# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/c++/c++.gni") import("//build/config/chrome_build.gni") import("//build/config/clang/clang.gni") import("//build/config/compiler/compiler.gni") import("//build/config/sanitizers/sanitizers.gni") import("//build/config/win/control_flow_guard.gni") import("//build/config/win/visual_studio_version.gni") import("//build/timestamp.gni") import("//build/toolchain/goma.gni") import("//build/toolchain/toolchain.gni") assert(is_win) declare_args() { # Turn this on to have the linker output extra timing information. win_linker_timing = false # possible values for target_winuwp_version: # "10" - Windows UWP 10 # "8.1" - Windows RT 8.1 # "8.0" - Windows RT 8.0 target_winuwp_version = "10" # possible values: # "app" - Windows Store Applications # "phone" - Windows Phone Applications # "system" - Windows Drivers and Tools # "server" - Windows Server Applications # "desktop" - Windows Desktop Applications target_winuwp_family = "app" # Set this to use clang-style diagnostics format instead of MSVC-style, which # is useful in e.g. Emacs compilation mode. # E.g.: # Without this, clang emits a diagnostic message like this: # foo/bar.cc(12,34): error: something went wrong # and with this switch, clang emits it like this: # foo/bar.cc:12:34: error: something went wrong use_clang_diagnostics_format = false } # This is included by reference in the //build/config/compiler config that # is applied to all targets. It is here to separate out the logic that is # Windows-only. config("compiler") { if (target_cpu == "x86") { asmflags = [ # When /safeseh is specified, the linker will only produce an image if it # can also produce a table of the image's safe exception handlers. This # table specifies for the operating system which exception handlers are # valid for the image. Note that /SAFESEH isn't accepted on the command # line, only /safeseh. This is only accepted by ml.exe, not ml64.exe. "/safeseh", ] } cflags = [ "/Gy", # Enable function-level linking. "/FS", # Preserve previous PDB behavior. "/bigobj", # Some of our files are bigger than the regular limits. "/utf-8", # Assume UTF-8 by default to avoid code page dependencies. ] if (is_clang) { cflags += [ "/Zc:twoPhase" ] } # Force C/C++ mode for the given GN detected file type. This is necessary # for precompiled headers where the same source file is compiled in both # modes. cflags_c = [ "/TC" ] cflags_cc = [ "/TP" ] cflags += [ # Work around crbug.com/526851, bug in VS 2015 RTM compiler. "/Zc:sizedDealloc-", ] if (is_clang) { # Required to make the 19041 SDK compatible with clang-cl. # See https://crbug.com/1089996 issue #2 for details. cflags += [ "/D__WRL_ENABLE_FUNCTION_STATICS__" ] # Tell clang which version of MSVC to emulate. cflags += [ "-fmsc-version=1916" ] if (is_component_build) { cflags += [ # Do not export inline member functions. This makes component builds # faster. This is similar to -fvisibility-inlines-hidden. "/Zc:dllexportInlines-", ] } if (target_cpu == "x86") { cflags += [ "-m32" ] } else if (target_cpu == "x64") { cflags += [ "-m64" ] } else if (target_cpu == "arm64") { cflags += [ "--target=arm64-windows" ] } else { assert(false, "unknown target_cpu " + target_cpu) } # Chrome currently requires SSE3. Clang supports targeting any Intel # microarchitecture. MSVC only supports a subset of architectures, and the # next step after SSE2 will be AVX. if (target_cpu == "x86" || target_cpu == "x64") { cflags += [ "-msse3" ] } if (exec_script("//build/win/use_ansi_codes.py", [], "trim string") == "True") { cflags += [ # cmd.exe doesn't understand ANSI escape codes by default, # so only enable them if something emulating them is around. "-fansi-escape-codes", ] } if (use_clang_diagnostics_format) { cflags += [ "/clang:-fdiagnostics-format=clang" ] } } # Disabled