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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 16:49:04 +0000 |
commit | 16f504a9dca3fe3b70568f67b7d41241ae485288 (patch) | |
tree | c60f36ada0496ba928b7161059ba5ab1ab224f9d /src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp | |
parent | Initial commit. (diff) | |
download | virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.tar.xz virtualbox-16f504a9dca3fe3b70568f67b7d41241ae485288.zip |
Adding upstream version 7.0.6-dfsg.upstream/7.0.6-dfsgupstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp | 459 |
1 files changed, 459 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp new file mode 100644 index 00000000..a974962a --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/tests/d3d11/test_d3d11_video.cpp @@ -0,0 +1,459 @@ +#include <d3d11_1.h> + +#include <windows.h> +#include <windowsx.h> + +#include <cmath> +#include <fstream> +#include <vector> + +#include "../test_utils.h" + +using namespace dxvk; + +class VideoApp { + +public: + + VideoApp(HINSTANCE instance, HWND window) + : m_window(window) { + // Create base D3D11 device and swap chain + DXGI_SWAP_CHAIN_DESC swapchainDesc = { }; + swapchainDesc.BufferDesc.Width = m_windowSizeX; + swapchainDesc.BufferDesc.Height = m_windowSizeY; + swapchainDesc.BufferDesc.RefreshRate = { 0, 0 }; + swapchainDesc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + swapchainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; + swapchainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; + swapchainDesc.BufferCount = 2; + swapchainDesc.SampleDesc = { 1, 0 }; + swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapchainDesc.OutputWindow = m_window; + swapchainDesc.Windowed = true; + swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; + swapchainDesc.Flags = 0; + + HRESULT hr = D3D11CreateDeviceAndSwapChain(nullptr, + D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0, + D3D11_SDK_VERSION, &swapchainDesc, &m_swapchain, + &m_device, nullptr, &m_context); + + if (FAILED(hr)) { + std::cerr << "Failed to initialize D3D11 device and swap chain" << std::endl; + return; + } + + if (FAILED(hr = m_device->QueryInterface(IID_PPV_ARGS(&m_vdevice)))) { + std::cerr << "Failed to query D3D11 video device" << std::endl; + return; + } + + if (FAILED(hr = m_context->QueryInterface(IID_PPV_ARGS(&m_vcontext)))) { + std::cerr << "Failed to query D3D11 video context" << std::endl; + return; + } + + if (FAILED(hr = m_swapchain->ResizeTarget(&swapchainDesc.BufferDesc))) { + std::cerr << "Failed to resize target" << std::endl; + return; + } + + if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) { + std::cerr << "Failed to query swap chain image" << std::endl; + return; + } + + if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) { + std::cerr << "Failed to create render target view" << std::endl; + return; + } + + // Create video processor instance + D3D11_VIDEO_PROCESSOR_CONTENT_DESC videoEnumDesc = { }; + videoEnumDesc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; + videoEnumDesc.InputFrameRate = { 60, 1 }; + videoEnumDesc.InputWidth = 128; + videoEnumDesc.InputHeight = 128; + videoEnumDesc.OutputFrameRate = { 60, 1 }; + videoEnumDesc.OutputWidth = 256; + videoEnumDesc.OutputHeight = 256; + videoEnumDesc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; + + if (FAILED(hr = m_vdevice->CreateVideoProcessorEnumerator(&videoEnumDesc, &m_venum))) { + std::cerr << "Failed to create D3D11 video processor enumerator" << std::endl; + return; + } + + if (FAILED(hr = m_vdevice->CreateVideoProcessor(m_venum.ptr(), 0, &m_vprocessor))) { + std::cerr << "Failed to create D3D11 video processor" << std::endl; + return; + } + + // Video output image and view + D3D11_TEXTURE2D_DESC textureDesc = { }; + textureDesc.Width = 256; + textureDesc.Height = 256; + textureDesc.MipLevels = 1; + textureDesc.ArraySize = 1; + textureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + textureDesc.SampleDesc = { 1, 0 }; + textureDesc.Usage = D3D11_USAGE_DEFAULT; + textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET; + + if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoOutput))) { + std::cerr << "Failed to create D3D11 video output image" << std::endl; + return; + } + + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outputDesc = { }; + outputDesc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D; + outputDesc.Texture2D.MipSlice = 0; + + if (FAILED(hr = m_vdevice->CreateVideoProcessorOutputView(m_videoOutput.ptr(), m_venum.ptr(), &outputDesc, &m_videoOutputView))) { + std::cerr << "Failed to create D3D11 video output view" << std::endl; + return; + } + + if (FAILED(hr = m_device->CreateRenderTargetView(m_videoOutput.ptr(), nullptr, &m_videoOutputRtv))) { + std::cerr << "Failed to create video render target view" << std::endl; + return; + } + + // RGBA input image and view + textureDesc.Width = 128; + textureDesc.Height = 128; + textureDesc.BindFlags = 0; + + size_t pixelCount = textureDesc.Width * textureDesc.Height; + + size_t rowSizeRgba = textureDesc.Width * 4; + size_t rowSizeNv12 = textureDesc.Width; + size_t rowSizeYuy2 = textureDesc.Width * 2; + size_t imageSizeRgba = textureDesc.Height * rowSizeRgba; + size_t imageSizeNv12 = pixelCount + pixelCount / 2; + size_t imageSizeYuy2 = textureDesc.Height * rowSizeYuy2; + + std::vector<uint8_t> srcData(pixelCount * 3); + std::vector<uint8_t> imgDataRgba(imageSizeRgba); + std::vector<uint8_t> imgDataNv12(imageSizeNv12); + std::vector<uint8_t> imgDataYuy2(imageSizeYuy2); + std::ifstream ifile("video_image.raw", std::ios::binary); + + if (!ifile || !ifile.read(reinterpret_cast<char*>(srcData.data()), srcData.size())) { + std::cerr << "Failed to read image file" << std::endl; + return; + } + + for (size_t i = 0; i < pixelCount; i++) { + imgDataRgba[4 * i + 0] = srcData[3 * i + 0]; + imgDataRgba[4 * i + 1] = srcData[3 * i + 1]; + imgDataRgba[4 * i + 2] = srcData[3 * i + 2]; + imgDataRgba[4 * i + 3] = 0xFF; + + imgDataNv12[i] = y_coeff(&srcData[3 * i], 0.299000f, 0.587000f, 0.114000f); + + imgDataYuy2[2 * i + 0] = y_coeff(&srcData[3 * i], 0.299000f, 0.587000f, 0.114000f); + imgDataYuy2[2 * i + 1] = i % 2 + ? c_coeff(&srcData[3 * i], -0.168736f, -0.331264f, 0.500000f) + : c_coeff(&srcData[3 * i], 0.500000f, -0.418688f, -0.081312f); + } + + for (size_t y = 0; y < textureDesc.Height / 2; y++) { + for (size_t x = 0; x < textureDesc.Width / 2; x++) { + size_t p = textureDesc.Width * (2 * y) + 2 * x; + size_t i = pixelCount + textureDesc.Width * y + 2 * x; + imgDataNv12[i + 0] = c_coeff(&srcData[3 * p], 0.500000f, -0.418688f, -0.081312f); + imgDataNv12[i + 1] = c_coeff(&srcData[3 * p], -0.168736f, -0.331264f, 0.500000f); + } + } + + D3D11_SUBRESOURCE_DATA subresourceData = { }; + subresourceData.pSysMem = imgDataRgba.data(); + subresourceData.SysMemPitch = rowSizeRgba; + subresourceData.SysMemSlicePitch = rowSizeRgba * textureDesc.Height; + + if (FAILED(hr = m_device->CreateTexture2D(&textureDesc, &subresourceData, &m_videoInput))) { + std::cerr << "Failed to create D3D11 video input image" << std::endl; + return; + } + + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC inputDesc = { }; + inputDesc.ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D; + inputDesc.Texture2D.MipSlice = 0; + + if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInput.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputView))) { + std::cerr << "Failed to create D3D11 video input view" << std::endl; + return; + } + + // NV12 input image and view + textureDesc.Format = DXGI_FORMAT_NV12; + textureDesc.BindFlags = 0; + + subresourceData.pSysMem = imgDataNv12.data(); + subresourceData.SysMemPitch = rowSizeNv12; + subresourceData.SysMemSlicePitch = rowSizeNv12 * textureDesc.Height; + + if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12))) { + if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInputNv12.