summaryrefslogtreecommitdiffstats
path: root/ipc/chromium/gtest/ports_unittest.cc
blob: 7469a1371f925981c90060b23a3893c6195d588c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include <inttypes.h>
#include <stdio.h>

#include <map>
#include <utility>

#include "base/logging.h"
#include "base/waitable_event.h"
#include "base/thread.h"
#include "base/string_util.h"
#include "mojo/core/ports/event.h"
#include "mojo/core/ports/node.h"
#include "mojo/core/ports/node_delegate.h"
#include "mojo/core/ports/user_message.h"
#include "testing/gtest/include/gtest/gtest.h"

#include "mozilla/Mutex.h"

namespace mojo {
namespace core {
namespace ports {
namespace test {

namespace {

// TODO(rockot): Remove this unnecessary alias.
using ScopedMessage = mozilla::UniquePtr<UserMessageEvent>;

class TestMessage : public UserMessage {
 public:
  static const TypeInfo kUserMessageTypeInfo;

  explicit TestMessage(const std::string& payload)
      : UserMessage(&kUserMessageTypeInfo), payload_(payload) {}
  ~TestMessage() override = default;

  const std::string& payload() const { return payload_; }

 private:
  std::string payload_;
};

const UserMessage::TypeInfo TestMessage::kUserMessageTypeInfo = {};

ScopedMessage NewUserMessageEvent(const std::string& payload,
                                  size_t num_ports) {
  auto event = mozilla::MakeUnique<UserMessageEvent>(num_ports);
  event->AttachMessage(mozilla::MakeUnique<TestMessage>(payload));
  return event;
}

bool MessageEquals(const ScopedMessage& message, const std::string& s) {
  return message->GetMessage<TestMessage>()->payload() == s;
}

class TestNode;

class MessageRouter {
 public:
  virtual ~MessageRouter() = default;

  virtual void ForwardEvent(TestNode* from_node, const NodeName& node_name,
                            ScopedEvent event) = 0;
  virtual void BroadcastEvent(TestNode* from_node, ScopedEvent event) = 0;
};

class TestNode : public NodeDelegate {
 public:
  explicit TestNode(uint64_t id)
      : node_name_(id, 1),
        node_(node_name_, this),
        node_thread_(StringPrintf("Node %" PRIu64 " thread", id).c_str()),
        events_available_event_(/* manual_reset */ false,
                                /* initially_signaled */ false),
        idle_event_(/* manual_reset */ true, /* initially_signaled */ true) {}

  ~TestNode() override {
    StopWhenIdle();
    node_thread_.Stop();
  }

  const NodeName& name() const { return node_name_; }

  // NOTE: Node is thread-safe.
  Node& node() { return node_; }

  base::WaitableEvent& idle_event() { return idle_event_; }

  bool IsIdle() {
    mozilla::MutexAutoLock lock(lock_);
    return started_ && !dispatching_ &&
           (incoming_events_.empty() || (block_on_event_ && blocked_));
  }

  void BlockOnEvent(Event::Type type) {
    mozilla::MutexAutoLock lock(lock_);
    blocked_event_type_ = type;
    block_on_event_ = true;
  }

  void Unblock() {
    mozilla::MutexAutoLock lock(lock_);
    block_on_event_ = false;
    events_available_event_.Signal();
  }

  void Start(MessageRouter* router) {
    router_ = router;
    node_thread_.Start();
    node_thread_.message_loop()->PostTask(mozilla::NewNonOwningRunnableMethod(
        "TestNode::ProcessEvents", this, &TestNode::ProcessEvents));
  }

  void StopWhenIdle() {
    mozilla::MutexAutoLock lock(lock_);
    should_quit_ = true;
    events_available_event_.Signal();
  }

  void WakeUp() { events_available_event_.Signal(); }

  int SendStringMessage(const PortRef& port, const std::string& s) {
    return node_.SendUserMessage(port, NewUserMessageEvent(s, 0));
  }

  int SendMultipleMessages(const PortRef& port, size_t num_messages) {
    for (size_t i = 0; i < num_messages; ++i) {
      int result = SendStringMessage(port, "");
      if (result != OK) {
        return result;
      }
    }
    return OK;
  }

  int SendStringMessageWithPort(const PortRef& port, const std::string& s,
                                const PortName& sent_port_name) {
    auto event = NewUserMessageEvent(s, 1);
    event->ports()[0] = sent_port_name;
    return node_.SendUserMessage(port, std::move(event));
  }

  int SendStringMessageWithPort(const PortRef& port, const std::string& s,
                                const PortRef& sent_port) {
    return SendStringMessageWithPort(port, s, sent_port.name());
  }

  void set_drop_messages(bool value) {
    mozilla::MutexAutoLock lock(lock_);
    drop_messages_ = value;
  }

  void set_save_messages(bool value) {
    mozilla::MutexAutoLock lock(lock_);
    save_messages_ = value;
  }

  bool ReadMessage(const PortRef& port, ScopedMessage* message) {
    return node_.GetMessage(port, message, nullptr) == OK && *message;
  }

  bool ReadMultipleMessages(const PortRef& port, size_t num_messages) {
    for (size_t i = 0; i < num_messages; ++i) {
      ScopedMessage message;
      if (!ReadMessage(port, &message)) {
        return false;
      }
    }
    return true;
  }

  bool GetSavedMessage(ScopedMessage* message) {
    mozilla::MutexAutoLock lock(lock_);
    if (saved_messages_.empty()) {
      message->reset();
      return false;
    }
    std::swap(*message, saved_messages_.front());
    saved_messages_.pop();
    return true;
  }

  void EnqueueEvent(ScopedEvent event) {
    idle_event_.Reset();