with cc_wrapper because of https://github.com/mozilla/sccache/issues/264 if (use_lld && !use_thin_lto && (is_clang || !use_goma) && cc_wrapper == "") { # /Brepro lets the compiler not write the mtime field in the .obj output. # link.exe /incremental relies on this field to work correctly, but lld # never looks at this timestamp, so it's safe to pass this flag with # lld and get more deterministic compiler output in return. # In LTO builds, the compiler doesn't write .obj files containing mtimes, # so /Brepro is ignored there. cflags += [ "/Brepro" ] } ldflags = [] if (use_lld) { # lld defaults to writing the current time in the pe/coff header. # For build reproducibility, pass an explicit timestamp. See # build/compute_build_timestamp.py for how the timestamp is chosen. # (link.exe also writes the current time, but it doesn't have a flag to # override that behavior.) ldflags += [ "/TIMESTAMP:" + build_timestamp ] # Don't look for libpaths in %LIB%, similar to /X in cflags above. ldflags += [ "/lldignoreenv" ] } if (!is_debug && !is_component_build) { # Enable standard linker optimizations like GC (/OPT:REF) and ICF in static # release builds. # Release builds always want these optimizations, so enable them explicitly. ldflags += [ "/OPT:REF", "/OPT:ICF", "/INCREMENTAL:NO", "/FIXED:NO", ] if (use_lld) { # String tail merging leads to smaller binaries, but they don't compress # as well, leading to increased mini_installer size (crbug.com/838449). ldflags += [ "/OPT:NOLLDTAILMERGE" ] } # TODO(siggi): Is this of any use anymore? # /PROFILE ensures that the PDB file contains FIXUP information (growing the # PDB file by about 5%) but does not otherwise alter the output binary. It # is enabled opportunistically for builds where it is not prohibited (not # supported when incrementally linking, or using /debug:fastlink). ldflags += [ "/PROFILE" ] } # arflags apply only to static_libraries. The normal linker configs are only # set for executable and shared library targets so arflags must be set # elsewhere. Since this is relatively contained, we just apply them in this # more general config and they will only have an effect on static libraries. arflags = [ # "No public symbols found; archive member will be inaccessible." This # means that one or more object files in the library can never be # pulled in to targets that link to this library. It's just a warning that # the source file is a no-op. "/ignore:4221", ] } # This is included by reference in the //build/config/compiler:runtime_library # config that is applied to all targets. It is here to separate out the logic # that is Windows-only. Please see that target for advice on what should go in # :runtime_library vs. :compiler. config("runtime_library") { cflags = [] cflags_cc = [] # Defines that set up the CRT. defines = [ "__STD_C", "_CRT_RAND_S", "_CRT_SECURE_NO_DEPRECATE", "_SCL_SECURE_NO_DEPRECATE", ] # Defines that set up the Windows SDK. defines += [ "_ATL_NO_OPENGL", "_WINDOWS", "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS", "PSAPI_VERSION=2", "WIN32", "_SECURE_ATL", ] if (current_os == "winuwp") { # When targeting Windows Runtime, certain compiler/linker flags are # necessary. defines += [ "WINUWP", "__WRL_NO_DEFAULT_LIB__", ] if (target_winuwp_family == "app") { defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_PC_APP" ] } else if (target_winuwp_family == "phone") { defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_PHONE_APP" ] } else if (target_winuwp_family == "system") { defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_SYSTEM" ] } else if (target_winuwp_family == "server") { defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_SERVER" ] } else { defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP" ] } cflags_cc += [ "/EHsc" ] # This warning is given because the linker cannot tell the difference # between consuming WinRT APIs versus authoring WinRT within static # libraries as such this warning is always given by the linker. Since # consuming WinRT APIs within a library is legitimate but authoring # WinRT APis is not allowed, this warning is disabled to ignore the # legitimate consumption of WinRT APIs within static library builds. arflags = [ "/IGNORE:4264" ] if (target_winuwp_version == "10") { defines += [ "WIN10=_WIN32_WINNT_WIN10" ] } else if (target_winuwp_version == "8.1") { defines += [ "WIN8_1=_WIN32_WINNT_WINBLUE" ] } else if (target_winuwp_version == "8.0") { defines += [ "WIN8=_WIN32_WINNT_WIN8" ] } } else { # When not targeting Windows Runtime, make sure the WINAPI family is set # to desktop. defines += [ "WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP" ] } } # Chromium supports running on Windows 7, but if these constants are set to # Windows 7, then newer APIs aren't made available by the Windows SDK. # So we set this to Windows 10 and then are careful to check at runtime # to only call newer APIs when they're available. # Some third-party libraries assume that these defines set what version of # Windows is available at runtime. Targets using these libraries need to # manually override this config for their compiles. config("winver") { defines = [ "NTDDI_VERSION=0x0A000000", # We can't say `=_WIN32_WINNT_WIN10` here because some files do # `#if WINVER < 0x0600` without including windows.h before, # and then _WIN32_WINNT_WIN10 isn't yet known to be 0x0A00. "_WIN32_WINNT=0x0A00", "WINVER=0x0A00", ] } # Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs. config("sdk_link") { assert(target_cpu == "x64" || target_cpu == "x86" || target_cpu == "arm" || target_cpu == "arm64", "Only supports x64, x86, arm and arm64 CPUs") if (target_cpu == "x64") { ldflags = [ "/MACHINE:X64" ] } else if (target_cpu == "x86") { ldflags = [ "/MACHINE:X86", "/SAFESEH", # Not compatible with x64 so use only for x86. "/largeaddressaware", ] } else if (target_cpu == "arm") { ldflags = [ "/MACHINE:ARM" ] } else if (target_cpu == "arm64") { ldflags = [ "/MACHINE:ARM64" ] } vcvars_toolchain_data = exec_script("../../toolchain/win/setup_toolchain.py", [ visual_studio_path, windows_sdk_path, visual_studio_runtime_dirs, current_os, target_cpu, "none", ], "scope") vc_lib_path = vcvars_toolchain_data.vc_lib_path if (defined(vcvars_toolchain_data.vc_lib_atlmfc_path)) { vc_lib_atlmfc_path = vcvars_toolchain_data.vc_lib_atlmfc_path } vc_lib_um_path = vcvars_toolchain_data.vc_lib_um_path lib_dirs = [ "$vc_lib_um_path", "$vc_lib_path", ] if (defined(vc_lib_atlmfc_path)) { lib_dirs += [ "$vc_lib_atlmfc_path" ] } } # This default linker setup is provided separately from the SDK setup so # targets who want different library configurations can remove this and specify # their own. config("common_linker_setup") { ldflags = [ "/FIXED:NO", "/ignore:4199", "/ignore:4221", "/NXCOMPAT", "/DYNAMICBASE", ] if (win_linker_timing) { ldflags += [ "/time", "/verbose:incr", ] } } config("default_cfg_compiler") { # Emit table of address-taken functions for Control-Flow Guard (CFG). # This is needed to allow functions to be called by code that is built # with CFG enabled, such as system libraries. # The CFG guards are only emitted if |win_enable_cfg_guards| is enabled. if (is_clang) { if (win_enable_cfg_guards) { cflags = [ "/guard:cf" ] } else { cflags = [ "/guard:cf,nochecks" ] } } } # To disable CFG guards for a target, remove the "default_cfg_compiler" # config, and add "disable_guards_cfg_compiler" config. config("disable_guards_cfg_compiler") { # Emit table of address-taken functions for Control-Flow Guard (CFG). # This is needed to allow functions to be called by code that is