColors[mCount - 1] = ColorToSkColor(aStops[aNumStops - 1].color, 1.0); mPositions[mCount - 1] = SK_Scalar1; } } BackendType GetBackendType() const override { return BackendType::SKIA; } std::vector mColors; std::vector mPositions; int mCount; ExtendMode mExtendMode; }; /** * When constructing a temporary SkImage via GetSkImageForSurface, we may also * have to construct a temporary DataSourceSurface, which must live as long as * the SkImage. We attach this temporary surface to the image's pixelref, so * that it can be released once the pixelref is freed. */ static void ReleaseTemporarySurface(const void* aPixels, void* aContext) { DataSourceSurface* surf = static_cast(aContext); if (surf) { surf->Release(); } } static void ReleaseTemporaryMappedSurface(const void* aPixels, void* aContext) { DataSourceSurface* surf = static_cast(aContext); if (surf) { surf->Unmap(); surf->Release(); } } static void WriteRGBXFormat(uint8_t* aData, const IntSize& aSize, const int32_t aStride, SurfaceFormat aFormat) { if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { return; } SwizzleData(aData, aStride, SurfaceFormat::X8R8G8B8_UINT32, aData, aStride, SurfaceFormat::A8R8G8B8_UINT32, aSize); } #ifdef DEBUG static IntRect CalculateSurfaceBounds(const IntSize& aSize, const Rect* aBounds, const Matrix* aMatrix) { IntRect surfaceBounds(IntPoint(0, 0), aSize); if (!aBounds) { return surfaceBounds; } MOZ_ASSERT(aMatrix); Matrix inverse(*aMatrix); if (!inverse.Invert()) { return surfaceBounds; } IntRect bounds; Rect sampledBounds = inverse.TransformBounds(*aBounds); if (!sampledBounds.ToIntRect(&bounds)) { return surfaceBounds; } return surfaceBounds.Intersect(bounds); } static const int kARGBAlphaOffset = SurfaceFormat::A8R8G8B8_UINT32 == SurfaceFormat::B8G8R8A8 ? 3 : 0; static bool VerifyRGBXFormat(uint8_t* aData, const IntSize& aSize, const int32_t aStride, SurfaceFormat aFormat) { if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { return true; } // We should've initialized the data to be opaque already // On debug builds, verify that this is actually true. int height = aSize.height; int width = aSize.width * 4; for (int row = 0; row < height; ++row) { for (int column = 0; column < width; column += 4) { if (aData[column + kARGBAlphaOffset] != 0xFF) { gfxCriticalError() << "RGBX pixel at (" << column << "," << row << ") in " << width << "x" << height << " surface is not opaque: " << int(aData[column]) << "," << int(aData[column + 1]) << "," << int(aData[column + 2]) << "," << int(aData[column + 3]); } } aData += aStride; } return true; } // Since checking every pixel is expensive, this only checks the four corners // and center of a surface that their alpha value is 0xFF. static bool VerifyRGBXCorners(uint8_t* aData, const IntSize& aSize, const int32_t aStride, SurfaceFormat aFormat, const Rect* aBounds = nullptr, const Matrix* aMatrix = nullptr) { if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { return true; } IntRect bounds = CalculateSurfaceBounds(aSize, aBounds, aMatrix); if (bounds.IsEmpty()) { return true; } const int height = bounds.Height(); const int width = bounds.Width(); const int pixelSize = 4; MOZ_ASSERT(aSize.width * pixelSize <= aStride); const int translation = bounds.Y() * aStride + bounds.X() * pixelSize; const int topLeft = translation; const int topRight = topLeft + (width - 1) * pixelSize; const int bottomLeft = translation + (height - 1) * aStride; const int bottomRight = bottomLeft + (width - 1) * pixelSize; // Lastly the center pixel const int middleRowHeight = height / 2; const int middleRowWidth = (width / 2) * pixelSize; const int middle = translation + aStride * middleRowHeight + middleRowWidth; const int offsets[] = {topLeft, topRight, bottomRight, bottomLeft, middle}; for (int offset : offsets) { if (aData[offset + kARGBAlphaOffset] != 0xFF) { int row = offset / aStride; int column = (offset % aStride) / pixelSize; gfxCriticalError() << "RGBX corner pixel at (" << column << "," << row << ") in " << aSize.width << "x" << aSize.height << " surface, bounded by " << "(" << bounds.X() << "," << bounds.Y() << "," << width << "," << height << ") is not opaque: " << int(aData[offset]) << "," << int(aData[offset + 1]) << "," << int(aData[offset + 2]) << "," << int(aData[offset + 3]); } } return true; } #endif static sk_sp GetSkImageForSurface(SourceSurface* aSurface, Maybe* aLock, const Rect* aBounds = nullptr, const Matrix* aMatrix = nullptr) { if (!aSurface) { gfxDebug() << "Creating null Skia image from null SourceSurface"; return nullptr; } if (aSurface->GetType() == SurfaceType::SKIA) { return static_cast(aSurface)->GetImage(aLock); } RefPtr dataSurface = aSurface->GetDataSurface(); if (!dataSurface) { gfxWarning() << "Failed getting DataSourceSurface for Skia image"; return nullptr; } DataSourceSurface::MappedSurface map; SkImage::RasterReleaseProc releaseProc; if (dataSurface->GetType() == SurfaceType::DATA_SHARED_WRAPPER) { // Technically all surfaces should be mapped and unmapped explicitly but it // appears SourceSurfaceSkia and DataSourceSurfaceWrapper have issues with // this. For now, we just map SourceSurfaceSharedDataWrapper to ensure we // don't unmap the data during the transaction (for blob images). if (!dataSurface->Map(DataSourceSurface::MapType::READ, &map)) { gfxWarning() << "Failed mapping DataSourceSurface for Skia image"; return nullptr; } releaseProc = ReleaseTemporaryMappedSurface; } else { map.mData = dataSurface->GetData(); map.mStride = dataSurface->Stride(); releaseProc = ReleaseTemporarySurface; } DataSourceSurface* surf = dataSurface.forget().take(); // Skia doesn't support RGBX surfaces so ensure that the alpha value is opaque // white. MOZ_ASSERT(VerifyRGBXCorners(map.mData, surf->GetSize(), map.mStride, surf->GetFormat(), aBounds, aMatrix)); SkPixmap pixmap(MakeSkiaImageInfo(surf->GetSize(), surf->GetFormat()), map.mData, map.mStride); sk_sp image = SkImage::MakeFromRaster(pixmap, releaseProc, surf); if (!image) { releaseProc(map.mData, surf); gfxDebug() << "Failed making Skia raster image for temporary surface"; } return image; } DrawTargetSkia::DrawTargetSkia() : mCanvas(nullptr), mSnapshot(nullptr), mSnapshotLock{"DrawTargetSkia::mSnapshotLock"} #ifdef MOZ_WIDGET_COCOA , mCG(nullptr), mColorSpace(nullptr), mCanvasData(nullptr), mCGSize(0, 0), mNeedLayer(false) #endif { } DrawTargetSkia::~DrawTargetSkia() { if (mSnapshot) { MutexAutoLock lock(mSnapshotLock); // We're going to go away, hand our SkSurface to the SourceSurface. mSnapshot->GiveSurface(mSurface.forget().take()); } #ifdef MOZ_WIDGET_COCOA if (mCG) { CGContextRelease(mCG); mCG = nullptr; } if (mColorSpace) { CGColorSpaceRelease(mColorSpace); mColorSpace = nullptr; } #endif } already_AddRefed DrawTargetSkia::Snapshot( SurfaceFormat aFormat) { // Without this lock, this could cause us to get out a snapshot and race with // Snapshot::~Snapshot() actually destroying itself. MutexAutoLock lock(mSnapshotLock); if (mSnapshot && aFormat != mSnapshot->GetFormat()) { if (!mSnapshot->hasOneRef()) { mSnapshot->DrawTargetWillChange(); } mSnapshot = nullptr; } RefPtr snapshot = mSnapshot; if (mSurface && !snapshot) { snapshot = new SourceSurfaceSkia(); sk_sp image; // If the surface is raster, making a snapshot may trigger a pixel copy. // Instead, try to directly make a raster image referencing the surface // pixels. SkPixmap pixmap; if (mSurface->peekPixels(&pixmap)) { image = SkImage::MakeFromRaster(pixmap, nullptr, nullptr); } else { image = mSurface->makeImageSnapshot(); } if (!snapshot->InitFromImage(image, aFormat, this)) { return nullptr; } mSnapshot = snapshot; } return snapshot.forget(); } already_AddRefed DrawTargetSkia::GetBackingSurface() { if (mBackingSurface) { RefPtr snapshot = mBackingSurface; return snapshot.forget(); } return Snapshot(); } bool DrawTargetSkia::LockBits(uint8_t** aData, IntSize* aSize, int32_t* aStride, SurfaceFormat* aFormat, IntPoint* aOrigin) { SkImageInfo info; size_t rowBytes; SkIPoint origin; void* pixels = mCanvas->accessTopLayerPixels(&info, &rowBytes, &origin); if (!pixels || // Ensure the layer is at the origin if required. (!aOrigin && !origin.isZero())) { return false; } MarkChanged(); *aData = reinterpret_cast(pixels); *aSize = IntSize(info.width(), info.height()); *aStride = int32_t(rowBytes); *aFormat = SkiaColorTypeToGfxFormat(info.colorType(), info.alphaType()); if (aOrigin) { *aOrigin = IntPoint(origin.x(), origin.y()); } return true; } void DrawTargetSkia::ReleaseBits(uint8_t* aData) {} static void ReleaseImage(const void* aPixels, void* aContext) { SkImage* image = static_cast(aContext); SkSafeUnref(image); } static sk_sp ExtractSubset(sk_sp aImage, const IntRect& aRect) { SkIRect subsetRect = IntRectToSkIRect(aRect); if (aImage->bounds() == subsetRect) { return aImage; } // makeSubset is slow, so prefer to use SkPixmap::extractSubset where // possible. SkPixmap pixmap, subsetPixmap; if (aImage->peekPixels(&pixmap) && pixmap.extractSubset(&subsetPixmap, subsetRect)) { // Release the original image reference so only the subset image keeps it // alive. return SkImage::MakeFromRaster(subsetPixmap, ReleaseImage, aImage.release()); } return aImage->makeSubset(subsetRect); } static void FreeAlphaPixels(void* aBuf, void*) { sk_free(aBuf); } static bool ExtractAlphaBitmap(const sk_sp& aImage, SkBitmap* aResultBitmap, bool aAllowReuse = false) { SkPixmap pixmap; if (aAllowReuse && aImage->isAlphaOnly() && aImage->peekPixels(&pixmap)) { SkBitmap bitmap; bitmap.installPixels(pixmap.info(), pixmap.writable_addr(), pixmap.rowBytes()); *aResultBitmap = bitmap; return true; } SkImageInfo info = SkImageInfo::MakeA8(aImage->width(), aImage->height()); // Skia does not fully allocate the last row according to stride. // Since some of our algorithms (i.e. blur) depend on this, we must allocate // the bitmap pixels manually. size_t stride = GetAlignedStride<4>(info.width(), info.bytesPerPixel()); if (stride) { CheckedInt size = stride; size *= info.height(); // We need to leave room for an additional 3 bytes for a potential overrun // in our blurring code. size += 3; if (size.isValid()) { void* buf = sk_malloc_flags(size.value(), 0); if (buf) { SkBitmap bitmap; if (bitmap.installPixels(info, buf, stride, FreeAlphaPixels, nullptr) && aImage->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0)) { *aResultBitmap = bitmap; return true; } } } } gfxWarning() << "Failed reading alpha pixels for Skia bitmap"; return false; } static void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Maybe& aLock, Float aAlpha = 1.0, const SkMatrix* aMatrix = nullptr, const Rect* aBounds = nullptr) { switch (aPattern.GetType()) { case PatternType::COLOR: { DeviceColor color = static_cast(aPattern).mColor; aPaint.setColor(ColorToSkColor(color, aAlpha)); break; } case PatternType::LINEAR_GRADIENT: { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsSkia* stops = pat.mStops && pat.mStops->GetBackendType() == BackendType::SKIA ? static_cast(pat.mStops.get()) : nullptr; if (!stops || stops->mCount < 2 || !pat.mBegin.IsFinite() || !pat.mEnd.IsFinite() || pat.mBegin == pat.mEnd) { aPaint.setColor(SK_ColorTRANSPARENT); } else { SkTileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y)); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); if (aMatrix) { mat.postConcat(*aMatrix); } sk_sp shader = SkGradientShader::MakeLinear( points, &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode, 0, &mat); if (shader) { aPaint.setShader(shader); } else { aPaint.setColor(SK_ColorTRANSPARENT); } } break; } case PatternType::RADIAL_GRADIENT: { const RadialGradientPattern& pat = static_cast(aPattern); GradientStopsSkia* stops = pat.mStops && pat.mStops->GetBackendType() == BackendType::SKIA ? static_cast(pat.mStops.get()) : nullptr; if (!stops || stops->mCount < 2 || !pat.mCenter1.IsFinite() || !std::isfinite(pat.mRadius1) || !pat.mCenter2.IsFinite() || !std::isfinite(pat.mRadius2) || (pat.mCenter1 == pat.mCenter2 && pat.mRadius1 == pat.mRadius2)) { aPaint.setColor(SK_ColorTRANSPARENT); } else { SkTileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); SkPoint points[2]; points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y)); points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y)); SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); if (aMatrix) { mat.postConcat(*aMatrix); } sk_sp shader = SkGradientShader::MakeTwoPointConical( points[0], SkFloatToScalar(pat.mRadius1), points[1], SkFloatToScalar(pat.mRadius2), &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode, 0, &mat); if (shader) { aPaint.setShader(shader); } else { aPaint.setColor(SK_ColorTRANSPARENT); } } break; } case PatternType::CONIC_GRADIENT: { const ConicGradientPattern& pat = static_cast(aPattern); GradientStopsSkia* stops = pat.mStops && pat.mStops->GetBackendType() == BackendType::SKIA ? static_cast(pat.mStops.get()) : nullptr; if (!stops || stops->mCount < 2 || !pat.mCenter.IsFinite() || !std::isfinite(pat.mAngle)) { aPaint.setColor(SK_ColorTRANSPARENT); } else { SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); if (aMatrix) { mat.postConcat(*aMatrix); } SkScalar cx = SkFloatToScalar(pat.mCenter.x); SkScalar cy = SkFloatToScalar(pat.mCenter.y); // Skia's sweep gradient angles are relative to the x-axis, not the // y-axis. Float angle = (pat.mAngle * 180.0 / M_PI) - 90.0; if (angle != 0.0) { mat.preRotate(angle, cx, cy); } SkTileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); sk_sp shader = SkGradientShader::MakeSweep( cx, cy, &stops->mColors.front(), &stops->mPositions.front(), stops->mCount, mode, 360 * pat.mStartOffset, 360 * pat.mEndOffset, 0, &mat); if (shader) { aPaint.setShader(shader); } else { aPaint.setColor(SK_ColorTRANSPARENT); } } break; } case PatternType::SURFACE: { const SurfacePattern& pat = static_cast(aPattern); sk_sp image = GetSkImageForSurface(pat.mSurface, &aLock, aBounds, &pat.mMatrix); if (!image) { aPaint.setColor(SK_ColorTRANSPARENT); break; } SkMatrix mat; GfxMatrixToSkiaMatrix(pat.mMatrix, mat); if (aMatrix) { mat.postConcat(*aMatrix); } if (!pat.mSamplingRect.IsEmpty()) { image = ExtractSubset(image, pat.mSamplingRect); if (!image) { aPaint.setColor(SK_ColorTRANSPARENT); break; } mat.preTranslate(pat.mSamplingRect.X(), pat.mSamplingRect.Y()); } SkTileMode