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+*develop.txt* For Vim version 9.0. Last change: 2022 Sep 20
+
+
+ VIM REFERENCE MANUAL by Bram Moolenaar
+
+
+Development of Vim. *development*
+
+This text is important for those who want to be involved in further developing
+Vim.
+
+1. Design goals |design-goals|
+2. Coding style |coding-style|
+3. Design decisions |design-decisions|
+4. Assumptions |design-assumptions|
+
+See the file README.txt in the "src" directory for an overview of the source
+code.
+
+Vim is open source software. Everybody is encouraged to contribute to help
+improving Vim. For sending patches a unified diff "diff -u" is preferred.
+You can create a pull request on github, but it's not required.
+Also see http://vim.wikia.com/wiki/How_to_make_and_submit_a_patch.
+
+==============================================================================
+1. Design goals *design-goals*
+
+Most important things come first (roughly).
+
+Note that quite a few items are contradicting. This is intentional. A
+balance must be found between them.
+
+
+VIM IS... VI COMPATIBLE *design-compatible*
+
+First of all, it should be possible to use Vim as a drop-in replacement for
+Vi. When the user wants to, Vim can be used in compatible mode and hardly
+any differences with the original Vi will be noticed.
+
+Exceptions:
+- We don't reproduce obvious Vi bugs in Vim.
+- There are different versions of Vi. I am using Version 3.7 (6/7/85) as a
+ reference. But support for other versions is also included when possible.
+ The Vi part of POSIX is not considered a definitive source.
+- Vim adds new commands, you cannot rely on some command to fail because it
+ didn't exist in Vi.
+- Vim will have a lot of features that Vi doesn't have. Going back from Vim
+ to Vi will be a problem, this cannot be avoided.
+- Some things are hardly ever used (open mode, sending an e-mail when
+ crashing, etc.). Those will only be included when someone has a good reason
+ why it should be included and it's not too much work.
+- For some items it is debatable whether Vi compatibility should be
+ maintained. There will be an option flag for these.
+
+
+VIM IS... IMPROVED *design-improved*
+
+The IMproved bits of Vim should make it a better Vi, without becoming a
+completely different editor. Extensions are done with a "Vi spirit".
+- Use the keyboard as much as feasible. The mouse requires a third hand,
+ which we don't have. Many terminals don't have a mouse.
+- When the mouse is used anyway, avoid the need to switch back to the
+ keyboard. Avoid mixing mouse and keyboard handling.
+- Add commands and options in a consistent way. Otherwise people will have a
+ hard time finding and remembering them. Keep in mind that more commands and
+ options will be added later.
+- A feature that people do not know about is a useless feature. Don't add
+ obscure features, or at least add hints in documentation that they exist.
+- Minimize using CTRL and other modifiers, they are more difficult to type.
+- There are many first-time and inexperienced Vim users. Make it easy for
+ them to start using Vim and learn more over time.
+- There is no limit to the features that can be added. Selecting new features
+ is one based on (1) what users ask for, (2) how much effort it takes to
+ implement and (3) someone actually implementing it.
+
+
+VIM IS... MULTI PLATFORM *design-multi-platform*
+
+Vim tries to help as many users on as many platforms as possible.
+- Support many kinds of terminals. The minimal demands are cursor positioning
+ and clear-screen. Commands should only use key strokes that most keyboards
+ have. Support all the keys on the keyboard for mapping.
+- Support many platforms. A condition is that there is someone willing to do
+ Vim development on that platform, and it doesn't mean messing up the code.
+- Support many compilers and libraries. Not everybody is able or allowed to
+ install another compiler or GUI library.
+- People switch from one platform to another, and from GUI to terminal
+ version. Features should be present in all versions, or at least in as many
+ as possible with a reasonable effort. Try to avoid that users must switch
+ between platforms to accomplish their work efficiently.
+- That a feature is not possible on some platforms, or only possible on one
+ platform, does not mean it cannot be implemented. [This intentionally
+ contradicts the previous item, these two must be balanced.]
+
+
+VIM IS... WELL DOCUMENTED *design-documented*
+
+- A feature that isn't documented is a useless feature. A patch for a new
+ feature must include the documentation.
+- Documentation should be comprehensive and understandable. Using examples is
+ recommended.
+- Don't make the text unnecessarily long. Less documentation means that an
+ item is easier to find.
