/* * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef API_VOIP_VOIP_ENGINE_H_ #define API_VOIP_VOIP_ENGINE_H_ namespace webrtc { class VoipBase; class VoipCodec; class VoipNetwork; class VoipDtmf; class VoipStatistics; class VoipVolumeControl; // VoipEngine is the main interface serving as the entry point for all VoIP // APIs. A single instance of VoipEngine should suffice the most of the need for // typical VoIP applications as it handles multiple media sessions including a // specialized session type like ad-hoc conference. Below example code // describes the typical sequence of API usage. Each API header contains more // description on what the methods are used for. // // // Caller is responsible of setting desired audio components. // VoipEngineConfig config; // config.encoder_factory = CreateBuiltinAudioEncoderFactory(); // config.decoder_factory = CreateBuiltinAudioDecoderFactory(); // config.task_queue_factory = CreateDefaultTaskQueueFactory(); // config.audio_device = // AudioDeviceModule::Create(AudioDeviceModule::kPlatformDefaultAudio, // config.task_queue_factory.get()); // config.audio_processing = AudioProcessingBuilder().Create(); // // auto voip_engine = CreateVoipEngine(std::move(config)); // // auto& voip_base = voip_engine->Base(); // auto& voip_codec = voip_engine->Codec(); // auto& voip_network = voip_engine->Network(); // // ChannelId channel = voip_base.CreateChannel(&app_transport_); // // // After SDP offer/answer, set payload type and codecs that have been // // decided through SDP negotiation. // // VoipResult handling omitted here. // voip_codec.SetSendCodec(channel, ...); // voip_codec.SetReceiveCodecs(channel, ...); // // // Start sending and playing RTP on voip channel. // // VoipResult handling omitted here. // voip_base.StartSend(channel); // voip_base.StartPlayout(channel); // // // Inject received RTP/RTCP through VoipNetwork interface. // // VoipResult handling omitted here. // voip_network.ReceivedRTPPacket(channel, ...); // voip_network.ReceivedRTCPPacket(channel, ...); // // // Stop and release voip channel. // // VoipResult handling omitted here. // voip_base.StopSend(channel); // voip_base.StopPlayout(channel); // voip_base.ReleaseChannel(channel); // class VoipEngine { public: virtual ~VoipEngine() = default; // VoipBase is the audio session management interface that // creates/releases/starts/stops an one-to-one audio media session. virtual VoipBase& Base() = 0; // VoipNetwork provides injection APIs that would enable application // to send and receive RTP/RTCP packets. There is no default network module // that provides RTP transmission and reception. virtual VoipNetwork& Network() = 0; // VoipCodec provides codec configuration APIs for encoder and decoders. virtual VoipCodec& Codec() = 0; // VoipDtmf provides DTMF event APIs to register and send DTMF events. virtual VoipDtmf& Dtmf() = 0; // VoipStatistics provides performance metrics around audio decoding module // and jitter buffer (NetEq). virtual VoipStatistics& Statistics() = 0; // VoipVolumeControl provides various input/output volume control. virtual VoipVolumeControl& VolumeControl() = 0; }; } // namespace webrtc #endif // API_VOIP_VOIP_ENGINE_H_