xTile = ExtendModeToTileMode(pat.mExtendMode, Axis::X_AXIS); SkTileMode yTile = ExtendModeToTileMode(pat.mExtendMode, Axis::Y_AXIS); SkFilterMode filterMode = pat.mSamplingFilter == SamplingFilter::POINT ? SkFilterMode::kNearest : SkFilterMode::kLinear; sk_sp shader = image->makeShader(xTile, yTile, SkSamplingOptions(filterMode), mat); if (shader) { aPaint.setShader(shader); } else { gfxDebug() << "Failed creating Skia surface shader: x-tile=" << (int)xTile << " y-tile=" << (int)yTile << " matrix=" << (mat.isFinite() ? "finite" : "non-finite"); aPaint.setColor(SK_ColorTRANSPARENT); } break; } } } static inline Rect GetClipBounds(SkCanvas* aCanvas) { // Use a manually transformed getClipDeviceBounds instead of // getClipBounds because getClipBounds inflates the the bounds // by a pixel in each direction to compensate for antialiasing. SkIRect deviceBounds; if (!aCanvas->getDeviceClipBounds(&deviceBounds)) { return Rect(); } SkMatrix inverseCTM; if (!aCanvas->getTotalMatrix().invert(&inverseCTM)) { return Rect(); } SkRect localBounds; inverseCTM.mapRect(&localBounds, SkRect::Make(deviceBounds)); return SkRectToRect(localBounds); } struct AutoPaintSetup { AutoPaintSetup(SkCanvas* aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr, const SkMatrix* aMatrix = nullptr, const Rect* aSourceBounds = nullptr) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds, false); SetPaintPattern(mPaint, aPattern, mLock, mAlpha, aMatrix, aSourceBounds); } AutoPaintSetup(SkCanvas* aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr, bool aForceGroup = false) : mNeedsRestore(false), mAlpha(1.0) { Init(aCanvas, aOptions, aMaskBounds, aForceGroup); } ~AutoPaintSetup() { if (mNeedsRestore) { mCanvas->restore(); } } void Init(SkCanvas* aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds, bool aForceGroup) { mPaint.setBlendMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); mCanvas = aCanvas; // TODO: Can we set greyscale somehow? if (aOptions.mAntialiasMode != AntialiasMode::NONE) { mPaint.setAntiAlias(true); } else { mPaint.setAntiAlias(false); } bool needsGroup = aForceGroup || (!IsOperatorBoundByMask(aOptions.mCompositionOp) && (!aMaskBounds || !aMaskBounds->Contains(GetClipBounds(aCanvas)))); // TODO: We could skip the temporary for operator_source and just // clear the clip rect. The other operators would be harder // but could be worth it to skip pushing a group. if (needsGroup) { mPaint.setBlendMode(SkBlendMode::kSrcOver); SkPaint temp; temp.setBlendMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); temp.setAlpha(ColorFloatToByte(aOptions.mAlpha)); // TODO: Get a rect here SkCanvas::SaveLayerRec rec(nullptr, &temp, SkCanvas::kPreserveLCDText_SaveLayerFlag); mCanvas->saveLayer(rec); mNeedsRestore = true; } else { mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha)); mAlpha = aOptions.mAlpha; } } // TODO: Maybe add an operator overload to access this easier? SkPaint mPaint; bool mNeedsRestore; SkCanvas* mCanvas; Maybe mLock; Float mAlpha; }; void DrawTargetSkia::Flush() { mCanvas->flush(); } void DrawTargetSkia::DrawSurface(SourceSurface* aSurface, const Rect& aDest, const Rect& aSource, const DrawSurfaceOptions& aSurfOptions, const DrawOptions& aOptions) { if (aSource.IsEmpty()) { return; } MarkChanged(); Maybe lock; sk_sp image = GetSkImageForSurface(aSurface, &lock); if (!image) { return; } SkRect destRect = RectToSkRect(aDest); SkRect sourceRect = RectToSkRect(aSource - aSurface->GetRect().TopLeft()); bool forceGroup = image->isAlphaOnly() && aOptions.mCompositionOp != CompositionOp::OP_OVER; AutoPaintSetup paint(mCanvas, aOptions, &aDest, forceGroup); SkFilterMode filterMode = aSurfOptions.mSamplingFilter == SamplingFilter::POINT ? SkFilterMode::kNearest : SkFilterMode::kLinear; mCanvas->drawImageRect(image, sourceRect, destRect, SkSamplingOptions(filterMode), &paint.mPaint, SkCanvas::kStrict_SrcRectConstraint); } DrawTargetType DrawTargetSkia::GetType() const { return DrawTargetType::SOFTWARE_RASTER; } void DrawTargetSkia::DrawFilter(FilterNode* aNode, const Rect& aSourceRect, const Point& aDestPoint, const DrawOptions& aOptions) { if (!aNode || aNode->GetBackendType() != FILTER_BACKEND_SOFTWARE) { return; } FilterNodeSoftware* filter = static_cast(aNode); filter->Draw(this, aSourceRect, aDestPoint, aOptions); } void DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface* aSurface, const Point& aDest, const ShadowOptions& aShadow, CompositionOp aOperator) { if (aSurface->GetSize().IsEmpty()) { return; } MarkChanged(); Maybe lock; sk_sp image = GetSkImageForSurface(aSurface, &lock); if (!image) { return; } mCanvas->save(); mCanvas->resetMatrix(); SkPaint paint; paint.setBlendMode(GfxOpToSkiaOp(aOperator)); // bug 1201272 // We can't use the SkDropShadowImageFilter here because it applies the xfer // mode first to render the bitmap to a temporary layer, and then implicitly // uses src-over to composite the resulting shadow. // The canvas spec, however, states that the composite op must be used to // composite the resulting shadow, so we must instead use a SkBlurImageFilter // to blur the image ourselves. SkPaint shadowPaint; shadowPaint.setBlendMode(GfxOpToSkiaOp(aOperator)); auto shadowDest = IntPoint::Round(aDest + aShadow.mOffset); SkBitmap blurMask; // Extract the alpha channel of the image into a bitmap. If the image is A8 // format already, then we can directly reuse the bitmap rather than create a // new one as the surface only needs to be drawn from once. if (ExtractAlphaBitmap(image, &blurMask, true)) { // Prefer using our own box blur instead of Skia's. It currently performs // much better than SkBlurImageFilter or SkBlurMaskFilter on the CPU. AlphaBoxBlur blur(Rect(0, 0, blurMask.width(), blurMask.height()), int32_t(blurMask.rowBytes()), aShadow.mSigma, aShadow.mSigma); blur.Blur(reinterpret_cast(blurMask.getPixels())); blurMask.notifyPixelsChanged(); shadowPaint.setColor(ColorToSkColor(aShadow.mColor, 1.0f)); mCanvas->drawImage(blurMask.asImage(), shadowDest.x, shadowDest.y, SkSamplingOptions(SkFilterMode::kLinear), &shadowPaint); } else { sk_sp blurFilter( SkImageFilters::Blur(aShadow.mSigma, aShadow.mSigma, nullptr)); sk_sp colorFilter(SkColorFilters::Blend( ColorToSkColor(aShadow.mColor, 1.0f), SkBlendMode::kSrcIn)); shadowPaint.setImageFilter(blurFilter); shadowPaint.setColorFilter(colorFilter); mCanvas->drawImage(image, shadowDest.x, shadowDest.y, SkSamplingOptions(SkFilterMode::kLinear), &shadowPaint); } if (aSurface->GetFormat() != SurfaceFormat::A8) { // Composite the original image after the shadow auto dest = IntPoint::Round(aDest); mCanvas->drawImage(image, dest.x, dest.y, SkSamplingOptions(SkFilterMode::kLinear), &paint); } mCanvas->restore(); } void DrawTargetSkia::FillRect(const Rect& aRect, const Pattern& aPattern, const DrawOptions& aOptions) { // The sprite blitting path in Skia can be faster than the shader blitter for // operators other than source (or source-over with opaque surface). So, when // possible/beneficial, route to DrawSurface which will use the sprite // blitter. if (aPattern.GetType() == PatternType::SURFACE && aOptions.mCompositionOp != CompositionOp::OP_SOURCE) { const SurfacePattern& pat = static_cast(aPattern); // Verify there is a valid surface and a pattern matrix without skew. if (pat.mSurface && (aOptions.mCompositionOp != CompositionOp::OP_OVER || GfxFormatToSkiaAlphaType(pat.mSurface->GetFormat()) != kOpaque_SkAlphaType) && !pat.mMatrix.HasNonAxisAlignedTransform()) { // Bound the sampling to smaller of the bounds or the sampling rect. IntRect srcRect(IntPoint(0, 0), pat.mSurface->GetSize()); if (!pat.mSamplingRect.IsEmpty()) { srcRect = srcRect.Intersect(pat.mSamplingRect); } // Transform the destination rectangle by the inverse of the pattern // matrix so that it is in pattern space like the source rectangle. Rect patRect = aRect - pat.mMatrix.GetTranslation(); patRect.Scale(1.0f / pat.mMatrix._11, 1.0f / pat.mMatrix._22); // Verify the pattern rectangle will not tile or clamp. if (!patRect.IsEmpty() && srcRect.Contains(RoundedOut(patRect))) { // The pattern is a surface with an axis-aligned source rectangle // fitting entirely in its bounds, so just treat it as a DrawSurface. DrawSurface(pat.mSurface, aRect, patRect, DrawSurfaceOptions(pat.mSamplingFilter), aOptions); return; } } } MarkChanged(); SkRect rect = RectToSkRect(aRect); AutoPaintSetup paint(mCanvas, aOptions, aPattern, &aRect, nullptr, &aRect); mCanvas->drawRect(rect, paint.mPaint); } void DrawTargetSkia::Stroke(const Path* aPath, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aOptions) { MarkChanged(); MOZ_ASSERT(aPath, "Null path"); if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia* skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } if (!skiaPath->GetPath().isFinite()) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } static Double DashPeriodLength(const StrokeOptions& aStrokeOptions) { Double length = 0; for (size_t i = 0; i < aStrokeOptions.mDashLength; i++) { length += aStrokeOptions.mDashPattern[i]; } if (aStrokeOptions.mDashLength & 1) { // "If an odd number of values is provided, then the list of values is // repeated to yield an even number of values." // Double the length. length += length; } return length; } static inline Double RoundDownToMultiple(Double aValue, Double aFactor) { return floor(aValue / aFactor) * aFactor; } static Rect UserSpaceStrokeClip(const IntRect& aDeviceClip, const Matrix& aTransform, const StrokeOptions& aStrokeOptions) { Matrix inverse = aTransform; if (!inverse.Invert()) { return Rect(); } Rect deviceClip(aDeviceClip); deviceClip.Inflate(MaxStrokeExtents(aStrokeOptions, aTransform)); return inverse.TransformBounds(deviceClip); } static Rect ShrinkClippedStrokedRect(const Rect& aStrokedRect, const IntRect& aDeviceClip, const Matrix& aTransform, const StrokeOptions& aStrokeOptions) { Rect userSpaceStrokeClip = UserSpaceStrokeClip(aDeviceClip, aTransform, aStrokeOptions); RectDouble strokedRectDouble(aStrokedRect.X(), aStrokedRect.Y(), aStrokedRect.Width(), aStrokedRect.Height()); RectDouble intersection = strokedRectDouble.Intersect( RectDouble(userSpaceStrokeClip.X(), userSpaceStrokeClip.Y(), userSpaceStrokeClip.Width(), userSpaceStrokeClip.Height())); Double dashPeriodLength = DashPeriodLength(aStrokeOptions); if (intersection.IsEmpty() || dashPeriodLength == 0.0f) { return Rect(intersection.X(), intersection.Y(), intersection.Width(), intersection.Height()); } // Reduce the rectangle side lengths in multiples of the dash period length // so that the visible dashes stay in the same place. MarginDouble insetBy = strokedRectDouble - intersection; insetBy.top = RoundDownToMultiple(insetBy.top, dashPeriodLength); insetBy.right = RoundDownToMultiple(insetBy.right, dashPeriodLength); insetBy.bottom = RoundDownToMultiple(insetBy.bottom, dashPeriodLength); insetBy.left = RoundDownToMultiple(insetBy.left, dashPeriodLength); strokedRectDouble.Deflate(insetBy); return Rect(strokedRectDouble.X(), strokedRectDouble.Y(), strokedRectDouble.Width(), strokedRectDouble.Height()); } void DrawTargetSkia::StrokeRect(const Rect& aRect, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aOptions) { // Stroking large rectangles with dashes is expensive with Skia (fixed // overhead based on the number of dashes, regardless of whether the dashes // are visible), so we try to reduce the size of the stroked rectangle as // much as possible before passing it on to Skia. Rect rect = aRect; if (aStrokeOptions.mDashLength > 0 && !rect.IsEmpty()) { IntRect deviceClip(IntPoint(0, 0), mSize); SkIRect clipBounds; if (mCanvas->getDeviceClipBounds(&clipBounds)) { deviceClip = SkIRectToIntRect(clipBounds); } rect = ShrinkClippedStrokedRect(rect, deviceClip, mTransform, aStrokeOptions); if (rect.IsEmpty()) { return; } } MarkChanged(); AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawRect(RectToSkRect(rect), paint.mPaint); } void DrawTargetSkia::StrokeLine(const Point& aStart, const Point& aEnd, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aOptions) { MarkChanged(); AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { return; } mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y), SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y), paint.mPaint); } void DrawTargetSkia::Fill(const Path* aPath, const Pattern& aPattern, const DrawOptions& aOptions) { MarkChanged(); if (!aPath || aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia* skiaPath = static_cast(aPath); AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (!skiaPath->GetPath().isFinite()) { return; } mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); } #ifdef MOZ_WIDGET_COCOA static inline CGAffineTransform GfxMatrixToCGAffineTransform(const Matrix& m) { CGAffineTransform t; t.a = m._11; t.b = m._12; t.c = m._21; t.d = m._22; t.tx = m._31; t.ty = m._32; return t; } /*** * We have to do a lot of work to draw glyphs with CG because * CG assumes that the origin of rects are in the bottom left * while every other DrawTarget assumes the top left is the origin. * This means we have to transform the CGContext to have rects * actually be applied in top left fashion. We do this by: * * 1) Translating the context up by the height of the canvas * 2) Flipping the context by the Y axis so it's upside down. * * These two transforms put the origin in the top left. * Transforms are better understood thinking about them from right to left order * (mathematically). * * Consider a point we want to draw at (0, 10) in normal cartesian planes with * a box of (100, 100). in CG terms, this would be at (0, 10). * Positive Y values point up. * In our DrawTarget terms, positive Y values point down, so (0, 10) would be * at (0, 90) in cartesian plane terms. That means our point at (0, 10) in * DrawTarget terms should end up at (0, 90). How does this work with the * current transforms? * * Going right to left with the transforms, a CGPoint of (0, 10) has cartesian * coordinates of (0, 10). The first flip of the Y axis puts the point now at * (0, -10); Next, we translate the context up by the size of the canvas * (Positive Y values go up in CG coordinates but