diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
commit | 16f504a9dca3fe3b70568f67b7d41241ae485288 (patch) | |
tree | c60f36ada0496ba928b7161059ba5ab1ab224f9d /src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h | |
parent | Initial commit. (diff) | |
download | virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.tar.xz virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.zip |
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h | 860 |
1 files changed, 860 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h new file mode 100644 index 00000000..cefa10f6 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/include/native/directx/d3d10effect.h @@ -0,0 +1,860 @@ +#undef INTERFACE +/* + * Copyright 2009 Henri Verbeet for CodeWeavers + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + * + */ + +#ifndef __WINE_D3D10EFFECT_H +#define __WINE_D3D10EFFECT_H + +#include "d3d10.h" + +#define D3D10_EFFECT_VARIABLE_POOLED 0x1 +#define D3D10_EFFECT_VARIABLE_ANNOTATION 0x2 +#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT 0x4 + +#ifndef D3D10_BYTES_FROM_BITS +#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3) +#endif + +typedef enum _D3D10_DEVICE_STATE_TYPES +{ + D3D10_DST_SO_BUFFERS = 1, + D3D10_DST_OM_RENDER_TARGETS, + D3D10_DST_DEPTH_STENCIL_STATE, + D3D10_DST_BLEND_STATE, + D3D10_DST_VS, + D3D10_DST_VS_SAMPLERS, + D3D10_DST_VS_SHADER_RESOURCES, + D3D10_DST_VS_CONSTANT_BUFFERS, + D3D10_DST_GS, + D3D10_DST_GS_SAMPLERS, + D3D10_DST_GS_SHADER_RESOURCES, + D3D10_DST_GS_CONSTANT_BUFFERS, + D3D10_DST_PS, + D3D10_DST_PS_SAMPLERS, + D3D10_DST_PS_SHADER_RESOURCES, + D3D10_DST_PS_CONSTANT_BUFFERS, + D3D10_DST_IA_VERTEX_BUFFERS, + D3D10_DST_IA_INDEX_BUFFER, + D3D10_DST_IA_INPUT_LAYOUT, + D3D10_DST_IA_PRIMITIVE_TOPOLOGY, + D3D10_DST_RS_VIEWPORTS, + D3D10_DST_RS_SCISSOR_RECTS, + D3D10_DST_RS_RASTERIZER_STATE, + D3D10_DST_PREDICATION, +} D3D10_DEVICE_STATE_TYPES; + +typedef struct _D3D10_EFFECT_TYPE_DESC +{ + const char *TypeName; + D3D10_SHADER_VARIABLE_CLASS Class; + D3D10_SHADER_VARIABLE_TYPE Type; + UINT Elements; + UINT Members; + UINT Rows; + UINT Columns; + UINT PackedSize; + UINT UnpackedSize; + UINT Stride; +} D3D10_EFFECT_TYPE_DESC; + +typedef struct _D3D10_EFFECT_VARIABLE_DESC +{ + const char *Name; + const char *Semantic; + UINT Flags; + UINT Annotations; + UINT BufferOffset; + UINT ExplicitBindPoint; +} D3D10_EFFECT_VARIABLE_DESC; + +typedef struct _D3D10_TECHNIQUE_DESC +{ + const char *Name; + UINT Passes; + UINT Annotations; +} D3D10_TECHNIQUE_DESC; + +typedef struct _D3D10_STATE_BLOCK_MASK +{ + BYTE VS; + BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE GS; + BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE PS; + BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; + BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; + BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; + BYTE IAIndexBuffer; + BYTE IAInputLayout; + BYTE IAPrimitiveTopology; + BYTE OMRenderTargets; + BYTE OMDepthStencilState; + BYTE OMBlendState; + BYTE RSViewports; + BYTE RSScissorRects; + BYTE RSRasterizerState; + BYTE SOBuffers; + BYTE Predication; +} D3D10_STATE_BLOCK_MASK; + +typedef struct _D3D10_EFFECT_DESC +{ + WINBOOL IsChildEffect; + UINT ConstantBuffers; + UINT SharedConstantBuffers; + UINT GlobalVariables; + UINT SharedGlobalVariables; + UINT Techniques; +} D3D10_EFFECT_DESC; + +typedef struct _D3D10_EFFECT_SHADER_DESC +{ + const BYTE *pInputSignature; + WINBOOL IsInline; + const BYTE *pBytecode; + UINT BytecodeLength; + const char *SODecl; + UINT NumInputSignatureEntries; + UINT NumOutputSignatureEntries; +} D3D10_EFFECT_SHADER_DESC; + +typedef struct _D3D10_PASS_DESC +{ + const char *Name; + UINT Annotations; + BYTE *pIAInputSignature; + SIZE_T IAInputSignatureSize; + UINT StencilRef; + UINT SampleMask; + FLOAT BlendFactor[4]; +} D3D10_PASS_DESC; + +typedef struct _D3D10_PASS_SHADER_DESC +{ + struct ID3D10EffectShaderVariable *pShaderVariable; + UINT ShaderIndex; +} D3D10_PASS_SHADER_DESC; + +#define D3D10_EFFECT_COMPILE_CHILD_EFFECT 0x0001 +#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS 0x0002 +#define D3D10_EFFECT_SINGLE_THREADED 0x0008 + +DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x00, 0x18, 0x0b, 0x9b, 0x88, 0xfd); + +#define INTERFACE ID3D10EffectType +DECLARE_INTERFACE(ID3D10EffectType) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetMemberTypeBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(const char *, GetMemberName)(THIS_ UINT index) PURE; + STDMETHOD_(const char *, GetMemberSemantic)(THIS_ UINT index) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); + +#define INTERFACE ID3D10EffectVariable +DECLARE_INTERFACE(ID3D10EffectVariable) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); + +#define INTERFACE ID3D10EffectConstantBuffer +DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectConstantBuffer methods */ + STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *buffer) PURE; + STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **buffer) PURE; + STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *view) PURE; + STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **view) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x02, 0x2d, 0xee, 0x53, 0x43, 0x1f); + +#define INTERFACE ID3D10EffectScalarVariable +DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectScalarVariable methods */ + STDMETHOD(SetFloat)(THIS_ float value) PURE; + STDMETHOD(GetFloat)(THIS_ float *value) PURE; + STDMETHOD(SetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(GetFloatArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(SetInt)(THIS_ int value) PURE; + STDMETHOD(GetInt)(THIS_ int *value) PURE; + STDMETHOD(SetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(GetIntArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(SetBool)(THIS_ WINBOOL value) PURE; + STDMETHOD(GetBool)(THIS_ WINBOOL *value) PURE; + STDMETHOD(SetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(GetBoolArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); + +#define INTERFACE ID3D10EffectVectorVariable +DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectVectorVariable methods */ + STDMETHOD(SetBoolVector)(THIS_ WINBOOL *value) PURE; + STDMETHOD(SetIntVector)(THIS_ int *value) PURE; + STDMETHOD(SetFloatVector)(THIS_ float *value) PURE; + STDMETHOD(GetBoolVector)(THIS_ WINBOOL *value) PURE; + STDMETHOD(GetIntVector)(THIS_ int *value) PURE; + STDMETHOD(GetFloatVector)(THIS_ float *value) PURE; + STDMETHOD(SetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(SetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(SetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; + STDMETHOD(GetBoolVectorArray)(THIS_ WINBOOL *values, UINT offset, UINT count) PURE; + STDMETHOD(GetIntVectorArray)(THIS_ int *values, UINT offset, UINT count) PURE; + STDMETHOD(GetFloatVectorArray)(THIS_ float *values, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); + +#define INTERFACE ID3D10EffectMatrixVariable +DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectMatrixVariable methods */ + STDMETHOD(SetMatrix)(THIS_ float *data) PURE; + STDMETHOD(GetMatrix)(THIS_ float *data) PURE; + STDMETHOD(SetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(GetMatrixArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(SetMatrixTranspose)(THIS_ float *data) PURE; + STDMETHOD(GetMatrixTranspose)(THIS_ float *data) PURE; + STDMETHOD(SetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; + STDMETHOD(GetMatrixTransposeArray)(THIS_ float *data, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); + +#define INTERFACE ID3D10EffectStringVariable +DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectStringVariable methods */ + STDMETHOD(GetString)(THIS_ const char **str) PURE; + STDMETHOD(GetStringArray)(THIS_ const char **strs, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, + 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); + +#define INTERFACE ID3D10EffectShaderResourceVariable +DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderResourceVariable methods */ + STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *resource) PURE; + STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **resource) PURE; + STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; + STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **resources, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, + 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); + +#define INTERFACE ID3D10EffectRenderTargetViewVariable +DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectRenderTargetViewVariable methods */ + STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *view) PURE; + STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **view) PURE; + STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; + STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **views, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, + 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); + +#define INTERFACE ID3D10EffectDepthStencilViewVariable +DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectDepthStencilViewVariable methods */ + STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *view) PURE; + STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **view) PURE; + STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; + STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **views, UINT offset, UINT count) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x04, 0x07, 0xa0, 0x7d, 0x9e, 0x06); + +#define INTERFACE ID3D10EffectShaderVariable +DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectShaderVariable methods */ + STDMETHOD(GetShaderDesc)(THIS_ UINT index, D3D10_EFFECT_SHADER_DESC *desc) PURE; + STDMETHOD(GetVertexShader)(THIS_ UINT index, ID3D10VertexShader **shader) PURE; + STDMETHOD(GetGeometryShader)(THIS_ UINT index, ID3D10GeometryShader **shader) PURE; + STDMETHOD(GetPixelShader)(THIS_ UINT index, ID3D10PixelShader **shader) PURE; + STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; + STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT shader_index, UINT element_index, + D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0x0e, 0x91, 0x60, 0xcf, 0xb0, 0x7b); + +#define INTERFACE ID3D10EffectBlendVariable +DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectBlendVariable methods */ + STDMETHOD(GetBlendState)(THIS_ UINT index, ID3D10BlendState **blend_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_BLEND_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, + 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x01, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); + +#define INTERFACE ID3D10EffectDepthStencilVariable +DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectDepthStencilVariable methods */ + STDMETHOD(GetDepthStencilState)(THIS_ UINT index, ID3D10DepthStencilState **depth_stencil_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_DEPTH_STENCIL_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, + 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0x0b, 0x34); + +#define INTERFACE ID3D10EffectRasterizerVariable +DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectRasterizerVariable methods */ + STDMETHOD(GetRasterizerState)(THIS_ UINT index, ID3D10RasterizerState **rasterizer_state) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_RASTERIZER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectSamplerVariable, + 0x6530d5c7, 0x07e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); + +#define INTERFACE ID3D10EffectSamplerVariable +DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) +{ + /* ID3D10EffectVariable methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectType *, GetType)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetMemberBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetElement)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetParentConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectScalarVariable *, AsScalar)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectVectorVariable *, AsVector)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectMatrixVariable *, AsMatrix)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectStringVariable *, AsString)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderResourceVariable *, AsShaderResource)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRenderTargetViewVariable *, AsRenderTargetView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilViewVariable *, AsDepthStencilView)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, AsConstantBuffer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectShaderVariable *, AsShader)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectBlendVariable *, AsBlend)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectDepthStencilVariable *, AsDepthStencil)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectRasterizerVariable *, AsRasterizer)(THIS) PURE; + STDMETHOD_(struct ID3D10EffectSamplerVariable *, AsSampler)(THIS) PURE; + STDMETHOD(SetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + STDMETHOD(GetRawValue)(THIS_ void *data, UINT offset, UINT count) PURE; + /* ID3D10EffectSamplerVariable methods */ + STDMETHOD(GetSampler)(THIS_ UINT index, ID3D10SamplerState **sampler) PURE; + STDMETHOD(GetBackingStore)(THIS_ UINT index, D3D10_SAMPLER_DESC *desc) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); + +#define INTERFACE ID3D10EffectTechnique +DECLARE_INTERFACE(ID3D10EffectTechnique) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectPass *, GetPassByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectPass *, GetPassByName)(THIS_ const char *name) PURE; + STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0x0d, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); + +#define INTERFACE ID3D10Effect +DECLARE_INTERFACE_(ID3D10Effect, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10Effect methods */ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD_(WINBOOL, IsPool)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableByName)(THIS_ const char *name) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetVariableBySemantic)(THIS_ const char *semantic) PURE; + STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectTechnique *, GetTechniqueByName)(THIS_ const char *name) PURE; + STDMETHOD(Optimize)(THIS) PURE; + STDMETHOD_(WINBOOL, IsOptimized)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); + +#define INTERFACE ID3D10EffectPool +DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10EffectPool methods */ + STDMETHOD_(struct ID3D10Effect *, AsEffect)(THIS) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); + +#define INTERFACE ID3D10EffectPass +DECLARE_INTERFACE(ID3D10EffectPass) +{ + STDMETHOD_(WINBOOL, IsValid)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *desc) PURE; + STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *desc) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByIndex)(THIS_ UINT index) PURE; + STDMETHOD_(struct ID3D10EffectVariable *, GetAnnotationByName)(THIS_ const char *name) PURE; + STDMETHOD(Apply)(THIS_ UINT flags) PURE; + STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *mask) PURE; +}; +#undef INTERFACE + +DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x08); + +#define INTERFACE ID3D10StateBlock +DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) +{ + /* IUnknown methods */ + STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **object) PURE; + STDMETHOD_(ULONG, AddRef)(THIS) PURE; + STDMETHOD_(ULONG, Release)(THIS) PURE; + /* ID3D10StateBlock methods */ + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; + STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ ID3D10Device **device) PURE; +}; +#undef INTERFACE + +#ifdef __cplusplus +extern "C" { +#endif + +HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, + const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, + ID3D10Blob **effect, ID3D10Blob **errors); +HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, + ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect); +HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, + ID3D10Device *device, ID3D10EffectPool **effect_pool); +HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *device, + D3D10_STATE_BLOCK_MASK *mask, ID3D10StateBlock **stateblock); + +HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask); +HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT start_idx, UINT count); +WINBOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask, + D3D10_DEVICE_STATE_TYPES state_type, UINT idx); +HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); +HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x, + D3D10_STATE_BLOCK_MASK *mask_y, D3D10_STATE_BLOCK_MASK *result); + +#ifdef __cplusplus +} +#endif + +#endif /* __WINE_D3D10EFFECT_H */ |