// Copyright 2021 Google LLC // SPDX-License-Identifier: Apache-2.0 // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Include guard (still compiled once per target) #include #if defined(HIGHWAY_HWY_CONTRIB_DOT_DOT_INL_H_) == \ defined(HWY_TARGET_TOGGLE) #ifdef HIGHWAY_HWY_CONTRIB_DOT_DOT_INL_H_ #undef HIGHWAY_HWY_CONTRIB_DOT_DOT_INL_H_ #else #define HIGHWAY_HWY_CONTRIB_DOT_DOT_INL_H_ #endif #include "hwy/highway.h" HWY_BEFORE_NAMESPACE(); namespace hwy { namespace HWY_NAMESPACE { struct Dot { // Specify zero or more of these, ORed together, as the kAssumptions template // argument to Compute. Each one may improve performance or reduce code size, // at the cost of additional requirements on the arguments. enum Assumptions { // num_elements is at least N, which may be up to HWY_MAX_BYTES / sizeof(T). kAtLeastOneVector = 1, // num_elements is divisible by N (a power of two, so this can be used if // the problem size is known to be a power of two >= HWY_MAX_BYTES / // sizeof(T)). kMultipleOfVector = 2, // RoundUpTo(num_elements, N) elements are accessible; their value does not // matter (will be treated as if they were zero). kPaddedToVector = 4, }; // Returns sum{pa[i] * pb[i]} for float or double inputs. Aligning the // pointers to a multiple of N elements is helpful but not required. template , HWY_IF_NOT_LANE_SIZE_D(D, 2)> static HWY_INLINE T Compute(const D d, const T* const HWY_RESTRICT pa, const T* const HWY_RESTRICT pb, const size_t num_elements) { static_assert(IsFloat(), "MulAdd requires float type"); using V = decltype(Zero(d)); const size_t N = Lanes(d); size_t i = 0; constexpr bool kIsAtLeastOneVector = (kAssumptions & kAtLeastOneVector) != 0; constexpr bool kIsMultipleOfVector = (kAssumptions & kMultipleOfVector) != 0; constexpr bool kIsPaddedToVector = (kAssumptions & kPaddedToVector) != 0; // Won't be able to do a full vector load without padding => scalar loop. if (!kIsAtLeastOneVector && !kIsMultipleOfVector && !kIsPaddedToVector && HWY_UNLIKELY(num_elements < N)) { // Only 2x unroll to avoid excessive code size. T sum0 = T(0); T sum1 = T(0); for (; i + 2 <= num_elements; i += 2) { sum0 += pa[i + 0] * pb[i + 0]; sum1 += pa[i + 1] * pb[i + 1]; } if (i < num_elements) { sum1 += pa[i] * pb[i]; } return sum0 + sum1; } // Compiler doesn't make independent sum* accumulators, so unroll manually. // 2 FMA ports * 4 cycle latency = up to 8 in-flight, but that is excessive // for unaligned inputs (each unaligned pointer halves the throughput // because it occupies both L1 load ports for a cycle). We cannot have // arrays of vectors on RVV/SVE, so always unroll 4x. V sum0 = Zero(d); V sum1 = Zero(d); V sum2 = Zero(d); V sum3 = Zero(d); // Main loop: unrolled for (; i + 4 * N <= num_elements; /* i += 4 * N */) { // incr in loop const auto a0 = LoadU(d, pa + i); const auto b0 = LoadU(d, pb + i); i += N; sum0 = MulAdd(a0, b0, sum0); const auto a1 = LoadU(d, pa + i); const auto b1 = LoadU(d, pb + i); i += N; sum1 = MulAdd(a1, b1, sum1); const auto a2 = LoadU(d, pa + i); const auto b2 = LoadU(d, pb + i); i += N; sum2 = MulAdd(a2, b2, sum2); const auto a3 = LoadU(d, pa + i); const auto b3 = LoadU(d, pb + i); i += N; sum3 = MulAdd(a3, b3, sum3); } // Up to 3 iterations of whole vectors for (; i + N <= num_elements; i += N) { const auto a = LoadU(d, pa + i); const auto b = LoadU(d, pb + i); sum0 = MulAdd(a, b, sum0); } if (!kIsMultipleOfVector) { const size_t remaining = num_elements - i; if (remaining != 0) { if (kIsPaddedToVector) { const auto mask = FirstN(d, remaining); const auto a = LoadU(d, pa + i); const auto b = LoadU(d, pb + i); sum1 = MulAdd(IfThenElseZero(mask, a), IfThenElseZero(mask, b), sum1); } else { // Unaligned load such that the last element is in the highest lane - // ensures we do not touch any elements outside the valid range. // If we get here, then