    // NOTE: This may be called from ForwardMessage and thus must not reenter
    // |node_|.
    mozilla::MutexAutoLock lock(lock_);
    incoming_events_.emplace(std::move(event));
    events_available_event_.Signal();
  }

  void ForwardEvent(const NodeName& node_name, ScopedEvent event) override {
    {
      mozilla::MutexAutoLock lock(lock_);
      if (drop_messages_) {
        DVLOG(1) << "Dropping ForwardMessage from node " << node_name_ << " to "
                 << node_name;

        mozilla::MutexAutoUnlock unlock(lock_);
        ClosePortsInEvent(event.get());
        return;
      }
    }

    DCHECK(router_);
    DVLOG(1) << "ForwardEvent from node " << node_name_ << " to " << node_name;
    router_->ForwardEvent(this, node_name, std::move(event));
  }

  void BroadcastEvent(ScopedEvent event) override {
    router_->BroadcastEvent(this, std::move(event));
  }

  void PortStatusChanged(const PortRef& port) override {
    // The port may be closed, in which case we ignore the notification.
    mozilla::MutexAutoLock lock(lock_);
    if (!save_messages_) {
      return;
    }

    for (;;) {
      ScopedMessage message;
      {
        mozilla::MutexAutoUnlock unlock(lock_);
        if (!ReadMessage(port, &message)) {
          break;
        }
      }

      saved_messages_.emplace(std::move(message));
    }
  }

  void ClosePortsInEvent(Event* event) {
    if (event->type() != Event::Type::kUserMessage) {
      return;
    }

    UserMessageEvent* message_event = static_cast<UserMessageEvent*>(event);
    for (size_t i = 0; i < message_event->num_ports(); ++i) {
      PortRef port;
      ASSERT_EQ(OK, node_.GetPort(message_event->ports()[i], &port));
      EXPECT_EQ(OK, node_.ClosePort(port));
    }
  }

  uint64_t GetUnacknowledgedMessageCount(const PortRef& port_ref) {
    PortStatus status{};
    if (node_.GetStatus(port_ref, &status) != OK) {
      return 0;
    }

    return status.unacknowledged_message_count;
  }

 private:
  void ProcessEvents() {
    for (;;) {
      events_available_event_.Wait();
      mozilla::MutexAutoLock lock(lock_);

      if (should_quit_) {
        return;
      }

      dispatching_ = true;
      while (!incoming_events_.empty()) {
        if (block_on_event_ &&
            incoming_events_.front()->type() == blocked_event_type_) {
          blocked_ = true;
          // Go idle if we hit a blocked event type.
          break;
        }
        blocked_ = false;

        ScopedEvent event = std::move(incoming_events_.front());
        incoming_events_.pop();

        // NOTE: AcceptMessage() can re-enter this object to call any of the
        // NodeDelegate interface methods.
        mozilla::MutexAutoUnlock unlock(lock_);
        node_.AcceptEvent(std::move(event));
      }

      dispatching_ = false;
      started_ = true;
      idle_event_.Signal();
    };
  }

  const NodeName node_name_;
  Node node_;
  MessageRouter* router_ = nullptr;

  base::Thread node_thread_;
  base::WaitableEvent events_available_event_;
  base::WaitableEvent idle_event_;

  // Guards fields below.
  mozilla::Mutex lock_ MOZ_UNANNOTATED{"TestNode"};
  bool started_ = false;
  bool dispatching_ = false;
  bool should_quit_ = false;
  bool drop_messages_ = false;
  bool save_messages_ = false;
  bool blocked_ = false;
  bool block_on_event_ = false;
  Event::Type blocked_event_type_{};
  std::queue<ScopedEvent> incoming_events_;
  std::queue<ScopedMessage> saved_messages_;
};

class PortsTest : public testing::Test, public MessageRouter {
 public:
  void AddNode(TestNode* node) {
    {
      mozilla::MutexAutoLock lock(lock_);
      nodes_[node->name()] = node;
    }
    node->Start(this);
  }

  void RemoveNode(TestNode* node) {
    {
      mozilla::MutexAutoLock lock(lock_);
      nodes_.erase(node->name());
    }

    for (const auto& entry : nodes_) {
      entry.second->node().LostConnectionToNode(node->name());
    }
  }

  // Waits until all known Nodes are idle. Message forwarding and processing
  // is handled in such a way that idleness is a stable state: once all nodes in
  // the system are idle, they will remain idle until the test explicitly
  // initiates some further event (e.g. sending a message, closing a port, or
  // removing a Node).
  void WaitForIdle() {
    for (;;) {
      mozilla::MutexAutoLock global_lock(global_lock_);
      bool all_nodes_idle = true;
      for (const auto& entry : nodes_) {
        if (!entry.second->IsIdle()) {
          all_nodes_idle = false;
        }
        entry.second->WakeUp();
      }
      if (all_nodes_idle) {
        return;
      }

      // Wait for any Node to signal that it's idle.
      mozilla::MutexAutoUnlock global_unlock(global_lock_);
      std::vector<base::WaitableEvent*> events;
      for (const auto& entry : nodes_) {
        events.push_back(&entry.second->idle_event());
      }
      base::WaitableEvent::WaitMany(events.data(), events.size());
    }
  }

  void CreatePortPair(TestNode* node0, PortRef* port0, TestNode* node1,
                      PortRef* port1) {
    if (node0 == node1) {
      EXPECT_EQ(OK, node0->node().CreatePortPair(port0, port1));
    } else {
      EXPECT_EQ(OK, node0->node().CreateUninitializedPort(port0));
      EXPECT_EQ(OK, node1->node().CreateUninitializedPort(port1));
      EXPECT_EQ(OK, node0->node().InitializePort(*port0, node1->name(),
                                                 port1->name()));
      EXPECT_EQ(OK, node1->node().InitializePort(*port1, node0->name(),
                                                 port0->name()));
    }
  }

 private:
  // MessageRouter:
  void ForwardEvent(TestNode* from_node, const NodeName& node_name,
                    ScopedEvent event) override {
    mozilla::MutexAutoLock global_lock(global_lock_);
    mozilla::MutexAutoLock lock(lock_);
    // Drop messages from nodes that have been removed.
    if (nodes_.find(from_node->name()) == nodes_.end()) {
      from_node->ClosePortsInEvent(event.get());
      return;
    }

    auto it = nodes_.find(node_name);
    if (it == nodes_.end()) {
      DVLOG(1) << "Node not found: " << node_name;
      return;
    }

