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/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/
#ifdef GL_ES
precision mediump float;
#endif
struct nestb
{
bool b;
};
struct nesta
{
bool a;
nestb nest_b;
};
struct nest
{
nesta nest_a;
};
void main (void)
{
nest s = nest(nesta(bool(1.0), nestb(bool(0.0))));
float gray = 0.0;
if( (s.nest_a.a == true) && (s.nest_a.nest_b.b == false))
gray=1.0;
else
gray =0.0;
gl_FragColor = vec4(gray, gray, gray, 1.0);
}
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