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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 16:49:04 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 16:49:04 +0000
commit16f504a9dca3fe3b70568f67b7d41241ae485288 (patch)
treec60f36ada0496ba928b7161059ba5ab1ab224f9d /src/VBox/Debugger/DBGCScreenAscii.cpp
parentInitial commit. (diff)
downloadvirtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.tar.xz
virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.zip
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Debugger/DBGCScreenAscii.cpp')
-rw-r--r--src/VBox/Debugger/DBGCScreenAscii.cpp446
1 files changed, 446 insertions, 0 deletions
diff --git a/src/VBox/Debugger/DBGCScreenAscii.cpp b/src/VBox/Debugger/DBGCScreenAscii.cpp
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+++ b/src/VBox/Debugger/DBGCScreenAscii.cpp
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+/* $Id: DBGCScreenAscii.cpp $ */
+/** @file
+ * DBGC - Debugger Console, ASCII screen with optional coloring support.
+ */
+
+/*
+ * Copyright (C) 2016-2022 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+
+/*********************************************************************************************************************************
+* Header Files *
+*********************************************************************************************************************************/
+#define LOG_GROUP LOG_GROUP_DBGC
+#include <VBox/err.h>
+#include <VBox/log.h>
+
+#include <iprt/mem.h>
+#include <iprt/string.h>
+
+#include "DBGCInternal.h"
+
+
+/*********************************************************************************************************************************
+* Defined Constants And Macros *
+*********************************************************************************************************************************/
+
+
+
+/*********************************************************************************************************************************
+* Structures and Typedefs *
+*********************************************************************************************************************************/
+
+/**
+ * Debug console ASCII screen.
+ */
+typedef struct DBGCSCREENINT
+{
+ /** Width of the screen. */
+ uint32_t cchWidth;
+ /** Height of the screen. */
+ uint32_t cchHeight;
+ /** Extra amount of characters at the end of each line (usually terminator). */
+ uint32_t cchStride;
+ /** Pointer to the char buffer. */
+ char *pszScreen;
+ /** Color information for each pixel. */
+ PDBGCSCREENCOLOR paColors;
+} DBGCSCREENINT;
+/** Pointer to an ASCII screen. */
+typedef DBGCSCREENINT *PDBGCSCREENINT;
+
+
+/*********************************************************************************************************************************
+* Internal Functions *
+*********************************************************************************************************************************/
+
+
+/**
+ * Returns the buffer starting at the given position.
+ *
+ * @returns Pointer to the ASCII buffer.
+ * @param pThis The screen.
+ * @param uX Horizontal position.
+ * @param uY Vertical position.
+ */
+DECLINLINE(char *) dbgcScreenAsciiGetBufferAtPos(PDBGCSCREENINT pThis, uint32_t uX, uint32_t uY)
+{
+ AssertReturn(uX < pThis->cchWidth && uY < pThis->cchHeight, NULL);
+ return pThis->pszScreen + (pThis->cchWidth + pThis->cchStride) * uY + uX;
+}
+
+
+/**
+ * Returns the color buffer starting at the given position.
+ *
+ * @returns Pointer to the color buffer.
+ * @param pThis The screen.
+ * @param uX Horizontal position.
+ * @param uY Vertical position.
+ */
+DECLINLINE(PDBGCSCREENCOLOR) dbgcScreenAsciiGetColorBufferAtPos(PDBGCSCREENINT pThis, uint32_t uX, uint32_t uY)
+{
+ AssertReturn(uX < pThis->cchWidth && uY < pThis->cchHeight, NULL);
+ return &pThis->paColors[pThis->cchWidth * uY + uX];
+}
+
+
+/**
+ * Converts the given color the correct escape sequence.
+ *
+ * @returns Pointer to the string containing the escape sequence for the given color.
+ * @param enmColor The color.
