// Copyright 2022 Google LLC // SPDX-License-Identifier: Apache-2.0 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Per-target include guard #if defined(HIGHWAY_HWY_CONTRIB_BIT_PACK_INL_H_) == \ defined(HWY_TARGET_TOGGLE) #ifdef HIGHWAY_HWY_CONTRIB_BIT_PACK_INL_H_ #undef HIGHWAY_HWY_CONTRIB_BIT_PACK_INL_H_ #else #define HIGHWAY_HWY_CONTRIB_BIT_PACK_INL_H_ #endif #include "hwy/highway.h" HWY_BEFORE_NAMESPACE(); namespace hwy { namespace HWY_NAMESPACE { // The entry points are class templates specialized below for each number of // bits. Each provides Pack and Unpack member functions which load (Pack) or // store (Unpack) B raw vectors, and store (Pack) or load (Unpack) a number of // packed vectors equal to kBits. B denotes the bits per lane: 8 for Pack8, 16 // for Pack16, which is also the upper bound for kBits. template // <= 8 struct Pack8 {}; template // <= 16 struct Pack16 {}; template <> struct Pack8<1> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); // 16-bit shifts avoid masking (bits will not cross 8-bit lanes). const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); const VU16 packed = Xor3(Or(ShiftLeft<7>(raw7), ShiftLeft<6>(raw6)), Xor3(ShiftLeft<5>(raw5), ShiftLeft<4>(raw4), ShiftLeft<3>(raw3)), Xor3(ShiftLeft<2>(raw2), ShiftLeft<1>(raw1), raw0)); StoreU(BitCast(d8, packed), d8, packed_out); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 mask = Set(d16, 0x0101u); // LSB in each byte const VU16 packed = BitCast(d16, LoadU(d8, packed_in)); const VU16 raw0 = And(packed, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(ShiftRight<1>(packed), mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(ShiftRight<2>(packed), mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw3 = And(ShiftRight<3>(packed), mask); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); const VU16 raw4 = And(ShiftRight<4>(packed), mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(ShiftRight<5>(packed), mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(ShiftRight<6>(packed), mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); const VU16 raw7 = And(ShiftRight<7>(packed), mask); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<1> template <> struct Pack8<2> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); // 16-bit shifts avoid masking (bits will not cross 8-bit lanes). const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); const VU16 packed0 = Xor3(ShiftLeft<6>(raw6), ShiftLeft<4>(raw4), Or(ShiftLeft<2>(raw2), raw0)); const VU16 packed1 = Xor3(ShiftLeft<6>(raw7), ShiftLeft<4>(raw5), Or(ShiftLeft<2>(raw3), raw1)); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 mask = Set(d16, 0x0303u); // Lowest 2 bits per byte const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(ShiftRight<2>(packed0), mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw3 = And(ShiftRight<2>(packed1), mask); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); const VU16 raw4 = And(ShiftRight<4>(packed0), mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(ShiftRight<4>(packed1), mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(ShiftRight<6>(packed0), mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); const VU16 raw7 = And(ShiftRight<6>(packed1), mask); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<2> template <> struct Pack8<3> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); // The upper two bits of these three will be filled with packed3 (6 bits). VU16 packed0 = Or(ShiftLeft<3>(raw4), raw0); VU16 packed1 = Or(ShiftLeft<3>(raw5), raw1); VU16 packed2 = Or(ShiftLeft<3>(raw6), raw2); const VU16 packed3 = Or(ShiftLeft<3>(raw7), raw3); const VU16 hi2 = Set(d16, 0xC0C0u); packed0 = OrAnd(packed0, ShiftLeft<2>(packed3), hi2); packed1 = OrAnd(packed1, ShiftLeft<4>(packed3), hi2); packed2 = OrAnd(packed2, ShiftLeft<6>(packed3), hi2); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); StoreU(BitCast(d8, packed2), d8, packed_out + 2 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 mask = Set(d16, 0x0707u); // Lowest 3 bits per byte const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 packed2 = BitCast(d16, LoadU(d8, packed_in + 2 * N8)); const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(packed2, mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw4 = And(ShiftRight<3>(packed0), mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(ShiftRight<3>(packed1), mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(ShiftRight<3>(packed2), mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); // raw73 is the concatenation of the upper two bits in packed0..2. const VU16 hi2 = Set(d16, 0xC0C0u); const VU16 raw73 = Xor3(ShiftRight<6>(And(packed2, hi2)), // ShiftRight<4>(And(packed1, hi2)), ShiftRight<2>(And(packed0, hi2))); const VU16 raw3 = And(mask, raw73); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); const VU16 raw7 = And(mask, ShiftRight<3>(raw73)); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<3> template <> struct Pack8<4> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); // 16-bit shifts avoid masking (bits will not cross 8-bit lanes). const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); const VU16 packed0 = Or(ShiftLeft<4>(raw2), raw0); const VU16 packed1 = Or(ShiftLeft<4>(raw3), raw1); const VU16 packed2 = Or(ShiftLeft<4>(raw6), raw4); const VU16 packed3 = Or(ShiftLeft<4>(raw7), raw5); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); StoreU(BitCast(d8, packed2), d8, packed_out + 2 * N8); StoreU(BitCast(d8, packed3), d8, packed_out + 3 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 mask = Set(d16, 0x0F0Fu); // Lowest 4 bits per byte const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 packed2 = BitCast(d16, LoadU(d8, packed_in + 2 * N8)); const VU16 packed3 = BitCast(d16, LoadU(d8, packed_in + 3 * N8)); const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(ShiftRight<4>(packed0), mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw3 = And(ShiftRight<4>(packed1), mask); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); const VU16 raw4 = And(packed2, mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(packed3, mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(ShiftRight<4>(packed2), mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); const VU16 raw7 = And(ShiftRight<4>(packed3), mask); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<4> template <> struct Pack8<5> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); // Fill upper three bits with upper bits from raw4..7. const VU16 hi3 = Set(d16, 0xE0E0u); const VU16 packed0 = OrAnd(raw0, ShiftLeft<3>(raw4), hi3); const VU16 packed1 = OrAnd(raw1, ShiftLeft<3>(raw5), hi3); const VU16 packed2 = OrAnd(raw2, ShiftLeft<3>(raw6), hi3); const VU16 packed3 = OrAnd(raw3, ShiftLeft<3>(raw7), hi3); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); StoreU(BitCast(d8, packed2), d8, packed_out + 2 * N8); StoreU(BitCast(d8, packed3), d8, packed_out + 3 * N8); // Combine lower two bits of raw4..7 into packed4. const VU16 lo2 = Set(d16, 0x0303u); const VU16 packed4 = Or(And(raw4, lo2), Xor3(ShiftLeft<2>(And(raw5, lo2)), ShiftLeft<4>(And(raw6, lo2)), ShiftLeft<6>(And(raw7, lo2)))); StoreU(BitCast(d8, packed4), d8, packed_out + 4 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 packed2 = BitCast(d16, LoadU(d8, packed_in + 2 * N8)); const VU16 packed3 = BitCast(d16, LoadU(d8, packed_in + 3 * N8)); const VU16 packed4 = BitCast(d16, LoadU(d8, packed_in + 4 * N8)); const VU16 mask = Set(d16, 0x1F1Fu); // Lowest 5 bits per byte const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(packed2, mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw3 = And(packed3, mask); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); // The upper bits are the top 3 bits shifted right by three. const VU16 top4 = ShiftRight<3>(AndNot(mask, packed0)); const VU16 top5 = ShiftRight<3>(AndNot(mask, packed1)); const VU16 top6 = ShiftRight<3>(AndNot(mask, packed2)); const VU16 top7 = ShiftRight<3>(AndNot(mask, packed3)); // Insert the lower 2 bits, which were concatenated into a byte. const VU16 lo2 = Set(d16, 0x0303u); const VU16 raw4 = OrAnd(top4, lo2, packed4); const VU16 raw5 = OrAnd(top5, lo2, ShiftRight<2>(packed4)); const VU16 raw6 = OrAnd(top6, lo2, ShiftRight<4>(packed4)); const VU16 raw7 = OrAnd(top7, lo2, ShiftRight<6>(packed4)); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<5> template <> struct Pack8<6> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); const VU16 hi2 = Set(d16, 0xC0C0u); // Each triplet of these stores raw3/raw7 (6 bits) in the upper 2 bits. const VU16 packed0 = OrAnd(raw0, ShiftLeft<2>(raw3), hi2); const VU16 packed1 = OrAnd(raw1, ShiftLeft<4>(raw3), hi2); const VU16 packed2 = OrAnd(raw2, ShiftLeft<6>(raw3), hi2); const VU16 packed3 = OrAnd(raw4, ShiftLeft<2>(raw7), hi2); const VU16 packed4 = OrAnd(raw5, ShiftLeft<4>(raw7), hi2); const VU16 packed5 = OrAnd(raw6, ShiftLeft<6>(raw7), hi2); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); StoreU(BitCast(d8, packed2), d8, packed_out + 2 * N8); StoreU(BitCast(d8, packed3), d8, packed_out + 3 * N8); StoreU(BitCast(d8, packed4), d8, packed_out + 4 * N8); StoreU(BitCast(d8, packed5), d8, packed_out + 5 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 mask = Set(d16, 0x3F3Fu); // Lowest 6 bits per byte const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 packed2 = BitCast(d16, LoadU(d8, packed_in + 2 * N8)); const VU16 packed3 = BitCast(d16, LoadU(d8, packed_in + 3 * N8)); const VU16 packed4 = BitCast(d16, LoadU(d8, packed_in + 4 * N8)); const VU16 packed5 = BitCast(d16, LoadU(d8, packed_in + 5 * N8)); const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(packed2, mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw4 = And(packed3, mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(packed4, mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(packed5, mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); // raw3/7 are the concatenation of the upper two bits in packed0..2. const VU16 raw3 = Xor3(ShiftRight<6>(AndNot(mask, packed2)), ShiftRight<4>(AndNot(mask, packed1)), ShiftRight<2>(AndNot(mask, packed0))); const VU16 raw7 = Xor3(ShiftRight<6>(AndNot(mask, packed5)), ShiftRight<4>(AndNot(mask, packed4)), ShiftRight<2>(AndNot(mask, packed3))); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<6> template <> struct Pack8<7> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 raw0 = BitCast(d16, LoadU(d8, raw + 0 * N8)); const VU16 raw1 = BitCast(d16, LoadU(d8, raw + 1 * N8)); const VU16 raw2 = BitCast(d16, LoadU(d8, raw + 2 * N8)); const VU16 raw3 = BitCast(d16, LoadU(d8, raw + 3 * N8)); const VU16 raw4 = BitCast(d16, LoadU(d8, raw + 4 * N8)); const VU16 raw5 = BitCast(d16, LoadU(d8, raw + 5 * N8)); const VU16 raw6 = BitCast(d16, LoadU(d8, raw + 6 * N8)); // Inserted into top bit of packed0..6. const VU16 raw7 = BitCast(d16, LoadU(d8, raw + 7 * N8)); const VU16 hi1 = Set(d16, 0x8080u); const VU16 packed0 = OrAnd(raw0, Add(raw7, raw7), hi1); const VU16 packed1 = OrAnd(raw1, ShiftLeft<2>(raw7), hi1); const VU16 packed2 = OrAnd(raw2, ShiftLeft<3>(raw7), hi1); const VU16 packed3 = OrAnd(raw3, ShiftLeft<4>(raw7), hi1); const VU16 packed4 = OrAnd(raw4, ShiftLeft<5>(raw7), hi1); const VU16 packed5 = OrAnd(raw5, ShiftLeft<6>(raw7), hi1); const VU16 packed6 = OrAnd(raw6, ShiftLeft<7>(raw7), hi1); StoreU(BitCast(d8, packed0), d8, packed_out + 0 * N8); StoreU(BitCast(d8, packed1), d8, packed_out + 1 * N8); StoreU(BitCast(d8, packed2), d8, packed_out + 2 * N8); StoreU(BitCast(d8, packed3), d8, packed_out + 3 * N8); StoreU(BitCast(d8, packed4), d8, packed_out + 4 * N8); StoreU(BitCast(d8, packed5), d8, packed_out + 5 * N8); StoreU(BitCast(d8, packed6), d8, packed_out + 6 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { const RepartitionToWide d16; using VU16 = Vec; const size_t N8 = Lanes(d8); const VU16 packed0 = BitCast(d16, LoadU(d8, packed_in + 0 * N8)); const VU16 packed1 = BitCast(d16, LoadU(d8, packed_in + 1 * N8)); const VU16 packed2 = BitCast(d16, LoadU(d8, packed_in + 2 * N8)); const VU16 packed3 = BitCast(d16, LoadU(d8, packed_in + 3 * N8)); const VU16 packed4 = BitCast(d16, LoadU(d8, packed_in + 4 * N8)); const VU16 packed5 = BitCast(d16, LoadU(d8, packed_in + 5 * N8)); const VU16 packed6 = BitCast(d16, LoadU(d8, packed_in + 6 * N8)); const VU16 mask = Set(d16, 0x7F7Fu); // Lowest 7 bits per byte const VU16 raw0 = And(packed0, mask); StoreU(BitCast(d8, raw0), d8, raw + 0 * N8); const VU16 raw1 = And(packed1, mask); StoreU(BitCast(d8, raw1), d8, raw + 1 * N8); const VU16 raw2 = And(packed2, mask); StoreU(BitCast(d8, raw2), d8, raw + 2 * N8); const VU16 raw3 = And(packed3, mask); StoreU(BitCast(d8, raw3), d8, raw + 3 * N8); const VU16 raw4 = And(packed4, mask); StoreU(BitCast(d8, raw4), d8, raw + 4 * N8); const VU16 raw5 = And(packed5, mask); StoreU(BitCast(d8, raw5), d8, raw + 5 * N8); const VU16 raw6 = And(packed6, mask); StoreU(BitCast(d8, raw6), d8, raw + 6 * N8); const VU16 p0 = Xor3(ShiftRight<7>(AndNot(mask, packed6)), ShiftRight<6>(AndNot(mask, packed5)), ShiftRight<5>(AndNot(mask, packed4))); const VU16 p1 = Xor3(ShiftRight<4>(AndNot(mask, packed3)), ShiftRight<3>(AndNot(mask, packed2)), ShiftRight<2>(AndNot(mask, packed1))); const VU16 raw7 = Xor3(ShiftRight<1>(AndNot(mask, packed0)), p0, p1); StoreU(BitCast(d8, raw7), d8, raw + 7 * N8); } }; // Pack8<7> template <> struct Pack8<8> { template HWY_INLINE void Pack(D8 d8, const uint8_t* HWY_RESTRICT raw, uint8_t* HWY_RESTRICT packed_out) const { using VU8 = Vec; const size_t N8 = Lanes(d8); const VU8 raw0 = LoadU(d8, raw + 0 * N8); const VU8 raw1 = LoadU(d8, raw + 1 * N8); const VU8 raw2 = LoadU(d8, raw + 2 * N8); const VU8 raw3 = LoadU(d8, raw + 3 * N8); const VU8 raw4 = LoadU(d8, raw + 4 * N8); const VU8 raw5 = LoadU(d8, raw + 5 * N8); const VU8 raw6 = LoadU(d8, raw + 6 * N8); const VU8 raw7 = LoadU(d8, raw + 7 * N8); StoreU(raw0, d8, packed_out + 0 * N8); StoreU(raw1, d8, packed_out + 1 * N8); StoreU(raw2, d8, packed_out + 2 * N8); StoreU(raw3, d8, packed_out + 3 * N8); StoreU(raw4, d8, packed_out + 4 * N8); StoreU(raw5, d8, packed_out + 5 * N8); StoreU(raw6, d8, packed_out + 6 * N8); StoreU(raw7, d8, packed_out + 7 * N8); } template HWY_INLINE void Unpack(D8 d8, const uint8_t* HWY_RESTRICT packed_in, uint8_t* HWY_RESTRICT raw) const { using VU8 = Vec; const size_t N8 = Lanes(d8); const VU8 raw0 = LoadU(d8, packed_in + 0 * N8); const VU8 raw1 = LoadU(d8, packed_in + 1 * N8); const VU8 raw2 = LoadU(d8, packed_in + 2 * N8); const VU8 raw3 = LoadU(d8, packed_in + 3 * N8); const VU8 raw4 = LoadU(d8, packed_in + 4 * N8); const VU8 raw5 = LoadU(d8, packed_in + 5 * N8); const VU8 raw6 = LoadU(d8, packed_in + 6 * N8); const VU8 raw7 = LoadU(d8, packed_in + 7 * N8); StoreU(raw0, d8, raw + 0 * N8); StoreU(raw1, d8, raw + 1 * N8); StoreU(raw2, d8, raw + 2 * N8); StoreU(raw3, d8, raw + 3 * N8); StoreU(raw4, d8, raw + 4 * N8); StoreU(raw5, d8, raw + 5 * N8); StoreU(raw6, d8, raw + 6 * N8); StoreU(raw7, d8, raw + 7 * N8); } }; // Pack8<8> template <> struct Pack16<1> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); const VU16 p0 = Xor3(ShiftLeft<2>(raw2), Add(raw1, raw1), raw0); const VU16 p1 = Xor3(ShiftLeft<5>(raw5), ShiftLeft<4>(raw4), ShiftLeft<3>(raw3)); const VU16 p2 = Xor3(ShiftLeft<8>(raw8), ShiftLeft<7>(raw7), ShiftLeft<6>(raw6)); const VU16 p3 = Xor3(ShiftLeft<0xB>(rawB), ShiftLeft<0xA>(rawA), ShiftLeft<9>(raw9)); const VU16 p4 = Xor3(ShiftLeft<0xE>(rawE), ShiftLeft<0xD>(rawD), ShiftLeft<0xC>(rawC)); const VU16 packed = Or(Xor3(ShiftLeft<0xF>(rawF), p0, p1), Xor3(p2, p3, p4)); StoreU(packed, d, packed_out); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 mask = Set(d, 1u); // Lowest bit const VU16 packed = LoadU(d, packed_in); const VU16 raw0 = And(packed, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(ShiftRight<1>(packed), mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(ShiftRight<2>(packed), mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(ShiftRight<3>(packed), mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(ShiftRight<4>(packed), mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(ShiftRight<5>(packed), mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(ShiftRight<6>(packed), mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(ShiftRight<7>(packed), mask); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(ShiftRight<8>(packed), mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(ShiftRight<9>(packed), mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(ShiftRight<0xA>(packed), mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(ShiftRight<0xB>(packed), mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(ShiftRight<0xC>(packed), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<0xD>(packed), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(ShiftRight<0xE>(packed), mask); StoreU(rawE, d, raw + 0xE * N); const VU16 rawF = ShiftRight<0xF>(packed); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<1> template <> struct Pack16<2> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); VU16 packed0 = Xor3(ShiftLeft<4>(raw4), ShiftLeft<2>(raw2), raw0); VU16 packed1 = Xor3(ShiftLeft<4>(raw5), ShiftLeft<2>(raw3), raw1); packed0 = Xor3(packed0, ShiftLeft<8>(raw8), ShiftLeft<6>(raw6)); packed1 = Xor3(packed1, ShiftLeft<8>(raw9), ShiftLeft<6>(raw7)); packed0 = Xor3(packed0, ShiftLeft<12>(rawC), ShiftLeft<10>(rawA)); packed1 = Xor3(packed1, ShiftLeft<12>(rawD), ShiftLeft<10>(rawB)); packed0 = Or(packed0, ShiftLeft<14>(rawE)); packed1 = Or(packed1, ShiftLeft<14>(rawF)); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 mask = Set(d, 0x3u); // Lowest 2 bits const VU16 packed0 = LoadU(d, packed_in + 0 * N); const VU16 packed1 = LoadU(d, packed_in + 1 * N); const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(ShiftRight<2>(packed0), mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(ShiftRight<2>(packed1), mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(ShiftRight<4>(packed0), mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(ShiftRight<4>(packed1), mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(ShiftRight<6>(packed0), mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(ShiftRight<6>(packed1), mask); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(ShiftRight<8>(packed0), mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(ShiftRight<8>(packed1), mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(ShiftRight<0xA>(packed0), mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(ShiftRight<0xA>(packed1), mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(ShiftRight<0xC>(packed0), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<0xC>(packed1), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = ShiftRight<0xE>(packed0); StoreU(rawE, d, raw + 0xE * N); const VU16 rawF = ShiftRight<0xE>(packed1); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<2> template <> struct Pack16<3> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // We can fit 15 raw vectors in three packed vectors (five each). VU16 packed0 = Xor3(ShiftLeft<6>(raw6), ShiftLeft<3>(raw3), raw0); VU16 packed1 = Xor3(ShiftLeft<6>(raw7), ShiftLeft<3>(raw4), raw1); VU16 packed2 = Xor3(ShiftLeft<6>(raw8), ShiftLeft<3>(raw5), raw2); // rawF will be scattered into the upper bit of these three. packed0 = Xor3(packed0, ShiftLeft<12>(rawC), ShiftLeft<9>(raw9)); packed1 = Xor3(packed1, ShiftLeft<12>(rawD), ShiftLeft<9>(rawA)); packed2 = Xor3(packed2, ShiftLeft<12>(rawE), ShiftLeft<9>(rawB)); const VU16 hi1 = Set(d, 0x8000u); packed0 = Or(packed0, ShiftLeft<15>(rawF)); // MSB only, no mask packed1 = OrAnd(packed1, ShiftLeft<14>(rawF), hi1); packed2 = OrAnd(packed2, ShiftLeft<13>(rawF), hi1); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 mask = Set(d, 0x7u); // Lowest 3 bits const VU16 packed0 = LoadU(d, packed_in + 0 * N); const VU16 packed1 = LoadU(d, packed_in + 1 * N); const VU16 packed2 = LoadU(d, packed_in + 2 * N); const VU16 raw0 = And(mask, packed0); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(mask, packed1); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(mask, packed2); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(mask, ShiftRight<3>(packed0)); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(mask, ShiftRight<3>(packed1)); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(mask, ShiftRight<3>(packed2)); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(mask, ShiftRight<6>(packed0)); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(mask, ShiftRight<6>(packed1)); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(mask, ShiftRight<6>(packed2)); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(mask, ShiftRight<9>(packed0)); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(mask, ShiftRight<9>(packed1)); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(mask, ShiftRight<9>(packed2)); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(mask, ShiftRight<12>(packed0)); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(mask, ShiftRight<12>(packed1)); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(mask, ShiftRight<12>(packed2)); StoreU(rawE, d, raw + 0xE * N); // rawF is the concatenation of the upper bit of packed0..2. const VU16 down0 = ShiftRight<15>(packed0); const VU16 down1 = ShiftRight<15>(packed1); const VU16 down2 = ShiftRight<15>(packed2); const VU16 rawF = Xor3(ShiftLeft<2>(down2), Add(down1, down1), down0); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<3> template <> struct Pack16<4> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); VU16 packed0 = Xor3(ShiftLeft<8>(raw4), ShiftLeft<4>(raw2), raw0); VU16 packed1 = Xor3(ShiftLeft<8>(raw5), ShiftLeft<4>(raw3), raw1); packed0 = Or(packed0, ShiftLeft<12>(raw6)); packed1 = Or(packed1, ShiftLeft<12>(raw7)); VU16 packed2 = Xor3(ShiftLeft<8>(rawC), ShiftLeft<4>(rawA), raw8); VU16 packed3 = Xor3(ShiftLeft<8>(rawD), ShiftLeft<4>(rawB), raw9); packed2 = Or(packed2, ShiftLeft<12>(rawE)); packed3 = Or(packed3, ShiftLeft<12>(rawF)); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 mask = Set(d, 0xFu); // Lowest 4 bits const VU16 packed0 = LoadU(d, packed_in + 0 * N); const VU16 packed1 = LoadU(d, packed_in + 1 * N); const VU16 packed2 = LoadU(d, packed_in + 2 * N); const VU16 packed3 = LoadU(d, packed_in + 3 * N); const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(ShiftRight<4>(packed0), mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(ShiftRight<4>(packed1), mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(ShiftRight<8>(packed0), mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(ShiftRight<8>(packed1), mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = ShiftRight<12>(packed0); // no mask required StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = ShiftRight<12>(packed1); // no mask required StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(packed2, mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(packed3, mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(ShiftRight<4>(packed2), mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(ShiftRight<4>(packed3), mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(ShiftRight<8>(packed2), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<8>(packed3), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = ShiftRight<12>(packed2); // no mask required StoreU(rawE, d, raw + 0xE * N); const VU16 rawF = ShiftRight<12>(packed3); // no mask required StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<4> template <> struct Pack16<5> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // We can fit 15 raw vectors in five packed vectors (three each). VU16 packed0 = Xor3(ShiftLeft<10>(rawA), ShiftLeft<5>(raw5), raw0); VU16 packed1 = Xor3(ShiftLeft<10>(rawB), ShiftLeft<5>(raw6), raw1); VU16 packed2 = Xor3(ShiftLeft<10>(rawC), ShiftLeft<5>(raw7), raw2); VU16 packed3 = Xor3(ShiftLeft<10>(rawD), ShiftLeft<5>(raw8), raw3); VU16 packed4 = Xor3(ShiftLeft<10>(rawE), ShiftLeft<5>(raw9), raw4); // rawF will be scattered into the upper bits of these five. const VU16 hi1 = Set(d, 0x8000u); packed0 = Or(packed0, ShiftLeft<15>(rawF)); // MSB only, no mask packed1 = OrAnd(packed1, ShiftLeft<14>(rawF), hi1); packed2 = OrAnd(packed2, ShiftLeft<13>(rawF), hi1); packed3 = OrAnd(packed3, ShiftLeft<12>(rawF), hi1); packed4 = OrAnd(packed4, ShiftLeft<11>(rawF), hi1); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = LoadU(d, packed_in + 0 * N); const VU16 packed1 = LoadU(d, packed_in + 1 * N); const VU16 packed2 = LoadU(d, packed_in + 2 * N); const VU16 packed3 = LoadU(d, packed_in + 3 * N); const VU16 packed4 = LoadU(d, packed_in + 4 * N); const VU16 mask = Set(d, 0x1Fu); // Lowest 5 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(ShiftRight<5>(packed0), mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(ShiftRight<5>(packed1), mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(ShiftRight<5>(packed2), mask); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(ShiftRight<5>(packed3), mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(ShiftRight<5>(packed4), mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(ShiftRight<10>(packed0), mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(ShiftRight<10>(packed1), mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(ShiftRight<10>(packed2), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<10>(packed3), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(ShiftRight<10>(packed4), mask); StoreU(rawE, d, raw + 0xE * N); // rawF is the concatenation of the lower bit of packed0..4. const VU16 down0 = ShiftRight<15>(packed0); const VU16 down1 = ShiftRight<15>(packed1); const VU16 hi1 = Set(d, 0x8000u); const VU16 p0 = Xor3(ShiftRight<13>(And(packed2, hi1)), Add(down1, down1), down0); const VU16 rawF = Xor3(ShiftRight<11>(And(packed4, hi1)), ShiftRight<12>(And(packed3, hi1)), p0); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<5> template <> struct Pack16<6> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); const VU16 packed3 = Or(ShiftLeft<6>(raw7), raw3); const VU16 packed7 = Or(ShiftLeft<6>(rawF), rawB); // Three vectors, two 6-bit raw each; packed3 (12 bits) is spread over the // four remainder bits at the top of each vector. const VU16 packed0 = Xor3(ShiftLeft<12>(packed3), ShiftLeft<6>(raw4), raw0); VU16 packed1 = Or(ShiftLeft<6>(raw5), raw1); VU16 packed2 = Or(ShiftLeft<6>(raw6), raw2); const VU16 packed4 = Xor3(ShiftLeft<12>(packed7), ShiftLeft<6>(rawC), raw8); VU16 packed5 = Or(ShiftLeft<6>(rawD), raw9); VU16 packed6 = Or(ShiftLeft<6>(rawE), rawA); const VU16 hi4 = Set(d, 0xF000u); packed1 = OrAnd(packed1, ShiftLeft<8>(packed3), hi4); packed2 = OrAnd(packed2, ShiftLeft<4>(packed3), hi4); packed5 = OrAnd(packed5, ShiftLeft<8>(packed7), hi4); packed6 = OrAnd(packed6, ShiftLeft<4>(packed7), hi4); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed4, d, packed_out + 3 * N); StoreU(packed5, d, packed_out + 4 * N); StoreU(packed6, d, packed_out + 5 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 mask = Set(d, 0x3Fu); // Lowest 6 bits const VU16 packed0 = LoadU(d, packed_in + 0 * N); const VU16 packed1 = LoadU(d, packed_in + 1 * N); const VU16 packed2 = LoadU(d, packed_in + 2 * N); const VU16 packed4 = LoadU(d, packed_in + 3 * N); const VU16 packed5 = LoadU(d, packed_in + 4 * N); const VU16 packed6 = LoadU(d, packed_in + 5 * N); const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw4 = And(ShiftRight<6>(packed0), mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(ShiftRight<6>(packed1), mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(ShiftRight<6>(packed2), mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw8 = And(packed4, mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(packed5, mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(packed6, mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawC = And(ShiftRight<6>(packed4), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<6>(packed5), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(ShiftRight<6>(packed6), mask); StoreU(rawE, d, raw + 0xE * N); // packed3 is the concatenation of the four upper bits in packed0..2. const VU16 down0 = ShiftRight<12>(packed0); const VU16 down4 = ShiftRight<12>(packed4); const VU16 hi4 = Set(d, 0xF000u); const VU16 packed3 = Xor3(ShiftRight<4>(And(packed2, hi4)), ShiftRight<8>(And(packed1, hi4)), down0); const VU16 packed7 = Xor3(ShiftRight<4>(And(packed6, hi4)), ShiftRight<8>(And(packed5, hi4)), down4); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 rawB = And(packed7, mask); StoreU(rawB, d, raw + 0xB * N); const VU16 raw7 = ShiftRight<6>(packed3); // upper bits already zero StoreU(raw7, d, raw + 7 * N); const VU16 rawF = ShiftRight<6>(packed7); // upper bits already zero StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<6> template <> struct Pack16<7> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); const VU16 packed7 = Or(ShiftLeft<7>(rawF), raw7); // Seven vectors, two 7-bit raw each; packed7 (14 bits) is spread over the // two remainder bits at the top of each vector. const VU16 packed0 = Xor3(ShiftLeft<14>(packed7), ShiftLeft<7>(raw8), raw0); VU16 packed1 = Or(ShiftLeft<7>(raw9), raw1); VU16 packed2 = Or(ShiftLeft<7>(rawA), raw2); VU16 packed3 = Or(ShiftLeft<7>(rawB), raw3); VU16 packed4 = Or(ShiftLeft<7>(rawC), raw4); VU16 packed5 = Or(ShiftLeft<7>(rawD), raw5); VU16 packed6 = Or(ShiftLeft<7>(rawE), raw6); const VU16 hi2 = Set(d, 0xC000u); packed1 = OrAnd(packed1, ShiftLeft<12>(packed7), hi2); packed2 = OrAnd(packed2, ShiftLeft<10>(packed7), hi2); packed3 = OrAnd(packed3, ShiftLeft<8>(packed7), hi2); packed4 = OrAnd(packed4, ShiftLeft<6>(packed7), hi2); packed5 = OrAnd(packed5, ShiftLeft<4>(packed7), hi2); packed6 = OrAnd(packed6, ShiftLeft<2>(packed7), hi2); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 mask = Set(d, 