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+/* $Id: ObjectState.h $ */
+/** @file
+ *
+ * VirtualBox object state handling definitions
+ */
+
+/*
+ * Copyright (C) 2006-2022 Oracle and/or its affiliates.
+ *
+ * This file is part of VirtualBox base platform packages, as
+ * available from https://www.virtualbox.org.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, in version 3 of the
+ * License.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <https://www.gnu.org/licenses>.
+ *
+ * SPDX-License-Identifier: GPL-3.0-only
+ */
+
+#ifndef MAIN_INCLUDED_ObjectState_h
+#define MAIN_INCLUDED_ObjectState_h
+#ifndef RT_WITHOUT_PRAGMA_ONCE
+# pragma once
+#endif
+
+#include "VBox/com/defs.h"
+#include "VBox/com/AutoLock.h"
+#include "VBox/com/ErrorInfo.h"
+
+// Forward declaration needed, but nothing more.
+class VirtualBoxBase;
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// ObjectState
+//
+////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * Thec functionality implemented by this class is the primary object state
+ * (used by VirtualBoxBase and thus part of all API classes) that indicates
+ * if the object is ready to serve the calls, and if not, what stage it is
+ * currently at. Here is the primary state diagram:
+ *
+ * +-------------------------------------------------------+
+ * | |
+ * | (InitFailed) -----------------------+ |
+ * | ^ | |
+ * v | v |
+ * [*] ---> NotReady ----> (InInit) -----> Ready -----> (InUninit) ----+
+ * ^ |
+ * | v
+ * | Limited
+ * | |
+ * +-------+
+ *
+ * The object is fully operational only when its state is Ready. The Limited
+ * state means that only some vital part of the object is operational, and it
+ * requires some sort of reinitialization to become fully operational. The
+ * NotReady state means the object is basically dead: it either was not yet
+ * initialized after creation at all, or was uninitialized and is waiting to be
+ * destroyed when the last reference to it is released. All other states are
+ * transitional.
+ *
+ * The NotReady->InInit->Ready, NotReady->InInit->Limited and
+ * NotReady->InInit->InitFailed transition is done by the AutoInitSpan smart
+ * class.
+ *
+ * The Limited->InInit->Ready, Limited->InInit->Limited and
+ * Limited->InInit->InitFailed transition is done by the AutoReinitSpan smart
+ * class.
+ *
+ * The Ready->InUninit->NotReady and InitFailed->InUninit->NotReady
+ * transitions are done by the AutoUninitSpan smart class.
+ *
+ * In order to maintain the primary state integrity and declared functionality
+ * the following rules apply everywhere:
+ *
+ * 1) Use the above Auto*Span classes to perform state transitions. See the
+ * individual class descriptions for details.
+ *
+ * 2) All public methods of subclasses (i.e. all methods that can be called
+ * directly, not only from within other methods of the subclass) must have a
+ * standard prolog as described in the AutoCaller and AutoLimitedCaller
+ * documentation. Alternatively, they must use #addCaller() and
+ * #releaseCaller() directly (and therefore have both the prolog and the
+ * epilog), but this is not recommended because it is easy to forget the
+ * matching release, e.g. returning before reaching the call.
+ */
+class ObjectState
+{
+public:
+ enum State { NotReady, Ready, InInit, InUninit, InitFailed, Limited };
+
+ ObjectState(VirtualBoxBase *aObj);
+ ~ObjectState();
+
+ State getState();
+
+ HRESULT addCaller(bool aLimited = false);
+ void releaseCaller();
+
+ bool autoInitSpanConstructor(State aExpectedState);
+ void autoInitSpanDestructor(State aNewState, HRESULT aFailedRC, com::ErrorInfo *aFailedEI);
+ State autoUninitSpanConstructor(bool fTry);
+ void autoUninitSpanDestructor();
+
+private:
+ ObjectState();
+
+ void setState(State aState);
+
+ /** Pointer to the managed object, mostly for error signalling or debugging
+ * purposes, not used much. Guaranteed to be valid during the lifetime of
+ * this object, no need to mess with refcount. */
+ VirtualBoxBase *mObj;
+ /** Primary state of this object */
+ State mState;
+ /** Thread that caused the last state change */
+ RTTHREAD mStateChangeThread;
+ /** Result code for failed object initialization */
+ HRESULT mFailedRC;
+ /** Error information for failed object initialization */
+ com::ErrorInfo *mpFailedEI;
+ /** Total number of active calls to this object */
+ unsigned mCallers;
+ /** Posted when the number of callers drops to zero */
+ RTSEMEVENT mZeroCallersSem;
+ /** Posted when the object goes from InInit/InUninit to some other state */
+ RTSEMEVENTMULTI mInitUninitSem;
+ /** Number of threads waiting for mInitUninitDoneSem */
+ unsigned mInitUninitWaiters;
+
+ /** Protects access to state related data members */
+ util::RWLockHandle mStateLock;
+
+private:
+ DECLARE_CLS_COPY_CTOR_ASSIGN_NOOP(ObjectState); /* Shuts up MSC warning C4625. */
+};
+
+#endif /* !MAIN_INCLUDED_ObjectState_h */