#include "TestBadActor.h" #include "IPDLUnitTests.h" #include "mozilla/Unused.h" namespace mozilla { namespace _ipdltest { void TestBadActorParent::Main() { // This test is designed to test a race condition where the child sends us // a message on an actor that we've already destroyed. The child process // should die, and the parent process should not abort. PTestBadActorSubParent* child = SendPTestBadActorSubConstructor(); if (!child) fail("Sending constructor"); Unused << child->Call__delete__(child); } // By default, fatal errors kill the parent process, but this makes it // hard to test, so instead we use the previous behavior and kill the // child process. void TestBadActorParent::HandleFatalError(const char* aErrorMsg) { if (!!strcmp(aErrorMsg, "incoming message racing with actor deletion")) { fail("wrong fatal error"); } ipc::ScopedProcessHandle otherProcessHandle; if (!base::OpenProcessHandle(OtherPid(), &otherProcessHandle.rwget())) { fail("couldn't open child process"); } else { if (!base::KillProcess(otherProcessHandle, 0, false)) { fail("terminating child process"); } } } PTestBadActorSubParent* TestBadActorParent::AllocPTestBadActorSubParent() { return new TestBadActorSubParent(); } mozilla::ipc::IPCResult TestBadActorSubParent::RecvPing() { fail("Shouldn't have received ping."); return IPC_FAIL_NO_REASON(this); } PTestBadActorSubChild* TestBadActorChild::AllocPTestBadActorSubChild() { return new TestBadActorSubChild(); } mozilla::ipc::IPCResult TestBadActorChild::RecvPTestBadActorSubConstructor( PTestBadActorSubChild* actor) { if (!actor->SendPing()) { fail("Couldn't send ping to an actor which supposedly isn't dead yet."); } return IPC_OK(); } } // namespace _ipdltest } // namespace mozilla