#include #include #include #include #include #include #include "../../src/util/com/com_pointer.h" using namespace dxvk; int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { int argc = 0; LPWSTR* argv = CommandLineToArgvW( GetCommandLineW(), &argc); if (argc < 2 || argc > 3) { std::cerr << "Usage: dxbc-disasm input.dxbc [output]" << std::endl; return 1; } Com assembly; Com binary; // input file if (FAILED(D3DReadFileToBlob(argv[1], &binary))) { std::cerr << "Failed to read shader" << std::endl; return 1; } HRESULT hr = D3DDisassemble( binary->GetBufferPointer(), binary->GetBufferSize(), D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING, nullptr, &assembly); if (FAILED(hr)) { std::cerr << "Failed to disassemble shader" << std::endl; return 1; } // output file variant if (argc == 3 && FAILED(D3DWriteBlobToFile(assembly.ptr(), argv[2], 1))) { std::cerr << "Failed to write shader" << std::endl; return 1; } // stdout variant if (argc == 2) { std::string data((const char *)assembly->GetBufferPointer(), assembly->GetBufferSize()); std::cout << data; } return 0; }