/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_layers_ScreenshotGrabber_h #define mozilla_layers_ScreenshotGrabber_h #include "nsISupportsImpl.h" #include "mozilla/RefPtr.h" #include "mozilla/UniquePtr.h" #include "mozilla/gfx/2D.h" #include "mozilla/gfx/Point.h" #include "mozilla/gfx/Rect.h" namespace mozilla { namespace layers { namespace profiler_screenshots { class Window; class RenderSource; class DownscaleTarget; class AsyncReadbackBuffer; class ScreenshotGrabberImpl; } // namespace profiler_screenshots /** * Used by various renderers / layer managers to grab snapshots from the window * and submit them to the Gecko profiler. * Doesn't do any work if the profiler is not running or the "screenshots" * feature is not enabled. * Screenshots are scaled down to fit within a fixed size, and read back to * main memory using async readback. Scaling is done in multiple scale-by-0.5x * steps using DownscaleTarget::CopyFrom, and readback is done using * AsyncReadbackBuffers. */ class ScreenshotGrabber final { public: ScreenshotGrabber(); ~ScreenshotGrabber(); // Scale the contents of aWindow's current render target into an // appropriately sized DownscaleTarget and read its contents into an // AsyncReadbackBuffer. The AsyncReadbackBuffer is not mapped into main // memory until the second call to MaybeProcessQueue() after this call to // MaybeGrabScreenshot(). void MaybeGrabScreenshot(profiler_screenshots::Window& aWindow, const gfx::IntSize& aWindowSize); // Map the contents of any outstanding AsyncReadbackBuffers from previous // composites into main memory and submit each screenshot to the profiler. void MaybeProcessQueue(); // Insert a special profiler marker for a composite that didn't do any actual // compositing, so that the profiler knows why no screenshot was taken for // this frame. void NotifyEmptyFrame(); // Destroy all Window-related resources that this class is holding on to. void Destroy(); private: // non-null while ProfilerScreenshots::IsEnabled() returns true UniquePtr mImpl; }; // Interface definitions. namespace profiler_screenshots { class Window { public: virtual already_AddRefed GetWindowContents( const gfx::IntSize& aWindowSize) = 0; virtual already_AddRefed CreateDownscaleTarget( const gfx::IntSize& aSize) = 0; virtual already_AddRefed CreateAsyncReadbackBuffer( const gfx::IntSize& aSize) = 0; protected: virtual ~Window() {} }; class RenderSource { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RenderSource) const auto& Size() const { return mSize; } protected: explicit RenderSource(const gfx::IntSize& aSize) : mSize(aSize) {} virtual ~RenderSource() {} const gfx::IntSize mSize; }; class DownscaleTarget { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DownscaleTarget) virtual already_AddRefed AsRenderSource() = 0; const auto& Size() const { return mSize; } virtual bool DownscaleFrom(RenderSource* aSource, const gfx::IntRect& aSourceRect, const gfx::IntRect& aDestRect) = 0; protected: explicit DownscaleTarget(const gfx::IntSize& aSize) : mSize(aSize) {} virtual ~DownscaleTarget() {} const gfx::IntSize mSize; }; class AsyncReadbackBuffer { public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING( mozilla::layers::profiler_screenshots::AsyncReadbackBuffer) const auto& Size() const { return mSize; } virtual void CopyFrom(RenderSource* aSource) = 0; virtual bool MapAndCopyInto(gfx::DataSourceSurface* aSurface, const gfx::IntSize& aReadSize) = 0; protected: explicit AsyncReadbackBuffer(const gfx::IntSize& aSize) : mSize(aSize) {} virtual ~AsyncReadbackBuffer() {} const gfx::IntSize mSize; }; } // namespace profiler_screenshots } // namespace layers } // namespace mozilla #endif // mozilla_layers_ScreenshotGrabber_h