+ */
+static const char *dbgcScreenAsciiColorToEscapeSeq(DBGCSCREENCOLOR enmColor)
+{
+ const char *psz = NULL;
+
+ switch (enmColor)
+ {
+ case DBGCSCREENCOLOR_DEFAULT:
+ psz = "\033[0m";
+ break;
+ case DBGCSCREENCOLOR_BLACK:
+ psz = "\033[30m";
+ break;
+ case DBGCSCREENCOLOR_BLACK_BRIGHT:
+ psz = "\033[30;1m";
+ break;
+ case DBGCSCREENCOLOR_RED:
+ psz = "\033[31m";
+ break;
+ case DBGCSCREENCOLOR_RED_BRIGHT:
+ psz = "\033[31;1m";
+ break;
+ case DBGCSCREENCOLOR_GREEN:
+ psz = "\033[32m";
+ break;
+ case DBGCSCREENCOLOR_GREEN_BRIGHT:
+ psz = "\033[32;1m";
+ break;
+ case DBGCSCREENCOLOR_YELLOW:
+ psz = "\033[33m";
+ break;
+ case DBGCSCREENCOLOR_YELLOW_BRIGHT:
+ psz = "\033[33;1m";
+ break;
+ case DBGCSCREENCOLOR_BLUE:
+ psz = "\033[34m";
+ break;
+ case DBGCSCREENCOLOR_BLUE_BRIGHT:
+ psz = "\033[34;1m";
+ break;
+ case DBGCSCREENCOLOR_MAGENTA:
+ psz = "\033[35m";
+ break;
+ case DBGCSCREENCOLOR_MAGENTA_BRIGHT:
+ psz = "\033[35;1m";
+ break;
+ case DBGCSCREENCOLOR_CYAN:
+ psz = "\033[36m";
+ break;
+ case DBGCSCREENCOLOR_CYAN_BRIGHT:
+ psz = "\033[36;1m";
+ break;
+ case DBGCSCREENCOLOR_WHITE:
+ psz = "\033[37m";
+ break;
+ case DBGCSCREENCOLOR_WHITE_BRIGHT:
+ psz = "\033[37;1m";
+ break;
+ default:
+ AssertFailed();
+ }
+
+ return psz;
+}
+
+
+/**
+ * Creates a new ASCII screen for layouting.
+ *
+ * @returns VBox status code.
+ * @param phScreen Where to store the handle to the screen instance on success.
+ * @param cchWidth Width of the screen in characters.
+ * @param cchHeight Height of the screen in characters.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiCreate(PDBGCSCREEN phScreen, uint32_t cchWidth, uint32_t cchHeight)
+{
+ int rc = VINF_SUCCESS;
+
+ PDBGCSCREENINT pThis = (PDBGCSCREENINT)RTMemAllocZ(sizeof(DBGCSCREENINT));
+ if (pThis)
+ {
+ pThis->cchWidth = cchWidth;
+ pThis->cchHeight = cchHeight;
+ pThis->cchStride = 1; /* Zero terminators after every line. */
+ pThis->pszScreen = RTStrAlloc((cchWidth + 1) * cchHeight * sizeof(char));
+ if (RT_LIKELY(pThis->pszScreen))
+ {
+ pThis->paColors = (PDBGCSCREENCOLOR)RTMemAllocZ(cchWidth * cchHeight * sizeof(DBGCSCREENCOLOR));
+ if (RT_LIKELY(pThis->paColors))
+ {
+ memset(pThis->pszScreen, 0, (cchWidth + 1) * cchHeight * sizeof(char));
+ /* Initialize the screen with spaces. */
+ for (uint32_t i = 0; i < cchHeight; i++)
+ dbgcScreenAsciiDrawLineHorizontal(pThis, 0, cchWidth - 1, i, ' ',
+ DBGCSCREENCOLOR_DEFAULT);
+ *phScreen = pThis;
+ }
+ else
+ rc = VERR_NO_MEMORY;
+
+ if (RT_FAILURE(rc))
+ RTStrFree(pThis->pszScreen);
+ }
+ else
+ rc = VERR_NO_STR_MEMORY;
+
+ if (RT_FAILURE(rc))
+ RTMemFree(pThis);
+ }
+ else
+ rc = VERR_NO_MEMORY;
+
+ return rc;
+}
+
+
+/**
+ * Destroys a given ASCII screen.
