/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_PersistentBUFFERPROVIDER_H #define MOZILLA_GFX_PersistentBUFFERPROVIDER_H #include "mozilla/Assertions.h" // for MOZ_ASSERT, etc #include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc #include "mozilla/layers/KnowsCompositor.h" #include "mozilla/layers/LayersSurfaces.h" #include "mozilla/layers/LayersTypes.h" #include "mozilla/RefCounted.h" #include "mozilla/gfx/Types.h" #include "mozilla/Vector.h" #include "mozilla/WeakPtr.h" namespace mozilla { class ClientWebGLContext; namespace gfx { class SourceSurface; class DrawTarget; class DrawTargetWebgl; } // namespace gfx namespace layers { class TextureClient; /** * A PersistentBufferProvider is for users which require the temporary use of * a DrawTarget to draw into. When they're done drawing they return the * DrawTarget, when they later need to continue drawing they get a DrawTarget * from the provider again, the provider will guarantee the contents of the * previously returned DrawTarget is persisted into the one newly returned. */ class PersistentBufferProvider : public RefCounted, public SupportsWeakPtr { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProvider) virtual ~PersistentBufferProvider() = default; virtual bool IsShared() const { return false; } virtual bool IsAccelerated() const { return false; } /** * Get a DrawTarget from the PersistentBufferProvider. * * \param aPersistedRect This indicates the area of the DrawTarget that needs * to have remained the same since the call to * ReturnDrawTarget. */ virtual already_AddRefed BorrowDrawTarget( const gfx::IntRect& aPersistedRect) = 0; /** * Return a DrawTarget to the PersistentBufferProvider and indicate the * contents of this DrawTarget is to be considered current by the * BufferProvider. The caller should forget any references to the DrawTarget. */ virtual bool ReturnDrawTarget(already_AddRefed aDT) = 0; /** * Temporarily borrow a snapshot of the provider. If a target is supplied, * the snapshot will be optimized for it, if applicable. */ virtual already_AddRefed BorrowSnapshot( gfx::DrawTarget* aTarget = nullptr) = 0; virtual void ReturnSnapshot( already_AddRefed aSnapshot) = 0; virtual TextureClient* GetTextureClient() { return nullptr; } virtual void OnMemoryPressure() {} virtual void OnShutdown() {} virtual bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor, bool& aOutLostFrontTexture) { return true; } virtual void ClearCachedResources() {} /** * Return true if this provider preserves the drawing state (clips, * transforms, etc.) across frames. In practice this means users of the * provider can skip popping all of the clips at the end of the frames and * pushing them back at the beginning of the following frames, which can be * costly (cf. bug 1294351). */ virtual bool PreservesDrawingState() const = 0; /** * Whether or not the provider should be recreated, such as when profiling * heuristics determine this type of provider is no longer advantageous to * use. */ virtual bool RequiresRefresh() const { return false; } /** * Provide a WebGL front buffer for compositing, if available. */ virtual Maybe GetFrontBuffer() { return Nothing(); } }; class PersistentBufferProviderBasic : public PersistentBufferProvider { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderBasic, override) static already_AddRefed Create( gfx::IntSize aSize, gfx::SurfaceFormat aFormat, gfx::BackendType aBackend); explicit PersistentBufferProviderBasic(gfx::DrawTarget* aTarget); already_AddRefed BorrowDrawTarget( const gfx::IntRect& aPersistedRect) override; bool ReturnDrawTarget(already_AddRefed aDT) override; already_AddRefed BorrowSnapshot( gfx::DrawTarget* aTarget) override; void ReturnSnapshot(already_AddRefed aSnapshot) override; bool PreservesDrawingState() const override { return true; } void OnShutdown() override { Destroy(); } protected: void Destroy(); ~PersistentBufferProviderBasic() override; RefPtr mDrawTarget; RefPtr mSnapshot; }; class PersistentBufferProviderAccelerated : public PersistentBufferProviderBasic { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderAccelerated, override) explicit PersistentBufferProviderAccelerated(gfx::DrawTarget* aTarget); bool IsAccelerated() const override { return true; } Maybe GetFrontBuffer() override; already_AddRefed BorrowDrawTarget( const gfx::IntRect& aPersistedRect) override; bool ReturnDrawTarget(already_AddRefed aDT) override; already_AddRefed BorrowSnapshot( gfx::DrawTarget* aTarget) override; bool RequiresRefresh() const override; void OnMemoryPressure() override; protected: ~PersistentBufferProviderAccelerated() override; gfx::DrawTargetWebgl* GetDrawTargetWebgl() const; }; /** * Provides access to a buffer which can be sent to the compositor without * requiring a copy. */ class PersistentBufferProviderShared : public PersistentBufferProvider, public ActiveResource { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(PersistentBufferProviderShared, override) static already_AddRefed Create( gfx::IntSize aSize, gfx::SurfaceFormat aFormat, KnowsCompositor* aKnowsCompositor, bool aWillReadFrequently = false); bool IsShared() const override { return true; } already_AddRefed BorrowDrawTarget( const gfx::IntRect& aPersistedRect) override; bool ReturnDrawTarget(already_AddRefed aDT) override; already_AddRefed BorrowSnapshot( gfx::DrawTarget* aTarget) override; void ReturnSnapshot(already_AddRefed aSnapshot) override; TextureClient* GetTextureClient() override; void NotifyInactive() override; void OnShutdown() override { Destroy(); } bool SetKnowsCompositor(KnowsCompositor* aKnowsCompositor, bool& aOutLostFrontTexture) override; void ClearCachedResources() override; bool PreservesDrawingState() const override { return false; } bool IsAccelerated() const override; protected: PersistentBufferProviderShared(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, KnowsCompositor* aKnowsCompositor, RefPtr& aTexture, bool aWillReadFrequently); ~PersistentBufferProviderShared(); TextureClient* GetTexture(const Maybe& aIndex); bool CheckIndex(uint32_t aIndex) { return aIndex < mTextures.length(); } void Destroy(); gfx::IntSize mSize; gfx::SurfaceFormat mFormat; RefPtr mKnowsCompositor; // If the texture has its own synchronization then copying back from the // previous texture can cause contention issues and even deadlocks. So we use // a separate permanent back buffer and copy into the shared back buffer when // the DrawTarget is returned, before making it the new front buffer. RefPtr mPermanentBackBuffer; static const size_t kMaxTexturesAllowed = 5; Vector, kMaxTexturesAllowed + 2> mTextures; // Offset of the texture in mTextures that the canvas uses. Maybe mBack; // Offset of the texture in mTextures that is presented to the compositor. Maybe mFront; // Whether to avoid acceleration. bool mWillReadFrequently = false; RefPtr mDrawTarget; RefPtr mSnapshot; size_t mMaxAllowedTextures = kMaxTexturesAllowed; }; struct AutoReturnSnapshot final { PersistentBufferProvider* mBufferProvider; RefPtr* mSnapshot; explicit AutoReturnSnapshot(PersistentBufferProvider* aProvider = nullptr) : mBufferProvider(aProvider), mSnapshot(nullptr) {} ~AutoReturnSnapshot() { if (mBufferProvider) { mBufferProvider->ReturnSnapshot(mSnapshot ? mSnapshot->forget() : nullptr); } } }; } // namespace layers } // namespace mozilla #endif