+
+
+VIM IS... HIGH SPEED AND SMALL IN SIZE *design-speed-size*
+
+Using Vim must not be a big attack on system resources. Keep it small and
+fast.
+- Computers are becoming faster and bigger each year. Vim can grow too, but
+ no faster than computers are growing. Keep Vim usable on older systems.
+- Many users start Vim from a shell very often. Startup time must be short.
+- Commands must work efficiently. The time they consume must be as small as
+ possible. Useful commands may take longer.
+- Don't forget that some people use Vim over a slow connection. Minimize the
+ communication overhead.
+- Items that add considerably to the size and are not used by many people
+ should be a feature that can be disabled.
+- Vim is a component among other components. Don't turn it into a massive
+ application, but have it work well together with other programs.
+
+
+VIM IS... MAINTAINABLE *design-maintain*
+
+- The source code should not become a mess. It should be reliable code.
+- Use the same layout in all files to make it easy to read |coding-style|.
+- Use comments in a useful way! Quoting the function name and argument names
+ is NOT useful. Do explain what they are for.
+- Porting to another platform should be made easy, without having to change
+ too much platform-independent code.
+- Use the object-oriented spirit: Put data and code together. Minimize the
+ knowledge spread to other parts of the code.
+
+
+VIM IS... FLEXIBLE *design-flexible*
+
+Vim should make it easy for users to work in their preferred styles rather
+than coercing its users into particular patterns of work. This can be for
+items with a large impact (e.g., the 'compatible' option) or for details. The
+defaults are carefully chosen such that most users will enjoy using Vim as it
+is. Commands and options can be used to adjust Vim to the desire of the user
+and its environment.
+
+
+VIM IS... NOT *design-not*
+
+- Vim is not a shell or an Operating System. It does provide a terminal
+ window, in which you can run a shell or debugger. E.g. to be able to do
+ this over an ssh connection. But if you don't need a text editor with that
+ it is out of scope (use something like screen or tmux instead).
+ A satirical way to say this: "Unlike Emacs, Vim does not attempt to include
+ everything but the kitchen sink, but some people say that you can clean one
+ with it. ;-)"
+ To use Vim with gdb see |terminal-debugger|. Other (older) tools can be
+ found at http://www.agide.org and http://clewn.sf.net.
+- Vim is not a fancy GUI editor that tries to look nice at the cost of
+ being less consistent over all platforms. But functional GUI features are
+ welcomed.
+
+==============================================================================
+2. Coding style *coding-style*
+
+These are the rules to use when making changes to the Vim source code. Please
+stick to these rules, to keep the sources readable and maintainable.
+
+This list is not complete. Look in the source code for more examples.
+
+
+MAKING CHANGES *style-changes*
+
+The basic steps to make changes to the code:
+1. Get the code from github. That makes it easier to keep your changed
+ version in sync with the main code base (it may be a while before your
+ changes will be included). You do need to spend some time learning git,
+ it's not the most user friendly tool.
+2. Adjust the documentation. Doing this first gives you an impression of how
+ your changes affect the user.
+3. Make the source code changes.
+4. Check ../doc/todo.txt if the change affects any listed item.
+5. Make a patch with "git diff". You can also create a pull request on
+ github, but it's the diff that matters.
+6. Make a note about what changed, preferably mentioning the problem and the
+ solution. Send an email to the |vim-dev| maillist with an explanation and
+ include the diff. Or create a pull request on github.
+
+
+C COMPILER *style-compiler* *ANSI-C* *C89* *C99*
+
+The minimal C compiler version supported is C89, also known as ANSI C.
+Later standards, such as C99, are not widely supported, or at least not 100%
+supported. Therefore we use only some of the C99 features and explicitly
+disallow some (this will gradually be adjusted over time).
+
+Please don't make changes everywhere to use the C99 features, it causes merge
+problems for existing patches. Only use them for new and changed code.
+
+Comments ~
+
+Traditionally Vim uses /* comments */. We intend to keep it that way
+for file and function headers and larger blocks of code, E.g.:
+ /*
+ * The "foo" argument does something useful.
+ * Return OK or FAIL.
+ */
+For new code or lines of code that change, it is preferred to use // comments.
+Especially when it comes after code:
+ int some_var; // single line comment useful here
+
+Enums ~
+
+The last item in an enum may have a trailing comma. C89 didn't allow this.