down in our draw target * coordinates). Since our canvas size is (100, 100), the resulting coordinate * becomes (0, 90), which is what we expect from our DrawTarget code. These two * transforms put the CG context equal to what every other DrawTarget expects. * * Next, we need two more transforms for actual text. IF we left the transforms * as is, the text would be drawn upside down, so we need another flip of the Y * axis to draw the text right side up. However, with only the flip, the text * would be drawn in the wrong place. Thus we also have to invert the Y position * of the glyphs to get them in the right place. * * Thus we have the following transforms: * 1) Translation of the context up * 2) Flipping the context around the Y axis * 3) Flipping the context around the Y axis * 4) Inverting the Y position of each glyph * * We cannot cancel out (2) and (3) as we have to apply the clips and transforms * of DrawTargetSkia between (2) and (3). * * Consider the example letter P, drawn at (0, 20) in CG coordinates in a * (100, 100) rect. * Again, going right to left of the transforms. We'd get: * * 1) The letter P drawn at (0, -20) due to the inversion of the Y axis * 2) The letter P upside down (b) at (0, 20) due to the second flip * 3) The letter P right side up at (0, -20) due to the first flip * 4) The letter P right side up at (0, 80) due to the translation * * tl;dr - CGRects assume origin is bottom left, DrawTarget rects assume top * left. */ static bool SetupCGContext(DrawTargetSkia* aDT, CGContextRef aCGContext, SkCanvas* aCanvas, const IntPoint& aOrigin, const IntSize& aSize, bool aClipped) { // DrawTarget expects the origin to be at the top left, but CG // expects it to be at the bottom left. Transform to set the origin to // the top left. Have to set this before we do anything else. // This is transform (1) up top CGContextTranslateCTM(aCGContext, -aOrigin.x, aOrigin.y + aSize.height); // Transform (2) from the comments. CGContextScaleCTM(aCGContext, 1, -1); // Want to apply clips BEFORE the transform since the transform // will apply to the clips we apply. if (aClipped) { SkRegion clipRegion; aCanvas->temporary_internal_getRgnClip(&clipRegion); Vector rects; for (SkRegion::Iterator it(clipRegion); !it.done(); it.next()) { const SkIRect& rect = it.rect(); if (!rects.append( CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()))) { break; } } if (rects.length()) { CGContextClipToRects(aCGContext, rects.begin(), rects.length()); } } CGContextConcatCTM(aCGContext, GfxMatrixToCGAffineTransform(aDT->GetTransform())); return true; } // End long comment about transforms. // The context returned from this method will have the origin // in the top left and will have applied all the neccessary clips // and transforms to the CGContext. See the comment above // SetupCGContext. CGContextRef DrawTargetSkia::BorrowCGContext(const DrawOptions& aOptions) { // Since we can't replay Skia clips, we have to use a layer if we have a // complex clip. After saving a layer, the SkCanvas queries for needing a // layer change so save if we pushed a layer. mNeedLayer = !mCanvas->isClipEmpty() && !mCanvas->isClipRect(); if (mNeedLayer) { SkPaint paint; paint.setBlendMode(SkBlendMode::kSrc); SkCanvas::SaveLayerRec rec(nullptr, &paint, SkCanvas::kInitWithPrevious_SaveLayerFlag); mCanvas->saveLayer(rec); } uint8_t* data = nullptr; int32_t stride; SurfaceFormat format; IntSize size; IntPoint origin; if (!LockBits(&data, &size, &stride, &format, &origin)) { NS_WARNING("Could not lock skia bits to wrap CG around"); return nullptr; } if (!mNeedLayer && (data == mCanvasData) && mCG && (mCGSize == size)) { // If our canvas data still points to the same data, // we can reuse the CG Context CGContextSetAlpha(mCG, aOptions.mAlpha); CGContextSetShouldAntialias(mCG, aOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSaveGState(mCG); SetupCGContext(this, mCG, mCanvas, origin, size, true); return mCG; } if (!mColorSpace) { mColorSpace = (format == SurfaceFormat::A8) ? CGColorSpaceCreateDeviceGray() : CGColorSpaceCreateDeviceRGB(); } if (mCG) { // Release the old CG context since it's no longer valid. CGContextRelease(mCG); } mCanvasData = data; mCGSize = size; uint32_t bitmapInfo = (format == SurfaceFormat::A8) ? kCGImageAlphaOnly : kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host; mCG = CGBitmapContextCreateWithData( mCanvasData, mCGSize.width, mCGSize.height, 8, /* bits per component */ stride, mColorSpace, bitmapInfo, NULL, /* Callback when released */ NULL); if (!mCG) { if (mNeedLayer) { mCanvas->restore(); } ReleaseBits(mCanvasData); NS_WARNING("Could not create bitmap around skia data\n"); return nullptr; } CGContextSetAlpha(mCG, aOptions.mAlpha); CGContextSetShouldAntialias(mCG, aOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSetShouldSmoothFonts(mCG, true); CGContextSetTextDrawingMode(mCG, kCGTextFill); CGContextSaveGState(mCG); SetupCGContext(this, mCG, mCanvas, origin, size, !mNeedLayer); return mCG; } void DrawTargetSkia::ReturnCGContext(CGContextRef aCGContext) { MOZ_ASSERT(aCGContext == mCG); ReleaseBits(mCanvasData); CGContextRestoreGState(aCGContext); if (mNeedLayer) { // A layer was used for clipping and is about to be popped by the restore. // Make sure the CG context referencing it is released first so the popped // layer doesn't accidentally get used. if (mCG) { CGContextRelease(mCG); mCG = nullptr; } mCanvas->restore(); } } CGContextRef BorrowedCGContext::BorrowCGContextFromDrawTarget(DrawTarget* aDT) { DrawTargetSkia* skiaDT = static_cast(aDT); return skiaDT->BorrowCGContext(DrawOptions()); } void BorrowedCGContext::ReturnCGContextToDrawTarget(DrawTarget* aDT, CGContextRef cg) { DrawTargetSkia* skiaDT = static_cast(aDT); skiaDT->ReturnCGContext(cg); } #endif static bool CanDrawFont(ScaledFont* aFont) { switch (aFont->GetType()) { case FontType::FREETYPE: case FontType::FONTCONFIG: case FontType::MAC: case FontType::GDI: case FontType::DWRITE: return true; default: return false; } } void DrawTargetSkia::DrawGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const StrokeOptions* aStrokeOptions, const DrawOptions& aOptions) { if (!CanDrawFont(aFont)) { return; } MarkChanged(); ScaledFontBase* skiaFont = static_cast(aFont); SkTypeface* typeface = skiaFont->GetSkTypeface(); if (!typeface) { return; } AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (aStrokeOptions && !StrokeOptionsToPaint(paint.mPaint, *aStrokeOptions)) { return; } AntialiasMode aaMode = aFont->GetDefaultAAMode(); if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) { aaMode = aOptions.mAntialiasMode; } bool aaEnabled = aaMode != AntialiasMode::NONE; paint.mPaint.setAntiAlias(aaEnabled); SkFont font(sk_ref_sp(typeface), SkFloatToScalar(skiaFont->mSize)); bool useSubpixelAA = GetPermitSubpixelAA() && (aaMode == AntialiasMode::DEFAULT || aaMode == AntialiasMode::SUBPIXEL); font.setEdging(useSubpixelAA ? SkFont::Edging::kSubpixelAntiAlias : (aaEnabled ? SkFont::Edging::kAntiAlias : SkFont::Edging::kAlias)); skiaFont->SetupSkFontDrawOptions(font); // Limit the amount of internal batch allocations