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<!DOCTYPE HTML>
<html>
<meta charset="utf-8">
<head>
  <title>Test MediaStreamAudioSourceNode doesn't get data from cross-origin media resources</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();

// Turn off the authentication dialog blocking for this test.
SpecialPowers.setIntPref("network.auth.subresource-http-auth-allow", 2)

var tests = [
  // Not the same origin no CORS asked for, should have silence
  { url: "http://example.org:80/tests/dom/media/webaudio/test/small-shot.ogg",
    cors: null,
    expectSilence: true },
  // Same origin, should have sound
  { url: "small-shot.ogg",
    cors: null,
    expectSilence: false },
  // Cross-origin but we asked for CORS and the server answered with the right
  // header, should have
  { url: "http://example.org:80/tests/dom/media/webaudio/test/corsServer.sjs",
    cors: "anonymous",
    expectSilence: false }
];

var testsRemaining = tests.length;

tests.forEach(function(e) {
  e.ac = new AudioContext();
  var a = new Audio();
  if (e.cors) {
    a.crossOrigin = e.cors;
  }
  a.src = e.url;
  document.body.appendChild(a);

  a.onloadedmetadata = () => {
    // Wait for "loadedmetadata" before capturing since tracks are then known
    // directly. If we set up the capture before "loadedmetadata" we
    // (internally) have to wait an extra async jump for tracks to become known
    // to main thread, before setting up audio data forwarding to the node.
    // As that happens, the audio resource may have already ended on slow test
    // machines, causing failures.
    a.onloadedmetadata = null;
    var measn = e.ac.createMediaElementSource(a);
    var sp = e.ac.createScriptProcessor(2048, 1);
    sp.seenSound = false;
    sp.onaudioprocess = checkBufferSilent;

    measn.connect(sp);
    a.play();
  };

  function checkFinished(sp) {
    if (a.ended) {
      sp.onaudioprocess = null;
      var not = e.expectSilence ? "" : "not";
      is(e.expectSilence, !sp.seenSound,
         "Buffer is " + not + " silent as expected, for " +
         e.url + " (cors: " + e.cors + ")");
      if (--testsRemaining == 0) {
        SimpleTest.finish();
      }
    }
  }

  function checkBufferSilent(e) {
    var inputArrayBuffer = e.inputBuffer.getChannelData(0);
    var silent = true;
    for (var i = 0; i < inputArrayBuffer.length; i++) {
      if (inputArrayBuffer[i] != 0.0) {
        silent = false;
        break;
      }
    }
    // It is acceptable to find a full buffer of silence here, even if we expect
    // sound, because Gecko's looping on media elements is not seamless and we
    // can underrun. We are looking for at least one buffer of non-silent data.
    e.target.seenSound = !silent || e.target.seenSound;
    checkFinished(e.target);
    return silent;
  }
});
</script>
</pre>
</body>
</html>