/* $Id: DevVGA-SVGA3d-cocoa.m $ */ /** @file * VirtualBox OpenGL Cocoa Window System Helper Implementation. * * @remarks Inspired by HostServices/SharedOpenGL/render/renderspu_cocoa_helper.m. */ /* * Copyright (C) 2009-2022 Oracle and/or its affiliates. * * This file is part of VirtualBox base platform packages, as * available from https://www.virtualbox.org. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, in version 3 of the * License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . * * SPDX-License-Identifier: GPL-3.0-only */ /********************************************************************************************************************************* * Header Files * *********************************************************************************************************************************/ #define LOG_GROUP LOG_GROUP_DEV_VMSVGA #include "DevVGA-SVGA3d-cocoa.h" #import #undef PVM /* Stupid namespace pollution from outdated sys/param.h header file. */ #import #include #include #include #include #include /********************************************************************************************************************************* * Defined Constants And Macros * *********************************************************************************************************************************/ /** @def USE_NSOPENGLVIEW * Define this to experiment with using NSOpenGLView instead * of NSView. There are transparency issues with the former, * so for the time being we're using the latter. */ #if 0 || DOXYGEN_RUNNING # define USE_NSOPENGLVIEW #endif /**@def FLOAT_FMT_STR * Format string bits to go with FLOAT_FMT_ARGS. */ #define FLOAT_FMT_STR "%d.%06u" /** @def FLOAT_FMT_ARGS * Format arguments for a float value, corresponding to FLOAT_FMT_STR. * @param r The floating point value to format. */ #define FLOAT_FMT_ARGS(r) (int)(r), ((unsigned)(RT_ABS(r) * 1000000) % 1000000U) /********************************************************************************************************************************* * Structures and Typedefs * *********************************************************************************************************************************/ /** * Argument package for doing this on the main thread. */ @interface VMSVGA3DCreateViewAndContext : NSObject { @public /* in */ NativeNSViewRef pParentView; uint32_t cx; uint32_t cy; NativeNSOpenGLContextRef pSharedCtx; bool fOtherProfile; /* out */ NativeNSViewRef pView; NativeNSOpenGLContextRef pCtx; } @end /** * The overlay view. */ @interface VMSVGA3DOverlayView #ifdef USE_NSOPENGLVIEW : NSOpenGLView #else : NSView #endif { @private /** This points to the parent view, if there is one. If there isn't a parent * the view will be hidden and never used for displaying stuff. We only have * one visible context per guest screen that is visible to the user and * subject to buffer swapping. */ NSView *m_pParentView; /** Indicates that buffers (back+front) needs clearing before use because * the view changed size. There are two buffers, so this is set to two * each time when the view area increases. */ uint32_t m_cClears; /** Set if the OpenGL context needs updating after a resize. */ bool m_fUpdateCtx; #ifndef USE_NSOPENGLVIEW /** The OpenGL context associated with this view. */ NSOpenGLContext *m_pCtx; /** Number of