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputViewNv12))) { + std::cerr << "Failed to create D3D11 video input view for NV12" << std::endl; + return; + } + } else { + std::cerr << "NV12 not supported" << std::endl; + } + + textureDesc.Usage = D3D11_USAGE_STAGING; + textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ; + + if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, nullptr, &m_videoInputNv12Host))) { + D3D11_MAPPED_SUBRESOURCE mr = { }; + m_context->Map(m_videoInputNv12Host.ptr(), 0, D3D11_MAP_WRITE, D3D11_MAP_FLAG_DO_NOT_WAIT, &mr); + memcpy(mr.pData, imgDataNv12.data(), imgDataNv12.size()); + m_context->Unmap(m_videoInputNv12Host.ptr(), 0); + D3D11_BOX box = { 0, 0, 0, 128, 128, 1 }; + m_context->CopySubresourceRegion(m_videoInputNv12.ptr(), 0, 0, 0, 0, m_videoInputNv12Host.ptr(), 0, &box); + } + + // YUY2 input image and view + textureDesc.Format = DXGI_FORMAT_YUY2; + textureDesc.BindFlags = 0; + textureDesc.Usage = D3D11_USAGE_DEFAULT; + textureDesc.CPUAccessFlags = 0; + + subresourceData.pSysMem = imgDataYuy2.data(); + subresourceData.SysMemPitch = rowSizeYuy2; + subresourceData.SysMemSlicePitch = imageSizeYuy2; + + if (SUCCEEDED(hr = m_device->CreateTexture2D(&textureDesc, &subresourceData, &m_videoInputYuy2))) { + if (FAILED(hr = m_vdevice->CreateVideoProcessorInputView(m_videoInputYuy2.ptr(), m_venum.ptr(), &inputDesc, &m_videoInputViewYuy2))) { + std::cerr << "Failed to create D3D11 video input view for YUY2" << std::endl; + return; + } + } else { + std::cerr << "YUY2 not supported" << std::endl; + } + + m_initialized = true; + } + + + ~VideoApp() { + + } + + + void run() { + this->adjustBackBuffer(); + + float color[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; + m_context->ClearRenderTargetView(m_swapImageView.ptr(), color); + + // Full range RGB output color space + D3D11_VIDEO_PROCESSOR_COLOR_SPACE csOut = { }; + csOut.Usage = 0; // Present + csOut.RGB_Range = 0; // Full range + csOut.Nominal_Range = 1; // Full range + + D3D11_VIDEO_PROCESSOR_COLOR_SPACE csIn = { }; + csIn.Usage = 0; // Present + csIn.RGB_Range = 0; // Full range + csIn.Nominal_Range = 1; // Full range + csIn.YCbCr_Matrix = 0; // BT.601 + + m_vcontext->VideoProcessorSetStreamAutoProcessingMode(m_vprocessor.ptr(), 0, false); + m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut); + m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn); + blit(m_videoInputView.ptr(), 32, 32); + blit(m_videoInputViewNv12.ptr(), 32, 320); + blit(m_videoInputViewYuy2.ptr(), 32, 608); + + csIn.RGB_Range = 1; // Limited range + csIn.Nominal_Range = 0; // Limited range + m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn); + blit(m_videoInputView.ptr(), 320, 32); + blit(m_videoInputViewNv12.ptr(), 320, 320); + blit(m_videoInputViewYuy2.ptr(), 320, 608); + + // Limited range RGB output color space + csOut.RGB_Range = 1; + csOut.Nominal_Range = 0; + m_vcontext->VideoProcessorSetOutputColorSpace(m_vprocessor.ptr(), &csOut); + + csIn.RGB_Range = 0; // Full range + csIn.Nominal_Range = 1; // Full range + m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn); + blit(m_videoInputView.ptr(), 608, 32); + blit(m_videoInputViewNv12.ptr(), 608, 320); + blit(m_videoInputViewYuy2.ptr(), 608, 608); + + csIn.RGB_Range = 1; // Limited range + csIn.Nominal_Range = 0; // Limited range + m_vcontext->VideoProcessorSetStreamColorSpace(m_vprocessor.ptr(), 0, &csIn); + blit(m_videoInputView.ptr(), 896, 32); + blit(m_videoInputViewNv12.ptr(), 896, 320); + blit(m_videoInputViewYuy2.ptr(), 896, 608); + + m_swapchain->Present(1, 0); + } + + + void blit(ID3D11VideoProcessorInputView* pView, uint32_t x, uint32_t y) { + if (!pView) + return; + + D3D11_VIDEO_PROCESSOR_STREAM stream = { }; + stream.Enable = true; + stream.pInputSurface = pView; + + D3D11_BOX box; + box.left = 0; + box.top = 