summaryrefslogtreecommitdiffstats
path: root/xpcom/tests/gtest/TestThrottledEventQueue.cpp
blob: 64f34ff14f1ca797b8792334700e30e558609264 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#include <functional>
#include <queue>
#include <string>
#include <utility>

#include "MainThreadUtils.h"
#include "gtest/gtest.h"
#include "mozilla/Attributes.h"
#include "mozilla/CondVar.h"
#include "mozilla/gtest/MozAssertions.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include "mozilla/ThrottledEventQueue.h"
#include "nsCOMPtr.h"
#include "nsError.h"
#include "nsIRunnable.h"
#include "nsISerialEventTarget.h"
#include "nsIThread.h"
#include "nsThreadUtils.h"
#include "prinrval.h"

using mozilla::CondVar;
using mozilla::MakeRefPtr;
using mozilla::Mutex;
using mozilla::MutexAutoLock;
using mozilla::ThrottledEventQueue;
using std::function;
using std::string;

namespace TestThrottledEventQueue {

// A simple queue of runnables, to serve as the base target of
// ThrottledEventQueues in tests.
//
// This is much simpler than mozilla::TaskQueue, and so better for unit tests.
// It's about the same as mozilla::EventQueue, but that doesn't implement
// nsIEventTarget, so it can't be the base target of a ThrottledEventQueue.
struct RunnableQueue : nsISerialEventTarget {
  std::queue<nsCOMPtr<nsIRunnable>> runnables;

  bool IsEmpty() { return runnables.empty(); }
  size_t Length() { return runnables.size(); }

  [[nodiscard]] nsresult Run() {
    while (!runnables.empty()) {
      auto runnable = std::move(runnables.front());
      runnables.pop();
      nsresult rv = runnable->Run();
      if (NS_FAILED(rv)) return rv;
    }

    return NS_OK;
  }

  // nsIEventTarget methods

  [[nodiscard]] NS_IMETHODIMP Dispatch(already_AddRefed<nsIRunnable> aRunnable,
                                       uint32_t aFlags) override {
    MOZ_ALWAYS_TRUE(aFlags == nsIEventTarget::DISPATCH_NORMAL);
    runnables.push(aRunnable);
    return NS_OK;
  }

  [[nodiscard]] NS_IMETHODIMP DispatchFromScript(nsIRunnable* aRunnable,
                                                 uint32_t aFlags) override {
    RefPtr<nsIRunnable> r = aRunnable;
    return Dispatch(r.forget(), aFlags);
  }

  NS_IMETHOD_(bool)
  IsOnCurrentThreadInfallible(void) override { return NS_IsMainThread(); }

  [[nodiscard]] NS_IMETHOD IsOnCurrentThread(bool* retval) override {
    *retval = IsOnCurrentThreadInfallible();
    return NS_OK;
  }

  [[nodiscard]] NS_IMETHODIMP DelayedDispatch(
      already_AddRefed<nsIRunnable> aEvent, uint32_t aDelay) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }

  NS_IMETHOD RegisterShutdownTask(nsITargetShutdownTask*) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }

  NS_IMETHOD UnregisterShutdownTask(nsITargetShutdownTask*) override {
    return NS_ERROR_NOT_IMPLEMENTED;
  }

  // nsISupports methods

  NS_DECL_THREADSAFE_ISUPPORTS

 private:
  virtual ~RunnableQueue() = default;
};

NS_IMPL_ISUPPORTS(RunnableQueue, nsIEventTarget, nsISerialEventTarget)

static void Enqueue(nsIEventTarget* target, function<void()>&& aCallable) {
  nsresult rv = target->Dispatch(
      NS_NewRunnableFunction("TEQ GTest", std::move(aCallable)));
  MOZ_ALWAYS_TRUE(NS_SUCCEEDED(rv));
}

}  // namespace TestThrottledEventQueue

using namespace TestThrottledEventQueue;

TEST(ThrottledEventQueue, RunnableQueue)
{
  string log;

  RefPtr<RunnableQueue> queue = MakeRefPtr<RunnableQueue>();
  Enqueue(queue, [&]() { log += 'a'; });
  Enqueue(queue, [&]() { log += 'b'; });
  Enqueue(queue, [&]() { log += 'c'; });

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(queue->Run());
  ASSERT_EQ(log, "abc");
}

TEST(ThrottledEventQueue, SimpleDispatch)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 1");

  Enqueue(throttled, [&]() { log += 'a'; });
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "a");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, MixedDispatch)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 2");

  // A ThrottledEventQueue limits its impact on the base target by only queuing
  // its next event on the base once the prior event has been run. What it
  // actually queues on the base is a sort of proxy event called an
  // "executor": the base running the executor draws an event from the
  // ThrottledEventQueue and runs that. If the ThrottledEventQueue has further
  // events, it re-queues the executor on the base, effectively "going to the
  // back of the line".

