/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! Applicable declarations management. use crate::properties::PropertyDeclarationBlock; use crate::rule_tree::{CascadeLevel, StyleSource}; use crate::shared_lock::Locked; use crate::stylesheets::layer_rule::LayerOrder; use servo_arc::Arc; use smallvec::SmallVec; /// List of applicable declarations. This is a transient structure that shuttles /// declarations between selector matching and inserting into the rule tree, and /// therefore we want to avoid heap-allocation where possible. /// /// In measurements on wikipedia, we pretty much never have more than 8 applicable /// declarations, so we could consider making this 8 entries instead of 16. /// However, it may depend a lot on workload, and stack space is cheap. pub type ApplicableDeclarationList = SmallVec<[ApplicableDeclarationBlock; 16]>; /// Blink uses 18 bits to store source order, and does not check overflow [1]. /// That's a limit that could be reached in realistic webpages, so we use /// 24 bits and enforce defined behavior in the overflow case. /// /// Note that right now this restriction could be lifted if wanted (because we /// no longer stash the cascade level in the remaining bits), but we keep it in /// place in case we come up with a use-case for them, lacking reports of the /// current limit being too small. /// /// [1] https://cs.chromium.org/chromium/src/third_party/WebKit/Source/core/css/ /// RuleSet.h?l=128&rcl=90140ab80b84d0f889abc253410f44ed54ae04f3 const SOURCE_ORDER_BITS: usize = 24; const SOURCE_ORDER_MAX: u32 = (1 << SOURCE_ORDER_BITS) - 1; const SOURCE_ORDER_MASK: u32 = SOURCE_ORDER_MAX; /// The cascade-level+layer order of this declaration. #[derive(Clone, Copy, Debug, Eq, Hash, MallocSizeOf, PartialEq)] pub struct CascadePriority { cascade_level: CascadeLevel, layer_order: LayerOrder, } const_assert_eq!( std::mem::size_of::(), std::mem::size_of::() ); impl PartialOrd for CascadePriority { #[inline] fn partial_cmp(&self, other: &Self) -> Option { Some(self.cmp(other)) } } impl Ord for CascadePriority { fn cmp(&self, other: &Self) -> std::cmp::Ordering { self.cascade_level.cmp(&other.cascade_level).then_with(|| { let ordering = self.layer_order.cmp(&other.layer_order); if ordering == std::cmp::Ordering::Equal { return ordering; } // https://drafts.csswg.org/css-cascade-5/#cascade-layering // // Cascade layers (like declarations) are ordered by order // of appearance. When comparing declarations that belong to // different layers, then for normal rules the declaration // whose cascade layer is last wins, and for important rules // the declaration whose cascade layer is first wins. // // But the style attribute layer for some reason is special. if self.cascade_level.is_important() && !self.layer_order.is_style_attribute_layer() && !other.layer_order.is_style_attribute_layer() { ordering.reverse() } else { ordering } }) } } impl CascadePriority { /// Construct a new CascadePriority for a given (level, order) pair. pub fn new(cascade_level: CascadeLevel, layer_order: LayerOrder) -> Self { Self { cascade_level, layer_order, } } /// Returns the layer order. #[inline] pub fn layer_order(&self) -> LayerOrder { self.layer_order } /// Returns the cascade level. #[inline] pub fn cascade_level(&self) -> CascadeLevel { self.cascade_level } /// Whether this declaration should be allowed if `revert` or `revert-layer` /// have been specified on a given origin. /// /// `self` is the priority at which the `revert` or `revert-layer` keyword /// have been specified. pub fn allows_when_reverted(&self, other: &Self, origin_revert: bool) -> bool { if origin_revert { other.cascade_level.origin() < self.cascade_level.origin() } else { other.unimportant() < self.unimportant() } } /// Convert this priority from "important" to "non-important", if needed. pub fn unimportant(&self) -> Self { Self::new(self.cascade_level().unimportant(), self.layer_order()) } /// Convert this priority from "non-important" to "important", if needed. pub fn important(&self) -> Self { Self::new(self.cascade_level().important(), self.layer_order()) } } /// A property declaration together with its precedence among rules of equal /// specificity so that we can sort them. /// /// This represents the declarations in a given declaration block for a given /// importance. #[derive(Clone, Debug, MallocSizeOf, PartialEq)] pub struct ApplicableDeclarationBlock { /// The style source, either a style rule, or a property declaration block. #[ignore_malloc_size_of = "Arc"] pub source: StyleSource, /// The bits containing the source order, cascade level, and shadow cascade /// order. source_order: u32, /// The specificity of the selector. pub specificity: u32, /// The cascade priority of the rule. pub cascade_priority: CascadePriority, } impl ApplicableDeclarationBlock { /// Constructs an applicable declaration block from a given property /// declaration block and importance. #[inline] pub fn from_declarations( declarations: Arc>, level: CascadeLevel, layer_order: LayerOrder, ) -> Self { ApplicableDeclarationBlock { source: StyleSource::from_declarations(declarations), source_order: 0, specificity: 0, cascade_priority: CascadePriority::new(level, layer_order), } } /// Constructs an applicable declaration block from the given components. #[inline] pub fn new( source: StyleSource, source_order: u32, level: CascadeLevel, specificity: u32, layer_order: LayerOrder, ) -> Self { ApplicableDeclarationBlock { source, source_order: source_order & SOURCE_ORDER_MASK, specificity, cascade_priority: CascadePriority::new(level, layer_order), } } /// Returns the source order of the block. #[inline] pub fn source_order(&self) -> u32 { self.source_order } /// Returns the cascade level of the block. #[inline] pub fn level(&self) -> CascadeLevel { self.cascade_priority.cascade_level() } /// Returns the cascade level of the block. #[inline] pub fn layer_order(&self) -> LayerOrder { self.cascade_priority.layer_order() } /// Convenience method to consume self and return the right thing for the /// rule tree to iterate over. #[inline] pub fn for_rule_tree(self) -> (StyleSource, CascadePriority) { (self.source, self.cascade_priority) } } // Size of this struct determines sorting and selector-matching performance. size_of_test!(ApplicableDeclarationBlock, 24);