0; + box.front = 0; + box.right = 256; + box.bottom = 256; + box.back = 1; + + FLOAT red[4] = { 1.0f, 0.0f, 0.0f, 1.0f }; + m_context->ClearRenderTargetView(m_videoOutputRtv.ptr(), red); + m_vcontext->VideoProcessorBlt(m_vprocessor.ptr(), m_videoOutputView.ptr(), 0, 1, &stream); + m_context->CopySubresourceRegion(m_swapImage.ptr(), 0, x, y, 0, m_videoOutput.ptr(), 0, &box); + } + + + void adjustBackBuffer() { + RECT windowRect = { }; + GetClientRect(m_window, &windowRect); + + if (uint32_t(windowRect.right - windowRect.left) != m_windowSizeX + || uint32_t(windowRect.bottom - windowRect.top) != m_windowSizeY) { + m_windowSizeX = windowRect.right - windowRect.left; + m_windowSizeY = windowRect.bottom - windowRect.top; + + m_swapImage = nullptr; + m_swapImageView = nullptr; + + HRESULT hr = m_swapchain->ResizeBuffers(0, + m_windowSizeX, m_windowSizeY, DXGI_FORMAT_UNKNOWN, 0); + + if (FAILED(hr)) { + std::cerr << "Failed to resize swap chain buffer" << std::endl; + return; + } + + if (FAILED(hr = m_swapchain->GetBuffer(0, IID_PPV_ARGS(&m_swapImage)))) { + std::cerr << "Failed to query swap chain image" << std::endl; + return; + } + + if (FAILED(hr = m_device->CreateRenderTargetView(m_swapImage.ptr(), nullptr, &m_swapImageView))) { + std::cerr << "Failed to create render target view" << std::endl; + return; + } + } + } + + operator bool () const { + return m_initialized; + } + +private: + + HWND m_window; + uint32_t m_windowSizeX = 1280; + uint32_t m_windowSizeY = 720; + + Com<IDXGISwapChain> m_swapchain; + Com<ID3D11Device> m_device; + Com<ID3D11DeviceContext> m_context; + Com<ID3D11VideoDevice> m_vdevice; + Com<ID3D11VideoContext> m_vcontext; + Com<ID3D11VideoProcessorEnumerator> m_venum; + Com<ID3D11VideoProcessor> m_vprocessor; + Com<ID3D11Texture2D> m_swapImage; + Com<ID3D11RenderTargetView> m_swapImageView; + Com<ID3D11Texture2D> m_videoOutput; + Com<ID3D11VideoProcessorOutputView> m_videoOutputView; + Com<ID3D11RenderTargetView> m_videoOutputRtv; + Com<ID3D11Texture2D> m_videoInput; + Com<ID3D11VideoProcessorInputView> m_videoInputView; + Com<ID3D11Texture2D> m_videoInputNv12; + Com<ID3D11Texture2D> m_videoInputNv12Host; + Com<ID3D11Texture2D> m_videoInputYuy2; + Com<ID3D11VideoProcessorInputView> m_videoInputViewNv12; + Com<ID3D11VideoProcessorInputView> m_videoInputViewYuy2; + + bool m_initialized = false; + + static inline uint8_t y_coeff(const uint8_t* rgb, float r, float g, float b) { + float x = (rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f; + return 16 + uint8_t(std::roundf(219.0f * std::clamp(x, 0.0f, 1.0f))); + } + + static inline uint8_t c_coeff(const uint8_t* rgb, float r, float g, float b) { + float x = ((rgb[0] * r + rgb[1] * g + rgb[2] * b) / 255.0f) + 0.5f; + return uint8_t(std::roundf(255.0f * std::clamp(x, 0.0f, 1.0f))); + } + +}; + +LRESULT CALLBACK WindowProc(HWND hWnd, + UINT message, + WPARAM wParam, + LPARAM lParam); + +int WINAPI WinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPSTR lpCmdLine, + int nCmdShow) { + HWND hWnd; + WNDCLASSEXW wc; + ZeroMemory(&wc, sizeof(WNDCLASSEX)); + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = WindowProc; + wc.hInstance = hInstance; + wc.hCursor = LoadCursor(nullptr, IDC_ARROW); + wc.hbrBackground = (HBRUSH)COLOR_WINDOW; + wc.lpszClassName = L"WindowClass1"; + RegisterClassExW(&wc); + + hWnd = CreateWindowExW(0, + L"WindowClass1", + L"Our First Windowed Program", + WS_OVERLAPPEDWINDOW, + 300, 300, + 1280, 720, + nullptr, + nullptr, + hInstance, + nullptr); + ShowWindow(hWnd, nCmdShow); + + MSG msg; + VideoApp app(hInstance, hWnd); + + while (app) { + if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + + if (msg.message == WM_QUIT) + return msg.wParam; + } else { + app.run(); + } + } + + return 0; +} + +LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_CLOSE: + PostQuitMessage(0); + return 0; + } + + return DefWindowProc(hWnd, message, wParam, lParam); +} |