  // Queue an event on the ThrottledEventQueue. This also queues the "executor"
  // event on the base.
  Enqueue(throttled, [&]() { log += 'a'; });
  ASSERT_EQ(throttled->Length(), 1U);
  ASSERT_EQ(base->Length(), 1U);

  // Add a second event to the throttled queue. The executor is already queued.
  Enqueue(throttled, [&]() { log += 'b'; });
  ASSERT_EQ(throttled->Length(), 2U);
  ASSERT_EQ(base->Length(), 1U);

  // Add an event directly to the base, after the executor.
  Enqueue(base, [&]() { log += 'c'; });
  ASSERT_EQ(throttled->Length(), 2U);
  ASSERT_EQ(base->Length(), 2U);

  // Run the base target. This runs:
  // - the executor, which runs the first event from the ThrottledEventQueue,
  //   and re-enqueues itself
  // - the event queued directly on the base
  // - the executor again, which runs the second event from the
  // ThrottledEventQueue.
  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "acb");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, EnqueueFromRun)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 3");

  // When an event from the throttled queue dispatches a new event directly to
  // the base target, it is queued after the executor, so the next event from
  // the throttled queue will run before it.
  Enqueue(base, [&]() { log += 'a'; });
  Enqueue(throttled, [&]() {
    log += 'b';
    Enqueue(base, [&]() { log += 'c'; });
  });
  Enqueue(throttled, [&]() { log += 'd'; });

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "abdc");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, RunFromRun)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 4");

  // Running the event queue from within an event (i.e., a nested event loop)
  // does not stall the ThrottledEventQueue.
  Enqueue(throttled, [&]() {
    log += '(';
    // This should run subsequent events from throttled.
    ASSERT_NS_SUCCEEDED(base->Run());
    log += ')';
  });

  Enqueue(throttled, [&]() { log += 'a'; });

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "(a)");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, DropWhileRunning)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();

  // If we drop the event queue while it still has events, they still run.
  {
    RefPtr<ThrottledEventQueue> throttled =
        ThrottledEventQueue::Create(base, "test queue 5");
    Enqueue(throttled, [&]() { log += 'a'; });
  }

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "a");
}

TEST(ThrottledEventQueue, AwaitIdle)
{
  Mutex mutex MOZ_UNANNOTATED("TEQ AwaitIdle");
  CondVar cond(mutex, "TEQ AwaitIdle");

  string dequeue_await;           // mutex
  bool threadFinished = false;    // mutex & cond
  bool runnableFinished = false;  // main thread only

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 6");

  // Put an event in the queue so the AwaitIdle might block.
  Enqueue(throttled, [&]() { runnableFinished = true; });

  // Create a separate thread that waits for the queue to become idle, and
  // then takes observable action.
  nsCOMPtr<nsIRunnable> await = NS_NewRunnableFunction("TEQ AwaitIdle", [&]() {
    throttled->AwaitIdle();
    MutexAutoLock lock(mutex);
    dequeue_await += " await";
    threadFinished = true;
    cond.Notify();
  });

  nsCOMPtr<nsIThread> thread;
  nsresult rv =
      NS_NewNamedThread("TEQ AwaitIdle", getter_AddRefs(thread), await);
  ASSERT_NS_SUCCEEDED(rv);

  // We can't guarantee that the thread has reached the AwaitIdle call, but we
  // can get pretty close. Either way, it shouldn't affect the behavior of the
  // test.
  PR_Sleep(PR_MillisecondsToInterval(100));

  // Drain the queue.
  {
    MutexAutoLock lock(mutex);
    ASSERT_EQ(dequeue_await, "");
    dequeue_await += "dequeue";
    ASSERT_FALSE(threadFinished);
  }
  ASSERT_FALSE(runnableFinished);
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_TRUE(runnableFinished);

  // Wait for the thread to finish.
  {
    MutexAutoLock lock(mutex);
    while (!threadFinished) cond.Wait();
    ASSERT_EQ(dequeue_await, "dequeue await");
  }