+
+Types ~
+
+"long long" is allowed and can be expected to be 64 bits. Use %lld in printf
+formats. Also "long long unsigned" with %llu.
+
+Declarations ~
+
+Now that the minimal supported compiler is MSVC 2015 declarations do not need
+to be at the start of a block. However, it is often a good idea to do this
+anyway.
+
+Declaration of the for loop variable inside the loop is recommended:
+ for (int i = 0; i < len; ++i)
+Since this is clearly an advantage we'll use this more often.
+
+
+Not to be used ~
+
+These C99 features are not to be used, because not enough compilers support
+them:
+- Variable length arrays (even in C11 this is an optional feature).
+- _Bool and _Complex types.
+- "inline" (it's hardly ever needed, let the optimizer do its work)
+- flexible array members: Not supported by HP-UX C compiler (John Marriott)
+
+
+USE OF COMMON FUNCTIONS *style-functions*
+
+Some functions that are common to use, have a special Vim version. Always
+consider using the Vim version, because they were introduced with a reason.
+
+NORMAL NAME VIM NAME DIFFERENCE OF VIM VERSION
+free() vim_free() Checks for freeing NULL
+malloc() alloc() Checks for out of memory situation
+malloc() lalloc() Like alloc(), but has long argument
+strcpy() STRCPY() Includes cast to (char *), for char_u * args
+strchr() vim_strchr() Accepts special characters
+strrchr() vim_strrchr() Accepts special characters
+isspace() vim_isspace() Can handle characters > 128
+iswhite() vim_iswhite() Only TRUE for tab and space
+memcpy() mch_memmove() Handles overlapped copies
+bcopy() mch_memmove() Handles overlapped copies
+memset() vim_memset() Uniform for all systems
+
+
+NAMES *style-names*
+
+Function names can not be more than 31 characters long (because of VMS).
+
+Don't use "delete" or "this" as a variable name, C++ doesn't like it.
+
+Because of the requirement that Vim runs on as many systems as possible, we
+need to avoid using names that are already defined by the system. This is a
+list of names that are known to cause trouble. The name is given as a regexp
+pattern.
+
+is.*() POSIX, ctype.h
+to.*() POSIX, ctype.h
+
+d_.* POSIX, dirent.h
+l_.* POSIX, fcntl.h
+gr_.* POSIX, grp.h
+pw_.* POSIX, pwd.h
+sa_.* POSIX, signal.h
+mem.* POSIX, string.h
+str.* POSIX, string.h
+wcs.* POSIX, string.h
+st_.* POSIX, stat.h
+tms_.* POSIX, times.h
+tm_.* POSIX, time.h
+c_.* POSIX, termios.h
+MAX.* POSIX, limits.h
+__.* POSIX, system
+_[A-Z].* POSIX, system
+E[A-Z0-9]* POSIX, errno.h
+
+.*_t POSIX, for typedefs. Use .*_T instead.
+
+wait don't use as argument to a function, conflicts with types.h
+index shadows global declaration
+time shadows global declaration
+new C++ reserved keyword
+
+clear Mac curses.h
+echo Mac curses.h
+instr Mac curses.h
+meta Mac curses.h
+newwin Mac curses.h
+nl Mac curses.h
+overwrite Mac curses.h
+refresh Mac curses.h
+scroll Mac curses.h
+typeahead Mac curses.h
+
+basename() GNU string function
+dirname() GNU string function
+get_env_value() Linux system function
+
+
+VARIOUS *style-various*
+
+Typedef'ed names should end in "_T": >
+ typedef int some_T;
+Define'ed names should be uppercase: >
+ #define SOME_THING
+Features always start with "FEAT_": >
+ #define FEAT_FOO
+
+Don't use '\"', some compilers can't handle it. '"' works fine.
+
+Don't use:
+ #if HAVE_SOME
+Some compilers can't handle that and complain that "HAVE_SOME" is not defined.
+Use
+ #ifdef HAVE_SOME
+or
+ #if defined(HAVE_SOME)
+
+
+STYLE *style-examples*
+
+General rule: One statement per line.
