/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" [ptr] native PRThread(PRThread); native ThreadCreationOptions(nsIThreadManager::ThreadCreationOptions); interface nsIEventTarget; interface nsIRunnable; interface nsIThread; [scriptable, function, uuid(039a227d-0cb7-44a5-a8f9-dbb7071979f2)] interface nsINestedEventLoopCondition : nsISupports { /** * Returns true if the current nested event loop should stop spinning. */ bool isDone(); }; /** * An interface for creating and locating nsIThread instances. */ [scriptable, uuid(1be89eca-e2f7-453b-8d38-c11ba247f6f3)] interface nsIThreadManager : nsISupports { /** * Default number of bytes reserved for a thread's stack, if no stack size * is specified in newThread(). * * Defaults can be a little overzealous for many platforms. * * On Linux and OS X, for instance, the default thread stack size is whatever * getrlimit(RLIMIT_STACK) returns, which is often set at 8MB. Or, on Linux, * if the stack size is unlimited, we fall back to 2MB. This causes particular * problems on Linux, which allocates 2MB huge VM pages, and will often * immediately allocate them for any stacks which are 2MB or larger. * * The default on Windows is 1MB, which is a little more reasonable. But the * vast majority of our threads don't need anywhere near that much space. * * ASan, TSan and non-opt builds, however, often need a bit more, so give * them the platform default. */ %{C++ #if defined(MOZ_ASAN) || defined(MOZ_TSAN) || !defined(__OPTIMIZE__) static constexpr uint32_t DEFAULT_STACK_SIZE = 0; #else static constexpr uint32_t DEFAULT_STACK_SIZE = 256 * 1024; #endif static const uint32_t kThreadPoolStackSize = DEFAULT_STACK_SIZE; struct ThreadCreationOptions { // The size in bytes to reserve for the thread's stack. A value of `0` means // to use the platform default. uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE; // If set to `true`, any attempts to dispatch runnables to this thread // without `DISPATCH_IGNORE_BLOCK_DISPATCH` will fail. // // This is intended to be used for threads which are expected to generally // only service a single runnable (other than thread lifecycle runnables), // and perform their own event dispatching internaly, such as thread pool // threads or the timer thread. bool blockDispatch = false; // (Windows-only) Whether the thread should have a MessageLoop capable of // processing native UI events. Defaults to false. bool isUiThread = false; }; %} /** * Create a new thread (a global, user PRThread) with the specified name. * * @param name * The name of the thread. If it is empty the thread will not be named. * @param options * Configuration options for the newly created thread. * * @returns * The newly created nsIThread object. */ [noscript] nsIThread newNamedThread(in ACString name, in ThreadCreationOptions options); /** * Get the main thread. */ readonly attribute nsIThread mainThread; /** * Get the current thread. If the calling thread does not already have a * nsIThread associated with it, then a new nsIThread will be created and * associated with the current PRThread. */ readonly attribute nsIThread currentThread; /** * This queues a runnable to the main thread. It's a shortcut for JS callers * to be used instead of * .mainThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL); * or * .currentThread.dispatch(runnable, Ci.nsIEventTarget.DISPATCH_NORMAL); * C++ callers should instead use NS_DispatchToMainThread. */ [optional_argc] void dispatchToMainThread(in nsIRunnable event, [optional] in uint32_t priority); /** * Similar to dispatchToMainThread, but wraps the event with extra * runnable that allocates nsAutoMicroTask. */ [optional_argc] void dispatchToMainThreadWithMicroTask(in nsIRunnable event, [optional] in uint32_t priority); /** * This queues a runnable to the main thread's idle queue. * * @param event * The event to dispatch. * @param timeout * The time in milliseconds until this event should be moved from the idle * queue to the regular queue if it hasn't been executed by then. If not * passed or a zero value is specified, the event will never be moved to * the regular queue. */ void idleDispatchToMainThread(in nsIRunnable event, [optional] in uint32_t timeout); /* * A helper method to dispatch a task through nsIDirectTaskDispatcher to the * current thread. */ void dispatchDirectTaskToCurrentThread(in nsIRunnable event); /** * Enter a nested event loop on the current thread, waiting on, and * processing events until condition.isDone() returns true. * * If condition.isDone() throws, this function will throw as well. * * C++ code should not use this function, instead preferring * mozilla::SpinEventLoopUntil. */ void spinEventLoopUntil(in ACString aVeryGoodReasonToDoThis, in nsINestedEventLoopCondition condition); /** * Similar to the previous method, but the spinning of the event loop * terminates when the quit application shutting down starts. * * C++ code should not use this function, instead preferring * mozilla::SpinEventLoopUntil. */ void spinEventLoopUntilOrQuit(in ACString aVeryGoodReasonToDoThis, in nsINestedEventLoopCondition condition); /** * Spin the current thread's event loop until there are no more pending * events. This could be done with spinEventLoopUntil, but that would * require access to the current thread from JavaScript, which we are * moving away from. */ void spinEventLoopUntilEmpty(); /** * Return the EventTarget for the main thread. */ readonly attribute nsIEventTarget mainThreadEventTarget; };