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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef nsMsgProtocol_h__
#define nsMsgProtocol_h__

#include "mozilla/Attributes.h"
#include "nsIStreamListener.h"
#include "nsIInputStream.h"
#include "nsIOutputStream.h"
#include "nsIChannel.h"
#include "nsIURL.h"
#include "nsIThread.h"
#include "nsILoadGroup.h"
#include "nsIFile.h"
#include "nsCOMPtr.h"
#include "nsIInterfaceRequestor.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsIProgressEventSink.h"
#include "nsITransport.h"
#include "nsIAsyncOutputStream.h"
#include "nsIAuthModule.h"
#include "nsString.h"
#include "nsWeakReference.h"
#include "nsHashPropertyBag.h"
#include "nsMailChannel.h"

class nsIMsgWindow;
class nsIPrompt;
class nsIMsgMailNewsUrl;
class nsMsgFilePostHelper;
class nsIProxyInfo;
class nsICancelable;

// This is a helper class used to encapsulate code shared between all of the
// mailnews protocol objects (imap, news, pop, smtp, etc.) In particular,
// it unifies the core networking code for the protocols. My hope is that
// this will make unification with Necko easier as we'll only have to change
// this class and not all of the mailnews protocols.
class nsMsgProtocol : public nsIStreamListener,
                      public nsIChannel,
                      public nsITransportEventSink,
                      public nsMailChannel,
                      public nsHashPropertyBag {
 public:
  nsMsgProtocol(nsIURI* aURL);

  NS_DECL_ISUPPORTS_INHERITED
  // nsIChannel support
  NS_DECL_NSICHANNEL
  NS_DECL_NSIREQUEST

  NS_DECL_NSISTREAMLISTENER
  NS_DECL_NSIREQUESTOBSERVER
  NS_DECL_NSITRANSPORTEVENTSINK

  // LoadUrl -- A protocol typically overrides this function, sets up any local
  // state for the url and then calls the base class which opens the socket if
  // it needs opened. If the socket is already opened then we just call
  // ProcessProtocolState to start the churning process. aConsumer is the
  // consumer for the url. It can be null if this argument is not appropriate
  virtual nsresult LoadUrl(nsIURI* aURL, nsISupports* aConsumer = nullptr);

  virtual nsresult SetUrl(
      nsIURI* aURL);  // sometimes we want to set the url before we load it
  void ShowAlertMessage(nsIMsgMailNewsUrl* aMsgUrl, nsresult aStatus);

  // Flag manipulators
  virtual bool TestFlag(uint32_t flag) { return flag & m_flags; }
  virtual void SetFlag(uint32_t flag) { m_flags |= flag; }
  virtual void ClearFlag(uint32_t flag) { m_flags &= ~flag; }

 protected:
  virtual ~nsMsgProtocol();

  // methods for opening and closing a socket with core netlib....
  // mscott -okay this is lame. I should break this up into a file protocol and
  // a socket based protocool class instead of cheating and putting both methods
  // here...

  // open a connection with a specific host and port
  // aHostName must be UTF-8 encoded.
  virtual nsresult OpenNetworkSocketWithInfo(const char* aHostName,
                                             int32_t aGetPort,
                                             const char* connectionType,
                                             nsIProxyInfo* aProxyInfo,
                                             nsIInterfaceRequestor* callbacks);
  // helper routine
  nsresult GetFileFromURL(nsIURI* aURL, nsIFile** aResult);
  virtual nsresult OpenFileSocket(
      nsIURI* aURL, uint64_t aStartPosition,
      int64_t aReadCount);  // used to open a file socket connection

  nsresult GetTopmostMsgWindow(nsIMsgWindow** aWindow);

  virtual const char* GetType() { return nullptr; }
  nsresult GetQoSBits(uint8_t* aQoSBits);

  // a Protocol typically overrides this method. They free any of their own
  // connection state and then they call up into the base class to free the
  // generic connection objects
  virtual nsresult CloseSocket();

  virtual nsresult
  SetupTransportState();  // private method used by OpenNetworkSocket and
                          // OpenFileSocket

  // ProcessProtocolState - This is the function that gets churned by calls to
  // OnDataAvailable. As data arrives on the socket, OnDataAvailable calls
  // ProcessProtocolState.

  virtual nsresult ProcessProtocolState(nsIURI* url,
                                        nsIInputStream* inputStream,
                                        uint64_t sourceOffset,
                                        uint32_t length) = 0;

  // SendData -- Writes the data contained in dataBuffer into the current output
  // stream. It also informs the transport layer that this data is now available
  // for transmission. Returns a positive number for success, 0 for failure (not
  // all the bytes were written to the stream, etc). aSuppressLogging is a hint
  // that sensitive data is being sent and should not be logged
  virtual nsresult SendData(const char* dataBuffer,
                            bool aSuppressLogging = false);

  virtual nsresult PostMessage(nsIURI* url, nsIFile* aPostFile);

  virtual nsresult InitFromURI(nsIURI* aUrl);

  nsresult DoNtlmStep1(const nsACString& username, const nsAString& password,
                       nsCString& response);
  nsresult DoNtlmStep2(nsCString& commandResponse, nsCString& response);

  nsresult DoGSSAPIStep1(const nsACString& service, const char* username,
                         nsCString& response);
  nsresult DoGSSAPIStep2(nsCString& commandResponse, nsCString& response);
  // Output stream for writing commands to the socket
  nsCOMPtr<nsIOutputStream>
      m_outputStream;  // this will be obtained from the transport interface