    // Serialize and de-serialize all forwarded events.
    size_t buf_size = event->GetSerializedSize();
    mozilla::UniquePtr<char[]> buf(new char[buf_size]);
    event->Serialize(buf.get());
    ScopedEvent copy = Event::Deserialize(buf.get(), buf_size);
    // This should always succeed unless serialization or deserialization
    // is broken. In that case, the loss of events should cause a test failure.
    ASSERT_TRUE(copy);

    // Also copy the payload for user messages.
    if (event->type() == Event::Type::kUserMessage) {
      UserMessageEvent* message_event =
          static_cast<UserMessageEvent*>(event.get());
      UserMessageEvent* message_copy =
          static_cast<UserMessageEvent*>(copy.get());

      message_copy->AttachMessage(mozilla::MakeUnique<TestMessage>(
          message_event->GetMessage<TestMessage>()->payload()));
    }

    it->second->EnqueueEvent(std::move(event));
  }

  void BroadcastEvent(TestNode* from_node, ScopedEvent event) override {
    mozilla::MutexAutoLock global_lock(global_lock_);
    mozilla::MutexAutoLock lock(lock_);

    // Drop messages from nodes that have been removed.
    if (nodes_.find(from_node->name()) == nodes_.end()) {
      return;
    }

    for (const auto& entry : nodes_) {
      TestNode* node = entry.second;
      // Broadcast doesn't deliver to the local node.
      if (node == from_node) {
        continue;
      }
      node->EnqueueEvent(event->Clone());
    }
  }

  // Acquired before any operation which makes a Node busy, and before testing
  // if all nodes are idle.
  mozilla::Mutex global_lock_ MOZ_UNANNOTATED{"PortsTest Global Lock"};

  mozilla::Mutex lock_ MOZ_UNANNOTATED{"PortsTest Lock"};
  std::map<NodeName, TestNode*> nodes_;
};

}  // namespace

TEST_F(PortsTest, Basic1) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", a1));
  EXPECT_EQ(OK, node0.node().ClosePort(a0));

  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, Basic2) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  PortRef b0, b1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&b0, &b1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", b1));
  EXPECT_EQ(OK, node0.SendStringMessage(b0, "hello again"));

  EXPECT_EQ(OK, node0.node().ClosePort(b0));

  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, Basic3) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));

  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "hello", a1));
  EXPECT_EQ(OK, node0.SendStringMessage(a0, "hello again"));

  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a0));

  PortRef b0, b1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&b0, &b1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "bar", b1));
  EXPECT_EQ(OK, node0.SendStringMessage(b0, "baz"));

  EXPECT_EQ(OK, node0.node().ClosePort(b0));

  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, LostConnectionToNode1) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);
  node1.set_drop_messages(true);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  // Transfer a port to node1 and simulate a lost connection to node1.

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a1));

  WaitForIdle();

  RemoveNode(&node1);

  WaitForIdle();

  EXPECT_EQ(OK, node0.node().ClosePort(a0));
  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, LostConnectionToNode2) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "take a1", a1));

  WaitForIdle();

  node1.set_drop_messages(true);

  RemoveNode(&node1);

  WaitForIdle();

  // a0 should have eventually detected peer closure after node loss.
  ScopedMessage message;
  EXPECT_EQ(ERROR_PORT_PEER_CLOSED,
            node0.node().GetMessage(a0, &message, nullptr));
  EXPECT_FALSE(message);

  EXPECT_EQ(OK, node0.node().ClosePort(a0));

  EXPECT_EQ(OK, node0.node().ClosePort(x0));

  EXPECT_EQ(OK, node1.node().GetMessage(x1, &message, nullptr));
  EXPECT_TRUE(message);
  node1.ClosePortsInEvent(message.get());

  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, LostConnectionToNodeWithSecondaryProxy) {
  // Tests that a proxy gets cleaned up when its indirect peer lives on a lost
  // node.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  TestNode node2(2);
  AddNode(&node2);

  // Create A-B spanning nodes 0 and 1 and C-D spanning 1 and 2.
  PortRef A, B, C, D;
  CreatePortPair(&node0, &A, &node1, &B);
  CreatePortPair(&node1, &C, &node2, &D);

  // Create E-F and send F over A to node 1.
  PortRef E, F;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&E, &F));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, ".", F));

  WaitForIdle();

  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(B, &message));
  ASSERT_EQ(1u, message->num_ports());

  EXPECT_EQ(OK, node1.node().GetPort(message->ports()[0], &F));

  // Send F over C to node 2 and then simulate node 2 loss from node 1. Node 1
  // will trivially become aware of the loss, and this test verifies that the
  // port A on node 0 will eventually also become aware of it.

