summaryrefslogtreecommitdiffstats
path: root/mozglue/baseprofiler/public/ProfileBufferControlledChunkManager.h
blob: 45b39b163c8a043a16a3422d36b398e70fd814f1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef ProfileBufferControlledChunkManager_h
#define ProfileBufferControlledChunkManager_h

#include "mozilla/ProfileBufferChunk.h"

#include <functional>
#include <vector>

namespace mozilla {

// A "Controlled" chunk manager will provide updates about chunks that it
// creates, releases, and destroys; and it can destroy released chunks as
// requested.
class ProfileBufferControlledChunkManager {
 public:
  using Length = ProfileBufferChunk::Length;

  virtual ~ProfileBufferControlledChunkManager() = default;

  // Minimum amount of chunk metadata to be transferred between processes.
  struct ChunkMetadata {
    // Timestamp when chunk was marked "done", which is used to:
    // - determine its age, so the oldest one will be destroyed first,
    // - uniquely identify this chunk in this process. (The parent process is
    //   responsible for associating this timestamp to its process id.)
    TimeStamp mDoneTimeStamp;
    // Size of this chunk's buffer.
    Length mBufferBytes;

    ChunkMetadata(TimeStamp aDoneTimeStamp, Length aBufferBytes)
        : mDoneTimeStamp(aDoneTimeStamp), mBufferBytes(aBufferBytes) {}
  };

  // Class collecting all information necessary to describe updates that
  // happened in a chunk manager.
  // An update can be folded into a previous update.
  class Update {
   public:
    // Construct a "not-an-Update" object, which should only be used after a
    // real update is folded into it.
    Update() = default;

    // Construct a "final" Update, which marks the end of all updates from a
    // chunk manager.
    explicit Update(decltype(nullptr)) : mUnreleasedBytes(FINAL) {}

    // Construct an Update from the given data and released chunks.
    // The chunk pointers may be null, and it doesn't matter if
    // `aNewlyReleasedChunks` is already linked to `aExistingReleasedChunks` or
    // not.
    Update(size_t aUnreleasedBytes, size_t aReleasedBytes,
           const ProfileBufferChunk* aExistingReleasedChunks,
           const ProfileBufferChunk* aNewlyReleasedChunks)
        : mUnreleasedBytes(aUnreleasedBytes),
          mReleasedBytes(aReleasedBytes),
          mOldestDoneTimeStamp(
              aExistingReleasedChunks
                  ? aExistingReleasedChunks->ChunkHeader().mDoneTimeStamp
                  : TimeStamp{}) {
      MOZ_RELEASE_ASSERT(
          !IsNotUpdate(),
          "Empty update should only be constructed with default constructor");
      MOZ_RELEASE_ASSERT(
          !IsFinal(),
          "Final update should only be constructed with nullptr constructor");
      for (const ProfileBufferChunk* chunk = aNewlyReleasedChunks; chunk;
           chunk = chunk->GetNext()) {
        mNewlyReleasedChunks.emplace_back(ChunkMetadata{
            chunk->ChunkHeader().mDoneTimeStamp, chunk->BufferBytes()});
      }
    }

    // Construct an Update from raw data.
    // This may be used to re-construct an Update that was previously
    // serialized.
    Update(size_t aUnreleasedBytes, size_t aReleasedBytes,
           TimeStamp aOldestDoneTimeStamp,
           std::vector<ChunkMetadata>&& aNewlyReleasedChunks)
        : mUnreleasedBytes(aUnreleasedBytes),
          mReleasedBytes(aReleasedBytes),
          mOldestDoneTimeStamp(aOldestDoneTimeStamp),
          mNewlyReleasedChunks(std::move(aNewlyReleasedChunks)) {}

    // Clear the Update completely and return it to a "not-an-Update" state.
    void Clear() {
      mUnreleasedBytes = NO_UPDATE;
      mReleasedBytes = 0;
      mOldestDoneTimeStamp = TimeStamp{};
      mNewlyReleasedChunks.clear();
    }

    bool IsNotUpdate() const { return mUnreleasedBytes == NO_UPDATE; }

    bool IsFinal() const { return mUnreleasedBytes == FINAL; }

    size_t UnreleasedBytes() const {
      MOZ_RELEASE_ASSERT(!IsNotUpdate(),
                         "Cannot access UnreleasedBytes from empty update");
      MOZ_RELEASE_ASSERT(!IsFinal(),
                         "Cannot access UnreleasedBytes from final update");
      return mUnreleasedBytes;
    }

    size_t ReleasedBytes() const {
      MOZ_RELEASE_ASSERT(!IsNotUpdate(),
                         "Cannot access ReleasedBytes from empty update");
      MOZ_RELEASE_ASSERT(!IsFinal(),
                         "Cannot access ReleasedBytes from final update");
      return mReleasedBytes;
    }

