// © 2020 and later: Unicode, Inc. and others. // License & terms of use: http://www.unicode.org/copyright.html #include "unicode/utypes.h" #if !UCONFIG_NO_FORMATTING #include "charstr.h" #include "cmemory.h" #include "cstring.h" #include "measunit_impl.h" #include "number_decimalquantity.h" #include "number_roundingutils.h" #include "resource.h" #include "unicode/measure.h" #include "units_data.h" #include "units_router.h" #include U_NAMESPACE_BEGIN namespace units { using number::Precision; using number::impl::parseIncrementOption; Precision UnitsRouter::parseSkeletonToPrecision(icu::UnicodeString precisionSkeleton, UErrorCode &status) { if (U_FAILURE(status)) { // As a member of UsagePrefsHandler, which is a friend of Precision, we // get access to the default constructor. return {}; } constexpr int32_t kSkelPrefixLen = 20; if (!precisionSkeleton.startsWith(UNICODE_STRING_SIMPLE("precision-increment/"))) { status = U_INVALID_FORMAT_ERROR; return {}; } U_ASSERT(precisionSkeleton[kSkelPrefixLen - 1] == u'/'); StringSegment segment(precisionSkeleton, false); segment.adjustOffset(kSkelPrefixLen); Precision result; parseIncrementOption(segment, result, status); return result; } UnitsRouter::UnitsRouter(StringPiece inputUnitIdentifier, const Locale &locale, StringPiece usage, UErrorCode &status) { this->init(MeasureUnit::forIdentifier(inputUnitIdentifier, status), locale, usage, status); } UnitsRouter::UnitsRouter(const MeasureUnit &inputUnit, const Locale &locale, StringPiece usage, UErrorCode &status) { this->init(std::move(inputUnit), locale, usage, status); } void UnitsRouter::init(const MeasureUnit &inputUnit, const Locale &locale, StringPiece usage, UErrorCode &status) { if (U_FAILURE(status)) { return; } // TODO: do we want to pass in ConversionRates and UnitPreferences instead // of loading in each UnitsRouter instance? (Or make global?) ConversionRates conversionRates(status); UnitPreferences prefs(status); MeasureUnitImpl inputUnitImpl = MeasureUnitImpl::forMeasureUnitMaybeCopy(inputUnit, status); MeasureUnitImpl baseUnitImpl = (extractCompoundBaseUnit(inputUnitImpl, conversionRates, status)); CharString category = getUnitQuantity(baseUnitImpl, status); if (U_FAILURE(status)) { return; } const MaybeStackVector unitPrefs = prefs.getPreferencesFor(category.toStringPiece(), usage, locale, status); for (int32_t i = 0, n = unitPrefs.length(); i < n; ++i) { U_ASSERT(unitPrefs[i] != nullptr); const auto preference = unitPrefs[i]; MeasureUnitImpl complexTargetUnitImpl = MeasureUnitImpl::forIdentifier(preference->unit.data(), status); if (U_FAILURE(status)) { return; } UnicodeString precision = preference->skeleton; // For now, we only have "precision-increment" in Units Preferences skeleton. // Therefore, we check if the skeleton starts with "precision-increment" and force the program to // fail otherwise. // NOTE: // It is allowed to have an empty precision. if (!precision.isEmpty() && !precision.startsWith(u"precision-increment", 19)) { status = U_INTERNAL_PROGRAM_ERROR; return; } outputUnits_.emplaceBackAndCheckErrorCode(status, complexTargetUnitImpl.copy(status).build(status)); converterPreferences_.emplaceBackAndCheckErrorCode(status, inputUnitImpl, complexTargetUnitImpl, preference->geq, std::move(precision), conversionRates, status); if (U_FAILURE(status)) { return; } } } RouteResult UnitsRouter::route(double quantity, icu::number::impl::RoundingImpl *rounder, UErrorCode &status) const { // Find the matching preference const ConverterPreference *converterPreference = nullptr; for (int32_t i = 0, n = converterPreferences_.length(); i < n; i++) { converterPreference = converterPreferences_[i]; if (converterPreference->converter.greaterThanOrEqual(std::abs(quantity) * (1 + DBL_EPSILON), converterPreference->limit)) { break; } } U_ASSERT(converterPreference != nullptr); // Set up the rounder for this preference's precision if (rounder != nullptr && rounder->fPrecision.isBogus()) { if (converterPreference->precision.length() > 0) { rounder->fPrecision = parseSkeletonToPrecision(converterPreference->precision, status); } else { // We use the same rounding mode as COMPACT notation: known to be a // human-friendly rounding mode: integers, but add a decimal digit // as needed to ensure we have at least 2 significant digits. rounder->fPrecision = Precision::integer().withMinDigits(2); } } return RouteResult(converterPreference->converter.convert(quantity, rounder, status), converterPreference->targetUnit.copy(status)); } const MaybeStackVector *UnitsRouter::getOutputUnits() const { // TODO: consider pulling this from converterPreferences_ and dropping // outputUnits_? return &outputUnits_; } } // namespace units U_NAMESPACE_END #endif /* #if !UCONFIG_NO_FORMATTING */