+ *
+ * @returns nothing.
+ * @param hScreen The screen handle.
+ */
+DECLHIDDEN(void) dbgcScreenAsciiDestroy(DBGCSCREEN hScreen)
+{
+ PDBGCSCREENINT pThis = hScreen;
+ AssertPtrReturnVoid(pThis);
+
+ RTStrFree(pThis->pszScreen);
+ RTMemFree(pThis->paColors);
+ RTMemFree(pThis);
+}
+
+
+/**
+ * Blits the entire screen using the given callback callback.
+ *
+ * @returns VBox status code.
+ * @param hScreen The screen to blit.
+ * @param pfnBlit Blitting callback.
+ * @param pvUser Opaque user data to pass to the dumper callback.
+ * @param fAddColors Flag whether to use the color info inserting
+ * appropriate escape sequences.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiBlit(DBGCSCREEN hScreen, PFNDGCSCREENBLIT pfnBlit, void *pvUser, bool fAddColors)
+{
+ int rc = VINF_SUCCESS;
+ PDBGCSCREENINT pThis = hScreen;
+ AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
+
+ if (!fAddColors)
+ {
+ for (uint32_t iY = 0; iY < pThis->cchHeight && RT_SUCCESS(rc); iY++)
+ {
+ /* Play safe and restore line endings. */
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, 0, iY);
+ psz[pThis->cchWidth] = '\0';
+ rc = pfnBlit(psz, pvUser);
+ if (RT_SUCCESS(rc))
+ rc = pfnBlit("\n", pvUser);
+ }
+ }
+ else
+ {
+ for (uint32_t iY = 0; iY < pThis->cchHeight && RT_SUCCESS(rc); iY++)
+ {
+ /* Play safe and restore line endings. */
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, 0, iY);
+ PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, 0, iY);
+ psz[pThis->cchWidth] = '\0';
+
+ /*
+ * Blit only stuff with the same color at once so to be able to inject the
+ * correct color escape sequences.
+ */
+ uint32_t uStartX = 0;
+ while ( uStartX < pThis->cchWidth
+ && RT_SUCCESS(rc))
+ {
+ uint32_t cchWrite = 0;
+ DBGCSCREENCOLOR enmColorStart = *pColor;
+ while ( uStartX + cchWrite < pThis->cchWidth
+ && enmColorStart == *pColor)
+ {
+ pColor++;
+ cchWrite++;
+ }
+
+ const char *pszEsc = dbgcScreenAsciiColorToEscapeSeq(enmColorStart);
+ rc = pfnBlit(pszEsc, pvUser);
+ if (RT_SUCCESS(rc))
+ {
+ char chTmp = psz[cchWrite];
+ psz[cchWrite] = '\0';
+ rc = pfnBlit(psz, pvUser);
+ psz[cchWrite] = chTmp;
+ uStartX += cchWrite;
+ psz += cchWrite;
+ }
+ }
+ rc = pfnBlit("\n", pvUser);
+ }
+
+ /* Restore to default values at the end. */
+ if (RT_SUCCESS(rc))
+ {
+ const char *pszEsc = dbgcScreenAsciiColorToEscapeSeq(DBGCSCREENCOLOR_DEFAULT);
+ rc = pfnBlit(pszEsc, pvUser);
+ }
+ }
+
+ return rc;
+}
+
+
+/**
+ * Draws a single character to the screen at the given coordinates.
+ *
+ * @returns VBox status code.
+ * @param hScreen The screen handle.
+ * @param uX X coordinate.
+ * @param uY Y coordinate.
+ * @param ch Character to draw.
