/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_LAYERS_EFFECTS_H #define MOZILLA_LAYERS_EFFECTS_H #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc #include "mozilla/gfx/Matrix.h" // for Matrix4x4 #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/gfx/Rect.h" // for Rect #include "mozilla/gfx/Types.h" // for SamplingFilter, etc #include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc #include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc #include "mozilla/mozalloc.h" // for operator delete, etc #include "nscore.h" // for nsACString #include "mozilla/EnumeratedArray.h" namespace mozilla { namespace layers { /** * Effects and effect chains are used by the compositor API (see Compositor.h). * An effect chain represents a rendering method, for example some shader and * the data required for that shader to run. An effect is some component of the * chain and its data. * * An effect chain consists of a primary effect - how the 'texture' memory * should be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary * effects * - any way in which rendering can be changed, e.g., applying a mask layer. * * During the rendering process, an effect chain is created by the layer being * rendered and the primary effect is added by the compositable host. Secondary * effects may be added by the layer or compositable. The effect chain is passed * to the compositor by the compositable host as a parameter to DrawQuad. */ struct TexturedEffect; struct Effect { NS_INLINE_DECL_REFCOUNTING(Effect) explicit Effect(EffectTypes aType) : mType(aType) {} EffectTypes mType; virtual TexturedEffect* AsTexturedEffect() { return nullptr; } virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0; protected: virtual ~Effect() = default; }; // Render from a texture struct TexturedEffect : public Effect { TexturedEffect(EffectTypes aType, TextureSource* aTexture, bool aPremultiplied, gfx::SamplingFilter aSamplingFilter) : Effect(aType), mTextureCoords(0, 0, 1.0f, 1.0f), mTexture(aTexture), mPremultiplied(aPremultiplied), mPremultipliedCopy(false), mSamplingFilter(aSamplingFilter) {} TexturedEffect* AsTexturedEffect() override { return this; } virtual const char* Name() = 0; void PrintInfo(std::stringstream& aStream, const char* aPrefix) override; gfx::Rect mTextureCoords; TextureSource* mTexture; bool mPremultiplied; bool mPremultipliedCopy; gfx::SamplingFilter mSamplingFilter; }; struct EffectRGB : public TexturedEffect { EffectRGB(TextureSource* aTexture, bool aPremultiplied, gfx::SamplingFilter aSamplingFilter, bool aFlipped = false) : TexturedEffect(EffectTypes::RGB, aTexture, aPremultiplied, aSamplingFilter) {} const char* Name() override { return "EffectRGB"; } }; struct EffectYCbCr : public TexturedEffect { EffectYCbCr(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth, gfx::SamplingFilter aSamplingFilter) : TexturedEffect(EffectTypes::YCBCR, aSource, false, aSamplingFilter), mYUVColorSpace(aYUVColorSpace), mColorRange(aColorRange), mColorDepth(aColorDepth) {} const char* Name() override { return "EffectYCbCr"; } gfx::YUVColorSpace mYUVColorSpace; gfx::ColorRange mColorRange; gfx::ColorDepth mColorDepth; }; struct EffectNV12 : public EffectYCbCr { EffectNV12(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth, gfx::SamplingFilter aSamplingFilter) : EffectYCbCr(aSource, aYUVColorSpace, aColorRange, aColorDepth, aSamplingFilter) { mType = EffectTypes::NV12; } const char* Name() override { return "EffectNV12"; } }; struct EffectChain { RefPtr mPrimaryEffect; }; /** * Create a Textured effect corresponding to aFormat and using * aSource as the (first) texture source. * * Note that aFormat can be different form aSource->GetFormat if, we are * creating an effect that takes several texture sources (like with YCBCR * where aFormat would be FORMAT_YCBCR and each texture source would be * a one-channel A8 texture) */ inline already_AddRefed CreateTexturedEffect( gfx::SurfaceFormat aFormat, TextureSource* aSource, const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) { MOZ_ASSERT(aSource); RefPtr result; switch (aFormat) { case gfx::SurfaceFormat::B8G8R8A8: case gfx::SurfaceFormat::B8G8R8X8: case gfx::SurfaceFormat::R8G8B8X8: case gfx::SurfaceFormat::R5G6B5_UINT16: case gfx::SurfaceFormat::R8G8B8A8: result = new EffectRGB(aSource, isAlphaPremultiplied, aSamplingFilter); break; case gfx::SurfaceFormat::YUV: case gfx::SurfaceFormat::NV12: case gfx::SurfaceFormat::P010: case gfx::SurfaceFormat::P016: MOZ_ASSERT_UNREACHABLE( "gfx::SurfaceFormat::YUV/NV12/P010/P016 is invalid"); break; default: NS_WARNING("unhandled program type"); break; } return result.forget(); } inline already_AddRefed CreateTexturedEffect( TextureHost* aHost, TextureSource* aSource, const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) { MOZ_ASSERT(aHost); MOZ_ASSERT(aSource); RefPtr result; switch (aHost->GetReadFormat()) { case gfx::SurfaceFormat::YUV: result = new EffectYCbCr(aSource, aHost->GetYUVColorSpace(), aHost->GetColorRange(), aHost->GetColorDepth(), aSamplingFilter); break; case gfx::SurfaceFormat::NV12: case gfx::SurfaceFormat::P010: case gfx::SurfaceFormat::P016: result = new EffectNV12(aSource, aHost->GetYUVColorSpace(), aHost->GetColorRange(), aHost->GetColorDepth(), aSamplingFilter); break; default: result = CreateTexturedEffect(aHost->GetReadFormat(), aSource, aSamplingFilter, isAlphaPremultiplied); break; } return result.forget(); } /** * Create a textured effect based on aSource format. * * This version excudes the possibility of component alpha. */ inline already_AddRefed CreateTexturedEffect( TextureSource* aTexture, const gfx::SamplingFilter aSamplingFilter) { return CreateTexturedEffect(aTexture->GetFormat(), aTexture, aSamplingFilter, true); } } // namespace layers } // namespace mozilla #endif