  ASSERT_NS_SUCCEEDED(thread->Shutdown());
}

TEST(ThrottledEventQueue, AwaitIdleMixed)
{
  // Create a separate thread that waits for the queue to become idle, and
  // then takes observable action.
  nsCOMPtr<nsIThread> thread;
  ASSERT_TRUE(NS_SUCCEEDED(
      NS_NewNamedThread("AwaitIdleMixed", getter_AddRefs(thread))));

  Mutex mutex MOZ_UNANNOTATED("AwaitIdleMixed");
  CondVar cond(mutex, "AwaitIdleMixed");

  // The following are protected by mutex and cond, above.
  string log;
  bool threadStarted = false;
  bool threadFinished = false;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 7");

  Enqueue(throttled, [&]() {
    MutexAutoLock lock(mutex);
    log += 'a';
  });

  Enqueue(throttled, [&]() {
    MutexAutoLock lock(mutex);
    log += 'b';
  });

  nsCOMPtr<nsIRunnable> await = NS_NewRunnableFunction("AwaitIdleMixed", [&]() {
    {
      MutexAutoLock lock(mutex);

      // Note that we are about to begin awaiting. When the main thread sees
      // this notification, it will begin draining the queue.
      log += '(';
      threadStarted = true;
      cond.Notify();
    }

    // Wait for the main thread to drain the TEQ.
    throttled->AwaitIdle();

    {
      MutexAutoLock lock(mutex);

      // Note that we have finished awaiting.
      log += ')';
      threadFinished = true;
      cond.Notify();
    }
  });

  {
    MutexAutoLock lock(mutex);
    ASSERT_EQ(log, "");
  }

  ASSERT_NS_SUCCEEDED(thread->Dispatch(await.forget()));

  // Wait for the thread to be ready to await. We can't be sure it will actually
  // be blocking before we get around to draining the event queue, but that's
  // the nature of the API; this test should work even if we drain the queue
  // before it awaits.
  {
    MutexAutoLock lock(mutex);
    while (!threadStarted) cond.Wait();
    ASSERT_EQ(log, "(");
  }

  // Let the queue drain.
  ASSERT_NS_SUCCEEDED(base->Run());

  {
    MutexAutoLock lock(mutex);
    // The first runnable must always finish before AwaitIdle returns. But the
    // TEQ notifies the condition variable as soon as it dequeues the last
    // runnable, without waiting for that runnable to complete. So the thread
    // and the last runnable could run in either order. Or, we might beat the
    // thread to the mutex.
    //
    // (The only combination excluded here is "(a)": the 'b' runnable should
    // definitely have run.)
    ASSERT_TRUE(log == "(ab" || log == "(a)b" || log == "(ab)");
    while (!threadFinished) cond.Wait();
    ASSERT_TRUE(log == "(a)b" || log == "(ab)");
  }

  ASSERT_NS_SUCCEEDED(thread->Shutdown());
}

TEST(ThrottledEventQueue, SimplePauseResume)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 8");

  ASSERT_FALSE(throttled->IsPaused());

  Enqueue(throttled, [&]() { log += 'a'; });

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "a");

  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(true));
  ASSERT_TRUE(throttled->IsPaused());

  Enqueue(throttled, [&]() { log += 'b'; });

  ASSERT_EQ(log, "a");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "a");

  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  ASSERT_FALSE(throttled->IsPaused());

  ASSERT_EQ(log, "a");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "ab");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, MixedPauseResume)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 9");

  ASSERT_FALSE(throttled->IsPaused());

  Enqueue(base, [&]() { log += 'A'; });
  Enqueue(throttled, [&]() {
    log += 'b';
    MOZ_ALWAYS_TRUE(NS_SUCCEEDED(throttled->SetIsPaused(true)));
  });
  Enqueue(throttled, [&]() { log += 'c'; });
  Enqueue(base, [&]() { log += 'D'; });

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  // Since the 'b' event paused the throttled queue, 'c' should not have run.
  // but 'D' was enqueued directly on the base, and should have run.
  ASSERT_EQ(log, "AbD");
  ASSERT_TRUE(base->IsEmpty());
  ASSERT_FALSE(throttled->IsEmpty());
  ASSERT_TRUE(throttled->IsPaused());

  Enqueue(base, [&]() { log += 'E'; });
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  Enqueue(base, [&]() { log += 'F'; });
  ASSERT_FALSE(throttled->IsPaused());

