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/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* vim: ts=4 sw=4 expandtab:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
package org.mozilla.geckoview;
import androidx.annotation.AnyThread;
import org.mozilla.gecko.annotation.WrapForJNI;
/**
* Interface for registering the external VR context with WebVR. The context must be registered
* before Gecko is started. This API is not intended for external consumption. To see an example of
* how it is used please see the <a href="https://github.com/MozillaReality/FirefoxReality"
* target="_blank">Firefox Reality browser</a>.
*
* @see <a href="https://searchfox.org/mozilla-central/source/gfx/vr/external_api/moz_external_vr.h"
* target="_blank">External VR Context</a>
*/
public class GeckoVRManager {
private static long mExternalContext;
private GeckoVRManager() {}
@WrapForJNI
private static synchronized long getExternalContext() {
return mExternalContext;
}
/**
* Sets the external VR context. The external VR context is defined <a
* href="https://searchfox.org/mozilla-central/source/gfx/vr/external_api/moz_external_vr.h"
* target="_blank">here</a>.
*
* @param externalContext A pointer to the external VR context.
*/
@AnyThread
public static synchronized void setExternalContext(final long externalContext) {
mExternalContext = externalContext;
}
}
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