/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include #include "gfxVR.h" #ifndef M_PI # define M_PI 3.14159265358979323846 #endif using namespace mozilla; using namespace mozilla::gfx; Matrix4x4 VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const { float upTan = tan(upDegrees * M_PI / 180.0); float downTan = tan(downDegrees * M_PI / 180.0); float leftTan = tan(leftDegrees * M_PI / 180.0); float rightTan = tan(rightDegrees * M_PI / 180.0); float handednessScale = rightHanded ? -1.0 : 1.0; float pxscale = 2.0f / (leftTan + rightTan); float pxoffset = (leftTan - rightTan) * pxscale * 0.5; float pyscale = 2.0f / (upTan + downTan); float pyoffset = (upTan - downTan) * pyscale * 0.5; Matrix4x4 mobj; float* m = &mobj._11; m[0 * 4 + 0] = pxscale; m[2 * 4 + 0] = pxoffset * handednessScale; m[1 * 4 + 1] = pyscale; m[2 * 4 + 1] = -pyoffset * handednessScale; m[2 * 4 + 2] = zFar / (zNear - zFar) * -handednessScale; m[3 * 4 + 2] = (zFar * zNear) / (zNear - zFar); m[2 * 4 + 3] = handednessScale; m[3 * 4 + 3] = 0.0f; return mobj; } void VRHMDSensorState::CalcViewMatrices( const gfx::Matrix4x4* aHeadToEyeTransforms) { gfx::Matrix4x4 matHead; if (flags & VRDisplayCapabilityFlags::Cap_Orientation) { matHead.SetRotationFromQuaternion( gfx::Quaternion(-pose.orientation[0], -pose.orientation[1], -pose.orientation[2], pose.orientation[3])); } matHead.PreTranslate(-pose.position[0], -pose.position[1], -pose.position[2]); gfx::Matrix4x4 matView = matHead * aHeadToEyeTransforms[VRDisplayState::Eye_Left]; matView.Normalize(); memcpy(leftViewMatrix, matView.components, sizeof(matView.components)); matView = matHead * aHeadToEyeTransforms[VRDisplayState::Eye_Right]; matView.Normalize(); memcpy(rightViewMatrix, matView.components, sizeof(matView.components)); } const IntSize VRDisplayInfo::SuggestedEyeResolution() const { return IntSize(mDisplayState.eyeResolution.width, mDisplayState.eyeResolution.height); } const Point3D VRDisplayInfo::GetEyeTranslation(uint32_t whichEye) const { return Point3D(mDisplayState.eyeTranslation[whichEye].x, mDisplayState.eyeTranslation[whichEye].y, mDisplayState.eyeTranslation[whichEye].z); } const Size VRDisplayInfo::GetStageSize() const { return Size(mDisplayState.stageSize.width, mDisplayState.stageSize.height); } const Matrix4x4 VRDisplayInfo::GetSittingToStandingTransform() const { Matrix4x4 m; // If we could replace Matrix4x4 with a pod type, we could // use it directly from the VRDisplayInfo struct. memcpy(m.components, mDisplayState.sittingToStandingTransform, sizeof(float) * 16); return m; }