+
+Wrong: if (cond) a = 1;
+
+OK: if (cond)
+ a = 1;
+
+Wrong: while (cond);
+
+OK: while (cond)
+ ;
+
+Wrong: do a = 1; while (cond);
+
+OK: do
+ a = 1;
+ while (cond);
+
+Wrong: if (cond) {
+ cmd;
+ cmd;
+ } else {
+ cmd;
+ cmd;
+ }
+
+OK: if (cond)
+ {
+ cmd;
+ cmd;
+ }
+ else
+ {
+ cmd;
+ cmd;
+ }
+
+When a block has one line the braces can be left out. When an if/else has
+braces on one block, it usually looks better when the other block also has
+braces:
+OK: if (cond)
+ cmd;
+ else
+ cmd;
+
+OK: if (cond)
+ {
+ cmd;
+ }
+ else
+ {
+ cmd;
+ cmd;
+ }
+
+Use ANSI (new style) function declarations with the return type on a separate
+indented line.
+
+Wrong: int function_name(int arg1, int arg2)
+
+OK: /*
+ * Explanation of what this function is used for.
+ *
+ * Return value explanation.
+ */
+ int
+ function_name(
+ int arg1, // short comment about arg1
+ int arg2) // short comment about arg2
+ {
+ int local; // comment about local
+
+ local = arg1 * arg2;
+
+
+
+SPACES AND PUNCTUATION *style-spaces*
+
+No space between a function name and the bracket:
+
+Wrong: func (arg);
+OK: func(arg);
+
+Do use a space after if, while, switch, etc.
+
+Wrong: if(arg) for(;;)
+OK: if (arg) for (;;)
+
+Use a space after a comma and semicolon:
+
+Wrong: func(arg1,arg2); for (i = 0;i < 2;++i)
+OK: func(arg1, arg2); for (i = 0; i < 2; ++i)
+
+Use a space before and after '=', '+', '/', etc.
+
+Wrong: var=a*5;
+OK: var = a * 5;
+
+In general: Use empty lines to group lines of code together. Put a comment
+just above the group of lines. This makes it easier to quickly see what is
+being done.
+
+OK: /* Prepare for building the table. */
+ get_first_item();
+ table_idx = 0;
+
+ /* Build the table */
+ while (has_item())
+ table[table_idx++] = next_item();
+
+ /* Finish up. */
+ cleanup_items();
+ generate_hash(table);
+
+==============================================================================
+3. Design decisions *design-decisions*
+
+Folding
+
+Several forms of folding should be possible for the same buffer. For example,
+have one window that shows the text with function bodies folded, another
+window that shows a function body.
+
+Folding is a way to display the text. It should not change the text itself.
+Therefore the folding has been implemented as a filter between the text stored
+in a buffer (buffer lines) and the text displayed in a window (logical lines).
+
+
+Naming the window
+
+The word "window" is commonly used for several things: A window on the screen,
+the xterm window, a window inside Vim to view a buffer.
+To avoid confusion, other items that are sometimes called window have been
+given another name. Here is an overview of the related items:
+
+screen The whole display. For the GUI it's something like 1024x768
+ pixels. The Vim shell can use the whole screen or part of it.
+shell The Vim application. This can cover the whole screen (e.g.,
+ when running in a console) or part of it (xterm or GUI).
+window View on a buffer. There can be several windows in Vim,
+ together with the command line, menubar, toolbar, etc. they
+ fit in the shell.
+
+
+Spell checking *develop-spell*
+
+When spell checking was going to be added to Vim a survey was done over the
+available spell checking libraries and programs. Unfortunately, the result
+was that none of them provided sufficient capabilities to be used as the spell
+checking engine in Vim, for various reasons:
+
+- Missing support for multibyte encodings. At least UTF-8 must be supported,
+ so that more than one language can be used in the same file.
+ Doing on-the-fly conversion is not always possible (would require iconv
+ support).
+- For the programs and libraries: Using them as-is would require installing
+ them separately from Vim. That's mostly not impossible, but a drawback.
+- Performance: A few tests showed that it's possible to check spelling on the
+ fly (while redrawing), just like syntax highlighting. But the mechanisms
+ used by other code are much slower. Myspell uses a hashtable, for example.
+ The affix compression that most spell checkers use makes it slower too.
+- For using an external program like aspell a communication mechanism would
+ have to be setup. That's complicated to do in a portable way (Unix-only
+ would be relatively simple, but that's not good enough). And performance
+ will become a problem (lots of process switching involved).
+- Missing support for words with non-word characters, such as "Etten-Leur" and
+ "et al.", would require marking the pieces of them OK, lowering the
+ reliability.
+- Missing support for regions or dialects. Makes it difficult to accept
+ all English words and highlight non-Canadian words differently.