Skia does. const uint32_t kMaxGlyphBatchSize = 8192; for (uint32_t offset = 0; offset < aBuffer.mNumGlyphs;) { uint32_t batchSize = std::min(aBuffer.mNumGlyphs - offset, kMaxGlyphBatchSize); SkTextBlobBuilder builder; auto runBuffer = builder.allocRunPos(font, batchSize); for (uint32_t i = 0; i < batchSize; i++, offset++) { runBuffer.glyphs[i] = aBuffer.mGlyphs[offset].mIndex; runBuffer.points()[i] = PointToSkPoint(aBuffer.mGlyphs[offset].mPosition); } sk_sp text = builder.make(); mCanvas->drawTextBlob(text, 0, 0, paint.mPaint); } } Maybe DrawTargetSkia::GetGlyphLocalBounds( ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const StrokeOptions* aStrokeOptions, const DrawOptions& aOptions) { if (!CanDrawFont(aFont)) { return Nothing(); } ScaledFontBase* skiaFont = static_cast(aFont); SkTypeface* typeface = skiaFont->GetSkTypeface(); if (!typeface) { return Nothing(); } AutoPaintSetup paint(mCanvas, aOptions, aPattern); if (aStrokeOptions && !StrokeOptionsToPaint(paint.mPaint, *aStrokeOptions)) { return Nothing(); } AntialiasMode aaMode = aFont->GetDefaultAAMode(); if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) { aaMode = aOptions.mAntialiasMode; } bool aaEnabled = aaMode != AntialiasMode::NONE; paint.mPaint.setAntiAlias(aaEnabled); SkFont font(sk_ref_sp(typeface), SkFloatToScalar(skiaFont->mSize)); bool useSubpixelAA = GetPermitSubpixelAA() && (aaMode == AntialiasMode::DEFAULT || aaMode == AntialiasMode::SUBPIXEL); font.setEdging(useSubpixelAA ? SkFont::Edging::kSubpixelAntiAlias : (aaEnabled ? SkFont::Edging::kAntiAlias : SkFont::Edging::kAlias)); skiaFont->SetupSkFontDrawOptions(font); // Limit the amount of internal batch allocations Skia does. const uint32_t kMaxGlyphBatchSize = 8192; // Avoid using TextBlobBuilder for bounds computations as the conservative // bounds can be wrong due to buggy font metrics. Instead, explicitly compute // tight bounds directly with the SkFont. Vector glyphs; Vector rects; Rect bounds; for (uint32_t offset = 0; offset < aBuffer.mNumGlyphs;) { uint32_t batchSize = std::min(aBuffer.mNumGlyphs - offset, kMaxGlyphBatchSize); if (glyphs.resizeUninitialized(batchSize) && rects.resizeUninitialized(batchSize)) { for (uint32_t i = 0; i < batchSize; i++) { glyphs[i] = aBuffer.mGlyphs[offset + i].mIndex; } font.getBounds(glyphs.begin(), batchSize, rects.begin(), nullptr); for (uint32_t i = 0; i < batchSize; i++) { bounds = bounds.Union(SkRectToRect(rects[i]) + aBuffer.mGlyphs[offset + i].mPosition); } } offset += batchSize; } SkRect storage; bounds = SkRectToRect( paint.mPaint.computeFastBounds(RectToSkRect(bounds), &storage)); if (bounds.IsEmpty()) { return Nothing(); } return Some(bounds); } void DrawTargetSkia::FillGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const DrawOptions& aOptions) { DrawGlyphs(aFont, aBuffer, aPattern, nullptr, aOptions); } void DrawTargetSkia::StrokeGlyphs(ScaledFont* aFont, const GlyphBuffer& aBuffer, const Pattern& aPattern, const StrokeOptions& aStrokeOptions, const DrawOptions& aOptions) { DrawGlyphs(aFont, aBuffer, aPattern, &aStrokeOptions, aOptions); } void DrawTargetSkia::Mask(const Pattern& aSource, const Pattern& aMask, const DrawOptions& aOptions) { Maybe lock; SkPaint maskPaint; SetPaintPattern(maskPaint, aMask, lock); sk_sp maskShader(maskPaint.getShader()); if (!maskShader && maskPaint.getAlpha() != 0xFF) { if (maskPaint.getAlpha() == 0) { return; } maskShader = SkShaders::Color(maskPaint.getColor()); if (!maskShader) { gfxDebug() << "Failed creating Skia clip shader for Mask"; return; } } MarkChanged(); AutoPaintSetup paint(mCanvas, aOptions, aSource); mCanvas->save(); if (maskShader) { mCanvas->clipShader(maskShader); } mCanvas->drawPaint(paint.mPaint); mCanvas->restore(); } void DrawTargetSkia::MaskSurface(const Pattern& aSource, SourceSurface* aMask, Point aOffset, const DrawOptions& aOptions) { Maybe lock; sk_sp maskImage = GetSkImageForSurface(aMask, &lock); SkMatrix maskOffset = SkMatrix::Translate( PointToSkPoint(aOffset + Point(aMask->GetRect().TopLeft()))); sk_sp maskShader = maskImage->makeShader( SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear), maskOffset); if (!maskShader) { gfxDebug() << "Failed creating Skia clip shader for MaskSurface"; return; } MarkChanged(); AutoPaintSetup paint(mCanvas, aOptions, aSource); mCanvas->save(); mCanvas->clipShader(maskShader); mCanvas->drawRect(RectToSkRect(Rect(aMask->GetRect()) + aOffset), paint.mPaint); mCanvas->restore(); } bool DrawTarget::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix) { // Composite the 3D transform with the DT's transform. Matrix4x4 fullMat = aMatrix * Matrix4x4::From2D(mTransform); if (fullMat.IsSingular()) { return false; } // Transform the surface bounds and clip to this DT. IntRect xformBounds = RoundedOut(fullMat.TransformAndClipBounds( Rect(Point(0, 0), Size(aSurface->GetSize())), Rect(Point(0, 0), Size(GetSize())))); if (xformBounds.IsEmpty()) { return true; } // Offset the matrix by the transformed origin. fullMat.PostTranslate(-xformBounds.X(), -xformBounds.Y(), 0); // Read in the source data. Maybe lock; sk_sp srcImage = GetSkImageForSurface(aSurface, &lock); if (!srcImage) { return true; } // Set up an intermediate destination surface only the size of the transformed // bounds. Try to pass through the source's format unmodified in both the BGRA // and ARGB cases. RefPtr dstSurf = Factory::CreateDataSourceSurface( xformBounds.Size(), !srcImage->isOpaque() ? aSurface->GetFormat() : SurfaceFormat::A8R8G8B8_UINT32, true); if (!dstSurf) { return false; } DataSourceSurface::ScopedMap map(dstSurf, DataSourceSurface::READ_WRITE); std::unique_ptr dstCanvas(SkCanvas::MakeRasterDirect( SkImageInfo::Make(xformBounds.Width(), xformBounds.Height(), GfxFormatToSkiaColorType(dstSurf->GetFormat()), kPremul_SkAlphaType), map.GetData(), map.GetStride())); if (!dstCanvas) { return false; } // Do the transform. SkPaint paint; paint.setAntiAlias(true); paint.setBlendMode(SkBlendMode::kSrc); SkMatrix xform; GfxMatrixToSkiaMatrix(fullMat, xform); dstCanvas->setMatrix(xform); dstCanvas->drawImage(srcImage, 0, 0, SkSamplingOptions(SkFilterMode::kLinear), &paint); dstCanvas->flush(); // Temporarily reset the DT's transform, since it has already been composed // above. Matrix origTransform = mTransform; SetTransform(Matrix()); // Draw the transformed surface within the transformed bounds. DrawSurface(dstSurf, Rect(xformBounds), Rect(Point(0, 0), Size(xformBounds.Size()))); SetTransform(origTransform); return true; } bool DrawTargetSkia::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix) { if (aMatrix.IsSingular()) { return false; } MarkChanged(); Maybe lock; sk_sp image = GetSkImageForSurface(aSurface, &lock); if (!image) { return true; } mCanvas->save(); SkPaint paint; paint.setAntiAlias(true); SkMatrix xform; GfxMatrixToSkiaMatrix(aMatrix, xform); mCanvas->concat(xform); mCanvas->drawImage(image, 0, 0, SkSamplingOptions(SkFilterMode::kLinear), &paint); mCanvas->restore(); return true; } already_AddRefed DrawTargetSkia::CreateSourceSurfaceFromData( unsigned char* aData, const