summaryrefslogtreecommitdiffstats
path: root/dom/media/MediaResource.h
blob: 223340b87620dbf079861adf00f0a1c9228b855a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#if !defined(MediaResource_h_)
#  define MediaResource_h_

#  include "DecoderDoctorLogger.h"
#  include "Intervals.h"
#  include "MediaData.h"
#  include "mozilla/Attributes.h"
#  include "mozilla/UniquePtr.h"
#  include "nsISeekableStream.h"
#  include "nsThreadUtils.h"

namespace mozilla {

// Represents a section of contiguous media, with a start and end offset.
// Used to denote ranges of data which are cached.

typedef media::Interval<int64_t> MediaByteRange;
typedef media::IntervalSet<int64_t> MediaByteRangeSet;

DDLoggedTypeDeclName(MediaResource);

/**
 * Provides a thread-safe, seek/read interface to resources
 * loaded from a URI. Uses MediaCache to cache data received over
 * Necko's async channel API, thus resolving the mismatch between clients
 * that need efficient random access to the data and protocols that do not
 * support efficient random access, such as HTTP.
 *
 * Instances of this class must be created on the main thread.
 * Most methods must be called on the main thread only. Read, Seek and
 * Tell must only be called on non-main threads. In the case of the Ogg
 * Decoder they are called on the Decode thread for example. You must
 * ensure that no threads are calling these methods once Close is called.
 *
 * Instances of this class are reference counted. Use nsRefPtr for
 * managing the lifetime of instances of this class.
 *
 * The generic implementation of this class is ChannelMediaResource, which can
 * handle any URI for which Necko supports AsyncOpen.
 * The 'file:' protocol can be implemented efficiently with direct random
 * access, so the FileMediaResource implementation class bypasses the cache.
 * For cross-process blob URL, CloneableWithRangeMediaResource is used.
 * MediaResource::Create automatically chooses the best implementation class.
 */
class MediaResource : public DecoderDoctorLifeLogger<MediaResource> {
 public:
  // Our refcounting is threadsafe, and when our refcount drops to zero
  // we dispatch an event to the main thread to delete the MediaResource.
  // Note that this means it's safe for references to this object to be
  // released on a non main thread, but the destructor will always run on
  // the main thread.
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_DELETE_ON_MAIN_THREAD(
      MediaResource)

  // Close the resource, stop any listeners, channels, etc.
  // Cancels any currently blocking Read request and forces that request to
  // return an error. This must be called (and resolve) before the MediaResource
  // is deleted.
  virtual RefPtr<GenericPromise> Close() {
    return GenericPromise::CreateAndResolve(true, __func__);
  }

  // These methods are called off the main thread.
  // Read up to aCount bytes from the stream. The read starts at
  // aOffset in the stream, seeking to that location initially if
  // it is not the current stream offset. The remaining arguments,
  // results and requirements are the same as per the Read method.
  virtual nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount,
                          uint32_t* aBytes) = 0;
  // Indicate whether caching data in advance of reads is worth it.
  // E.g. Caching lockless and memory-based MediaResource subclasses would be a
  // waste, but caching lock/IO-bound resources means reducing the impact of
  // each read.
  virtual bool ShouldCacheReads() = 0;