times we've tried to set the view (shut up noisy NSLog). */ uint32_t m_cSetViewAttempts; #endif /** The desired view position relative to super. */ NSPoint m_Pos; /** The desired view size. */ NSSize m_Size; } + (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams; - (id)initWithFrameAndFormat:(NSRect)frame parentView:(NSView*)pparentView pixelFormat:(NSOpenGLPixelFormat *)pFmt; - (void)vboxSetPos:(NSPoint)pos; - (void)vboxSetSize:(NSSize)size; - (void)vboxScheduleCtxUpdate; - (void)vboxReshapePerform; - (void)vboxReshape; - (void)vboxBoundsDidChange:(NSNotification *)pNotification; - (void)vboxFrameDidChange:(NSNotification *)pNotification; - (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification; - (BOOL)postsFrameChangedNotifications; - (void)vboxRemoveFromSuperviewAndHide; - (void)vboxUpdateCtxIfNecessary; - (void)vboxClearBackBufferIfNecessary; - (NSOpenGLContext *)makeCurrentGLContext; - (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx; #ifndef USE_NSOPENGLVIEW /* NSOpenGLView fakes: */ - (void)setOpenGLContext:(NSOpenGLContext *)pCtx; - (NSOpenGLContext *)openGLContext; - (void)prepareOpenGL; #endif /* Overridden: */ - (void)viewDidMoveToWindow; - (void)viewDidMoveToSuperview; - (void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize; - (void)drawRect:(NSRect)rect; @end /******************************************************************************** * * VMSVGA3DOverlayView class implementation * ********************************************************************************/ @implementation VMSVGA3DOverlayView + (void)createViewAndContext:(VMSVGA3DCreateViewAndContext *)pParams { LogFlow(("OvlView createViewAndContext:\n")); /* * Create a pixel format. */ NSOpenGLPixelFormat *pFmt = nil; // Consider to remove it and check if it's harmless. NSOpenGLPixelFormatAttribute attribs[] = { NSOpenGLPFAOpenGLProfile, (NSOpenGLPixelFormatAttribute)0, //NSOpenGLPFAWindow, - obsolete/deprecated, try work without it... NSOpenGLPFAAccelerated, NSOpenGLPFADoubleBuffer, NSOpenGLPFABackingStore, NSOpenGLPFAColorSize, (NSOpenGLPixelFormatAttribute)24, NSOpenGLPFAAlphaSize, (NSOpenGLPixelFormatAttribute)8, NSOpenGLPFADepthSize, (NSOpenGLPixelFormatAttribute)24, 0 }; attribs[1] = pParams->fOtherProfile ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy; pFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; if (pFmt) { /* * Create a new view. */ NSRect Frame; Frame.origin.x = 0; Frame.origin.y = 0; Frame.size.width = pParams->cx < _1M && pParams->cx > 0 ? pParams->cx : 1; /* 'invalid drawable' if 0,0 size? */ Frame.size.height = pParams->cy < _1M && pParams->cy > 0 ? pParams->cy : 1; VMSVGA3DOverlayView *pView = [[VMSVGA3DOverlayView alloc] initWithFrameAndFormat:Frame parentView:pParams->pParentView pixelFormat:pFmt]; if (pView) { /* * If we have no shared GL context, we use the one that NSOpenGLView create. Otherwise, * we replace it. (If we don't call openGLContext, it won't yet have been instantiated, * so there is no unecessary contexts created here when pSharedCtx != NULL.) */ NSOpenGLContext *pCtx; #ifdef USE_NSOPENGLVIEW if (!pParams->pSharedCtx) pCtx = [pView openGLContext]; else #endif { pCtx = [[NSOpenGLContext alloc] initWithFormat:pFmt shareContext: pParams->pSharedCtx]; if (pCtx) { [pView setOpenGLContext:pCtx]; [pCtx setView:pView]; #ifdef