/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ //! Computed types for CSS values that are related to motion path. use crate::values::computed::{Angle, LengthPercentage}; use crate::values::generics::motion::{GenericOffsetPath, GenericOffsetPosition}; use crate::Zero; /// The computed value of `offset-path`. pub type OffsetPath = GenericOffsetPath; /// The computed value of `offset-position`. pub type OffsetPosition = GenericOffsetPosition; #[inline] fn is_auto_zero_angle(auto: &bool, angle: &Angle) -> bool { *auto && angle.is_zero() } /// A computed offset-rotate. #[derive( Animate, Clone, ComputeSquaredDistance, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize, ToAnimatedZero, ToCss, ToResolvedValue, )] #[repr(C)] pub struct OffsetRotate { /// If auto is false, this is a fixed angle which indicates a /// constant clockwise rotation transformation applied to it by this /// specified rotation angle. Otherwise, the angle will be added to /// the angle of the direction in layout. #[animation(constant)] #[css(represents_keyword)] pub auto: bool, /// The angle value. #[css(contextual_skip_if = "is_auto_zero_angle")] pub angle: Angle, } impl OffsetRotate { /// Returns "auto 0deg". #[inline] pub fn auto() -> Self { OffsetRotate { auto: true, angle: Zero::zero(), } } }