    TimeStamp OldestDoneTimeStamp() const {
      MOZ_RELEASE_ASSERT(!IsNotUpdate(),
                         "Cannot access OldestDoneTimeStamp from empty update");
      MOZ_RELEASE_ASSERT(!IsFinal(),
                         "Cannot access OldestDoneTimeStamp from final update");
      return mOldestDoneTimeStamp;
    }

    const std::vector<ChunkMetadata>& NewlyReleasedChunksRef() const {
      MOZ_RELEASE_ASSERT(
          !IsNotUpdate(),
          "Cannot access NewlyReleasedChunksRef from empty update");
      MOZ_RELEASE_ASSERT(
          !IsFinal(), "Cannot access NewlyReleasedChunksRef from final update");
      return mNewlyReleasedChunks;
    }

    // Fold a later update into this one.
    void Fold(Update&& aNewUpdate) {
      MOZ_ASSERT(
          !IsFinal() || aNewUpdate.IsFinal(),
          "There shouldn't be another non-final update after the final update");

      if (IsNotUpdate() || aNewUpdate.IsFinal()) {
        // We were empty, or the new update is the final update, we just switch
        // to that new update.
        *this = std::move(aNewUpdate);
        return;
      }

      mUnreleasedBytes = aNewUpdate.mUnreleasedBytes;
      mReleasedBytes = aNewUpdate.mReleasedBytes;
      if (!aNewUpdate.mOldestDoneTimeStamp.IsNull()) {
        MOZ_ASSERT(mOldestDoneTimeStamp.IsNull() ||
                   mOldestDoneTimeStamp <= aNewUpdate.mOldestDoneTimeStamp);
        mOldestDoneTimeStamp = aNewUpdate.mOldestDoneTimeStamp;
        auto it = mNewlyReleasedChunks.begin();
        while (it != mNewlyReleasedChunks.end() &&
               it->mDoneTimeStamp < mOldestDoneTimeStamp) {
          it = mNewlyReleasedChunks.erase(it);
        }
      }
      if (!aNewUpdate.mNewlyReleasedChunks.empty()) {
        mNewlyReleasedChunks.reserve(mNewlyReleasedChunks.size() +
                                     aNewUpdate.mNewlyReleasedChunks.size());
        mNewlyReleasedChunks.insert(mNewlyReleasedChunks.end(),
                                    aNewUpdate.mNewlyReleasedChunks.begin(),
                                    aNewUpdate.mNewlyReleasedChunks.end());
      }
    }

   private:
    static const size_t NO_UPDATE = size_t(-1);
    static const size_t FINAL = size_t(-2);

    size_t mUnreleasedBytes = NO_UPDATE;
    size_t mReleasedBytes = 0;
    TimeStamp mOldestDoneTimeStamp;
    std::vector<ChunkMetadata> mNewlyReleasedChunks;
  };

  using UpdateCallback = std::function<void(Update&&)>;

  // This *may* be set (or reset) by an object that needs to know about all
  // chunk updates that happen in this manager. The main use will be to
  // coordinate the global memory usage of Firefox.
  // If a non-empty callback is given, it will be immediately invoked with the
  // current state.
  // When the callback is about to be destroyed (by overwriting it here, or in
  // the class destructor), it will be invoked one last time with an empty
  // update.
  // Note that the callback (even the first current-state callback) will be
  // invoked from inside a locked scope, so it should *not* call other functions
  // of the chunk manager. A side benefit of this locking is that it guarantees
  // that no two invocations can overlap.
  virtual void SetUpdateCallback(UpdateCallback&& aUpdateCallback) = 0;

  // This is a request to destroy all chunks before the given timestamp.
  // This timestamp should be one that was given in a previous UpdateCallback
  // call. Obviously, only released chunks can be destroyed.
  virtual void DestroyChunksAtOrBefore(TimeStamp aDoneTimeStamp) = 0;
};

}  // namespace mozilla

#endif  // ProfileBufferControlledChunkManager_h