USE_NSOPENGLVIEW Assert([pCtx view] == pView); #endif } } if (pCtx) { /* * Attach the view to the parent if we have one. Otherwise make sure its invisible. */ if (pParams->pParentView) [pParams->pParentView addSubview:pView]; else [pView setHidden:YES]; /* * Resize and return. */ //[pView vboxSetSize:Frame.size]; NSOpenGLContext *pSavedCtx = [pView makeCurrentGLContext]; [pView prepareOpenGL]; GLint x; //x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSwapInterval]; //x = 1; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOrder]; x = 0; [pCtx setValues:&x forParameter:NSOpenGLCPSurfaceOpacity]; if (pParams->pParentView) [pView setHidden:NO]; else [pView setHidden:YES]; [pView restoreSavedGLContext:pSavedCtx]; pParams->pView = pView; pParams->pCtx = pCtx; [pCtx retain]; //?? [pFmt release]; LogFlow(("OvlView createViewAndContext: returns successfully\n")); return; } [pView release]; } [pFmt release]; } else AssertFailed(); LogFlow(("OvlView createViewAndContext: returns failure\n")); return; } - (id)initWithFrameAndFormat:(NSRect) frame parentView:(NSView *)pParentView pixelFormat:(NSOpenGLPixelFormat *)pFmt { LogFlow(("OvlView(%p) initWithFrameAndFormat:\n", (void *)self)); m_pParentView = pParentView; /* Make some reasonable defaults */ m_Pos = NSZeroPoint; m_Size = frame.size; m_cClears = 2; m_fUpdateCtx = true; #ifdef USE_NSOPENGLVIEW self = [super initWithFrame:frame pixelFormat:pFmt]; #else RT_NOREF(pFmt); m_cSetViewAttempts = 0; m_pCtx = NULL; self = [super initWithFrame:frame]; #endif if (self) { //self.autoresizingMask = NSViewMinXMargin | NSViewMaxXMargin | NSViewMinYMargin | NSViewMaxYMargin; self.autoresizingMask = NSViewNotSizable; /* * Get notifications when we're moved or resized and when we're moved * to a different screen or GPU or when the GL context simply needs updating. */ if (pParentView) { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(vboxBoundsDidChange:) name:NSViewBoundsDidChangeNotification object:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(vboxFrameDidChange:) name:NSViewFrameDidChangeNotification object:self]; //[[NSNotificationCenter defaultCenter] addObserver:self // selector:@selector(vboxFrameDidChange:) // name:NSViewDidUpdateTrackingAreasNotification // object:self]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(vboxFrameDidChangeGlobal:) name:NSViewGlobalFrameDidChangeNotification object:self]; } } LogFlow(("OvlView(%p) initWithFrameAndFormat: returns %p\n", (void *)self, (void *)self)); return self; } - (void)dealloc { LogFlow(("OvlView(%p) dealloc:\n", (void *)self)); #ifdef USE_NSOPENGLVIEW [[self openGLContext] clearDrawable]; #else if (m_pCtx) { [m_pCtx clearDrawable]; [m_pCtx release]; m_pCtx = nil; } #endif [super dealloc]; LogFlow(("OvlView(%p) dealloc: returns\n", (void *)self)); } - (void)vboxSetPos:(NSPoint)pos { Log(("OvlView(%p) vboxSetPos: (%d,%d)\n", (void *)self, (int)pos.x, (int)pos.y)); m_Pos = pos; [self vboxReshape]; LogFlow(("OvlView(%p) vboxSetPos: returns\n", (void *)self)); } - (void)vboxSetSize:(NSSize)size { Log(("OvlView(%p) vboxSetSize: (%d,%d):\n", (void *)self, (int)size.width, (int)size.height)); m_Size = size; [self vboxReshape]; LogFlow(("OvlView(%p) vboxSetSize: returns\n", (void *)self)); } - (void)vboxScheduleCtxUpdate { m_fUpdateCtx = true; } - (void)vboxUpdateCtxIfNecessary { if (m_fUpdateCtx) { Log(("OvlView(%p) vboxUpdateCtxIfNecessary: m_fUpdateCtx\n", (void *)self)); /* This must be done on the main thread or it will crash with an error. */ [[self openGLContext] performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:YES]; m_fUpdateCtx = false; } } - (void)vboxClearBackBufferIfNecessary { #if 1 /* experiment */ if (m_cClears > 0) { Assert(![NSThread isMainThread]); Assert([self openGLContext] == [NSOpenGLContext currentContext]); Log(("OvlView(%p) vboxClearBackBufferIfNecessary: m_cClears=%d\n", (void *)self, m_cClears)); m_cClears--; /* Clear errors. */ GLenum rc; while ((rc = glGetError()) != GL_NO_ERROR) continue; /* Save the old buffer setting and make it GL_BACK (shall be GL_BACK already actually). */ GLint iOldDrawBuf = GL_BACK; glGetIntegerv(GL_DRAW_BUFFER, &iOldDrawBuf); if (iOldDrawBuf != GL_BACK) glDrawBuffer(GL_BACK); while ((rc = glGetError()) != GL_NO_ERROR) AssertMsgFailed(("rc=%x\n", rc)); /* Clear the current GL_BACK. */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT /*|GL_DEPTH_BUFFER_BIT*/ ); while ((rc = glGetError()) != GL_NO_ERROR) AssertMsgFailed(("rc=%x\n", rc)); /* We're back to the orignal back buffer now. Just restore GL_DRAW_BUFFER. */ if (iOldDrawBuf != GL_BACK) glDrawBuffer(iOldDrawBuf); while ((rc = glGetError()) != GL_NO_ERROR) AssertMsgFailed(("rc=%x\n", rc)); } #endif } - (void)vboxReshapePerform { /* * Change the size and position if necessary. */ NSRect CurFrameRect = [self frame]; /** @todo conversions? */ if ( m_Pos.x != CurFrameRect.origin.x || m_Pos.y != CurFrameRect.origin.y) { LogFlow(("OvlView(%p) vboxReshapePerform: moving (%d,%d) -> (%d,%d)\n", (void *)self, CurFrameRect.origin.x, CurFrameRect.origin.y, m_Pos.x, m_Pos.y)); [self setFrameOrigin:m_Pos]; } if ( CurFrameRect.size.width != m_Size.width || CurFrameRect.size.height != m_Size.height) { LogFlow(("OvlView(%p) vboxReshapePerform: resizing (%d,%d) -> (%d,%d)\n", (void *)self, CurFrameRect.size.width, CurFrameRect.size.height, m_Size.width, m_Size.height)); [self setFrameSize:m_Size]; /* * Schedule two clears and a context update for now. * Really though, we should just clear any new surface area. */ m_cClears = 2; } m_fUpdateCtx = true; LogFlow(("OvlView(%p) vboxReshapePerform: returns\n", self)); } - (void)vboxReshape { LogFlow(("OvlView(%p) vboxReshape:\n", (void *)self)); /* * Resize the view. */ if ([NSThread isMainThread]) [self vboxReshapePerform]; else { [self performSelectorOnMainThread:@selector(vboxReshapePerform) withObject:nil waitUntilDone:NO]; vmsvga3dCocoaServiceRunLoop(); /* * Try update the opengl context. */ [[self openGLContext] update]; } LogFlow(("OvlView(%p) vboxReshape: returns\n", (void *)self)); } /** * This is called when the bounds change. * * We indicate that the FIFO thread must update the GL context. */ - (void)vboxBoundsDidChange:(NSNotification *)pNotification { RT_NOREF(pNotification); LogFlow(("OvlView(%p) vboxBoundsDidChange:\n", (void *)self)); self->m_fUpdateCtx = true; } /** * This is called when the frame changes size or position. * * We indicate that the FIFO thread must update the GL context. */ - (void)vboxFrameDidChange:(NSNotification *)pNotification { RT_NOREF(pNotification); LogFlow(("OvlView(%p) vboxFrameDidChange:\n", (void *)self)); self->m_fUpdateCtx = true; } /** * This is called when moved to different