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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
commit | 16f504a9dca3fe3b70568f67b7d41241ae485288 (patch) | |
tree | c60f36ada0496ba928b7161059ba5ab1ab224f9d /src/VBox/Devices/Graphics/shaderlib/utils.c | |
parent | Initial commit. (diff) | |
download | virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.tar.xz virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.zip |
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/VBox/Devices/Graphics/shaderlib/utils.c')
-rw-r--r-- | src/VBox/Devices/Graphics/shaderlib/utils.c | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/src/VBox/Devices/Graphics/shaderlib/utils.c b/src/VBox/Devices/Graphics/shaderlib/utils.c new file mode 100644 index 00000000..58da8b2b --- /dev/null +++ b/src/VBox/Devices/Graphics/shaderlib/utils.c @@ -0,0 +1,158 @@ +/* $Id: utils.c $ */ +/** @file + * DevVMWare/Shaderlib - Utility/Stub Functions & Data. + */ + +/* + * Copyright (C) 2013-2022 Oracle and/or its affiliates. + * + * This file is part of VirtualBox base platform packages, as + * available from https://www.virtualbox.org. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation, in version 3 of the + * License. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, see <https://www.gnu.org/licenses>. + * + * SPDX-License-Identifier: GPL-3.0-only + */ + +#include <iprt/errcore.h> +#include <iprt/mem.h> +#include <iprt/assert.h> +#ifdef _MSC_VER +# include <iprt/win/windows.h> +#else +# include <windows.h> +#endif +#include "wined3d_private.h" + + + +void *wined3d_rb_alloc(size_t size) +{ + return RTMemAlloc(size); +} + +void *wined3d_rb_realloc(void *ptr, size_t size) +{ + return RTMemRealloc(ptr, size); +} + +void wined3d_rb_free(void *ptr) +{ + RTMemFree(ptr); +} + +/* This small helper function is used to convert a bitmask into the number of masked bits */ +unsigned int count_bits(unsigned int mask) +{ + unsigned int count; + for (count = 0; mask; ++count) + { + mask &= mask - 1; + } + return count; +} + +UINT wined3d_log2i(UINT32 x) +{ + static const UINT l[] = + { + ~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + }; + UINT32 i; + + return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x]; +} + +/* Set the shader type for this device, depending on the given capabilities + * and the user preferences in wined3d_settings. */ +void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) +{ + RT_NOREF(gl_info); + *vs_selected = SHADER_GLSL; + *ps_selected = SHADER_GLSL; +} + +const char *debug_glerror(GLenum error) { + switch(error) { +#define GLERROR_TO_STR(u) case u: return #u + GLERROR_TO_STR(GL_NO_ERROR); + GLERROR_TO_STR(GL_INVALID_ENUM); + GLERROR_TO_STR(GL_INVALID_VALUE); + GLERROR_TO_STR(GL_INVALID_OPERATION); + GLERROR_TO_STR(GL_STACK_OVERFLOW); + GLERROR_TO_STR(GL_STACK_UNDERFLOW); + GLERROR_TO_STR(GL_OUT_OF_MEMORY); + GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION); +#undef GLERROR_TO_STR + default: + return "unrecognized"; + } +} + +void dump_color_fixup_desc(struct color_fixup_desc fixup) +{ + RT_NOREF(fixup); +} + +void context_release(struct wined3d_context *context) +{ + RT_NOREF(context); +} + +static void CDECL wined3d_do_nothing(void) +{ +} + +void (* CDECL wine_tsx11_lock_ptr)(void) = wined3d_do_nothing; +void (* CDECL wine_tsx11_unlock_ptr)(void) = wined3d_do_nothing; + +LPVOID WINAPI VBoxHeapAlloc(HANDLE hHeap, DWORD heaptype,SIZE_T size) +{ + RT_NOREF(hHeap, heaptype); + return RTMemAllocZ(size); +} + +BOOL WINAPI VBoxHeapFree(HANDLE hHeap, DWORD heaptype,LPVOID ptr) +{ + RT_NOREF(hHeap, heaptype); + RTMemFree(ptr); + return TRUE; +} + +LPVOID WINAPI VBoxHeapReAlloc(HANDLE hHeap, DWORD heaptype, LPVOID ptr, SIZE_T size) +{ + RT_NOREF(hHeap, heaptype); + return RTMemRealloc(ptr, size); +} + +void VBoxDebugBreak(void) +{ + AssertFailed(); +} + |