+ * @param enmColor The color to use.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiDrawCharacter(DBGCSCREEN hScreen, uint32_t uX, uint32_t uY, char ch,
+ DBGCSCREENCOLOR enmColor)
+{
+ PDBGCSCREENINT pThis = hScreen;
+ AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
+
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uY);
+ PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uY);
+ AssertPtrReturn(psz, VERR_INVALID_STATE);
+ AssertPtrReturn(pColor, VERR_INVALID_STATE);
+ AssertReturn(*psz != '\0', VERR_INVALID_STATE);
+
+ *psz = ch;
+ *pColor = enmColor;
+ return VINF_SUCCESS;
+}
+
+
+/**
+ * Draws a vertical line at the given coordinates.
+ *
+ * @returns nothing.
+ * @param hScreen The screen handle.
+ * @param uX X position to draw.
+ * @param uStartY Y position to start drawing.
+ * @param uEndY Y position to draw to (inclusive).
+ * @param ch The character to use for drawing.
+ * @param enmColor The color to use.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiDrawLineVertical(DBGCSCREEN hScreen, uint32_t uX, uint32_t uStartY,
+ uint32_t uEndY, char ch, DBGCSCREENCOLOR enmColor)
+{
+ PDBGCSCREENINT pThis = hScreen;
+ AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
+
+ while (uStartY <= uEndY)
+ {
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uStartY);
+ PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uStartY);
+ AssertPtrReturn(psz, VERR_INVALID_STATE);
+ AssertPtrReturn(pColor, VERR_INVALID_STATE);
+ *psz = ch;
+ *pColor = enmColor;
+ uStartY++;
+ }
+
+ return VINF_SUCCESS;
+}
+
+
+/**
+ * Draws a horizontal line at the given coordinates.
+ *
+ * @returns VBox status code..
+ * @param hScreen The screen handle.
+ * @param uStartX X position to start drawing.
+ * @param uEndX X position to draw the line to (inclusive).
+ * @param uY Y position.
+ * @param ch The character to use for drawing.
+ * @param enmColor The color to use.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiDrawLineHorizontal(DBGCSCREEN hScreen, uint32_t uStartX, uint32_t uEndX,
+ uint32_t uY, char ch, DBGCSCREENCOLOR enmColor)
+{
+ PDBGCSCREENINT pThis = hScreen;
+ AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
+
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uStartX, uY);
+ PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uStartX, uY);
+ AssertPtrReturn(psz, VERR_INVALID_STATE);
+ AssertPtrReturn(pColor, VERR_INVALID_STATE);
+
+ memset(psz, ch, uEndX - uStartX + 1);
+ for (unsigned i = 0; i < uEndX - uStartX + 1; i++)
+ pColor[i] = enmColor;
+
+ return VINF_SUCCESS;
+}
+
+
+/**
+ * Draws a given string to the screen.
+ *
+ * @returns VBox status code..
+ * @param hScreen The screen handle.
+ * @param uX X position to start drawing.
+ * @param uY Y position.
+ * @param pszText The string to draw.
+ * @param enmColor The color to use.
+ */
+DECLHIDDEN(int) dbgcScreenAsciiDrawString(DBGCSCREEN hScreen, uint32_t uX, uint32_t uY, const char *pszText,
+ DBGCSCREENCOLOR enmColor)
+{
+ PDBGCSCREENINT pThis = hScreen;
+ size_t cchText = strlen(pszText);
+ AssertPtrReturn(pThis, VERR_INVALID_HANDLE);
+ AssertReturn(uX + cchText <= pThis->cchWidth, VERR_OUT_OF_RANGE);
+ AssertReturn(uY < pThis->cchHeight, VERR_OUT_OF_RANGE);
+
+ char *psz = dbgcScreenAsciiGetBufferAtPos(pThis, uX, uY);
+ PDBGCSCREENCOLOR pColor = dbgcScreenAsciiGetColorBufferAtPos(pThis, uX, uY);
+ AssertPtrReturn(psz, VERR_INVALID_STATE);
+ AssertPtrReturn(pColor, VERR_INVALID_STATE);
+
+ memcpy(psz, pszText, cchText);
+
+ for (unsigned i = 0; i < cchText; i++)
+ pColor[i] = enmColor;
+
+ return VINF_SUCCESS;
+}