  // Make sure node2 stops processing events when it encounters an ObserveProxy.
  node2.BlockOnEvent(Event::Type::kObserveProxy);

  EXPECT_EQ(OK, node1.SendStringMessageWithPort(C, ".", F));
  WaitForIdle();

  // Simulate node 1 and 2 disconnecting.
  EXPECT_EQ(OK, node1.node().LostConnectionToNode(node2.name()));

  // Let node2 continue processing events and wait for everyone to go idle.
  node2.Unblock();
  WaitForIdle();

  // Port F should be gone.
  EXPECT_EQ(ERROR_PORT_UNKNOWN, node1.node().GetPort(F.name(), &F));

  // Port E should have detected peer closure despite the fact that there is
  // no longer a continuous route from F to E over which the event could travel.
  PortStatus status{};
  EXPECT_EQ(OK, node0.node().GetStatus(E, &status));
  EXPECT_TRUE(status.peer_closed);

  EXPECT_EQ(OK, node0.node().ClosePort(A));
  EXPECT_EQ(OK, node1.node().ClosePort(B));
  EXPECT_EQ(OK, node1.node().ClosePort(C));
  EXPECT_EQ(OK, node0.node().ClosePort(E));

  WaitForIdle();

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, LostConnectionToNodeWithLocalProxy) {
  // Tests that a proxy gets cleaned up when its direct peer lives on a lost
  // node and it's predecessor lives on the same node.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef A, B;
  CreatePortPair(&node0, &A, &node1, &B);

  PortRef C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&C, &D));

  // Send D but block node0 on an ObserveProxy event.
  node0.BlockOnEvent(Event::Type::kObserveProxy);
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, ".", D));

  // node0 won't collapse the proxy but node1 will receive the message before
  // going idle.
  WaitForIdle();

  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(B, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef E;
  EXPECT_EQ(OK, node1.node().GetPort(message->ports()[0], &E));

  RemoveNode(&node1);

  node0.Unblock();
  WaitForIdle();

  // Port C should have detected peer closure.
  PortStatus status{};
  EXPECT_EQ(OK, node0.node().GetStatus(C, &status));
  EXPECT_TRUE(status.peer_closed);

  EXPECT_EQ(OK, node0.node().ClosePort(A));
  EXPECT_EQ(OK, node1.node().ClosePort(B));
  EXPECT_EQ(OK, node0.node().ClosePort(C));
  EXPECT_EQ(OK, node1.node().ClosePort(E));

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, GetMessage1) {
  TestNode node(0);
  AddNode(&node);

  PortRef a0, a1;
  EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));

  ScopedMessage message;
  EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));
  EXPECT_FALSE(message);

  EXPECT_EQ(OK, node.node().ClosePort(a1));

  WaitForIdle();

  EXPECT_EQ(ERROR_PORT_PEER_CLOSED,
            node.node().GetMessage(a0, &message, nullptr));
  EXPECT_FALSE(message);

  EXPECT_EQ(OK, node.node().ClosePort(a0));

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, GetMessage2) {
  TestNode node(0);
  AddNode(&node);

  PortRef a0, a1;
  EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));

  EXPECT_EQ(OK, node.SendStringMessage(a1, "1"));

  ScopedMessage message;
  EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));

  ASSERT_TRUE(message);
  EXPECT_TRUE(MessageEquals(message, "1"));

  EXPECT_EQ(OK, node.node().ClosePort(a0));
  EXPECT_EQ(OK, node.node().ClosePort(a1));

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, GetMessage3) {
  TestNode node(0);
  AddNode(&node);

  PortRef a0, a1;
  EXPECT_EQ(OK, node.node().CreatePortPair(&a0, &a1));

  const char* kStrings[] = {"1", "2", "3"};

  for (auto& kString : kStrings) {
    EXPECT_EQ(OK, node.SendStringMessage(a1, kString));
  }

  ScopedMessage message;
  for (auto& kString : kStrings) {
    EXPECT_EQ(OK, node.node().GetMessage(a0, &message, nullptr));
    ASSERT_TRUE(message);
    EXPECT_TRUE(MessageEquals(message, kString));
  }

  EXPECT_EQ(OK, node.node().ClosePort(a0));
  EXPECT_EQ(OK, node.node().ClosePort(a1));

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, Delegation1) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  // In this test, we send a message to a port that has been moved.

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "a1", a1));
  WaitForIdle();

  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(x1, &message));
  ASSERT_EQ(1u, message->num_ports());
  EXPECT_TRUE(MessageEquals(message, "a1"));

  // This is "a1" from the point of view of node1.
  PortName a2_name = message->ports()[0];
  EXPECT_EQ(OK, node1.SendStringMessageWithPort(x1, "a2", a2_name));
  EXPECT_EQ(OK, node0.SendStringMessage(a0, "hello"));

  WaitForIdle();

  ASSERT_TRUE(node0.ReadMessage(x0, &message));
  ASSERT_EQ(1u, message->num_ports());
  EXPECT_TRUE(MessageEquals(message, "a2"));

  // This is "a2" from the point of view of node1.
  PortName a3_name = message->ports()[0];

  PortRef a3;
  EXPECT_EQ(OK, node0.node().GetPort(a3_name, &a3));

  ASSERT_TRUE(node0.ReadMessage(a3, &message));
  EXPECT_EQ(0u, message->num_ports());
  EXPECT_TRUE(MessageEquals(message, "hello"));

  EXPECT_EQ(OK, node0.node().ClosePort(a0));
  EXPECT_EQ(OK, node0.node().ClosePort(a3));

  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, Delegation2) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  for (int i = 0; i < 100; ++i) {
    // Setup pipe a<->b between node0 and node1.
    PortRef A, B;
    CreatePortPair(&node0, &A, &node1, &B);

    PortRef C, D;
    EXPECT_EQ(OK, node0.node().CreatePortPair(&C, &D));

    PortRef E, F;
    EXPECT_EQ(OK, node0.node().CreatePortPair(&E, &F));

    node1.set_save_messages(true);