0x7Fu); // Lowest 7 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw8 = And(ShiftRight<7>(packed0), mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(ShiftRight<7>(packed1), mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(ShiftRight<7>(packed2), mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(ShiftRight<7>(packed3), mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(ShiftRight<7>(packed4), mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(ShiftRight<7>(packed5), mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(ShiftRight<7>(packed6), mask); StoreU(rawE, d, raw + 0xE * N); // packed7 is the concatenation of the two upper bits in packed0..6. const VU16 down0 = ShiftRight<14>(packed0); const VU16 hi2 = Set(d, 0xC000u); const VU16 p0 = Xor3(ShiftRight<12>(And(packed1, hi2)), ShiftRight<10>(And(packed2, hi2)), down0); const VU16 p1 = Xor3(ShiftRight<8>(And(packed3, hi2)), // ShiftRight<6>(And(packed4, hi2)), ShiftRight<4>(And(packed5, hi2))); const VU16 packed7 = Xor3(ShiftRight<2>(And(packed6, hi2)), p1, p0); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 rawF = ShiftRight<7>(packed7); // upper bits already zero StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<7> template <> struct Pack16<8> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // This is equivalent to ConcatEven with 8-bit lanes, but much more // efficient on RVV and slightly less efficient on SVE2. const VU16 packed0 = Or(ShiftLeft<8>(raw2), raw0); const VU16 packed1 = Or(ShiftLeft<8>(raw3), raw1); const VU16 packed2 = Or(ShiftLeft<8>(raw6), raw4); const VU16 packed3 = Or(ShiftLeft<8>(raw7), raw5); const VU16 packed4 = Or(ShiftLeft<8>(rawA), raw8); const VU16 packed5 = Or(ShiftLeft<8>(rawB), raw9); const VU16 packed6 = Or(ShiftLeft<8>(rawE), rawC); const VU16 packed7 = Or(ShiftLeft<8>(rawF), rawD); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 mask = Set(d, 0xFFu); // Lowest 8 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = ShiftRight<8>(packed0); // upper bits already zero StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = ShiftRight<8>(packed1); // upper bits already zero StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed2, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed3, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = ShiftRight<8>(packed2); // upper bits already zero StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = ShiftRight<8>(packed3); // upper bits already zero StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(packed4, mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(packed5, mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = ShiftRight<8>(packed4); // upper bits already zero StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = ShiftRight<8>(packed5); // upper bits already zero StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(packed6, mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(packed7, mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = ShiftRight<8>(packed6); // upper bits already zero StoreU(rawE, d, raw + 0xE * N); const VU16 rawF = ShiftRight<8>(packed7); // upper bits already zero StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<8> template <> struct Pack16<9> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // 8 vectors, each with 9+7 bits; top 2 bits are concatenated into packed8. const VU16 packed0 = Or(ShiftLeft<9>(raw8), raw0); const VU16 packed1 = Or(ShiftLeft<9>(raw9), raw1); const VU16 packed2 = Or(ShiftLeft<9>(rawA), raw2); const VU16 packed3 = Or(ShiftLeft<9>(rawB), raw3); const VU16 packed4 = Or(ShiftLeft<9>(rawC), raw4); const VU16 packed5 = Or(ShiftLeft<9>(rawD), raw5); const VU16 packed6 = Or(ShiftLeft<9>(rawE), raw6); const VU16 packed7 = Or(ShiftLeft<9>(rawF), raw7); // We could shift down, OR and shift up, but two shifts are typically more // expensive than AND, shift into position, and OR (which can be further // reduced via Xor3). const VU16 mid2 = Set(d, 0x180u); // top 2 in lower 9 const VU16 part8 = ShiftRight<7>(And(raw8, mid2)); const VU16 part9 = ShiftRight<5>(And(raw9, mid2)); const VU16 partA = ShiftRight<3>(And(rawA, mid2)); const VU16 partB = ShiftRight<1>(And(rawB, mid2)); const VU16 partC = ShiftLeft<1>(And(rawC, mid2)); const VU16 partD = ShiftLeft<3>(And(rawD, mid2)); const VU16 partE = ShiftLeft<5>(And(rawE, mid2)); const VU16 partF = ShiftLeft<7>(And(rawF, mid2)); const VU16 packed8 = Xor3(Xor3(part8, part9, partA), Xor3(partB, partC, partD), Or(partE, partF)); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); StoreU(packed8, d, packed_out + 8 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 mask = Set(d, 0x1FFu); // Lowest 9 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 mid2 = Set(d, 0x180u); // top 2 in lower 9 const VU16 raw8 = OrAnd(ShiftRight<9>(packed0), ShiftLeft<7>(packed8), mid2); const VU16 raw9 = OrAnd(ShiftRight<9>(packed1), ShiftLeft<5>(packed8), mid2); const VU16 rawA = OrAnd(ShiftRight<9>(packed2), ShiftLeft<3>(packed8), mid2); const VU16 rawB = OrAnd(ShiftRight<9>(packed3), ShiftLeft<1>(packed8), mid2); const VU16 rawC = OrAnd(ShiftRight<9>(packed4), ShiftRight<1>(packed8), mid2); const VU16 rawD = OrAnd(ShiftRight<9>(packed5), ShiftRight<3>(packed8), mid2); const VU16 rawE = OrAnd(ShiftRight<9>(packed6), ShiftRight<5>(packed8), mid2); const VU16 rawF = OrAnd(ShiftRight<9>(packed7), ShiftRight<7>(packed8), mid2); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<9> template <> struct Pack16<10> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // 8 vectors, each with 10+6 bits; top 4 bits are concatenated into // packed8 and packed9. const VU16 packed0 = Or(ShiftLeft<10>(raw8), raw0); const VU16 packed1 = Or(ShiftLeft<10>(raw9), raw1); const VU16 packed2 = Or(ShiftLeft<10>(rawA), raw2); const VU16 packed3 = Or(ShiftLeft<10>(rawB), raw3); const VU16 packed4 = Or(ShiftLeft<10>(rawC), raw4); const VU16 packed5 = Or(ShiftLeft<10>(rawD), raw5); const VU16 packed6 = Or(ShiftLeft<10>(rawE), raw6); const VU16 packed7 = Or(ShiftLeft<10>(rawF), raw7); // We could shift down, OR and shift up, but two shifts are typically more // expensive than AND, shift into position, and OR (which can be further // reduced via Xor3). const VU16 mid4 = Set(d, 0x3C0u); // top 4 in lower 10 const VU16 part8 = ShiftRight<6>(And(raw8, mid4)); const VU16 part9 = ShiftRight<2>(And(raw9, mid4)); const VU16 partA = ShiftLeft<2>(And(rawA, mid4)); const VU16 partB = ShiftLeft<6>(And(rawB, mid4)); const VU16 partC = ShiftRight<6>(And(rawC, mid4)); const VU16 partD = ShiftRight<2>(And(rawD, mid4)); const VU16 partE = ShiftLeft<2>(And(rawE, mid4)); const VU16 partF = ShiftLeft<6>(And(rawF, mid4)); const VU16 packed8 = Or(Xor3(part8, part9, partA), partB); const VU16 packed9 = Or(Xor3(partC, partD, partE), partF); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 mask = Set(d, 0x3FFu); // Lowest 10 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 mid4 = Set(d, 0x3C0u); // top 4 in lower 10 const VU16 raw8 = OrAnd(ShiftRight<10>(packed0), ShiftLeft<6>(packed8), mid4); const VU16 raw9 = OrAnd(ShiftRight<10>(packed1), ShiftLeft<2>(packed8), mid4); const VU16 rawA = OrAnd(ShiftRight<10>(packed2), ShiftRight<2>(packed8), mid4); const VU16 rawB = OrAnd(ShiftRight<10>(packed3), ShiftRight<6>(packed8), mid4); const VU16 rawC = OrAnd(ShiftRight<10>(packed4), ShiftLeft<6>(packed9), mid4); const VU16 rawD = OrAnd(ShiftRight<10>(packed5), ShiftLeft<2>(packed9), mid4); const VU16 rawE = OrAnd(ShiftRight<10>(packed6), ShiftRight<2>(packed9), mid4); const VU16 rawF = OrAnd(ShiftRight<10>(packed7), ShiftRight<6>(packed9), mid4); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<10> template <> struct Pack16<11> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // It is not obvious what the optimal partitioning looks like. To reduce the // number of constants, we want to minimize the number of distinct bit // lengths. 