diff options
Diffstat (limited to '')
-rw-r--r-- | src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp new file mode 100644 index 00000000..09465278 --- /dev/null +++ b/src/libs/dxvk-native-1.9.2a/tests/d3d9/test_d3d9_l6v5u5.cpp @@ -0,0 +1,361 @@ +#include <cstring> + +#include <d3d9.h> +#include <d3dcompiler.h> + +#include "../test_utils.h" + +using namespace dxvk; + +struct Extent2D { + uint32_t w, h; +}; + +const std::string g_vertexShaderCode = R"( + +struct VS_INPUT { + float3 Position : POSITION; +}; + +struct VS_OUTPUT { + float4 Position : POSITION; +}; + +VS_OUTPUT main( VS_INPUT IN ) { + VS_OUTPUT OUT; + OUT.Position = float4(IN.Position, 1.0f); + + return OUT; +} + +)"; + +const std::string g_pixelShaderCode = R"( + +struct VS_OUTPUT { + float4 Position : POSITION; +}; + +struct PS_OUTPUT { + float4 Colour : COLOR; +}; + +sampler g_tex : register( s0 ); + +PS_OUTPUT main( VS_OUTPUT IN ) { + PS_OUTPUT OUT; + + float4 color = float4(tex2D(g_tex, float2(0.5, 0.5)).rgb, 1.0f); + color.r = -color.r; + color.g = -color.g; + OUT.Colour = color; + + + return OUT; +} + + +)"; + +class TriangleApp { + +public: + + TriangleApp(HINSTANCE instance, HWND window) + : m_window(window) { + HRESULT status = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d); + + if (FAILED(status)) + throw DxvkError("Failed to create D3D9 interface"); + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + + status = m_d3d->CreateDeviceEx( + D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + m_window, + D3DCREATE_HARDWARE_VERTEXPROCESSING, + ¶ms, + nullptr, + &m_device); + + if (FAILED(status)) + throw DxvkError("Failed to create D3D9 device"); + + // Vertex Shader + { + Com<ID3DBlob> blob; + + status = D3DCompile( + g_vertexShaderCode.data(), + g_vertexShaderCode.length(), + nullptr, nullptr, nullptr, + "main", + "vs_2_0", + 0, 0, &blob, + nullptr); + + if (FAILED(status)) + throw DxvkError("Failed to compile vertex shader"); + + status = m_device->CreateVertexShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_vs); + + if (FAILED(status)) + throw DxvkError("Failed to create vertex shader"); + } + + // Pixel Shader + { + Com<ID3DBlob> blob; + + status = D3DCompile( + g_pixelShaderCode.data(), + g_pixelShaderCode.length(), + nullptr, nullptr, nullptr, + "main", + "ps_2_0", + 0, 0, &blob, + nullptr); + + if (FAILED(status)) + throw DxvkError("Failed to compile pixel shader"); + + status = m_device->CreatePixelShader(reinterpret_cast<const DWORD*>(blob->GetBufferPointer()), &m_ps); + + if (FAILED(status)) + throw DxvkError("Failed to create pixel shader"); + } + + m_device->SetVertexShader(m_vs.ptr()); + m_device->SetPixelShader(m_ps.ptr()); + + std::array<float, 9> vertices = { + 0.0f, 0.5f, 0.0f, + 0.5f, -0.5f, 0.0f, + -0.5f, -0.5f, 0.0f, + }; + + const size_t vbSize = vertices.size() * sizeof(float); + + status = m_device->CreateVertexBuffer(vbSize, 0, 0, D3DPOOL_DEFAULT, &m_vb, nullptr); + if (FAILED(status)) + throw DxvkError("Failed to create vertex buffer"); + + void* data = nullptr; + status = m_vb->Lock(0, 0, &data, 0); + if (FAILED(status)) + throw DxvkError("Failed to lock vertex buffer"); + + std::memcpy(data, vertices.data(), vbSize); + + status = m_vb->Unlock(); + if (FAILED(status)) + throw DxvkError("Failed to unlock vertex buffer"); + + m_device->SetStreamSource(0, m_vb.ptr(), 0, 3 * sizeof(float)); + + std::array<D3DVERTEXELEMENT9, 2> elements; + + elements[0].Method = 0; + elements[0].Offset = 0; + elements[0].Stream = 0; + elements[0].Type = D3DDECLTYPE_FLOAT3; + elements[0].Usage = D3DDECLUSAGE_POSITION; + elements[0].UsageIndex = 0; + + elements[1] = D3DDECL_END(); + + HRESULT result = m_device->CreateVertexDeclaration(elements.data(), &m_decl); + if (FAILED(result)) + throw DxvkError("Failed to create vertex decl"); + + m_device->SetVertexDeclaration(m_decl.ptr()); + + // The actual texture we want to test... + + Com<IDirect3DTexture9> texture; + status = m_device->CreateTexture(64, 64, 1, D3DUSAGE_DYNAMIC, D3DFMT_L6V5U5, D3DPOOL_DEFAULT, &texture, nullptr); + + D3DLOCKED_RECT