IntSize& aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceSkia(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize; return nullptr; } return newSurf.forget(); } already_AddRefed DrawTargetSkia::CreateSimilarDrawTarget( const IntSize& aSize, SurfaceFormat aFormat) const { RefPtr target = new DrawTargetSkia(); #ifdef DEBUG if (!IsBackedByPixels(mCanvas)) { // If our canvas is backed by vector storage such as PDF then we want to // create a new DrawTarget with similar storage to avoid losing fidelity // (fidelity will be lost if the returned DT is Snapshot()'ed and drawn // back onto us since a raster will be drawn instead of vector commands). NS_WARNING("Not backed by pixels - we need to handle PDF backed SkCanvas"); } #endif if (!target->Init(aSize, aFormat)) { return nullptr; } return target.forget(); } bool DrawTargetSkia::CanCreateSimilarDrawTarget(const IntSize& aSize, SurfaceFormat aFormat) const { auto minmaxPair = std::minmax(aSize.width, aSize.height); return minmaxPair.first > 0 && size_t(minmaxPair.second) < GetMaxSurfaceSize(); } RefPtr DrawTargetSkia::CreateClippedDrawTarget( const Rect& aBounds, SurfaceFormat aFormat) { SkIRect clipBounds; RefPtr result; // Doing this save()/restore() dance is wasteful mCanvas->save(); if (!aBounds.IsEmpty()) { mCanvas->clipRect(RectToSkRect(aBounds), SkClipOp::kIntersect, true); } if (mCanvas->getDeviceClipBounds(&clipBounds)) { RefPtr dt = CreateSimilarDrawTarget( IntSize(clipBounds.width(), clipBounds.height()), aFormat); if (dt) { result = gfx::Factory::CreateOffsetDrawTarget( dt, IntPoint(clipBounds.x(), clipBounds.y())); if (result) { result->SetTransform(mTransform); } } } else { // Everything is clipped but we still want some kind of surface result = CreateSimilarDrawTarget(IntSize(1, 1), aFormat); } mCanvas->restore(); return result; } already_AddRefed DrawTargetSkia::OptimizeSourceSurfaceForUnknownAlpha( SourceSurface* aSurface) const { if (aSurface->GetType() == SurfaceType::SKIA) { RefPtr surface(aSurface); return surface.forget(); } RefPtr dataSurface = aSurface->GetDataSurface(); DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ_WRITE); // For plugins, GDI can sometimes just write 0 to the alpha channel // even for RGBX formats. In this case, we have to manually write // the alpha channel to make Skia happy with RGBX and in case GDI // writes some bad data. Luckily, this only happens on plugins. WriteRGBXFormat(map.GetData(), dataSurface->GetSize(), map.GetStride(), dataSurface->GetFormat()); return dataSurface.forget(); } already_AddRefed DrawTargetSkia::OptimizeSourceSurface( SourceSurface* aSurface) const { if (aSurface->GetType() == SurfaceType::SKIA) { RefPtr surface(aSurface); return surface.forget(); } // If we're not using skia-gl then drawing doesn't require any // uploading, so any data surface is fine. Call GetDataSurface // to trigger any required readback so that it only happens // once. RefPtr dataSurface = aSurface->GetDataSurface(); #ifdef DEBUG DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ); MOZ_ASSERT(VerifyRGBXFormat(map.GetData(), dataSurface->GetSize(), map.GetStride(), dataSurface->GetFormat())); #endif return dataSurface.forget(); } already_AddRefed DrawTargetSkia::CreateSourceSurfaceFromNativeSurface( const NativeSurface& aSurface) const { return nullptr; } void DrawTargetSkia::CopySurface(SourceSurface* aSurface, const IntRect& aSourceRect, const IntPoint& aDestination) { MarkChanged(); Maybe lock; sk_sp image = GetSkImageForSurface(aSurface, &lock); if (!image) { return; } SkPixmap srcPixmap; if (!image->peekPixels(&srcPixmap)) { return; } // Ensure the source rect intersects the surface bounds. IntRect srcRect = aSourceRect.Intersect(SkIRectToIntRect(srcPixmap.bounds())); // Move the destination offset to match the altered source rect. IntPoint dstOffset = aDestination + (srcRect.TopLeft() - aSourceRect.TopLeft()); // Then ensure the dest rect intersect the canvas bounds. IntRect dstRect = IntRect(dstOffset, srcRect.Size()).Intersect(GetRect()); // Move the source rect to match the altered dest rect. srcRect += dstRect.TopLeft() - dstOffset; srcRect.SizeTo(dstRect.Size()); if (!srcPixmap.extractSubset(&srcPixmap, IntRectToSkIRect(srcRect))) { return; } mCanvas->writePixels(srcPixmap.info(), srcPixmap.addr(), srcPixmap.rowBytes(), dstRect.x, dstRect.y); } static inline SkPixelGeometry GetSkPixelGeometry() { return Factory::GetBGRSubpixelOrder() ? kBGR_H_SkPixelGeometry : kRGB_H_SkPixelGeometry; } template [[nodiscard]] static already_AddRefed AsRefPtr(sk_sp&& aSkPtr) { return already_AddRefed(aSkPtr.release()); } bool DrawTargetSkia::Init(const IntSize& aSize, SurfaceFormat aFormat) { if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) { return false; } // we need to have surfaces that have a stride aligned to 4 for interop with // cairo SkImageInfo info = MakeSkiaImageInfo(aSize, aFormat); size_t stride = GetAlignedStride<4>(info.width(), info.bytesPerPixel()); if (!stride) { return false; } SkSurfaceProps props(0, GetSkPixelGeometry()); if (aFormat == SurfaceFormat::A8) { // Skia does not fully allocate the last row according to stride. // Since some of our algorithms (i.e. blur) depend on this, we must allocate // the bitmap pixels manually. CheckedInt size = stride; size *= info.height(); // We need to leave room for an additional 3 bytes for a potential overrun // in our blurring code. size += 3; if (!size.isValid()) { return false; } void* buf = sk_malloc_flags(size.value(), SK_MALLOC_ZERO_INITIALIZE); if (!buf) { return false; } mSurface = AsRefPtr(SkSurface::MakeRasterDirectReleaseProc( info, buf, stride, FreeAlphaPixels, nullptr, &props)); } else { mSurface = AsRefPtr(SkSurface::MakeRaster(info, stride, &props)); } if (!mSurface) { return false; } mSize = aSize; mFormat = aFormat; mCanvas = mSurface->getCanvas(); SetPermitSubpixelAA(IsOpaque(mFormat)); if (info.isOpaque()) { mCanvas->clear(SK_ColorBLACK); } return true; } bool DrawTargetSkia::Init(SkCanvas* aCanvas) { mCanvas = aCanvas; SkImageInfo imageInfo = mCanvas->imageInfo(); // If the canvas is backed by pixels we clear it to be on the safe side. If // it's not (for example, for PDF output) we don't. if (IsBackedByPixels(mCanvas)) { SkColor clearColor = imageInfo.isOpaque() ? SK_ColorBLACK : SK_ColorTRANSPARENT; mCanvas->clear(clearColor); } SkISize size = mCanvas->getBaseLayerSize(); mSize.width = size.width(); mSize.height = size.height(); mFormat = SkiaColorTypeToGfxFormat(imageInfo.colorType(), imageInfo.alphaType()); SetPermitSubpixelAA(IsOpaque(mFormat)); return true; } bool DrawTargetSkia::Init(unsigned char* aData, const IntSize& aSize, int32_t aStride, SurfaceFormat aFormat, bool aUninitialized) { MOZ_ASSERT((aFormat != SurfaceFormat::B8G8R8X8) || aUninitialized || VerifyRGBXFormat(aData, aSize, aStride, aFormat)); SkSurfaceProps props(0, GetSkPixelGeometry()); mSurface = AsRefPtr(SkSurface::MakeRasterDirect( MakeSkiaImageInfo(aSize, aFormat), aData, aStride, &props)); if (!mSurface) { return false; } mSize = aSize; mFormat = aFormat; mCanvas = mSurface->getCanvas(); SetPermitSubpixelAA(IsOpaque(mFormat)); return