num_elements >= N. HWY_DASSERT(i >= N); i += remaining - N; const auto skip = FirstN(d, N - remaining); const auto a = LoadU(d, pa + i); // always unaligned const auto b = LoadU(d, pb + i); sum1 = MulAdd(IfThenZeroElse(skip, a), IfThenZeroElse(skip, b), sum1); } } } // kMultipleOfVector // Reduction tree: sum of all accumulators by pairs, then across lanes. sum0 = Add(sum0, sum1); sum2 = Add(sum2, sum3); sum0 = Add(sum0, sum2); return GetLane(SumOfLanes(d, sum0)); } // Returns sum{pa[i] * pb[i]} for bfloat16 inputs. Aligning the pointers to a // multiple of N elements is helpful but not required. template static HWY_INLINE float Compute(const D d, const bfloat16_t* const HWY_RESTRICT pa, const bfloat16_t* const HWY_RESTRICT pb, const size_t num_elements) { const RebindToUnsigned du16; const Repartition df32; using V = decltype(Zero(df32)); const size_t N = Lanes(d); size_t i = 0; constexpr bool kIsAtLeastOneVector = (kAssumptions & kAtLeastOneVector) != 0; constexpr bool kIsMultipleOfVector = (kAssumptions & kMultipleOfVector) != 0; constexpr bool kIsPaddedToVector = (kAssumptions & kPaddedToVector) != 0; // Won't be able to do a full vector load without padding => scalar loop. if (!kIsAtLeastOneVector && !kIsMultipleOfVector && !kIsPaddedToVector && HWY_UNLIKELY(num_elements < N)) { float sum0 = 0.0f; // Only 2x unroll to avoid excessive code size for.. float sum1 = 0.0f; // this unlikely(?) case. for (; i + 2 <= num_elements; i += 2) { sum0 += F32FromBF16(pa[i + 0]) * F32FromBF16(pb[i + 0]); sum1 += F32FromBF16(pa[i + 1]) * F32FromBF16(pb[i + 1]); } if (i < num_elements) { sum1 += F32FromBF16(pa[i]) * F32FromBF16(pb[i]); } return sum0 + sum1; } // See comment in the other Compute() overload. Unroll 2x, but we need // twice as many sums for ReorderWidenMulAccumulate. V sum0 = Zero(df32); V sum1 = Zero(df32); V sum2 = Zero(df32); V sum3 = Zero(df32); // Main loop: unrolled for (; i + 2 * N <= num_elements; /* i += 2 * N */) { // incr in loop const auto a0 = LoadU(d, pa + i); const auto b0 = LoadU(d, pb + i); i += N; sum0 = ReorderWidenMulAccumulate(df32, a0, b0, sum0, sum1); const auto a1 = LoadU(d, pa + i); const auto b1 = LoadU(d, pb + i); i += N; sum2 = ReorderWidenMulAccumulate(df32, a1, b1, sum2, sum3); } // Possibly one more iteration of whole vectors if (i + N <= num_elements) { const auto a0 = LoadU(d, pa + i); const auto b0 = LoadU(d, pb + i); i += N; sum0 = ReorderWidenMulAccumulate(df32, a0, b0, sum0, sum1); } if (!kIsMultipleOfVector) { const size_t remaining = num_elements - i; if (remaining != 0) { if (kIsPaddedToVector) { const auto mask = FirstN(du16, remaining); const auto va = LoadU(d, pa + i); const auto vb = LoadU(d, pb + i); const auto a16 = BitCast(d, IfThenElseZero(mask, BitCast(du16, va))); const auto b16 = BitCast(d, IfThenElseZero(mask, BitCast(du16, vb))); sum2 = ReorderWidenMulAccumulate(df32, a16, b16, sum2, sum3); } else { // Unaligned load such that the last element is in the highest lane - // ensures we do not touch any elements outside the valid range. // If we get here, then num_elements >= N. HWY_DASSERT(i >= N); i += remaining - N; const auto skip = FirstN(du16, N - remaining); const auto va = LoadU(d, pa + i); // always unaligned const auto vb = LoadU(d, pb + i); const auto a16 = BitCast(d, IfThenZeroElse(skip, BitCast(du16, va))); const auto b16 = BitCast(d, IfThenZeroElse(skip, BitCast(du16, vb))); sum2 = ReorderWidenMulAccumulate(df32, a16, b16, sum2, sum3); } } } // kMultipleOfVector // Reduction tree: sum of all accumulators by pairs, then across lanes. sum0 = Add(sum0, sum1); sum2 = Add(sum2, sum3); sum0 = Add(sum0, sum2); return GetLane(SumOfLanes(df32, sum0)); } }; // NOLINTNEXTLINE(google-readability-namespace-comments) } // namespace HWY_NAMESPACE } // namespace hwy HWY_AFTER_NAMESPACE(); #endif // HIGHWAY_HWY_CONTRIB_DOT_DOT_INL_H_