#include "vterm_internal.h" #include "utf8.h" static void output_mouse(VTermState *state, int code, int pressed, int modifiers, int col, int row) { modifiers <<= 2; switch(state->mouse_protocol) { case MOUSE_X10: if(col + 0x21 > 0xff) col = 0xff - 0x21; if(row + 0x21 > 0xff) row = 0xff - 0x21; if(!pressed) code = 3; vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%c%c%c", (code | modifiers) + 0x20, col + 0x21, row + 0x21); break; case MOUSE_UTF8: { char utf8[18]; size_t len = 0; if(!pressed) code = 3; len += fill_utf8((code | modifiers) + 0x20, utf8 + len); len += fill_utf8(col + 0x21, utf8 + len); len += fill_utf8(row + 0x21, utf8 + len); utf8[len] = 0; vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "M%s", utf8); } break; case MOUSE_SGR: vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "<%d;%d;%d%c", code | modifiers, col + 1, row + 1, pressed ? 'M' : 'm'); break; case MOUSE_RXVT: if(!pressed) code = 3; vterm_push_output_sprintf_ctrl(state->vt, C1_CSI, "%d;%d;%dM", code | modifiers, col + 1, row + 1); break; } } void vterm_mouse_move(VTerm *vt, int row, int col, VTermModifier mod) { VTermState *state = vt->state; if(col == state->mouse_col && row == state->mouse_row) return; state->mouse_col = col; state->mouse_row = row; if((state->mouse_flags & MOUSE_WANT_DRAG && state->mouse_buttons) || (state->mouse_flags & MOUSE_WANT_MOVE)) { int button = state->mouse_buttons & MOUSE_BUTTON_LEFT ? 1 : state->mouse_buttons & MOUSE_BUTTON_MIDDLE ? 2 : state->mouse_buttons & MOUSE_BUTTON_RIGHT ? 3 : 4; output_mouse(state, button-1 + 0x20, 1, mod, col, row); } } void vterm_mouse_button(VTerm *vt, int button, int pressed, VTermModifier mod) { VTermState *state = vt->state; int old_buttons = state->mouse_buttons; if(button > 0 && button <= 3) { if(pressed) state->mouse_buttons |= (1 << (button-1)); else state->mouse_buttons &= ~(1 << (button-1)); } /* Most of the time we don't get button releases from 4/5/6/7 */ if(state->mouse_buttons == old_buttons && button < 4) return; if (!(state->mouse_flags & MOUSE_WANT_CLICK)) return; if(!state->mouse_flags) return; if(button < 4) { output_mouse(state, button-1, pressed, mod, state->mouse_col, state->mouse_row); } else if(button < 8) { output_mouse(state, button-4 + 0x40, pressed, mod, state->mouse_col, state->mouse_row); } }