  // These can be called on any thread.
  // Cached blocks associated with this stream will not be evicted
  // while the stream is pinned.
  virtual void Pin() = 0;
  virtual void Unpin() = 0;
  // Get the length of the stream in bytes. Returns -1 if not known.
  // This can change over time; after a seek operation, a misbehaving
  // server may give us a resource of a different length to what it had
  // reported previously --- or it may just lie in its Content-Length
  // header and give us more or less data than it reported. We will adjust
  // the result of GetLength to reflect the data that's actually arriving.
  virtual int64_t GetLength() = 0;
  // Returns the offset of the first byte of cached data at or after aOffset,
  // or -1 if there is no such cached data.
  virtual int64_t GetNextCachedData(int64_t aOffset) = 0;
  // Returns the end of the bytes starting at the given offset which are in
  // cache. Returns aOffset itself if there are zero bytes available there.
  virtual int64_t GetCachedDataEnd(int64_t aOffset) = 0;
  // Returns true if all the data from aOffset to the end of the stream
  // is in cache. If the end of the stream is not known, we return false.
  virtual bool IsDataCachedToEndOfResource(int64_t aOffset) = 0;
  // Reads only data which is cached in the media cache. If you try to read
  // any data which overlaps uncached data, or if aCount bytes otherwise can't
  // be read, this function will return failure. This function be called from
  // any thread, and it is the only read operation which is safe to call on
  // the main thread, since it's guaranteed to be non blocking.
  virtual nsresult ReadFromCache(char* aBuffer, int64_t aOffset,
                                 uint32_t aCount) = 0;

  /**
   * Fills aRanges with MediaByteRanges representing the data which is cached
   * in the media cache. Stream should be pinned during call and while
   * aRanges is being used.
   */
  virtual nsresult GetCachedRanges(MediaByteRangeSet& aRanges) = 0;

 protected:
  virtual ~MediaResource() = default;
};

/**
 * RAII class that handles pinning and unpinning for MediaResource and derived.
 * This should be used when making calculations that involve potentially-cached
 * MediaResource data, so that the state of the world can't change out from
 * under us.
 */
template <class T>
class MOZ_RAII AutoPinned {
 public:
  explicit AutoPinned(T* aResource) : mResource(aResource) {
    MOZ_ASSERT(mResource);
    mResource->Pin();
  }

  ~AutoPinned() { mResource->Unpin(); }

  operator T*() const { return mResource; }
  T* operator->() const MOZ_NO_ADDREF_RELEASE_ON_RETURN { return mResource; }

 private:
  T* mResource;
};

DDLoggedTypeDeclName(MediaResourceIndex);

/*
 * MediaResourceIndex provides a way to access MediaResource objects.
 * Read, Seek and Tell must only be called on non-main threads.
 * In the case of the Ogg Decoder they are called on the Decode thread for
 * example. You must ensure that no threads are calling these methods once
 * the MediaResource has been Closed.
 */
class MediaResourceIndex : public DecoderDoctorLifeLogger<MediaResourceIndex> {
 public:
  explicit MediaResourceIndex(MediaResource* aResource);

  // Read up to aCount bytes from the stream. The buffer must have
  // enough room for at least aCount bytes. Stores the number of
  // actual bytes read in aBytes (0 on end of file).
  // May read less than aCount bytes if the number of
  // available bytes is less than aCount. Always check *aBytes after
  // read, and call again if necessary.
  nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes);
  // Seek to the given bytes offset in the stream. aWhence can be
  // one of:
  //   nsISeekableStream::NS_SEEK_SET
  //   nsISeekableStream::NS_SEEK_CUR
  //   nsISeekableStream::NS_SEEK_END
  //
  // In the Http strategy case the cancel will cause the http
  // channel's listener to close the pipe, forcing an i/o error on any
  // blocked read. This will allow the decode thread to complete the
  // event.
  //
  // In the case of a seek in progress, the byte range request creates
  // a new listener. This is done on the main thread via seek
  // synchronously dispatching an event. This avoids the issue of us
  // closing the listener but an outstanding byte range request
  // creating a new one. They run on the same thread so no explicit
  // synchronisation is required. The byte range request checks for
  // the cancel flag and does not create a new channel or listener if
  // we are cancelling.
  //
  // The default strategy does not do any seeking - the only issue is
  // a blocked read which it handles by causing the listener to close
  // the pipe, as per the http case.
  //
  // The file strategy doesn't block for any great length of time so
  // is fine for a no-op cancel.
  nsresult Seek(int32_t aWhence, int64_t aOffset);
  // Report the current offset in bytes from the start of the stream.
  int64_t Tell() const { return mOffset; }

  // Return the underlying MediaResource.
  MediaResource* GetResource() const { return mResource; }

  // Read up to aCount bytes from the stream. The read starts at
  // aOffset in the stream, seeking to that location initially if
  // it is not the current stream offset.
  // Unlike MediaResource::ReadAt, ReadAt only returns fewer bytes than
  // requested if end of stream or an error is encountered. There is no need to
  // call it again to get more data.
  // If the resource has cached data past the end of the request, it will be
  // used to fill a local cache, which should speed up consecutive ReadAt's
  // (mostly by avoiding using the resource's IOs and locks.)
  // *aBytes will contain the number of bytes copied, even if an error occurred.
  // ReadAt doesn't have an impact on the offset returned by Tell().
  nsresult ReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount,
                  uint32_t* aBytes);

  // Same as ReadAt, but doesn't try to cache around the read.
  // Useful if you know that you will not read again from the same area.
  nsresult UncachedReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount,
                          uint32_t* aBytes) const;

  // Similar to ReadAt, but doesn't try to cache around the read.
  // Useful if you know that you will not read again from the same area.
  // Will attempt to read aRequestedCount+aExtraCount, repeatedly calling
  // MediaResource/ ReadAt()'s until a read returns 0 bytes (so we may actually
  // get less than aRequestedCount bytes), or until we get at least
  // aRequestedCount bytes (so we may not get any/all of the aExtraCount bytes.)
  nsresult UncachedRangedReadAt(int64_t aOffset, char* aBuffer,
                                uint32_t aRequestedCount, uint32_t aExtraCount,
                                uint32_t* aBytes) const;

  // This method returns nullptr if anything fails.
  // Otherwise, it returns an owned buffer.
  // MediaReadAt may return fewer bytes than requested if end of stream is
  // encountered. There is no need to call it again to get more data.
  // Note this method will not update mOffset.
  already_AddRefed<MediaByteBuffer> MediaReadAt(int64_t aOffset,
                                                uint32_t aCount) const;

  already_AddRefed<MediaByteBuffer> CachedMediaReadAt(int64_t aOffset,
                                                      uint32_t aCount) const;

  // Get the length of the stream in bytes. Returns -1 if not known.
  // This can change over time; after a seek operation, a misbehaving
  // server may give us a resource of a different length to what it had
  // reported previously --- or it may just lie in its Content-Length
  // header and give us more or less data than it reported. We will adjust
  // the result of GetLength to reflect the data that's actually arriving.
  int64_t GetLength() const;

 private:
  // If the resource has cached data past the requested range, try to grab it
  // into our local cache.
  // If there is no cached data, or attempting to read it fails, fallback on
  // a (potentially-blocking) read of just what was requested, so that we don't
  // get unexpected side-effects by trying to read more than intended.
  nsresult CacheOrReadAt(int64_t aOffset, char* aBuffer, uint32_t aCount,
                         uint32_t* aBytes);

  // Maps a file offset to a mCachedBlock index.
  uint32_t IndexInCache(int64_t aOffsetInFile) const;

  // Starting file offset of the cache block that contains a given file offset.
  int64_t CacheOffsetContaining(int64_t aOffsetInFile) const;

  RefPtr<MediaResource> mResource;
  int64_t mOffset;

  // Local cache used by ReadAt().
  // mCachedBlock is valid when mCachedBytes != 0, in which case it contains
  // data of length mCachedBytes, starting at offset `mCachedOffset` in the
  // resource, located at index `IndexInCache(mCachedOffset)` in mCachedBlock.
  //
  // resource: |------------------------------------------------------|
  //                                          <----------> mCacheBlockSize
  //           <---------------------------------> mCachedOffset
  //                                             <--> mCachedBytes
  // mCachedBlock:                            |..----....|
  //  CacheOffsetContaining(mCachedOffset)    <--> IndexInCache(mCachedOffset)
  //           <------------------------------>
  const uint32_t mCacheBlockSize;
  int64_t mCachedOffset;
  uint32_t mCachedBytes;
  UniquePtr<char[]> mCachedBlock;
};

}  // namespace mozilla

#endif