    // Pass D over A to B.
    EXPECT_EQ(OK, node0.SendStringMessageWithPort(A, "1", D));

    // Pass F over C to D.
    EXPECT_EQ(OK, node0.SendStringMessageWithPort(C, "1", F));

    // This message should find its way to node1.
    EXPECT_EQ(OK, node0.SendStringMessage(E, "hello"));

    WaitForIdle();

    EXPECT_EQ(OK, node0.node().ClosePort(C));
    EXPECT_EQ(OK, node0.node().ClosePort(E));

    EXPECT_EQ(OK, node0.node().ClosePort(A));
    EXPECT_EQ(OK, node1.node().ClosePort(B));

    bool got_hello = false;
    ScopedMessage message;
    while (node1.GetSavedMessage(&message)) {
      node1.ClosePortsInEvent(message.get());
      if (MessageEquals(message, "hello")) {
        got_hello = true;
        break;
      }
    }

    EXPECT_TRUE(got_hello);

    WaitForIdle();  // Because closing ports may have generated tasks.
  }

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, SendUninitialized) {
  TestNode node(0);
  AddNode(&node);

  PortRef x0;
  EXPECT_EQ(OK, node.node().CreateUninitializedPort(&x0));
  EXPECT_EQ(ERROR_PORT_STATE_UNEXPECTED, node.SendStringMessage(x0, "oops"));
  EXPECT_EQ(OK, node.node().ClosePort(x0));
  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, SendFailure) {
  TestNode node(0);
  AddNode(&node);

  node.set_save_messages(true);

  PortRef A, B;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));

  // Try to send A over itself.

  EXPECT_EQ(ERROR_PORT_CANNOT_SEND_SELF,
            node.SendStringMessageWithPort(A, "oops", A));

  // Try to send B over A.

  EXPECT_EQ(ERROR_PORT_CANNOT_SEND_PEER,
            node.SendStringMessageWithPort(A, "nope", B));

  // B should be closed immediately.
  EXPECT_EQ(ERROR_PORT_UNKNOWN, node.node().GetPort(B.name(), &B));

  WaitForIdle();

  // There should have been no messages accepted.
  ScopedMessage message;
  EXPECT_FALSE(node.GetSavedMessage(&message));

  EXPECT_EQ(OK, node.node().ClosePort(A));

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, DontLeakUnreceivedPorts) {
  TestNode node(0);
  AddNode(&node);

  PortRef A, B, C, D;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node.node().CreatePortPair(&C, &D));

  EXPECT_EQ(OK, node.SendStringMessageWithPort(A, "foo", D));

  EXPECT_EQ(OK, node.node().ClosePort(C));
  EXPECT_EQ(OK, node.node().ClosePort(A));
  EXPECT_EQ(OK, node.node().ClosePort(B));

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, AllowShutdownWithLocalPortsOpen) {
  TestNode node(0);
  AddNode(&node);

  PortRef A, B, C, D;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node.node().CreatePortPair(&C, &D));

  EXPECT_EQ(OK, node.SendStringMessageWithPort(A, "foo", D));

  ScopedMessage message;
  EXPECT_TRUE(node.ReadMessage(B, &message));
  ASSERT_EQ(1u, message->num_ports());
  EXPECT_TRUE(MessageEquals(message, "foo"));
  PortRef E;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));

  EXPECT_TRUE(
      node.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));

  WaitForIdle();

  EXPECT_TRUE(
      node.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
  EXPECT_FALSE(node.node().CanShutdownCleanly());

  EXPECT_EQ(OK, node.node().ClosePort(A));
  EXPECT_EQ(OK, node.node().ClosePort(B));
  EXPECT_EQ(OK, node.node().ClosePort(C));
  EXPECT_EQ(OK, node.node().ClosePort(E));

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, ProxyCollapse1) {
  TestNode node(0);
  AddNode(&node);

  PortRef A, B;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));

  PortRef X, Y;
  EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));

  ScopedMessage message;

  // Send B and receive it as C.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef C;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));

  // Send C and receive it as D.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", C));
  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef D;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &D));

  // Send D and receive it as E.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", D));
  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef E;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));

  EXPECT_EQ(OK, node.node().ClosePort(X));
  EXPECT_EQ(OK, node.node().ClosePort(Y));

  EXPECT_EQ(OK, node.node().ClosePort(A));
  EXPECT_EQ(OK, node.node().ClosePort(E));

  // The node should not idle until all proxies are collapsed.
  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, ProxyCollapse2) {
  TestNode node(0);
  AddNode(&node);

  PortRef A, B;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));

  PortRef X, Y;
  EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));

  ScopedMessage message;

  // Send B and A to create proxies in each direction.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", A));

  EXPECT_EQ(OK, node.node().ClosePort(X));
  EXPECT_EQ(OK, node.node().ClosePort(Y));

  // At this point we have a scenario with:
  //
  // D -> [B] -> C -> [A]
  //
  // Ensure that the proxies can collapse. The sent ports will be closed
  // eventually as a result of Y's closure.

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, SendWithClosedPeer) {
  // This tests that if a port is sent when its peer is already known to be
  // closed, the newly created port will be aware of that peer closure, and the
  // proxy will eventually collapse.

  TestNode node(0);
  AddNode(&node);

  // Send a message from A to B, then close A.
  PortRef A, B;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node.SendStringMessage(A, "hey"));
  EXPECT_EQ(OK, node.node().ClosePort(A));

  // Now send B over X-Y as new port C.
  PortRef X, Y;
  EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
  ScopedMessage message;
  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef C;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));

  EXPECT_EQ(OK, node.node().ClosePort(X));
  EXPECT_EQ(OK, node.node().ClosePort(Y));

  WaitForIdle();

  // C should have received the message originally sent to B, and it should also
  // be aware of A's closure.