+- Missing support for rare words. Many words are correct but hardly ever used
+ and could be a misspelled often-used word.
+- For making suggestions the speed is less important and requiring to install
+ another program or library would be acceptable. But the word lists probably
+ differ, the suggestions may be wrong words.
+
+
+Spelling suggestions *develop-spell-suggestions*
+
+For making suggestions there are two basic mechanisms:
+1. Try changing the bad word a little bit and check for a match with a good
+ word. Or go through the list of good words, change them a little bit and
+ check for a match with the bad word. The changes are deleting a character,
+ inserting a character, swapping two characters, etc.
+2. Perform soundfolding on both the bad word and the good words and then find
+ matches, possibly with a few changes like with the first mechanism.
+
+The first is good for finding typing mistakes. After experimenting with
+hashtables and looking at solutions from other spell checkers the conclusion
+was that a trie (a kind of tree structure) is ideal for this. Both for
+reducing memory use and being able to try sensible changes. For example, when
+inserting a character only characters that lead to good words need to be
+tried. Other mechanisms (with hashtables) need to try all possible letters at
+every position in the word. Also, a hashtable has the requirement that word
+boundaries are identified separately, while a trie does not require this.
+That makes the mechanism a lot simpler.
+
+Soundfolding is useful when someone knows how the words sounds but doesn't
+know how it is spelled. For example, the word "dictionary" might be written
+as "daktonerie". The number of changes that the first method would need to
+try is very big, it's hard to find the good word that way. After soundfolding
+the words become "tktnr" and "tkxnry", these differ by only two letters.
+
+To find words by their soundfolded equivalent (soundalike word) we need a list
+of all soundfolded words. A few experiments have been done to find out what
+the best method is. Alternatives:
+1. Do the sound folding on the fly when looking for suggestions. This means
+ walking through the trie of good words, soundfolding each word and
+ checking how different it is from the bad word. This is very efficient for
+ memory use, but takes a long time. On a fast PC it takes a couple of
+ seconds for English, which can be acceptable for interactive use. But for
+ some languages it takes more than ten seconds (e.g., German, Catalan),
+ which is unacceptably slow. For batch processing (automatic corrections)
+ it's too slow for all languages.
+2. Use a trie for the soundfolded words, so that searching can be done just
+ like how it works without soundfolding. This requires remembering a list
+ of good words for each soundfolded word. This makes finding matches very
+ fast but requires quite a lot of memory, in the order of 1 to 10 Mbyte.
+ For some languages more than the original word list.
+3. Like the second alternative, but reduce the amount of memory by using affix
+ compression and store only the soundfolded basic word. This is what Aspell
+ does. Disadvantage is that affixes need to be stripped from the bad word
+ before soundfolding it, which means that mistakes at the start and/or end
+ of the word will cause the mechanism to fail. Also, this becomes slow when
+ the bad word is quite different from the good word.
+
+The choice made is to use the second mechanism and use a separate file. This
+way a user with sufficient memory can get very good suggestions while a user
+who is short of memory or just wants the spell checking and no suggestions
+doesn't use so much memory.
+
+
+Word frequency
+
+For sorting suggestions it helps to know which words are common. In theory we
+could store a word frequency with the word in the dictionary. However, this
+requires storing a count per word. That degrades word tree compression a lot.
+And maintaining the word frequency for all languages will be a heavy task.
+Also, it would be nice to prefer words that are already in the text. This way
+the words that appear in the specific text are preferred for suggestions.
+
+What has been implemented is to count words that have been seen during
+displaying. A hashtable is used to quickly find the word count. The count is
+initialized from words listed in COMMON items in the affix file, so that it
+also works when starting a new file.
+
+This isn't ideal, because the longer Vim is running the higher the counts
+become. But in practice it is a noticeable improvement over not using the word
+count.
+
+==============================================================================
+4. Assumptions *design-assumptions*
+
+Size of variables:
+char 8 bit signed
+char_u 8 bit unsigned
+int 32 or 64 bit signed (16 might be possible with limited features)
+unsigned 32 or 64 bit unsigned (16 as with ints)
+long 32 or 64 bit signed, can hold a pointer
+
+Note that some compilers cannot handle long lines or strings. The C89
+standard specifies a limit of 509 characters.
+
+ vim:tw=78:ts=8:noet:ft=help:norl: