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path: root/testing/web-platform/meta/websockets/basic-auth.any.js.ini
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[basic-auth.https.any.serviceworker.html]
  expected: TIMEOUT

[basic-auth.any.serviceworker.html]
  [HTTP basic authentication should work with WebSockets]
    expected: FAIL


[basic-auth.any.sharedworker.html?wss]
  expected:
    if not swgl and (os == "android") and debug: [OK, ERROR]
    if swgl and (os == "win"): [OK, TIMEOUT]
    if swgl and (os == "linux"): [OK, ERROR]
    if swgl and (os == "android"): [OK, ERROR]

[basic-auth.any.serviceworker.html?wss]
  expected:
    if debug and (os == "android") and not swgl: [OK, ERROR]
    if debug and (os == "win") and swgl: [OK, TIMEOUT]
    if debug and (os == "linux"): [OK, ERROR]
  [HTTP basic authentication should work with WebSockets]
    expected:
      if os == "mac": [PASS, TIMEOUT]


[basic-auth.any.html?wss]
  expected:
    if debug and (os == "linux") and not fission and swgl: [OK, ERROR]
    if debug and (os == "linux") and fission: [OK, ERROR]
    if debug and (os == "win"): [OK, TIMEOUT]
    if debug and (os == "android"): [OK, ERROR]

[basic-auth.any.worker.html?wss]
  expected:
    if debug and (os == "android") and swgl: [OK, ERROR]
    if debug and (os == "linux"): [OK, ERROR]
    if debug and (os == "win"): [OK, TIMEOUT]

[basic-auth.any.html?wpt_flags=h2]
  expected:
    if (os == "linux") and debug and not fission and swgl: [OK, TIMEOUT]
    if (os == "win") and debug and (processor == "x86_64") and not swgl: [OK, TIMEOUT]
    if (os == "win") and not debug and (processor == "x86_64"): [OK, TIMEOUT]
    if (os == "mac") and not debug: [OK, TIMEOUT]
    if (os == "linux") and not debug: [OK, TIMEOUT]

[basic-auth.any.worker.html?wpt_flags=h2]

[basic-auth.any.sharedworker.html?wpt_flags=h2]

[basic-auth.any.serviceworker.html?wpt_flags=h2]