  ASSERT_TRUE(node.ReadMessage(C, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  PortStatus status{};
  EXPECT_EQ(OK, node.node().GetStatus(C, &status));
  EXPECT_FALSE(status.receiving_messages);
  EXPECT_FALSE(status.has_messages);
  EXPECT_TRUE(status.peer_closed);

  node.node().ClosePort(C);

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, SendWithClosedPeerSent) {
  // This tests that if a port is closed while some number of proxies are still
  // routing messages (directly or indirectly) to it, that the peer port is
  // eventually notified of the closure, and the dead-end proxies will
  // eventually be removed.

  TestNode node(0);
  AddNode(&node);

  PortRef X, Y;
  EXPECT_EQ(OK, node.node().CreatePortPair(&X, &Y));

  PortRef A, B;
  EXPECT_EQ(OK, node.node().CreatePortPair(&A, &B));

  ScopedMessage message;

  // Send A as new port C.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", A));

  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef C;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &C));

  // Send C as new port D.
  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", C));

  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef D;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &D));

  // Send a message to B through D, then close D.
  EXPECT_EQ(OK, node.SendStringMessage(D, "hey"));
  EXPECT_EQ(OK, node.node().ClosePort(D));

  // Now send B as new port E.

  EXPECT_EQ(OK, node.SendStringMessageWithPort(X, "foo", B));
  EXPECT_EQ(OK, node.node().ClosePort(X));

  ASSERT_TRUE(node.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef E;
  ASSERT_EQ(OK, node.node().GetPort(message->ports()[0], &E));

  EXPECT_EQ(OK, node.node().ClosePort(Y));

  WaitForIdle();

  // E should receive the message originally sent to B, and it should also be
  // aware of D's closure.

  ASSERT_TRUE(node.ReadMessage(E, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  PortStatus status{};
  EXPECT_EQ(OK, node.node().GetStatus(E, &status));
  EXPECT_FALSE(status.receiving_messages);
  EXPECT_FALSE(status.has_messages);
  EXPECT_TRUE(status.peer_closed);

  EXPECT_EQ(OK, node.node().ClosePort(E));

  WaitForIdle();

  EXPECT_TRUE(node.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePorts) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  // Write a message on A.
  EXPECT_EQ(OK, node0.SendStringMessage(A, "hey"));

  // Initiate a merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  WaitForIdle();

  // Expect all proxies to be gone once idle.
  EXPECT_TRUE(
      node0.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
  EXPECT_TRUE(
      node1.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));

  // Expect D to have received the message sent on A.
  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(D, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  EXPECT_EQ(OK, node0.node().ClosePort(A));
  EXPECT_EQ(OK, node1.node().ClosePort(D));

  // No more ports should be open.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePortWithClosedPeer1) {
  // This tests that the right thing happens when initiating a merge on a port
  // whose peer has already been closed.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  // Write a message on A.
  EXPECT_EQ(OK, node0.SendStringMessage(A, "hey"));

  // Close A.
  EXPECT_EQ(OK, node0.node().ClosePort(A));

  // Initiate a merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  WaitForIdle();

  // Expect all proxies to be gone once idle. node0 should have no ports since
  // A was explicitly closed.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(
      node1.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));

  // Expect D to have received the message sent on A.
  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(D, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  EXPECT_EQ(OK, node1.node().ClosePort(D));

  // No more ports should be open.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePortWithClosedPeer2) {
  // This tests that the right thing happens when merging into a port whose peer
  // has already been closed.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  // Write a message on D and close it.
  EXPECT_EQ(OK, node0.SendStringMessage(D, "hey"));
  EXPECT_EQ(OK, node1.node().ClosePort(D));

  // Initiate a merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  WaitForIdle();

  // Expect all proxies to be gone once idle. node1 should have no ports since
  // D was explicitly closed.
  EXPECT_TRUE(
      node0.node().CanShutdownCleanly(Node::ShutdownPolicy::ALLOW_LOCAL_PORTS));
  EXPECT_TRUE(node1.node().CanShutdownCleanly());

  // Expect A to have received the message sent on D.
  ScopedMessage message;
  ASSERT_TRUE(node0.ReadMessage(A, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  EXPECT_EQ(OK, node0.node().ClosePort(A));

  // No more ports should be open.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePortsWithClosedPeers) {
  // This tests that no residual ports are left behind if two ports are merged
  // when both of their peers have been closed.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  // Close A and D.
  EXPECT_EQ(OK, node0.node().ClosePort(A));
  EXPECT_EQ(OK, node1.node().ClosePort(D));

  WaitForIdle();

  // Initiate a merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  WaitForIdle();

  // Expect everything to have gone away.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePortsWithMovedPeers) {
  // This tests that ports can be merged successfully even if their peers are
  // moved around.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  // Set up another pair X-Y for moving ports on node0.
  PortRef X, Y;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&X, &Y));

  ScopedMessage message;

  // Move A to new port E.
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(X, "foo", A));
  ASSERT_TRUE(node0.ReadMessage(Y, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef E;
  ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &E));

  EXPECT_EQ(OK, node0.node().ClosePort(X));
  EXPECT_EQ(OK, node0.node().ClosePort(Y));

  // Write messages on E and D.
  EXPECT_EQ(OK, node0.SendStringMessage(E, "hey"));
  EXPECT_EQ(OK, node1.SendStringMessage(D, "hi"));

  // Initiate a merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  WaitForIdle();

  // Expect to receive D's message on E and E's message on D.
  ASSERT_TRUE(node0.ReadMessage(E, &message));
  EXPECT_TRUE(MessageEquals(message, "hi"));
  ASSERT_TRUE(node1.ReadMessage(D, &message));
  EXPECT_TRUE(MessageEquals(message, "hey"));

  // Close E and D.
  EXPECT_EQ(OK, node0.node().ClosePort(E));
  EXPECT_EQ(OK, node1.node().ClosePort(D));

  WaitForIdle();

  // Expect everything to have gone away.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, MergePortsFailsGracefully) {
  // This tests that the system remains in a well-defined state if something
  // goes wrong during port merge.

