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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;
struct sabcd
{
mat3 a;
};
void main (void)
{
sabcd s = sabcd(mat3(12.0, 29.0, 13.0, 26.0, 71.0, 63.0, 90.0, 118.0, 128.0) );
float sum=0.0;
int i,j;
sum = sum + s.a[0][0];
sum = sum + s.a[0][1];
sum = sum + s.a[0][2];
sum = sum + s.a[1][0];
sum = sum + s.a[1][1];
sum = sum + s.a[1][2];
sum = sum + s.a[2][0];
sum = sum + s.a[2][1];
sum = sum + s.a[2][2];
gl_FragColor = vec4( vec3( sum / 550.0 ), 1.0);
}
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