  // Output stream for writing commands to the socket
  nsCOMPtr<nsITransport> m_transport;
  nsCOMPtr<nsIRequest> m_request;
  nsCOMPtr<nsICancelable> m_proxyRequest;

  bool m_socketIsOpen;  // mscott: we should look into keeping this state in the
                        // nsSocketTransport... I'm using it to make sure I open
                        // the socket the first time a URL is loaded into the
                        // connection
  uint32_t m_flags;     // used to store flag information
  // uint32_t  m_startPosition;
  int64_t m_readCount;

  nsCOMPtr<nsIFile>
      m_tempMsgFile;  // we currently have a hack where displaying a msg
                      // involves writing it to a temp file first

  // auth module for access to NTLM functions
  nsCOMPtr<nsIAuthModule> m_authModule;

  // the following is a catch all for nsIChannel related data
  nsCOMPtr<nsIURI> m_originalUrl;  // the original url
  nsCOMPtr<nsIURI> m_url;          // the running url
  nsCOMPtr<nsISupports> m_consumer;
  nsCOMPtr<nsIStreamListener> m_channelListener;
  bool m_isChannel;
  nsCOMPtr<nsILoadGroup> m_loadGroup;
  nsLoadFlags mLoadFlags;
  nsCOMPtr<nsIProgressEventSink> mProgressEventSink;
  nsCOMPtr<nsIInterfaceRequestor> mCallbacks;
  nsCOMPtr<nsISupports> mOwner;
  nsCString mContentType;
  nsCString mCharset;
  int64_t mContentLength;
  nsCOMPtr<nsILoadInfo> m_loadInfo;

  nsString m_lastPasswordSent;  // used to prefill the password prompt

  // if a url isn't going to result in any content then we want to suppress
  // calls to OnStartRequest, OnDataAvailable and OnStopRequest
  bool mSuppressListenerNotifications;

  uint32_t mContentDisposition;
};

// This is is a subclass of nsMsgProtocol extends the parent class with
// AsyncWrite support. Protocols like smtp and news want to leverage async
// write. We don't want everyone who inherits from nsMsgProtocol to have to pick
// up the extra overhead.
class nsMsgAsyncWriteProtocol : public nsMsgProtocol,
                                public nsSupportsWeakReference {
 public:
  NS_DECL_ISUPPORTS_INHERITED

  NS_IMETHOD Cancel(nsresult status) override;

  nsMsgAsyncWriteProtocol(nsIURI* aURL);

  // temporary over ride...
  virtual nsresult PostMessage(nsIURI* url, nsIFile* postFile) override;

  // over ride the following methods from the base class
  virtual nsresult SetupTransportState() override;
  virtual nsresult SendData(const char* dataBuffer,
                            bool aSuppressLogging = false) override;
  nsCString mAsyncBuffer;

  // if we suspended the asynch write while waiting for more data to write then
  // this will be TRUE
  bool mSuspendedWrite;
  nsCOMPtr<nsIRequest> m_WriteRequest;
  nsCOMPtr<nsIAsyncOutputStream> mAsyncOutStream;
  nsCOMPtr<nsIOutputStreamCallback> mProvider;
  nsCOMPtr<nsIThread> mProviderThread;

  // because we are reading the post data in asynchronously, it's possible that
  // we aren't sending it out fast enough and the reading gets blocked. The
  // following set of state variables are used to track this.
  bool mSuspendedRead;
  bool mInsertPeriodRequired;  // do we need to insert a '.' as part of the
                               // unblocking process

  nsresult ProcessIncomingPostData(nsIInputStream* inStr, uint32_t count);
  nsresult UnblockPostReader();
  nsresult UpdateSuspendedReadBytes(uint32_t aNewBytes,
                                    bool aAddToPostPeriodByteCount);
  nsresult PostDataFinished();  // this is so we'll send out a closing '.' and
                                // release any state related to the post

  // these two routines are used to pause and resume our loading of the file
  // containing the contents we are trying to post. We call these routines when
  // we aren't sending the bits out fast enough to keep up with the file read.
  nsresult SuspendPostFileRead();
  nsresult ResumePostFileRead();
  nsresult UpdateSuspendedReadBytes(uint32_t aNewBytes);
  void UpdateProgress(uint32_t aNewBytes);
  nsMsgFilePostHelper* mFilePostHelper;  // needs to be a weak reference
 protected:
  virtual ~nsMsgAsyncWriteProtocol();

  // the streams for the pipe used to queue up data for the async write calls to
  // the server. we actually re-use the same mOutStream variable in our parent
  // class for the output stream to the socket channel. So no need for a new
  // variable here.
  nsCOMPtr<nsIInputStream> mInStream;
  nsCOMPtr<nsIInputStream> mPostDataStream;
  uint32_t mSuspendedReadBytes;  // remaining # of bytes we need to read before
                                 // the input stream becomes unblocked
  uint32_t mSuspendedReadBytesPostPeriod;  // # of bytes which need processed
                                           // after we insert a '.' before the
                                           // input stream becomes unblocked.
  int64_t
      mFilePostSize;  // used for file size, we post a single message in a file
  uint32_t mNumBytesPosted;  // used for determining progress on posting files
  bool
      mGenerateProgressNotifications;  // set during a post operation after
                                       // we've started sending the post data...

  virtual nsresult CloseSocket() override;
};

#endif /* nsMsgProtocol_h__ */