/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2001, 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Suresh Duddi * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* * nsRecyclingAllocator * * This allocator is useful when we cycle through a small set of allocations * repeatedly with minimal overlap. For eg. something we do for every gif * file read (or) buffers required for decompression of every file from jar. * * What this does is keeps around the first set of memory allocated and * reuses it subsequently. If all buckets are full, this falls back to * malloc/free * * Uses a timer to release all memory allocated if not used for more than * 10 secs automatically. * * Also there is a 4 byte maintenance overhead on every allocation. * * This allocator is thread safe. * * CAVEATS: As the number of buckets increases, this allocators performance * will drop. As a general guideline, dont use this for more * than NS_MAX_BLOCKS */ #ifndef nsRecyclingAllocator_h__ #define nsRecyclingAllocator_h__ #include "nscore.h" #include "pratom.h" #include "prlock.h" #include "nsIRecyclingAllocator.h" #include "nsIGenericFactory.h" #define NS_DEFAULT_RECYCLE_TIMEOUT 10 // secs #define NS_MAX_BLOCKS 24 #define NS_ALLOCATOR_OVERHEAD_BYTES (sizeof(Block)) // bytes class nsITimer; class nsIMemory; class NS_COM nsRecyclingAllocator { protected: struct Block { PRSize bytes; }; // Make |BlockStoreNode| a |friend| so it can access |Block|. struct BlockStoreNode; friend struct BlockStoreNode; struct BlockStoreNode { BlockStoreNode() : bytes(0), block(nsnull), next(nsnull) {}; PRSize bytes; Block *block; BlockStoreNode *next; }; #define DATA(block) ((void *)(((char *)block) + NS_ALLOCATOR_OVERHEAD_BYTES)) #define DATA_TO_BLOCK(data) ((Block *)((char *)(data) - NS_ALLOCATOR_OVERHEAD_BYTES)) // mMaxBlocks: Maximum number of blocks that can be allocated PRUint32 mMaxBlocks; // mBlocks: // All blocks used or not. BlockStoreNode *mBlocks; // mFreeList // A linked list of free blocks sorted by increasing order of size BlockStoreNode* mFreeList; // mNotUsedList // A linked list of BlockStoreNodes that are not used to store // any block information. When we add blocks into mFreeList, we // take BlockStoreNode from here. BlockStoreNode* mNotUsedList; // mLock: Thread safety of mFreeList and mNotUsedList PRLock *mLock; // Timer for freeing unused memory nsITimer *mRecycleTimer; // mRecycleAfter: // Allocator should be untouched for this many seconds for freeing // unused Blocks. PRUint32 mRecycleAfter; // mTouched: // says if the allocator touched any bucket. If allocator didn't touch // any bucket over a time time interval, timer will call FreeUnusedBuckets() PRInt32 mTouched; // mId: // a string for identifying the user of nsRecyclingAllocator // User mainly for debug prints const char *mId; #ifdef DEBUG // mNAllocated: Number of blocks allocated PRInt32 mNAllocated; #endif public: // nbucket : number of buckets to hold. Capped at NS_MAX_BUCKET // recycleAfter : Try recycling allocated buckets after this many seconds // id : a string used to identify debug prints. Will not be released. nsRecyclingAllocator(PRUint32 nbucket = 0, PRUint32 recycleAfter = NS_DEFAULT_RECYCLE_TIMEOUT, const char *id = NULL); ~nsRecyclingAllocator(); nsresult Init(PRUint32 nbucket, PRUint32 recycleAfter, const char *id); // Allocation and free routines void* Malloc(PRSize size, PRBool zeroit = PR_FALSE); void Free(void *ptr); void* Calloc(PRUint32 items, PRSize size) { return Malloc(items * size, PR_TRUE); } // FreeUnusedBuckets - Frees any bucket memory that isn't in use void FreeUnusedBuckets(); protected: // Timer callback to trigger unused memory static void nsRecycleTimerCallback(nsITimer *aTimer, void *aClosure); // Freelist management // FindFreeBlock: return a free block that can hold bytes (best fit) Block* FindFreeBlock(PRSize bytes); // AddToFreeList: adds block into our freelist for future retrieval. // Returns PR_TRUE is addition was successful. PR_FALSE otherewise. PRBool AddToFreeList(Block* block); // Touch will mark that someone used this allocator // Timer based release will free unused memory only if allocator // was not touched for mRecycleAfter seconds. void Touch() { if (!mTouched) PR_AtomicSet(&mTouched, 1); } void Untouch() { PR_AtomicSet(&mTouched, 0); } friend void nsRecycleTimerCallback(nsITimer *aTimer, void *aClosure); }; // ---------------------------------------------------------------------- // Wrapping the recyling allocator with nsIMemory // ---------------------------------------------------------------------- // Wrapping the nsRecyclingAllocator with nsIMemory class nsRecyclingAllocatorImpl : public nsRecyclingAllocator, public nsIRecyclingAllocator { public: NS_DECL_ISUPPORTS NS_DECL_NSIMEMORY NS_DECL_NSIRECYCLINGALLOCATOR nsRecyclingAllocatorImpl() { } private: ~nsRecyclingAllocatorImpl() {} }; #endif // nsRecyclingAllocator_h__