summaryrefslogtreecommitdiffstats
path: root/layout/style/test/test_animations_reverse.html
blob: 93ff8c37a984b8ac3c03affe908a70303b07f2f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
<!doctype html>
<html>
<head>
  <meta charset=utf-8>
  <title>Test for Animation.reverse() on compositor animations</title>
  <script src="/tests/SimpleTest/SimpleTest.js"></script>
  <script src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="animation_utils.js"></script>
  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
  <style type="text/css">
    @keyframes anim {
      0% { transform: translate(0px) }
      100% { transform: translate(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";

SimpleTest.waitForExplicitFinish();

runOMTATest(function() {
  runAllAsyncAnimTests().then(SimpleTest.finish);
}, SimpleTest.finish, SpecialPowers);

addAsyncAnimTest(async function() {
  var [ div, cs ] = new_div("animation: anim 10s linear");
  const animation = div.getAnimations()[0];

  // Animation is initially running on compositor
  await waitForPaintsFlushed();
  advance_clock(5000);
  omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
          'Animation is initally animating on compositor');

  // Reverse animation
  animation.reverse();

  // At this point the playbackRate has changed but the transform will
  // not have changed.
  await waitForPaints();
  omta_is(div, 'transform', { tx: 50 }, RunningOn.Compositor,
          'Animation value does not change after being reversed');

  // However, we should still have sent a layer transaction to update the
  // playbackRate on the compositor so that on the next tick we advance
  // in the right direction.
  advance_clock(1000);
  omta_is(div, 'transform', { tx: 40 }, RunningOn.Compositor,
          'Animation proceeds in reverse direction');

  done_div();
});
</script>
</body>
</html>