rect; + status = texture->LockRect(0, &rect, nullptr, 0); + + uint16_t* texData = reinterpret_cast<uint16_t*>(rect.pBits); + for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint16_t); i++) { + // -> U -1, V -1, L 1 + texData[i] = 0b1111111000010000; + // -> U 1, V 1, L 1 + //texData[i] = 0b1111110111101111; + } + + status = texture->UnlockRect(0); + + status = m_device->SetTexture(0, texture.ptr()); + + ///////////// + + /*Com<IDirect3DTexture9> texture2; + status = m_device->CreateTexture(64, 64, 1, 0, D3DFMT_A8B8G8R8, D3DPOOL_MANAGED, &texture2, nullptr); + status = texture2->LockRect(0, &rect, nullptr, 0); + + uint32_t* texData2 = reinterpret_cast<uint32_t*>(rect.pBits); + for (uint32_t i = 0; i < (rect.Pitch * 64) / sizeof(uint32_t); i++) { + texData2[i] = 0b00000000000000000000000011111111; + } + + status = texture2->UnlockRect(0); + + status = m_device->SetTexture(0, texture2.ptr());*/ + } + + void run() { + this->adjustBackBuffer(); + + m_device->BeginScene(); + + m_device->Clear( + 0, + nullptr, + D3DCLEAR_TARGET, + D3DCOLOR_RGBA(44, 62, 80, 0), + 0, + 0); + + m_device->Clear( + 0, + nullptr, + D3DCLEAR_ZBUFFER, + 0, + 0.5f, + 0); + + m_device->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); + + m_device->EndScene(); + + m_device->PresentEx( + nullptr, + nullptr, + nullptr, + nullptr, + 0); + } + + void adjustBackBuffer() { + RECT windowRect = { 0, 0, 1024, 600 }; + GetClientRect(m_window, &windowRect); + + Extent2D newSize = { + static_cast<uint32_t>(windowRect.right - windowRect.left), + static_cast<uint32_t>(windowRect.bottom - windowRect.top), + }; + + if (m_windowSize.w != newSize.w + || m_windowSize.h != newSize.h) { + m_windowSize = newSize; + + D3DPRESENT_PARAMETERS params; + getPresentParams(params); + HRESULT status = m_device->ResetEx(¶ms, nullptr); + + if (FAILED(status)) + throw DxvkError("Device reset failed"); + } + } + + void getPresentParams(D3DPRESENT_PARAMETERS& params) { + params.AutoDepthStencilFormat = D3DFMT_UNKNOWN; + params.BackBufferCount = 1; + params.BackBufferFormat = D3DFMT_X8R8G8B8; + params.BackBufferWidth = m_windowSize.w; + params.BackBufferHeight = m_windowSize.h; + params.EnableAutoDepthStencil = 0; + params.Flags = 0; + params.FullScreen_RefreshRateInHz = 0; + params.hDeviceWindow = m_window; + params.MultiSampleQuality = 0; + params.MultiSampleType = D3DMULTISAMPLE_NONE; + params.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; + params.SwapEffect = D3DSWAPEFFECT_DISCARD; + params.Windowed = TRUE; + } + +private: + + HWND m_window; + Extent2D m_windowSize = { 1024, 600 }; + + Com<IDirect3D9Ex> m_d3d; + Com<IDirect3DDevice9Ex> m_device; + + Com<IDirect3DVertexShader9> m_vs; + Com<IDirect3DPixelShader9> m_ps; + Com<IDirect3DVertexBuffer9> m_vb; + Com<IDirect3DVertexDeclaration9> m_decl; + +}; + +LRESULT CALLBACK WindowProc(HWND hWnd, + UINT message, + WPARAM wParam, + LPARAM lParam); + +int WINAPI WinMain(HINSTANCE hInstance, + HINSTANCE hPrevInstance, + LPSTR lpCmdLine, + int nCmdShow) { + HWND hWnd; + WNDCLASSEXW wc; + ZeroMemory(&wc, sizeof(WNDCLASSEX)); + wc.cbSize = sizeof(WNDCLASSEX); + wc.style = CS_HREDRAW | CS_VREDRAW; + wc.lpfnWndProc = WindowProc; + wc.hInstance = hInstance; + wc.hCursor = LoadCursor(nullptr, IDC_ARROW); + wc.hbrBackground = (HBRUSH)COLOR_WINDOW; + wc.lpszClassName = L"WindowClass1"; + RegisterClassExW(&wc); + + hWnd = CreateWindowExW(0, + L"WindowClass1", + L"Our First Windowed Program", + WS_OVERLAPPEDWINDOW, + 300, 300, + 640, 480, + nullptr, + nullptr, + hInstance, + nullptr); + ShowWindow(hWnd, nCmdShow); + + MSG msg; + + try { + TriangleApp app(hInstance, hWnd); + + while (true) { + if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessage(&msg); + + if (msg.message == WM_QUIT) + return msg.wParam; + } else { + app.run(); + } + } + } catch (const dxvk::DxvkError& e) { + std::cerr << e.message() << std::endl; + return msg.wParam; + } +} + +LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_CLOSE: + PostQuitMessage(0); + return 0; + } + + return DefWindowProc(hWnd, message, wParam, lParam); +} |