/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsMemoryPressure_h__ #define nsMemoryPressure_h__ #include "nscore.h" /* * These pre-defined strings are the topic to pass to the observer * service to declare the memory-pressure or lift the memory-pressure. * * 1. Notify kTopicMemoryPressure with kSubTopicLowMemoryNew * New memory pressure deteced * On a new memory pressure, we stop everything to start cleaning * aggresively the memory used, in order to free as much memory as * possible. * * 2. Notify kTopicMemoryPressure with kSubTopicLowMemoryOngoing * Repeated memory pressure. * A repeated memory pressure implies to clean softly recent allocations. * It is supposed to happen after a new memory pressure which already * cleaned aggressivley. So there is no need to damage the reactivity of * Gecko by stopping the world again. * * In case of conflict with an new memory pressue, the new memory pressure * takes precedence over an ongoing memory pressure. The reason being * that if no events are processed between 2 notifications (new followed * by ongoing, or ongoing followed by a new) we want to be as aggresive as * possible on the clean-up of the memory. After all, we are trying to * keep Gecko alive as long as possible. * * 3. Notify kTopicMemoryPressureStop with nullptr * Memory pressure stopped. * We're no longer under acute memory pressure, so we might want to have a * chance of (cautiously) re-enabling some things we previously turned off. * As above, an already enqueued new memory pressure event takes precedence. * The priority ordering between concurrent attempts to queue both stopped * and ongoing memory pressure is currently not defined. */ extern const char* const kTopicMemoryPressure; extern const char* const kTopicMemoryPressureStop; extern const char16_t* const kSubTopicLowMemoryNew; extern const char16_t* const kSubTopicLowMemoryOngoing; enum class MemoryPressureState : uint32_t { None, // For internal use. Don't use this value. LowMemory, NoPressure, }; /** * This function causes the main thread to fire a memory pressure event * before processing the next event, but if there are no events pending in * the main thread's event queue, the memory pressure event would not be * dispatched until one is enqueued. It is infallible and does not allocate * any memory. * * You may call this function from any thread. */ void NS_NotifyOfEventualMemoryPressure(MemoryPressureState aState); /** * This function causes the main thread to fire a memory pressure event * before processing the next event. We wake up the main thread by adding a * dummy event to its event loop, so, unlike with * NS_NotifyOfEventualMemoryPressure, this memory-pressure event is always * fired relatively quickly, even if the event loop is otherwise empty. * * You may call this function from any thread. */ nsresult NS_NotifyOfMemoryPressure(MemoryPressureState aState); #endif // nsMemoryPressure_h__