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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
void main (void)
{
// This test verifies that gl_MaxVertexUniformVectors is set and that its
// value is greater than or equal to the minimum value.
// Values greater than 128.0 will get clamped to 1.0 or white.
gl_FragColor = vec4(float(gl_MaxVertexUniformVectors) / 128.0);
}
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