11+5 also requires 6-bit remnants with 4-bit leftovers. // 8+3 seems better: it is easier to scatter 3 bits into the MSBs. const VU16 lo8 = Set(d, 0xFFu); // Lower 8 bits of all raw const VU16 packed0 = OrAnd(ShiftLeft<8>(raw1), raw0, lo8); const VU16 packed1 = OrAnd(ShiftLeft<8>(raw3), raw2, lo8); const VU16 packed2 = OrAnd(ShiftLeft<8>(raw5), raw4, lo8); const VU16 packed3 = OrAnd(ShiftLeft<8>(raw7), raw6, lo8); const VU16 packed4 = OrAnd(ShiftLeft<8>(raw9), raw8, lo8); const VU16 packed5 = OrAnd(ShiftLeft<8>(rawB), rawA, lo8); const VU16 packed6 = OrAnd(ShiftLeft<8>(rawD), rawC, lo8); const VU16 packed7 = OrAnd(ShiftLeft<8>(rawF), rawE, lo8); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); // Three vectors, five 3bit remnants each, plus one 3bit in their MSB. const VU16 top0 = ShiftRight<8>(raw0); const VU16 top1 = ShiftRight<8>(raw1); const VU16 top2 = ShiftRight<8>(raw2); // Insert top raw bits into 3-bit groups within packed8..A. Moving the // mask along avoids masking each of raw0..E and enables OrAnd. VU16 next = Set(d, 0x38u); // 0x7 << 3 VU16 packed8 = OrAnd(top0, ShiftRight<5>(raw3), next); VU16 packed9 = OrAnd(top1, ShiftRight<5>(raw4), next); VU16 packedA = OrAnd(top2, ShiftRight<5>(raw5), next); next = ShiftLeft<3>(next); packed8 = OrAnd(packed8, ShiftRight<2>(raw6), next); packed9 = OrAnd(packed9, ShiftRight<2>(raw7), next); packedA = OrAnd(packedA, ShiftRight<2>(raw8), next); next = ShiftLeft<3>(next); packed8 = OrAnd(packed8, Add(raw9, raw9), next); packed9 = OrAnd(packed9, Add(rawA, rawA), next); packedA = OrAnd(packedA, Add(rawB, rawB), next); next = ShiftLeft<3>(next); packed8 = OrAnd(packed8, ShiftLeft<4>(rawC), next); packed9 = OrAnd(packed9, ShiftLeft<4>(rawD), next); packedA = OrAnd(packedA, ShiftLeft<4>(rawE), next); // Scatter upper 3 bits of rawF into the upper bits. next = ShiftLeft<3>(next); // = 0x8000u packed8 = OrAnd(packed8, ShiftLeft<7>(rawF), next); packed9 = OrAnd(packed9, ShiftLeft<6>(rawF), next); packedA = OrAnd(packedA, ShiftLeft<5>(rawF), next); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); StoreU(packedA, d, packed_out + 0xA * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 packedA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 mask = Set(d, 0xFFu); // Lowest 8 bits const VU16 down0 = And(packed0, mask); const VU16 down1 = ShiftRight<8>(packed0); const VU16 down2 = And(packed1, mask); const VU16 down3 = ShiftRight<8>(packed1); const VU16 down4 = And(packed2, mask); const VU16 down5 = ShiftRight<8>(packed2); const VU16 down6 = And(packed3, mask); const VU16 down7 = ShiftRight<8>(packed3); const VU16 down8 = And(packed4, mask); const VU16 down9 = ShiftRight<8>(packed4); const VU16 downA = And(packed5, mask); const VU16 downB = ShiftRight<8>(packed5); const VU16 downC = And(packed6, mask); const VU16 downD = ShiftRight<8>(packed6); const VU16 downE = And(packed7, mask); const VU16 downF = ShiftRight<8>(packed7); // Three bits from packed8..A, eight bits from down0..F. const VU16 hi3 = Set(d, 0x700u); const VU16 raw0 = OrAnd(down0, ShiftLeft<8>(packed8), hi3); const VU16 raw1 = OrAnd(down1, ShiftLeft<8>(packed9), hi3); const VU16 raw2 = OrAnd(down2, ShiftLeft<8>(packedA), hi3); const VU16 raw3 = OrAnd(down3, ShiftLeft<5>(packed8), hi3); const VU16 raw4 = OrAnd(down4, ShiftLeft<5>(packed9), hi3); const VU16 raw5 = OrAnd(down5, ShiftLeft<5>(packedA), hi3); const VU16 raw6 = OrAnd(down6, ShiftLeft<2>(packed8), hi3); const VU16 raw7 = OrAnd(down7, ShiftLeft<2>(packed9), hi3); const VU16 raw8 = OrAnd(down8, ShiftLeft<2>(packedA), hi3); const VU16 raw9 = OrAnd(down9, ShiftRight<1>(packed8), hi3); const VU16 rawA = OrAnd(downA, ShiftRight<1>(packed9), hi3); const VU16 rawB = OrAnd(downB, ShiftRight<1>(packedA), hi3); const VU16 rawC = OrAnd(downC, ShiftRight<4>(packed8), hi3); const VU16 rawD = OrAnd(downD, ShiftRight<4>(packed9), hi3); const VU16 rawE = OrAnd(downE, ShiftRight<4>(packedA), hi3); // Shift MSB into the top 3-of-11 and mask. const VU16 rawF = Or(downF, Xor3(And(ShiftRight<7>(packed8), hi3), And(ShiftRight<6>(packed9), hi3), And(ShiftRight<5>(packedA), hi3))); StoreU(raw0, d, raw + 0 * N); StoreU(raw1, d, raw + 1 * N); StoreU(raw2, d, raw + 2 * N); StoreU(raw3, d, raw + 3 * N); StoreU(raw4, d, raw + 4 * N); StoreU(raw5, d, raw + 5 * N); StoreU(raw6, d, raw + 6 * N); StoreU(raw7, d, raw + 7 * N); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<11> template <> struct Pack16<12> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // 8 vectors, each with 12+4 bits; top 8 bits are concatenated into // packed8 to packedB. const VU16 packed0 = Or(ShiftLeft<12>(raw8), raw0); const VU16 packed1 = Or(ShiftLeft<12>(raw9), raw1); const VU16 packed2 = Or(ShiftLeft<12>(rawA), raw2); const VU16 packed3 = Or(ShiftLeft<12>(rawB), raw3); const VU16 packed4 = Or(ShiftLeft<12>(rawC), raw4); const VU16 packed5 = Or(ShiftLeft<12>(rawD), raw5); const VU16 packed6 = Or(ShiftLeft<12>(rawE), raw6); const VU16 packed7 = Or(ShiftLeft<12>(rawF), raw7); // Masking after shifting left enables OrAnd. const VU16 hi8 = Set(d, 0xFF00u); const VU16 packed8 = OrAnd(ShiftRight<4>(raw8), ShiftLeft<4>(raw9), hi8); const VU16 packed9 = OrAnd(ShiftRight<4>(rawA), ShiftLeft<4>(rawB), hi8); const VU16 packedA = OrAnd(ShiftRight<4>(rawC), ShiftLeft<4>(rawD), hi8); const VU16 packedB = OrAnd(ShiftRight<4>(rawE), ShiftLeft<4>(rawF), hi8); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); StoreU(packedA, d, packed_out + 0xA * N); StoreU(packedB, d, packed_out + 0xB * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 packedA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 packedB = BitCast(d, LoadU(d, packed_in + 0xB * N)); const VU16 mask = Set(d, 0xFFFu); // Lowest 12 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 mid8 = Set(d, 0xFF0u); // upper 8 in lower 12 const VU16 raw8 = OrAnd(ShiftRight<12>(packed0), ShiftLeft<4>(packed8), mid8); const VU16 raw9 = OrAnd(ShiftRight<12>(packed1), ShiftRight<4>(packed8), mid8); const VU16 rawA = OrAnd(ShiftRight<12>(packed2), ShiftLeft<4>(packed9), mid8); const VU16 rawB = OrAnd(ShiftRight<12>(packed3), ShiftRight<4>(packed9), mid8); const VU16 rawC = OrAnd(ShiftRight<12>(packed4), ShiftLeft<4>(packedA), mid8); const VU16 rawD = OrAnd(ShiftRight<12>(packed5), ShiftRight<4>(packedA), mid8); const VU16 rawE = OrAnd(ShiftRight<12>(packed6), ShiftLeft<4>(packedB), mid8); const VU16 rawF = OrAnd(ShiftRight<12>(packed7), ShiftRight<4>(packedB), mid8); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<12> template <> struct Pack16<13> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // As with 11 bits, it is not obvious what the optimal partitioning looks // like. We similarly go with an 8+5 split. const VU16 lo8 = Set(d, 0xFFu); // Lower 8 bits of all raw const VU16 packed0 = OrAnd(ShiftLeft<8>(raw1), raw0, lo8); const VU16 packed1 = OrAnd(ShiftLeft<8>(raw3), raw2, lo8); const VU16 packed2 = OrAnd(ShiftLeft<8>(raw5), raw4, lo8); const VU16 packed3 = OrAnd(ShiftLeft<8>(raw7), raw6, lo8); const VU16 packed4 = OrAnd(ShiftLeft<8>(raw9), raw8, lo8); const VU16 packed5 = OrAnd(ShiftLeft<8>(rawB), rawA, lo8); const VU16 packed6 = OrAnd(ShiftLeft<8>(rawD), rawC, lo8); const VU16 packed7 = OrAnd(ShiftLeft<8>(rawF), rawE, lo8); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); // Five vectors, three 5bit remnants each, plus one 5bit in their MSB. const VU16 top0 = ShiftRight<8>(raw0); const VU16 top1 = ShiftRight<8>(raw1); const VU16 top2 = ShiftRight<8>(raw2); const VU16 top3 = ShiftRight<8>(raw3); const VU16 top4 = ShiftRight<8>(raw4); // Insert top raw bits into 5-bit groups within packed8..C. Moving the // mask along avoids masking each of raw0..E and enables OrAnd. VU16 next = Set(d, 0x3E0u); // 0x1F << 5 VU16 packed8 = OrAnd(top0, ShiftRight<3>(raw5), next); VU16 packed9 = OrAnd(top1, ShiftRight<3>(raw6), next); VU16 packedA = OrAnd(top2, ShiftRight<3>(raw7), next); VU16 packedB = OrAnd(top3, ShiftRight<3>(raw8), next); VU16 packedC = OrAnd(top4, ShiftRight<3>(raw9), next); next = ShiftLeft<5>(next); packed8 = OrAnd(packed8, ShiftLeft<2>(rawA), next); packed9 = OrAnd(packed9, ShiftLeft<2>(rawB), next); packedA = OrAnd(packedA, ShiftLeft<2>(rawC), next); packedB = OrAnd(packedB, ShiftLeft<2>(rawD), next); packedC = OrAnd(packedC, ShiftLeft<2>(rawE), next); // Scatter upper 5 bits of rawF into the upper bits. next = ShiftLeft<3>(next); // = 0x8000u packed8 = OrAnd(packed8, ShiftLeft<7>(rawF), next); packed9 = OrAnd(packed9, ShiftLeft<6>(rawF), next); packedA = OrAnd(packedA, ShiftLeft<5>(rawF), next); packedB = OrAnd(packedB, ShiftLeft<4>(rawF), next); packedC = OrAnd(packedC, ShiftLeft<3>(rawF), next); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); StoreU(packedA, d, packed_out + 0xA * N); StoreU(packedB, d, packed_out + 0xB * N); StoreU(packedC, d, packed_out + 0xC * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 packedA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 packedB = BitCast(d, LoadU(d, packed_in + 0xB * N)); const VU16 packedC = BitCast(d, LoadU(d, packed_in + 0xC * N)); const VU16 mask = Set(d, 0xFFu); // Lowest 8 bits const VU16 down0 = And(packed0, mask); const VU16 down1 = ShiftRight<8>(packed0); const VU16 down2 = And(packed1, mask); const VU16 down3 = ShiftRight<8>(packed1); const VU16 down4 = And(packed2, mask); const VU16 down5 = ShiftRight<8>(packed2); const VU16 down6 = And(packed3, mask); const VU16 down7 = ShiftRight<8>(packed3); const VU16 down8 = And(packed4, mask); const VU16 down9 = ShiftRight<8>(packed4); const VU16 downA = And(packed5, mask); const VU16 downB = ShiftRight<8>(packed5); const VU16 downC = And(packed6, mask); const VU16 downD = ShiftRight<8>(packed6); const VU16 downE = And(packed7, mask); const VU16 downF = ShiftRight<8>(packed7); // Upper five bits from packed8..C, eight bits from down0..F. const VU16 hi5 = Set(d, 0x1F00u); const VU16 raw0 = OrAnd(down0, ShiftLeft<8>(packed8), hi5); const VU16 raw1 = OrAnd(down1, ShiftLeft<8>(packed9), hi5); const VU16 raw2 = OrAnd(down2, ShiftLeft<8>(packedA), hi5); const VU16 raw3 = OrAnd(down3, ShiftLeft<8>(packedB), hi5); const VU16 raw4 = OrAnd(down4, ShiftLeft<8>(packedC), hi5); const VU16 raw5 = OrAnd(down5, ShiftLeft<3>(packed8), hi5); const VU16 raw6 = OrAnd(down6, ShiftLeft<3>(packed9), hi5); const VU16 raw7 = OrAnd(down7, ShiftLeft<3>(packedA), hi5); const VU16 raw8 = OrAnd(down8, ShiftLeft<3>(packed9), hi5); const VU16 raw9 = OrAnd(down9, ShiftLeft<3>(packedA), hi5); const VU16 rawA = OrAnd(downA, ShiftRight<2>(packed8), hi5); const VU16 rawB = OrAnd(downB, ShiftRight<2>(packed9), hi5); const VU16 rawC = OrAnd(downC, ShiftRight<2>(packedA), hi5); const VU16 rawD = OrAnd(downD, ShiftRight<2>(packed9), hi5); const VU16 rawE = OrAnd(downE, ShiftRight<2>(packedA), hi5); // Shift MSB into the top 5-of-11 and mask. const VU16 p0 = Xor3(And(ShiftRight<7>(packed8), hi5), // And(ShiftRight<6>(packed9), hi5), And(ShiftRight<5>(packedA), hi5)); const VU16 p1 = Xor3(And(ShiftRight<4>(packedB), hi5), And(ShiftRight<3>(packedC), hi5), downF); const VU16 rawF = Or(p0, p1); StoreU(raw0, d, raw + 0 * N); StoreU(raw1, d, raw + 1 * N); StoreU(raw2, d, raw + 2 * N); StoreU(raw3, d, raw + 3 * N); StoreU(raw4, d, raw + 4 * N); StoreU(raw5, d, raw + 5 * N); StoreU(raw6, d, raw + 6 * N); StoreU(raw7, d, raw + 7 * N); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<13> template <> struct Pack16<14> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // 14 vectors, each with 14+2 bits; two raw vectors are scattered // across the upper 2 bits. const VU16 hi2 = Set(d, 0xC000u); const VU16 packed0 = Or(raw0, ShiftLeft<14>(rawE)); const VU16 packed1 = OrAnd(raw1, ShiftLeft<12>(rawE), hi2); const VU16 packed2 = OrAnd(raw2, ShiftLeft<10>(rawE), hi2); const VU16 packed3 = OrAnd(raw3, ShiftLeft<8>(rawE), hi2); const VU16 packed4 = OrAnd(raw4, ShiftLeft<6>(rawE), hi2); const VU16 packed5 = OrAnd(raw5, ShiftLeft<4>(rawE), hi2); const VU16 packed6 = OrAnd(raw6, ShiftLeft<2>(rawE), hi2); const VU16 packed7 = Or(raw7, ShiftLeft<14>(rawF)); const VU16 packed8 = OrAnd(raw8, ShiftLeft<12>(rawF), hi2); const VU16 packed9 = OrAnd(raw9, ShiftLeft<10>(rawF), hi2); const VU16 packedA = OrAnd(rawA, ShiftLeft<8>(rawF), hi2); const VU16 packedB = OrAnd(rawB, ShiftLeft<6>(rawF), hi2); const VU16 packedC = OrAnd(rawC, ShiftLeft<4>(rawF), hi2); const VU16 packedD = OrAnd(rawD, ShiftLeft<2>(rawF), hi2); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); StoreU(packedA, d, packed_out + 0xA * N); StoreU(packedB, d, packed_out + 0xB * N); StoreU(packedC, d, packed_out + 0xC * N); StoreU(packedD, d, packed_out + 0xD * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 packedA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 packedB = BitCast(d, LoadU(d, packed_in + 0xB * N)); const VU16 packedC = BitCast(d, LoadU(d, packed_in + 0xC * N)); const VU16 packedD = BitCast(d, LoadU(d, packed_in + 0xD * N)); const VU16 mask = Set(d, 0x3FFFu); // Lowest 14 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(packed8, mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(packed9, mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(packedA, mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(packedB, mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(packedC, mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(packedD, mask); StoreU(rawD, d, raw + 0xD * N); // rawE is the concatenation of the top two bits in packed0..6. const VU16 E0 = Xor3(ShiftRight<14>(packed0), // ShiftRight<12>(AndNot(mask, packed1)), ShiftRight<10>(AndNot(mask, packed2))); const VU16 E1 = Xor3(ShiftRight<8>(AndNot(mask, packed3)), ShiftRight<6>(AndNot(mask, packed4)), ShiftRight<4>(AndNot(mask, packed5))); const VU16 rawE = Xor3(ShiftRight<2>(AndNot(mask, packed6)), E0, E1); const VU16 F0 = Xor3(ShiftRight<14>(AndNot(mask, packed7)), ShiftRight<12>(AndNot(mask, packed8)), ShiftRight<10>(AndNot(mask, packed9))); const VU16 F1 = Xor3(ShiftRight<8>(AndNot(mask, packedA)), ShiftRight<6>(AndNot(mask, packedB)), ShiftRight<4>(AndNot(mask, packedC))); const VU16 rawF = Xor3(ShiftRight<2>(AndNot(mask, packedD)), F0, F1); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<14> template <> struct Pack16<15> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); // 15 vectors, each with 15+1 bits; one packed vector is scattered // across the upper bit. const VU16 hi1 = Set(d, 0x8000u); const VU16 packed0 = Or(raw0, ShiftLeft<15>(rawF)); const VU16 packed1 = OrAnd(raw1, ShiftLeft<14>(rawF), hi1); const VU16 packed2 = OrAnd(raw2, ShiftLeft<13>(rawF), hi1); const VU16 packed3 = OrAnd(raw3, ShiftLeft<12>(rawF), hi1); const VU16 packed4 = OrAnd(raw4, ShiftLeft<11>(rawF), hi1); const VU16 packed5 = OrAnd(raw5, ShiftLeft<10>(rawF), hi1); const VU16 packed6 = OrAnd(raw6, ShiftLeft<9>(rawF), hi1); const VU16 packed7 = OrAnd(raw7, ShiftLeft<8>(rawF), hi1); const VU16 packed8 = OrAnd(raw8, ShiftLeft<7>(rawF), hi1); const VU16 packed9 = OrAnd(raw9, ShiftLeft<6>(rawF), hi1); const VU16 packedA = OrAnd(rawA, ShiftLeft<5>(rawF), hi1); const VU16 packedB = OrAnd(rawB, ShiftLeft<4>(rawF), hi1); const VU16 packedC = OrAnd(rawC, ShiftLeft<3>(rawF), hi1); const VU16 packedD = OrAnd(rawD, ShiftLeft<2>(rawF), hi1); const VU16 packedE = OrAnd(rawE, ShiftLeft<1>(rawF), hi1); StoreU(packed0, d, packed_out + 0 * N); StoreU(packed1, d, packed_out + 1 * N); StoreU(packed2, d, packed_out + 2 * N); StoreU(packed3, d, packed_out + 3 * N); StoreU(packed4, d, packed_out + 4 * N); StoreU(packed5, d, packed_out + 5 * N); StoreU(packed6, d, packed_out + 6 * N); StoreU(packed7, d, packed_out + 7 * N); StoreU(packed8, d, packed_out + 8 * N); StoreU(packed9, d, packed_out + 9 * N); StoreU(packedA, d, packed_out + 0xA * N); StoreU(packedB, d, packed_out + 0xB * N); StoreU(packedC, d, packed_out + 0xC * N); StoreU(packedD, d, packed_out + 0xD * N); StoreU(packedE, d, packed_out + 0xE * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 packed0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 packed1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 packed2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 packed3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 packed4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 packed5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 packed6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 packed7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 packed8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 packed9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 packedA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 packedB = BitCast(d, LoadU(d, packed_in + 0xB * N)); const VU16 packedC = BitCast(d, LoadU(d, packed_in + 0xC * N)); const VU16 packedD = BitCast(d, LoadU(d, packed_in + 0xD * N)); const VU16 packedE = BitCast(d, LoadU(d, packed_in + 0xE * N)); const VU16 mask = Set(d, 0x7FFFu); // Lowest 15 bits const VU16 raw0 = And(packed0, mask); StoreU(raw0, d, raw + 0 * N); const VU16 raw1 = And(packed1, mask); StoreU(raw1, d, raw + 1 * N); const VU16 raw2 = And(packed2, mask); StoreU(raw2, d, raw + 2 * N); const VU16 raw3 = And(packed3, mask); StoreU(raw3, d, raw + 3 * N); const VU16 raw4 = And(packed4, mask); StoreU(raw4, d, raw + 4 * N); const VU16 raw5 = And(packed5, mask); StoreU(raw5, d, raw + 5 * N); const VU16 raw6 = And(packed6, mask); StoreU(raw6, d, raw + 6 * N); const VU16 raw7 = And(packed7, mask); StoreU(raw7, d, raw + 7 * N); const VU16 raw8 = And(packed8, mask); StoreU(raw8, d, raw + 8 * N); const VU16 raw9 = And(packed9, mask); StoreU(raw9, d, raw + 9 * N); const VU16 rawA = And(packedA, mask); StoreU(rawA, d, raw + 0xA * N); const VU16 rawB = And(packedB, mask); StoreU(rawB, d, raw + 0xB * N); const VU16 rawC = And(packedC, mask); StoreU(rawC, d, raw + 0xC * N); const VU16 rawD = And(packedD, mask); StoreU(rawD, d, raw + 0xD * N); const VU16 rawE = And(packedE, mask); StoreU(rawE, d, raw + 0xE * N); // rawF is the concatenation of the top bit in packed0..E. const VU16 F0 = Xor3(ShiftRight<15>(packed0), // ShiftRight<14>(AndNot(mask, packed1)), ShiftRight<13>(AndNot(mask, packed2))); const VU16 F1 = Xor3(ShiftRight<12>(AndNot(mask, packed3)), ShiftRight<11>(AndNot(mask, packed4)), ShiftRight<10>(AndNot(mask, packed5))); const VU16 F2 = Xor3(ShiftRight<9>(AndNot(mask, packed6)), ShiftRight<8>(AndNot(mask, packed7)), ShiftRight<7>(AndNot(mask, packed8))); const VU16 F3 = Xor3(ShiftRight<6>(AndNot(mask, packed9)), ShiftRight<5>(AndNot(mask, packedA)), ShiftRight<4>(AndNot(mask, packedB))); const VU16 F4 = Xor3(ShiftRight<3>(AndNot(mask, packedC)), ShiftRight<2>(AndNot(mask, packedD)), ShiftRight<1>(AndNot(mask, packedE))); const VU16 rawF = Xor3(F0, F1, Xor3(F2, F3, F4)); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<15> template <> struct Pack16<16> { template HWY_INLINE void Pack(D d, const uint16_t* HWY_RESTRICT raw, uint16_t* HWY_RESTRICT packed_out) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = LoadU(d, raw + 0 * N); const VU16 raw1 = LoadU(d, raw + 1 * N); const VU16 raw2 = LoadU(d, raw + 2 * N); const VU16 raw3 = LoadU(d, raw + 3 * N); const VU16 raw4 = LoadU(d, raw + 4 * N); const VU16 raw5 = LoadU(d, raw + 5 * N); const VU16 raw6 = LoadU(d, raw + 6 * N); const VU16 raw7 = LoadU(d, raw + 7 * N); const VU16 raw8 = LoadU(d, raw + 8 * N); const VU16 raw9 = LoadU(d, raw + 9 * N); const VU16 rawA = LoadU(d, raw + 0xA * N); const VU16 rawB = LoadU(d, raw + 0xB * N); const VU16 rawC = LoadU(d, raw + 0xC * N); const VU16 rawD = LoadU(d, raw + 0xD * N); const VU16 rawE = LoadU(d, raw + 0xE * N); const VU16 rawF = LoadU(d, raw + 0xF * N); StoreU(raw0, d, packed_out + 0 * N); StoreU(raw1, d, packed_out + 1 * N); StoreU(raw2, d, packed_out + 2 * N); StoreU(raw3, d, packed_out + 3 * N); StoreU(raw4, d, packed_out + 4 * N); StoreU(raw5, d, packed_out + 5 * N); StoreU(raw6, d, packed_out + 6 * N); StoreU(raw7, d, packed_out + 7 * N); StoreU(raw8, d, packed_out + 8 * N); StoreU(raw9, d, packed_out + 9 * N); StoreU(rawA, d, packed_out + 0xA * N); StoreU(rawB, d, packed_out + 0xB * N); StoreU(rawC, d, packed_out + 0xC * N); StoreU(rawD, d, packed_out + 0xD * N); StoreU(rawE, d, packed_out + 0xE * N); StoreU(rawF, d, packed_out + 0xF * N); } template HWY_INLINE void Unpack(D d, const uint16_t* HWY_RESTRICT packed_in, uint16_t* HWY_RESTRICT raw) const { using VU16 = Vec; const size_t N = Lanes(d); const VU16 raw0 = BitCast(d, LoadU(d, packed_in + 0 * N)); const VU16 raw1 = BitCast(d, LoadU(d, packed_in + 1 * N)); const VU16 raw2 = BitCast(d, LoadU(d, packed_in + 2 * N)); const VU16 raw3 = BitCast(d, LoadU(d, packed_in + 3 * N)); const VU16 raw4 = BitCast(d, LoadU(d, packed_in + 4 * N)); const VU16 raw5 = BitCast(d, LoadU(d, packed_in + 5 * N)); const VU16 raw6 = BitCast(d, LoadU(d, packed_in + 6 * N)); const VU16 raw7 = BitCast(d, LoadU(d, packed_in + 7 * N)); const VU16 raw8 = BitCast(d, LoadU(d, packed_in + 8 * N)); const VU16 raw9 = BitCast(d, LoadU(d, packed_in + 9 * N)); const VU16 rawA = BitCast(d, LoadU(d, packed_in + 0xA * N)); const VU16 rawB = BitCast(d, LoadU(d, packed_in + 0xB * N)); const VU16 rawC = BitCast(d, LoadU(d, packed_in + 0xC * N)); const VU16 rawD = BitCast(d, LoadU(d, packed_in + 0xD * N)); const VU16 rawE = BitCast(d, LoadU(d, packed_in + 0xE * N)); const VU16 rawF = BitCast(d, LoadU(d, packed_in + 0xF * N)); StoreU(raw0, d, raw + 0 * N); StoreU(raw1, d, raw + 1 * N); StoreU(raw2, d, raw + 2 * N); StoreU(raw3, d, raw + 3 * N); StoreU(raw4, d, raw + 4 * N); StoreU(raw5, d, raw + 5 * N); StoreU(raw6, d, raw + 6 * N); StoreU(raw7, d, raw + 7 * N); StoreU(raw8, d, raw + 8 * N); StoreU(raw9, d, raw + 9 * N); StoreU(rawA, d, raw + 0xA * N); StoreU(rawB, d, raw + 0xB * N); StoreU(rawC, d, raw + 0xC * N); StoreU(rawD, d, raw + 0xD * N); StoreU(rawE, d, raw + 0xE * N); StoreU(rawF, d, raw + 0xF * N); } }; // Pack16<16> // NOLINTNEXTLINE(google-readability-namespace-comments) } // namespace HWY_NAMESPACE } // namespace hwy HWY_AFTER_NAMESPACE(); #endif // HIGHWAY_HWY_CONTRIB_BIT_PACK_INL_H_