true; } bool DrawTargetSkia::Init(RefPtr&& aSurface) { auto map = new DataSourceSurface::ScopedMap(aSurface, DataSourceSurface::READ_WRITE); if (!map->IsMapped()) { delete map; return false; } SurfaceFormat format = aSurface->GetFormat(); IntSize size = aSurface->GetSize(); MOZ_ASSERT((format != SurfaceFormat::B8G8R8X8) || VerifyRGBXFormat(map->GetData(), size, map->GetStride(), format)); SkSurfaceProps props(0, GetSkPixelGeometry()); mSurface = AsRefPtr(SkSurface::MakeRasterDirectReleaseProc( MakeSkiaImageInfo(size, format), map->GetData(), map->GetStride(), DrawTargetSkia::ReleaseMappedSkSurface, map, &props)); if (!mSurface) { delete map; return false; } // map is now owned by mSurface mBackingSurface = std::move(aSurface); mSize = size; mFormat = format; mCanvas = mSurface->getCanvas(); SetPermitSubpixelAA(IsOpaque(format)); return true; } /* static */ void DrawTargetSkia::ReleaseMappedSkSurface(void* aPixels, void* aContext) { auto map = reinterpret_cast(aContext); delete map; } void DrawTargetSkia::SetTransform(const Matrix& aTransform) { SkMatrix mat; GfxMatrixToSkiaMatrix(aTransform, mat); mCanvas->setMatrix(mat); mTransform = aTransform; } void* DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType) { return nullptr; } already_AddRefed DrawTargetSkia::CreatePathBuilder( FillRule aFillRule) const { return PathBuilderSkia::Create(aFillRule); } void DrawTargetSkia::ClearRect(const Rect& aRect) { MarkChanged(); mCanvas->save(); // Restrict clearing to the clip region if requested mCanvas->clipRect(RectToSkRect(aRect), SkClipOp::kIntersect, true); SkColor clearColor = (mFormat == SurfaceFormat::B8G8R8X8) ? SK_ColorBLACK : SK_ColorTRANSPARENT; mCanvas->clear(clearColor); mCanvas->restore(); } void DrawTargetSkia::PushClip(const Path* aPath) { if (aPath->GetBackendType() != BackendType::SKIA) { return; } const PathSkia* skiaPath = static_cast(aPath); mCanvas->save(); mCanvas->clipPath(skiaPath->GetPath(), SkClipOp::kIntersect, true); } void DrawTargetSkia::PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount) { // Build a region by unioning all the rects together. SkRegion region; for (uint32_t i = 0; i < aCount; i++) { region.op(IntRectToSkIRect(aRects[i]), SkRegion::kUnion_Op); } // Clip with the resulting region. clipRegion does not transform // this region by the current transform, unlike the other SkCanvas // clip methods, so it is just passed through in device-space. mCanvas->save(); mCanvas->clipRegion(region, SkClipOp::kIntersect); } void DrawTargetSkia::PushClipRect(const Rect& aRect) { SkRect rect = RectToSkRect(aRect); mCanvas->save(); mCanvas->clipRect(rect, SkClipOp::kIntersect, true); } void DrawTargetSkia::PopClip() { mCanvas->restore(); SetTransform(GetTransform()); } bool DrawTargetSkia::RemoveAllClips() { mCanvas->restoreToCount(1); SetTransform(GetTransform()); return true; } // Get clip bounds in device space for the clipping region. By default, only // bounds for simple (empty or rect) regions are reported. If explicitly // allowed, the bounds will be reported for complex (all other) regions as well. Maybe DrawTargetSkia::GetDeviceClipRect(bool aAllowComplex) const { if (mCanvas->isClipEmpty()) { return Some(IntRect()); } if (aAllowComplex || mCanvas->isClipRect()) { SkIRect deviceBounds; if (mCanvas->getDeviceClipBounds(&deviceBounds)) { return Some(SkIRectToIntRect(deviceBounds)); } } return Nothing(); } void DrawTargetSkia::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds, bool aCopyBackground) { PushLayerWithBlend(aOpaque, aOpacity, aMask, aMaskTransform, aBounds, aCopyBackground, CompositionOp::OP_OVER); } void DrawTargetSkia::PushLayerWithBlend(bool aOpaque, Float aOpacity, SourceSurface* aMask, const Matrix& aMaskTransform, const IntRect& aBounds, bool aCopyBackground, CompositionOp aCompositionOp) { SkPaint paint; paint.setAlpha(ColorFloatToByte(aOpacity)); paint.setBlendMode(GfxOpToSkiaOp(aCompositionOp)); // aBounds is supplied in device space, but SaveLayerRec wants local space. SkRect bounds = SkRect::MakeEmpty(); if (!aBounds.IsEmpty()) { Matrix inverseTransform = mTransform; if (inverseTransform.Invert()) { bounds = RectToSkRect(inverseTransform.TransformBounds(Rect(aBounds))); } } // We don't pass a lock object to GetSkImageForSurface here, to force a // copy of the data if this is a copy-on-write snapshot. If we instead held // the lock until the corresponding PopLayer, we'd risk deadlocking if someone // tried to touch the originating DrawTarget while the layer was pushed. sk_sp clipImage = GetSkImageForSurface(aMask, nullptr); bool usedMask = false; if (bool(clipImage)) { Rect maskBounds(aMask->GetRect()); sk_sp shader = clipImage->makeShader( SkTileMode::kClamp, SkTileMode::kClamp, SkSamplingOptions(SkFilterMode::kLinear), SkMatrix::Translate(PointToSkPoint(maskBounds.TopLeft()))); if (shader) { usedMask = true; mCanvas->save(); auto oldMatrix = mCanvas->getLocalToDevice(); SkMatrix clipMatrix; GfxMatrixToSkiaMatrix(aMaskTransform, clipMatrix); mCanvas->concat(clipMatrix); mCanvas->clipRect(RectToSkRect(maskBounds)); mCanvas->clipShader(shader); mCanvas->setMatrix(oldMatrix); } else { gfxDebug() << "Failed to create Skia clip shader for PushLayerWithBlend"; } } PushedLayer layer(GetPermitSubpixelAA(), usedMask ? aMask : nullptr); mPushedLayers.push_back(layer); SkCanvas::SaveLayerRec saveRec( aBounds.IsEmpty() ? nullptr : &bounds, &paint, nullptr, SkCanvas::kPreserveLCDText_SaveLayerFlag | (aCopyBackground ? SkCanvas::kInitWithPrevious_SaveLayerFlag : 0)); mCanvas->saveLayer(saveRec); SetPermitSubpixelAA(aOpaque); #ifdef MOZ_WIDGET_COCOA CGContextRelease(mCG); mCG = nullptr; #endif } void DrawTargetSkia::PopLayer() { MOZ_RELEASE_ASSERT(!mPushedLayers.empty()); MarkChanged(); const PushedLayer& layer = mPushedLayers.back(); mCanvas->restore(); if (layer.mMask) { mCanvas->restore(); } SetTransform(GetTransform()); SetPermitSubpixelAA(layer.mOldPermitSubpixelAA); mPushedLayers.pop_back(); #ifdef MOZ_WIDGET_COCOA CGContextRelease(mCG); mCG = nullptr; #endif } already_AddRefed DrawTargetSkia::CreateGradientStops( GradientStop* aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { std::vector stops; stops.resize(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { stops[i] = aStops[i]; } std::stable_sort(stops.begin(), stops.end()); return MakeAndAddRef(stops, aNumStops, aExtendMode); } already_AddRefed DrawTargetSkia::CreateFilter(FilterType aType) { return FilterNodeSoftware::Create(aType); } void DrawTargetSkia::MarkChanged() { // I'm not entirely certain whether this lock is needed, as multiple threads // should never modify the DrawTarget at the same time anyway, but this seems // like the safest. MutexAutoLock lock(mSnapshotLock); if (mSnapshot) { if (mSnapshot->hasOneRef()) { // No owners outside of this DrawTarget's own reference. Just dump it. mSnapshot = nullptr; return; } mSnapshot->DrawTargetWillChange(); mSnapshot = nullptr; // Handle copying of any image snapshots bound to the surface. if (mSurface) { mSurface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode); } } } } // namespace mozilla::gfx