built # with CFG enabled, such as system libraries. if (is_clang) { cflags = [ "/guard:cf,nochecks" ] } } config("cfi_linker") { # Control Flow Guard (CFG) # https://msdn.microsoft.com/en-us/library/windows/desktop/mt637065.aspx # /DYNAMICBASE (ASLR) is turned off in debug builds, therefore CFG cannot be # turned on either. # ASan and CFG leads to slow process startup. Chromium's test runner uses # lots of child processes, so this means things are really slow. Disable CFG # for now. https://crbug.com/846966 if (!is_debug && !is_asan) { # Turn on CFG bitmap generation and CFG load config. ldflags = [ "/guard:cf" ] } } # This is a superset of all the delayloads needed for chrome.exe, chrome.dll, # chrome_child.dll, and chrome_elf.dll. The linker will automatically ignore # anything which is not linked to the binary at all. # Most of the dlls are simply not required at startup (or at all, depending # on how the browser is used). The following dlls are interconnected and need to # be delayloaded together to ensure user32 does not load too early or at all, # depending on the process type: user32, gdi32, comctl32, comdlg32, cryptui, # d3d9, dwmapi, imm32, msi, ole32, oleacc, rstrtmgr, shell32, shlwapi, and # uxtheme. # There are some exceptions to this list which need to be declared separately. # Some dlls cannot be delayloaded by chrome_child.dll due to the sandbox # restrictions that prevent them from being loaded properly. Those dlls are # specified in the separate config below. # This config should also be used for any test binary whose goal is to run # tests with the full browser. config("delayloads") { ldflags = [ "/DELAYLOAD:api-ms-win-core-winrt-error-l1-1-0.dll", "/DELAYLOAD:api-ms-win-core-winrt-l1-1-0.dll", "/DELAYLOAD:api-ms-win-core-winrt-string-l1-1-0.dll", "/DELAYLOAD:comctl32.dll", "/DELAYLOAD:comdlg32.dll", "/DELAYLOAD:credui.dll", "/DELAYLOAD:cryptui.dll", "/DELAYLOAD:d3d11.dll", "/DELAYLOAD:d3d9.dll", "/DELAYLOAD:dwmapi.dll", "/DELAYLOAD:dxgi.dll", "/DELAYLOAD:dxva2.dll", "/DELAYLOAD:esent.dll", "/DELAYLOAD:gdi32.dll", "/DELAYLOAD:hid.dll", "/DELAYLOAD:imagehlp.dll", "/DELAYLOAD:imm32.dll", "/DELAYLOAD:msi.dll", "/DELAYLOAD:netapi32.dll", "/DELAYLOAD:ncrypt.dll", "/DELAYLOAD:ole32.dll", "/DELAYLOAD:oleacc.dll", "/DELAYLOAD:propsys.dll", "/DELAYLOAD:psapi.dll", "/DELAYLOAD:rpcrt4.dll", "/DELAYLOAD:rstrtmgr.dll", "/DELAYLOAD:setupapi.dll", "/DELAYLOAD:shell32.dll", "/DELAYLOAD:shlwapi.dll", "/DELAYLOAD:urlmon.dll", "/DELAYLOAD:user32.dll", "/DELAYLOAD:usp10.dll", "/DELAYLOAD:uxtheme.dll", "/DELAYLOAD:wer.dll", "/DELAYLOAD:wevtapi.dll", "/DELAYLOAD:wininet.dll", "/DELAYLOAD:winusb.dll", "/DELAYLOAD:wsock32.dll", "/DELAYLOAD:wtsapi32.dll", ] } config("delayloads_not_for_child_dll") { ldflags = [ "/DELAYLOAD:advapi32.dll", "/DELAYLOAD:crypt32.dll", "/DELAYLOAD:dbghelp.dll", "/DELAYLOAD:dhcpcsvc.dll", "/DELAYLOAD:dwrite.dll", "/DELAYLOAD:iphlpapi.dll", "/DELAYLOAD:oleaut32.dll", "/DELAYLOAD:secur32.dll", "/DELAYLOAD:uiautomationcore.dll", "/DELAYLOAD:userenv.dll", "/DELAYLOAD:winhttp.dll", "/DELAYLOAD:winmm.dll", "/DELAYLOAD:winspool.drv", "/DELAYLOAD:wintrust.dll", "/DELAYLOAD:ws2_32.dll", ] } # CRT -------------------------------------------------------------------------- # Configures how the runtime library (CRT) is going to be used. # See https://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx for a reference of # what each value does. config("default_crt") { if (is_component_build) { # Component mode: dynamic CRT. Since the library is shared, it requires # exceptions or will give errors about things not matching, so keep # exceptions on. configs = [ ":dynamic_crt" ] } else { if (current_os == "winuwp") { # https://blogs.msdn.microsoft.com/vcblog/2014/06/10/the-great-c-runtime-crt-refactoring/ # contains a details