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(function () {
var accumulatedRect = null;
var onpaint = [];
var debug = SpecialPowers.getBoolPref("testing.paint_listener.debug", false);
const FlushModes = {
FLUSH: 0,
NOFLUSH: 1,
};
function paintListener(event) {
if (event.target != window) {
if (debug) {
dump("got MozAfterPaint for wrong window\n");
}
return;
}
var clientRect = event.boundingClientRect;
var eventRect;
if (clientRect) {
eventRect = [
clientRect.left,
clientRect.top,
clientRect.right,
clientRect.bottom,
];
} else {
eventRect = [0, 0, 0, 0];
}
if (debug) {
dump("got MozAfterPaint: " + eventRect.join(",") + "\n");
}
accumulatedRect = accumulatedRect
? [
Math.min(accumulatedRect[0], eventRect[0]),
Math.min(accumulatedRect[1], eventRect[1]),
Math.max(accumulatedRect[2], eventRect[2]),
Math.max(accumulatedRect[3], eventRect[3]),
]
: eventRect;
if (debug) {
dump("Dispatching " + onpaint.length + " onpaint listeners\n");
}
while (onpaint.length) {
window.setTimeout(onpaint.pop(), 0);
}
}
window.addEventListener("MozAfterPaint", paintListener);
function waitForPaints(callback, subdoc, flushMode) {
// Wait until paint suppression has ended
var utils = SpecialPowers.getDOMWindowUtils(window);
if (utils.paintingSuppressed) {
if (debug) {
dump("waiting for paint suppression to end...\n");
}
window.setTimeout(function () {
waitForPaints(callback, subdoc, flushMode);
}, 0);
return;
}
// The call to getBoundingClientRect will flush pending layout
// notifications. Sometimes, however, this is undesirable since it can mask
// bugs where the code under test should be performing the flush.
if (flushMode === FlushModes.FLUSH) {
document.documentElement.getBoundingClientRect();
if (subdoc) {
subdoc.documentElement.getBoundingClientRect();
}
}
if (utils.isMozAfterPaintPending) {
if (debug) {
dump("waiting for paint...\n");
}
onpaint.push(function () {
waitForPaints(callback, subdoc, FlushModes.NOFLUSH);
});
if (utils.isTestControllingRefreshes) {
utils.advanceTimeAndRefresh(0);
}
return;
}
if (debug) {
dump("done...\n");
}
var result = accumulatedRect || [0, 0, 0, 0];
accumulatedRect = null;
callback.apply(null, result);
}
window.waitForAllPaintsFlushed = function (callback, subdoc) {
waitForPaints(callback, subdoc, FlushModes.FLUSH);
};
window.waitForAllPaints = function (callback) {
waitForPaints(callback, null, FlushModes.NOFLUSH);
};
window.promiseAllPaintsDone = function (subdoc = null, flush = false) {
var flushmode = flush ? FlushModes.FLUSH : FlushModes.NOFLUSH;
return new Promise(function (resolve, reject) {
// The callback is given the components of the rect, but resolve() can
// only be given one arg, so we turn it back into an array.
waitForPaints((l, r, t, b) => resolve([l, r, t, b]), subdoc, flushmode);
});
};
})();
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