  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Setup two independent port pairs, A-B on node0 and C-D on node1.
  PortRef A, B, C, D;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&A, &B));
  EXPECT_EQ(OK, node1.node().CreatePortPair(&C, &D));

  ScopedMessage message;
  PortRef X, Y;
  EXPECT_EQ(OK, node0.node().CreateUninitializedPort(&X));
  EXPECT_EQ(OK, node1.node().CreateUninitializedPort(&Y));
  EXPECT_EQ(OK, node0.node().InitializePort(X, node1.name(), Y.name()));
  EXPECT_EQ(OK, node1.node().InitializePort(Y, node0.name(), X.name()));

  // Block the merge from proceeding until we can do something stupid with port
  // C. This avoids the test logic racing with async merge logic.
  node1.BlockOnEvent(Event::Type::kMergePort);

  // Initiate the merge between B and C.
  EXPECT_EQ(OK, node0.node().MergePorts(B, node1.name(), C.name()));

  // Move C to a new port E. This is not a sane use of Node's public API but
  // is still hypothetically possible. It allows us to force a merge failure
  // because C will be in an invalid state by the time the merge is processed.
  // As a result, B should be closed.
  EXPECT_EQ(OK, node1.SendStringMessageWithPort(Y, "foo", C));

  node1.Unblock();

  WaitForIdle();

  ASSERT_TRUE(node0.ReadMessage(X, &message));
  ASSERT_EQ(1u, message->num_ports());
  PortRef E;
  ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &E));

  EXPECT_EQ(OK, node0.node().ClosePort(X));
  EXPECT_EQ(OK, node1.node().ClosePort(Y));

  WaitForIdle();

  // C goes away as a result of normal proxy removal. B should have been closed
  // cleanly by the failed MergePorts.
  EXPECT_EQ(ERROR_PORT_UNKNOWN, node1.node().GetPort(C.name(), &C));
  EXPECT_EQ(ERROR_PORT_UNKNOWN, node0.node().GetPort(B.name(), &B));

  // Close A, D, and E.
  EXPECT_EQ(OK, node0.node().ClosePort(A));
  EXPECT_EQ(OK, node1.node().ClosePort(D));
  EXPECT_EQ(OK, node0.node().ClosePort(E));

  WaitForIdle();

  // Expect everything to have gone away.
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, RemotePeerStatus) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Create a local port pair. Neither port should appear to have a remote peer.
  PortRef a, b;
  PortStatus status{};
  node0.node().CreatePortPair(&a, &b);
  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
  EXPECT_FALSE(status.peer_remote);

  // Create a port pair spanning the two nodes. Both spanning ports should
  // immediately appear to have a remote peer.
  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);

  ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(x1, &status));
  EXPECT_TRUE(status.peer_remote);

  PortRef x2, x3;
  CreatePortPair(&node0, &x2, &node1, &x3);

  // Transfer |b| to |node1| and |x1| to |node0|. i.e., make the local peers
  // remote and the remote peers local.
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x2, "foo", b));
  EXPECT_EQ(OK, node1.SendStringMessageWithPort(x3, "bar", x1));
  WaitForIdle();

  ScopedMessage message;
  ASSERT_TRUE(node0.ReadMessage(x2, &message));
  ASSERT_EQ(1u, message->num_ports());
  ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &x1));

  ASSERT_TRUE(node1.ReadMessage(x3, &message));
  ASSERT_EQ(1u, message->num_ports());
  ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &b));

  // Now x0-x1 should be local to node0 and a-b should span the nodes.
  ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(x1, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(b, &status));
  EXPECT_TRUE(status.peer_remote);

  // And swap them back one more time.
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x2, "foo", x1));
  EXPECT_EQ(OK, node1.SendStringMessageWithPort(x3, "bar", b));
  WaitForIdle();

  ASSERT_TRUE(node0.ReadMessage(x2, &message));
  ASSERT_EQ(1u, message->num_ports());
  ASSERT_EQ(OK, node0.node().GetPort(message->ports()[0], &b));

  ASSERT_TRUE(node1.ReadMessage(x3, &message));
  ASSERT_EQ(1u, message->num_ports());
  ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &x1));

  ASSERT_EQ(OK, node0.node().GetStatus(x0, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(x1, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
  EXPECT_FALSE(status.peer_remote);

  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));
  EXPECT_EQ(OK, node0.node().ClosePort(x2));
  EXPECT_EQ(OK, node1.node().ClosePort(x3));
  EXPECT_EQ(OK, node0.node().ClosePort(a));
  EXPECT_EQ(OK, node0.node().ClosePort(b));

  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, RemotePeerStatusAfterLocalPortMerge) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Set up a-b on node0 and c-d spanning node0-node1.
  PortRef a, b, c, d;
  node0.node().CreatePortPair(&a, &b);
  CreatePortPair(&node0, &c, &node1, &d);

  PortStatus status{};
  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(c, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
  EXPECT_TRUE(status.peer_remote);

  EXPECT_EQ(OK, node0.node().MergeLocalPorts(b, c));
  WaitForIdle();

  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
  EXPECT_TRUE(status.peer_remote);

  EXPECT_EQ(OK, node0.node().ClosePort(a));
  EXPECT_EQ(OK, node1.node().ClosePort(d));
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, RemotePeerStatusAfterRemotePortMerge) {
  TestNode node0(0);
  AddNode(&node0);