screen/GPU or/and when the GL context * needs updating. * * We indicate that the FIFO thread must update the GL context. */ - (void)vboxFrameDidChangeGlobal:(NSNotification *)pNotification { RT_NOREF(pNotification); LogFlow(("OvlView(%p) vboxFrameDidChangeGlobal:\n", (void *)self)); self->m_fUpdateCtx = true; } /** This enables the vboxFrameDidChange notification. */ - (BOOL)postsFrameChangedNotifications { LogFlow(("OvlView(%p) postsFrameChangedNotifications:\n", (void *)self)); return YES; } /** * Removes the view from the parent, if it has one, and makes sure it's hidden. * * This is callbed before destroying it. */ - (void)vboxRemoveFromSuperviewAndHide { LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide:\n", (void *)self)); if (m_pParentView) { /* * The removeFromSuperview has been frequently seen to deadlock thing like this: * #0 0x00007fff8db440fa in __psynch_cvwait () * #1 0x00007fff8d0acfb9 in _pthread_cond_wait () * #2 0x00007fff8a1bc8f0 in -[NSViewHierarchyLock _lockForWriting:handler:] () * #3 0x00007fff8a1bc171 in -[NSView removeFromSuperview] () * #4 0x000000010cffb2bb in -[VMSVGA3DOverlayView vboxRemoveFromSuperviewAndHide] (self=0x10a1da550, _cmd=0x10cffd734) at DevVGA-SVGA3d-cocoa.m:467 * #5 0x000000010cffbed3 in vmsvga3dCocoaDestroyViewAndContext (pView=0x10a1da550, pCtx=0x10a1da630) at DevVGA-SVGA3d-cocoa.m:662 * (This is from OS X 10.8.5.) */ if ([NSThread isMainThread]) { LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling removeFromSuperview\n", (void *)self)); [self removeFromSuperview]; LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self)); [self setHidden:YES]; LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: calling setHidden\n", (void *)self)); [[NSNotificationCenter defaultCenter] removeObserver:self]; } else { LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: defering to main thread\n", (void *)self)); vmsvga3dCocoaServiceRunLoop(); [self performSelectorOnMainThread:@selector(vboxRemoveFromSuperviewAndHide) withObject:nil waitUntilDone:YES]; vmsvga3dCocoaServiceRunLoop(); LogFlow(("OvlView(%p) vboxRemoveFromSuperviewAndHide: main thread done\n", (void *)self)); } } } /** * Changes to the OpenGL context associated with the view. * @returns Previous OpenGL context. */ - (NSOpenGLContext *)makeCurrentGLContext { NSOpenGLContext *pSavedCtx = [NSOpenGLContext currentContext]; /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ if (pSavedCtx != nil) glFlush(); [[self openGLContext] makeCurrentContext]; return pSavedCtx; } /** * Restores the previous OpenGL context after * makeCurrentGLContext. * * @param pSavedCtx The makeCurrentGLContext return value. */ - (void)restoreSavedGLContext:(NSOpenGLContext *)pSavedCtx { /* Always flush before changing. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ glFlush(); if (pSavedCtx) [pSavedCtx makeCurrentContext]; else [NSOpenGLContext clearCurrentContext]; } #ifndef USE_NSOPENGLVIEW /* * Faking NSOpenGLView interface. */ - (void)setOpenGLContext:(NSOpenGLContext *)pCtx { if (pCtx != m_pCtx) { if (pCtx) { [pCtx retain]; [pCtx setView:self]; /*Assert([pCtx view] == self); - setView fails early on, works later... */ } if (m_pCtx) [m_pCtx release]; m_pCtx = pCtx; if (pCtx) [pCtx update]; } } - (NSOpenGLContext *)openGLContext { /* Stupid hacks to work around setView failing early. This can get kind of noisy on some OS versions, so shut it up a little bit. */ /** @todo use NSOpenGLView for the non-visible contexts. */ if (m_pCtx && [m_pCtx view] != self) { m_cSetViewAttempts++; if ( m_pParentView || m_cSetViewAttempts < 64 || (m_cSetViewAttempts & (m_cSetViewAttempts < _64K ? 