/* vi:set ts=8 sts=4 sw=4 noet: * * VIM - Vi IMproved by Bram Moolenaar * * Do ":help uganda" in Vim to read copying and usage conditions. * Do ":help credits" in Vim to see a list of people who contributed. */ /* * Win32 (Windows NT and Windows 95) machine-dependent things. */ #include "os_dos.h" // common MS-DOS and Win32 stuff // cproto fails on missing include files #ifndef PROTO # include // for _mkdir() #endif #define BINARY_FILE_IO #define USE_EXE_NAME // use argv[0] for $VIM #define USE_TERM_CONSOLE #ifndef HAVE_STRING_H # define HAVE_STRING_H #endif #ifndef HAVE_MATH_H # define HAVE_MATH_H #endif #define HAVE_STRCSPN #ifndef __GNUC__ #define HAVE_STRICMP #define HAVE_STRNICMP #endif #ifndef HAVE_STRFTIME # define HAVE_STRFTIME // guessed #endif #define HAVE_MEMSET #ifndef HAVE_LOCALE_H # define HAVE_LOCALE_H 1 #endif #ifndef HAVE_FCNTL_H # define HAVE_FCNTL_H #endif #define HAVE_QSORT #define HAVE_ST_MODE // have stat.st_mode #define FEAT_SHORTCUT // resolve shortcuts // Access Control List (actually security info). #define HAVE_ACL #define USE_FNAME_CASE // adjust case of file names #if !defined(FEAT_CLIPBOARD) # define FEAT_CLIPBOARD // include clipboard support #endif #if defined(__DATE__) && defined(__TIME__) # define HAVE_DATE_TIME #endif #ifndef FEAT_GUI_MSWIN // GUI works different # define BREAKCHECK_SKIP 1 // call mch_breakcheck() each time, it's fast #endif #define HAVE_TOTAL_MEM #define HAVE_PUTENV // at least Bcc 5.2 and MSC have it #if defined(FEAT_GUI_MSWIN) && !defined(VIMDLL) # define NO_CONSOLE // don't include console-only code #endif // toupper() is not really broken, but it's very slow. Probably because of // using Unicode characters on Windows NT #define BROKEN_TOUPPER #define FNAME_ILLEGAL "\"*?><|" // illegal characters in a file name #include #include #include #include #ifndef STRICT # define STRICT #endif #ifndef COBJMACROS # define COBJMACROS // For OLE: Enable "friendlier" access to objects #endif #ifndef PROTO # include // Weird: rpcndr.h defines "small" to "char", which causes trouble #undef small # ifndef SM_CXPADDEDBORDER # define SM_CXPADDEDBORDER 92 # endif #endif /* * Win32 has plenty of memory, use large buffers */ #define CMDBUFFSIZE 1024 // size of the command processing buffer // _MAX_PATH is only 260 (stdlib.h), but we want more for the 'path' option, // thus use a larger number. #define MAXPATHL 1024 #ifndef BASENAMELEN # define BASENAMELEN (_MAX_PATH - 5) // length of base of file name #endif #define TEMPNAMELEN _MAX_PATH // length of temp file name path #ifndef DFLT_MAXMEM # define DFLT_MAXMEM (2*1024) // use up to 2 Mbyte for a buffer #endif #ifndef DFLT_MAXMEMTOT # define DFLT_MAXMEMTOT (5*1024) // use up to 5 Mbyte for Vim #endif /* * Reparse Point */ #ifndef FILE_ATTRIBUTE_REPARSE_POINT # define FILE_ATTRIBUTE_REPARSE_POINT 0x00000400 #endif #ifndef IO_REPARSE_TAG_MOUNT_POINT # define IO_REPARSE_TAG_MOUNT_POINT 0xA0000003 #endif #ifndef IO_REPARSE_TAG_SYMLINK # define IO_REPARSE_TAG_SYMLINK 0xA000000C #endif #ifndef IO_REPARSE_TAG_APPEXECLINK # define IO_REPARSE_TAG_APPEXECLINK 0x8000001B #endif /* * Definition of the reparse point buffer. * This is usually defined in the DDK, copy the definition here to avoid * adding it as a dependence only for a single structure. */ typedef struct _REPARSE_DATA_BUFFER { ULONG ReparseTag; USHORT ReparseDataLength; USHORT Reserved; union { struct { USHORT SubstituteNameOffset; USHORT SubstituteNameLength; USHORT PrintNameOffset; USHORT PrintNameLength; ULONG Flags; WCHAR PathBuffer[1]; } SymbolicLinkReparseBuffer; struct { USHORT SubstituteNameOffset; USHORT SubstituteNameLength; USHORT PrintNameOffset; USHORT PrintNameLength; WCHAR PathBuffer[1]; } MountPointReparseBuffer; struct { UCHAR DataBuffer[1]; } GenericReparseBuffer; struct { ULONG StringCount; WCHAR StringList[1]; } AppExecLinkReparseBuffer; } DUMMYUNIONNAME; } REPARSE_DATA_BUFFER, *PREPARSE_DATA_BUFFER; #ifdef _MSC_VER // Support for __try / __except. All versions of MSVC are // expected to have this. Any other compilers that support it? # define HAVE_TRY_EXCEPT 1 # include // for _resetstkoflw() #endif /* * Some simple debugging macros that look and behave a lot like their * namesakes in MFC. */ #ifdef _DEBUG # include # define ASSERT(f) _ASSERT(f) # define TRACE Trace # define TRACE0(sz) Trace(_T("%s"), _T(sz)) # define TRACE1(sz, p1) Trace(_T(sz), p1) # define TRACE2(sz, p1, p2) Trace(_T(sz), p1, p2) # define TRACE3(sz, p1, p2, p3) Trace(_T(sz), p1, p2, p3) # define TRACE4(sz, p1, p2, p3, p4) Trace(_T(sz), p1, p2, p3, p4) // In debug version, writes trace messages to debug stream void __cdecl Trace(char *pszFormat, ...); #else // !_DEBUG // These macros should all compile away to nothing # define ASSERT(f) ((void)0) # define TRACE 1 ? (void)0 : (void)printf # define TRACE0(sz) # define TRACE1(sz, p1) # define TRACE2(sz, p1, p2) # define TRACE3(sz, p1, p2, p3) # define TRACE4(sz, p1, p2, p3, p4) #endif // !_DEBUG #define ASSERT_POINTER(p, type) \ ASSERT(((p) != NULL) && IsValidAddress((p), sizeof(type), FALSE)) #define ASSERT_NULL_OR_POINTER(p, type) \ ASSERT(((p) == NULL) || IsValidAddress((p), sizeof(type), FALSE)) #ifndef HAVE_SETENV # define HAVE_SETENV #endif #define mch_getenv(x) (char_u *)getenv((char *)(x)) #define vim_mkdir(x, y) mch_mkdir(x)