  TestNode node1(1);
  AddNode(&node1);

  // Set up a-b on node0 and c-d on node1.
  PortRef a, b, c, d;
  node0.node().CreatePortPair(&a, &b);
  node1.node().CreatePortPair(&c, &d);

  PortStatus status{};
  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node0.node().GetStatus(b, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(c, &status));
  EXPECT_FALSE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
  EXPECT_FALSE(status.peer_remote);

  EXPECT_EQ(OK, node0.node().MergePorts(b, node1.name(), c.name()));
  WaitForIdle();

  ASSERT_EQ(OK, node0.node().GetStatus(a, &status));
  EXPECT_TRUE(status.peer_remote);
  ASSERT_EQ(OK, node1.node().GetStatus(d, &status));
  EXPECT_TRUE(status.peer_remote);

  EXPECT_EQ(OK, node0.node().ClosePort(a));
  EXPECT_EQ(OK, node1.node().ClosePort(d));
  EXPECT_TRUE(node0.node().CanShutdownCleanly());
  EXPECT_TRUE(node1.node().CanShutdownCleanly());
}

TEST_F(PortsTest, RetransmitUserMessageEvents) {
  // Ensures that user message events can be retransmitted properly.
  TestNode node0(0);
  AddNode(&node0);

  PortRef a, b;
  node0.node().CreatePortPair(&a, &b);

  // Ping.
  const char* kMessage = "hey";
  ScopedMessage message;
  EXPECT_EQ(OK, node0.SendStringMessage(a, kMessage));
  ASSERT_TRUE(node0.ReadMessage(b, &message));
  EXPECT_TRUE(MessageEquals(message, kMessage));

  // Pong.
  EXPECT_EQ(OK, node0.node().SendUserMessage(b, std::move(message)));
  EXPECT_FALSE(message);
  ASSERT_TRUE(node0.ReadMessage(a, &message));
  EXPECT_TRUE(MessageEquals(message, kMessage));

  // Ping again.
  EXPECT_EQ(OK, node0.node().SendUserMessage(a, std::move(message)));
  EXPECT_FALSE(message);
  ASSERT_TRUE(node0.ReadMessage(b, &message));
  EXPECT_TRUE(MessageEquals(message, kMessage));

  // Pong again!
  EXPECT_EQ(OK, node0.node().SendUserMessage(b, std::move(message)));
  EXPECT_FALSE(message);
  ASSERT_TRUE(node0.ReadMessage(a, &message));
  EXPECT_TRUE(MessageEquals(message, kMessage));

  EXPECT_EQ(OK, node0.node().ClosePort(a));
  EXPECT_EQ(OK, node0.node().ClosePort(b));
}

TEST_F(PortsTest, SetAcknowledgeRequestInterval) {
  TestNode node0(0);
  AddNode(&node0);

  PortRef a0, a1;
  EXPECT_EQ(OK, node0.node().CreatePortPair(&a0, &a1));
  EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));

  // Send a batch of messages.
  EXPECT_EQ(OK, node0.SendMultipleMessages(a0, 15));
  EXPECT_EQ(15u, node0.GetUnacknowledgedMessageCount(a0));
  EXPECT_TRUE(node0.ReadMultipleMessages(a1, 5));
  WaitForIdle();
  EXPECT_EQ(15u, node0.GetUnacknowledgedMessageCount(a0));

  // Set to acknowledge every read message, and validate that already-read
  // messages are acknowledged.
  EXPECT_EQ(OK, node0.node().SetAcknowledgeRequestInterval(a0, 1));
  WaitForIdle();
  EXPECT_EQ(10u, node0.GetUnacknowledgedMessageCount(a0));

  // Read a third of the messages from the other end.
  EXPECT_TRUE(node0.ReadMultipleMessages(a1, 5));
  WaitForIdle();

  EXPECT_EQ(5u, node0.GetUnacknowledgedMessageCount(a0));

  TestNode node1(1);
  AddNode(&node1);

  // Transfer a1 across to node1.
  PortRef x0, x1;
  CreatePortPair(&node0, &x0, &node1, &x1);
  EXPECT_EQ(OK, node0.SendStringMessageWithPort(x0, "foo", a1));
  WaitForIdle();

  ScopedMessage message;
  ASSERT_TRUE(node1.ReadMessage(x1, &message));
  ASSERT_EQ(1u, message->num_ports());
  ASSERT_EQ(OK, node1.node().GetPort(message->ports()[0], &a1));

  // Read the last third of the messages from the transferred node, and
  // validate that the unacknowledge message count updates correctly.
  EXPECT_TRUE(node1.ReadMultipleMessages(a1, 5));
  WaitForIdle();
  EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));

  // Turn the acknowledges down and validate that they don't go on indefinitely.
  EXPECT_EQ(OK, node0.node().SetAcknowledgeRequestInterval(a0, 0));
  EXPECT_EQ(OK, node0.SendMultipleMessages(a0, 10));
  WaitForIdle();
  EXPECT_TRUE(node1.ReadMultipleMessages(a1, 10));
  WaitForIdle();
  EXPECT_NE(0u, node0.GetUnacknowledgedMessageCount(a0));

  // Close the far port and validate that the closure updates the unacknowledged
  // count.
  EXPECT_EQ(OK, node1.node().ClosePort(a1));
  WaitForIdle();
  EXPECT_EQ(0u, node0.GetUnacknowledgedMessageCount(a0));

  EXPECT_EQ(OK, node0.node().ClosePort(a0));
  EXPECT_EQ(OK, node0.node().ClosePort(x0));
  EXPECT_EQ(OK, node1.node().ClosePort(x1));
}

}  // namespace test
}  // namespace ports
}  // namespace core
}  // namespace mojo