explanation of what is happening with the Windows # CRT in Visual Studio releases related to Windows store applications. configs = [ ":dynamic_crt" ] } else { # Desktop Windows: static CRT. configs = [ ":static_crt" ] } } } # Use this to force use of the release CRT when building perf-critical build # tools that need to be fully optimized even in debug builds, for those times # when the debug CRT is part of the bottleneck. This also avoids *implicitly* # defining _DEBUG. config("release_crt") { if (is_component_build) { cflags = [ "/MD" ] if (use_custom_libcxx) { # On Windows, including libcpmt[d]/msvcprt[d] explicitly links the C++ # standard library, which libc++ needs for exception_ptr internals. ldflags = [ "/DEFAULTLIB:msvcprt.lib" ] } } else { cflags = [ "/MT" ] if (use_custom_libcxx) { ldflags = [ "/DEFAULTLIB:libcpmt.lib" ] } } } config("dynamic_crt") { if (is_debug) { # This pulls in the DLL debug CRT and defines _DEBUG cflags = [ "/MDd" ] if (use_custom_libcxx) { ldflags = [ "/DEFAULTLIB:msvcprtd.lib" ] } } else { cflags = [ "/MD" ] if (use_custom_libcxx) { ldflags = [ "/DEFAULTLIB:msvcprt.lib" ] } } } config("static_crt") { if (is_debug) { # This pulls in the static debug CRT and defines _DEBUG cflags = [ "/MTd" ] if (use_custom_libcxx) { ldflags = [ "/DEFAULTLIB:libcpmtd.lib" ] } } else { cflags = [ "/MT" ] if (use_custom_libcxx) { ldflags = [ "/DEFAULTLIB:libcpmt.lib" ] } } } # Subsystem -------------------------------------------------------------------- # This is appended to the subsystem to specify a minimum version. if (target_cpu == "x64") { # The number after the comma is the minimum required OS version. # 5.02 = Windows Server 2003. subsystem_version_suffix = ",5.02" } else if (target_cpu == "arm64") { # Windows ARM64 requires Windows 10. subsystem_version_suffix = ",10.0" } else { # 5.01 = Windows XP. subsystem_version_suffix = ",5.01" } config("console") { ldflags = [ "/SUBSYSTEM:CONSOLE$subsystem_version_suffix" ] } config("windowed") { ldflags = [ "/SUBSYSTEM:WINDOWS$subsystem_version_suffix" ] } # Incremental linking ---------------------------------------------------------- # Applies incremental linking or not depending on the current configuration. config("default_incremental_linking") { # Enable incremental linking for debug builds and all component builds - any # builds where performance is not job one. # TODO(thakis): Always turn this on with lld, no reason not to. if (is_debug || is_component_build) { ldflags = [ "/INCREMENTAL" ] if (use_lld) { # lld doesn't use ilk files and doesn't really have an incremental link # mode; the only effect of the flag is that the .lib file timestamp isn't # updated if the .lib doesn't change. # TODO(thakis): Why pass /OPT:NOREF for lld, but not otherwise? # TODO(thakis): /INCREMENTAL is on by default in link.exe, but not in # lld. ldflags += [ "/OPT:NOREF" ] } } else { ldflags = [ "/INCREMENTAL:NO" ] } } # Character set ---------------------------------------------------------------- # Not including this config means "ansi" (8-bit system codepage). config("unicode") { defines = [ "_UNICODE", "UNICODE", ] } # Lean and mean ---------------------------------------------------------------- # Some third party code might not compile with WIN32_LEAN_AND_MEAN so we have # to have a separate config for it. Remove this config from your target to # get the "bloaty and accommodating" version of windows.h. config("lean_and_mean") { defines = [ "WIN32_LEAN_AND_MEAN" ] } # Nominmax -------------------------------------------------------------------- # Some third party code defines NOMINMAX before including windows.h, which # then causes warnings when it's been previously defined on the command line. # For such targets, this config can be removed. config("nominmax") { defines = [ "NOMINMAX" ] }