0xfff : 0x7fff)) == 0 ) [m_pCtx setView:self]; } return m_pCtx; } - (void)prepareOpenGL { //[m_pCtx prepareOpenGL]; } #endif /* USE_NSOPENGLVIEW */ /* * Overridden NSOpenGLView / NSView methods: */ /** @todo do we need this? */ -(void)viewDidMoveToWindow { LogFlow(("OvlView(%p) viewDidMoveToWindow: new win: %p\n", (void *)self, (void *)[self window])); [super viewDidMoveToWindow]; [self vboxReshape]; } -(void)viewDidMoveToSuperview { LogFlow(("OvlView(%p) viewDidMoveToSuperview: new view: %p\n", (void *)self, (void *)[self superview])); [super viewDidMoveToSuperview]; [self vboxReshape]; } -(void)resizeWithOldSuperviewSize:(NSSize)oldBoundsSize { LogFlow(("OvlView(%p) resizeWithOldSuperviewSize: %d,%d -> %d,%d\n", (void *)self, (int)oldBoundsSize.width, (int)oldBoundsSize.height, (int)[self bounds].size.width, (int)[self bounds].size.height)); [super resizeWithOldSuperviewSize:oldBoundsSize]; [self vboxReshape]; } - (void)drawRect:(NSRect)rect { RT_NOREF(rect); // if (m_fClear) // { // m_fClear = false; // [self vboxClearBuffers]; // } } @end /* VMSVGA3DOverlayView */ @implementation VMSVGA3DCreateViewAndContext @end VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaServiceRunLoop(void) { NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; NSRunLoop *pRunLoop = [NSRunLoop currentRunLoop]; if ([NSRunLoop mainRunLoop] != pRunLoop) { [pRunLoop runUntilDate:[NSDate distantPast]]; } [pPool release]; } /** * Document me later. * * @param ppView * @param ppCtx * @param pParentView The parent view if this is a context we'll be * presenting to. * @param cx * @param cy * @param pSharedCtx * @param fOtherProfile */ VMSVGA3DCOCOA_DECL(bool) vmsvga3dCocoaCreateViewAndContext(NativeNSViewRef *ppView, NativeNSOpenGLContextRef *ppCtx, NativeNSViewRef pParentView, uint32_t cx, uint32_t cy, NativeNSOpenGLContextRef pSharedCtx, bool fOtherProfile) { LogFlow(("vmsvga3dCocoaCreateViewAndContext: pParentView=%d size=%d,%d pSharedCtx=%p fOtherProfile=%RTbool\n", (void *)pParentView, cx, cy, (void *)pSharedCtx, fOtherProfile)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; vmsvga3dCocoaServiceRunLoop(); VMSVGA3DCreateViewAndContext *pParams = [VMSVGA3DCreateViewAndContext alloc]; pParams->pParentView = pParentView; pParams->cx = cx; pParams->cy = cy; pParams->pSharedCtx = pSharedCtx; pParams->fOtherProfile = fOtherProfile; pParams->pView = NULL; pParams->pCtx = NULL; [VMSVGA3DOverlayView performSelectorOnMainThread:@selector(createViewAndContext:) withObject:pParams waitUntilDone:YES]; vmsvga3dCocoaServiceRunLoop(); *ppCtx = pParams->pCtx; *ppView = pParams->pView; bool fRet = *ppCtx != NULL && *ppView != NULL; [pParams release]; [pPool release]; LogFlow(("vmsvga3dCocoaDestroyContext: returns %RTbool\n", fRet)); return fRet; } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaDestroyViewAndContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaDestroyViewAndContext: pView=%p pCtx=%p\n", (void *)pView, (void *)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; /* The view */ VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView; [pOvlView vboxRemoveFromSuperviewAndHide]; Log(("vmsvga3dCocoaDestroyViewAndContext: view %p ref count=%d\n", (void *)pOvlView, [pOvlView retainCount])); [pOvlView release]; /* The OpenGL context. */ Log(("vmsvga3dCocoaDestroyViewAndContext: ctx %p ref count=%d\n", (void *)pCtx, [pCtx retainCount])); [pCtx release]; [pPool release]; LogFlow(("vmsvga3dCocoaDestroyViewAndContext: returns\n")); } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewInfo(PCDBGFINFOHLP pHlp, NativeNSViewRef pView) { NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; if (pView != nil) { VMSVGA3DOverlayView *pOvlView = (VMSVGA3DOverlayView *)pView; NSRect FrameRect = [pOvlView frame]; pHlp->pfnPrintf(pHlp, " Frame rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); NSRect BoundsRect = [pOvlView bounds]; pHlp->pfnPrintf(pHlp, " Bounds rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y), FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height)); NSRect VisibleRect = [pOvlView visibleRect]; pHlp->pfnPrintf(pHlp, " Visible rect: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(VisibleRect.origin.x), FLOAT_FMT_ARGS(VisibleRect.origin.y), FLOAT_FMT_ARGS(VisibleRect.size.width), FLOAT_FMT_ARGS(VisibleRect.size.height)); pHlp->pfnPrintf(pHlp, " isHidden: %RTbool\n", [pOvlView isHidden] != NO); pHlp->pfnPrintf(pHlp, " canDraw: %RTbool\n", [pOvlView canDraw] != NO); pHlp->pfnPrintf(pHlp, " wantsDefaultClipping: %RTbool\n", [pOvlView wantsDefaultClipping] != NO); pHlp->pfnPrintf(pHlp, " wantsLayer: %RTbool\n", [pOvlView wantsLayer] != NO); if ([pOvlView layer] != nil) pHlp->pfnPrintf(pHlp, " Layer: %p\n", [pOvlView layer] != nil); pHlp->pfnPrintf(pHlp, " isOpaque: %RTbool\n", [pOvlView isOpaque] != NO); pHlp->pfnPrintf(pHlp, " autoresizingMask: %#x\n", [pOvlView autoresizingMask]); pHlp->pfnPrintf(pHlp, " isRotatedOrScaledFromBase: %RTbool\n", [pOvlView isRotatedOrScaledFromBase] != NO); NSView *pEnclosingScrollView = [pOvlView enclosingScrollView]; NSView *pCurView = [pOvlView superview]; uint32_t iLevel; for (iLevel = 1; pCurView && iLevel < 7; iLevel++) { NSView *pNextView = [pCurView superview]; pHlp->pfnPrintf(pHlp, " Superview#%u: %p, super=%p\n", iLevel, pCurView, pNextView); FrameRect = [pCurView frame]; pHlp->pfnPrintf(pHlp, " Superview#%u frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", iLevel, FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); BoundsRect = [pCurView bounds]; pHlp->pfnPrintf(pHlp, " Superview#%u bounds: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", iLevel, FLOAT_FMT_ARGS(BoundsRect.origin.x), FLOAT_FMT_ARGS(BoundsRect.origin.y), FLOAT_FMT_ARGS(BoundsRect.size.width), FLOAT_FMT_ARGS(BoundsRect.size.height)); if (pEnclosingScrollView == pCurView) pHlp->pfnPrintf(pHlp, " Superview#%u is enclosing scroll view\n", iLevel); if ([pCurView enclosingScrollView]) pHlp->pfnPrintf(pHlp, " Superview#%u has an enclosing scroll view: %p\n", [pCurView enclosingScrollView]); pCurView = pNextView; } if (pCurView) pHlp->pfnPrintf(pHlp, " (There are more super views)\n"); NSWindow *pWindow = [pOvlView window]; if (pWindow != nil) { pHlp->pfnPrintf(pHlp, " Window: %p\n", pWindow); FrameRect = [pWindow frame]; pHlp->pfnPrintf(pHlp, " Window frame: x=" FLOAT_FMT_STR ", y=" FLOAT_FMT_STR " cx=" FLOAT_FMT_STR ", cy=" FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(FrameRect.origin.x), FLOAT_FMT_ARGS(FrameRect.origin.y), FLOAT_FMT_ARGS(FrameRect.size.width), FLOAT_FMT_ARGS(FrameRect.size.height)); CGFloat rFactor = [pWindow backingScaleFactor]; pHlp->pfnPrintf(pHlp, " W.backingScaleFactor: " FLOAT_FMT_STR "\n", FLOAT_FMT_ARGS(rFactor)); } } [pPool release]; } /** @note Not currently used. */ VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetPosition(NativeNSViewRef pView, NativeNSViewRef pParentView, int x, int y) { RT_NOREF(pParentView); LogFlow(("vmsvga3dCocoaViewSetPosition: pView=%p pParentView=%p (%d,%d)\n", (void *)pView, (void *)pParentView, x, y)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; [(VMSVGA3DOverlayView *)pView vboxSetPos:NSMakePoint(x, y)]; [pPool release]; LogFlow(("vmsvga3dCocoaViewSetPosition: returns\n")); } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewUpdateViewport(NativeNSViewRef pView) { LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p\n", (void *)pView)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; /* Possible that we don't actually need to do this (i.e. this API), but right now I'm leaving it to be sure things actually work right when scrolling. */ [pOverlayView vboxScheduleCtxUpdate]; [pPool release]; LogFlow(("vmsvga3dCocoaViewSetSize: returns\n")); } VMSVGA3DCOCOA_DECL(void) vmsvga3dCocoaViewSetSize(NativeNSViewRef pView, int cx, int cy) { LogFlow(("vmsvga3dCocoaViewSetSize: pView=%p (%d,%d)\n", (void *)pView, cx, cy)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; [pOverlayView vboxSetSize:NSMakeSize(cx, cy)]; [pPool release]; LogFlow(("vmsvga3dCocoaViewSetSize: returns\n")); } void vmsvga3dCocoaViewMakeCurrentContext(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pOverlayView = (VMSVGA3DOverlayView *)pView; /* Always flush before flush. glXMakeCurrent and wglMakeCurrent does this implicitly, seemingly NSOpenGLContext::makeCurrentContext doesn't. */ if ([NSOpenGLContext currentContext] != 0) glFlush(); if (pOverlayView) { /* This must be a release assertion as we depend on the setView sideeffect of the openGLContext method call. (hack alert!) */ AssertRelease([pOverlayView openGLContext] == pCtx); [pCtx makeCurrentContext]; [pOverlayView vboxUpdateCtxIfNecessary]; } else [NSOpenGLContext clearCurrentContext]; [pPool release]; LogFlow(("vmsvga3dCocoaViewMakeCurrentContext: returns\n")); } void vmsvga3dCocoaSwapBuffers(NativeNSViewRef pView, NativeNSOpenGLContextRef pCtx) { LogFlow(("vmsvga3dCocoaSwapBuffers: pView=%p, pCtx=%p\n", (void*)pView, (void*)pCtx)); NSAutoreleasePool *pPool = [[NSAutoreleasePool alloc] init]; VMSVGA3DOverlayView *pMyView = (VMSVGA3DOverlayView *)pView; #ifndef USE_NSOPENGLVIEW /* Hack alert! setView fails early on so call openGLContext to try again. */ if ([pCtx view] == NULL) [pMyView openGLContext]; #endif Assert(pCtx == [NSOpenGLContext currentContext]); Assert(pCtx == [pMyView openGLContext]); AssertMsg([pCtx view] == pMyView, ("%p != %p\n", (void *)[pCtx view], (void *)pMyView)); [pCtx flushBuffer]; //[pView setNeedsDisplay:YES]; vmsvga3dCocoaServiceRunLoop(); /* If buffer clearing or/and context updates are pending, execute that now. */ [pMyView vboxUpdateCtxIfNecessary]; [pMyView vboxClearBackBufferIfNecessary]; [pPool release]; LogFlow(("vmsvga3dCocoaSwapBuffers: returns\n")); }