  ASSERT_NS_SUCCEEDED(base->Run());
  // Since we've unpaused, 'c' should be able to run now. The executor should
  // have been enqueued between 'E' and 'F'.
  ASSERT_EQ(log, "AbDEcF");

  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
}

TEST(ThrottledEventQueue, AwaitIdlePaused)
{
  Mutex mutex MOZ_UNANNOTATED("AwaitIdlePaused");
  CondVar cond(mutex, "AwaitIdlePaused");

  string dequeue_await;           // mutex
  bool threadFinished = false;    // mutex & cond
  bool runnableFinished = false;  // main thread only

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 10");

  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(true));

  // Put an event in the queue so the AwaitIdle might block. Since throttled is
  // paused, this should not enqueue an executor in the base target.
  Enqueue(throttled, [&]() { runnableFinished = true; });
  ASSERT_TRUE(base->IsEmpty());

  // Create a separate thread that waits for the queue to become idle, and
  // then takes observable action.
  nsCOMPtr<nsIRunnable> await =
      NS_NewRunnableFunction("AwaitIdlePaused", [&]() {
        throttled->AwaitIdle();
        MutexAutoLock lock(mutex);
        dequeue_await += " await";
        threadFinished = true;
        cond.Notify();
      });

  nsCOMPtr<nsIThread> thread;
  nsresult rv =
      NS_NewNamedThread("AwaitIdlePaused", getter_AddRefs(thread), await);
  ASSERT_NS_SUCCEEDED(rv);

  // We can't guarantee that the thread has reached the AwaitIdle call, but we
  // can get pretty close. Either way, it shouldn't affect the behavior of the
  // test.
  PR_Sleep(PR_MillisecondsToInterval(100));

  // The AwaitIdle call should be blocked, even though there is no executor,
  // because throttled is paused.
  {
    MutexAutoLock lock(mutex);
    ASSERT_EQ(dequeue_await, "");
    dequeue_await += "dequeue";
    ASSERT_FALSE(threadFinished);
  }

  // A paused TEQ contributes no events to its base target. (This is covered by
  // other tests...)
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_TRUE(base->IsEmpty());
  ASSERT_FALSE(throttled->IsEmpty());

  // Resume and drain the queue.
  ASSERT_FALSE(runnableFinished);
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_TRUE(base->IsEmpty());
  ASSERT_TRUE(throttled->IsEmpty());
  ASSERT_TRUE(runnableFinished);

  // Wait for the thread to finish.
  {
    MutexAutoLock lock(mutex);
    while (!threadFinished) cond.Wait();
    ASSERT_EQ(dequeue_await, "dequeue await");
  }

  ASSERT_NS_SUCCEEDED(thread->Shutdown());
}

TEST(ThrottledEventQueue, ExecutorTransitions)
{
  string log;

  auto base = MakeRefPtr<RunnableQueue>();
  RefPtr<ThrottledEventQueue> throttled =
      ThrottledEventQueue::Create(base, "test queue 11");

  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(true));

  // Since we're paused, queueing an event on throttled shouldn't queue the
  // executor on the base target.
  Enqueue(throttled, [&]() { log += 'a'; });
  ASSERT_EQ(throttled->Length(), 1U);
  ASSERT_EQ(base->Length(), 0U);

  // Resuming throttled should create the executor, since throttled is not
  // empty.
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  ASSERT_EQ(throttled->Length(), 1U);
  ASSERT_EQ(base->Length(), 1U);

  // Pausing can't remove the executor from the base target since we've already
  // queued it there, but it can ensure that it doesn't do anything.
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(true));

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "");
  ASSERT_EQ(throttled->Length(), 1U);
  ASSERT_EQ(base->Length(), 0U);

  // As before, resuming must create the executor, since throttled is not empty.
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  ASSERT_EQ(throttled->Length(), 1U);
  ASSERT_EQ(base->Length(), 1U);

  ASSERT_EQ(log, "");
  ASSERT_NS_SUCCEEDED(base->Run());
  ASSERT_EQ(log, "a");
  ASSERT_EQ(throttled->Length(), 0U);
  ASSERT_EQ(base->Length(), 0U);

  // Since throttled is empty, pausing and resuming now should not enqueue an
  // executor.
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(true));
  ASSERT_NS_SUCCEEDED(throttled->SetIsPaused(false));
  ASSERT_EQ(throttled->Length(), 0U);
  ASSERT_EQ(base->Length(), 0U);
}