/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2; c-file-offsets: ((substatement-open . 0)) -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsVoidArray_h___ #define nsVoidArray_h___ //#define DEBUG_VOIDARRAY 1 #include "nscore.h" #include "nsAString.h" // Comparator callback function for sorting array values. typedef int (* PR_CALLBACK nsVoidArrayComparatorFunc) (const void* aElement1, const void* aElement2, void* aData); // Enumerator callback function. Return PR_FALSE to stop typedef PRBool (* PR_CALLBACK nsVoidArrayEnumFunc)(void* aElement, void *aData); /// A basic zero-based array of void*'s that manages its own memory class NS_COM nsVoidArray { public: nsVoidArray(); nsVoidArray(PRInt32 aCount); // initial count of aCount elements set to nsnull virtual ~nsVoidArray(); nsVoidArray& operator=(const nsVoidArray& other); inline PRInt32 Count() const { return mImpl ? mImpl->mCount : 0; } // returns the max number that can be held without allocating inline PRInt32 GetArraySize() const { return mImpl ? (PRInt32(mImpl->mBits) & kArraySizeMask) : 0; } void* FastElementAt(PRInt32 aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "index out of range"); return mImpl->mArray[aIndex]; } // This both asserts and bounds-checks, because (1) we don't want // people to write bad code, but (2) we don't want to change it to // crashing for backwards compatibility. See bug 96108. void* ElementAt(PRInt32 aIndex) const { NS_ASSERTION(0 <= aIndex && aIndex < Count(), "index out of range"); return SafeElementAt(aIndex); } // bounds-checked version void* SafeElementAt(PRInt32 aIndex) const { if (PRUint32(aIndex) >= PRUint32(Count())) // handles aIndex < 0 too { return nsnull; } // The bounds check ensures mImpl is non-null. return mImpl->mArray[aIndex]; } void* operator[](PRInt32 aIndex) const { return ElementAt(aIndex); } PRInt32 IndexOf(void* aPossibleElement) const; PRBool InsertElementAt(void* aElement, PRInt32 aIndex); PRBool InsertElementsAt(const nsVoidArray &other, PRInt32 aIndex); PRBool ReplaceElementAt(void* aElement, PRInt32 aIndex); // useful for doing LRU arrays, sorting, etc PRBool MoveElement(PRInt32 aFrom, PRInt32 aTo); PRBool AppendElement(void* aElement) { return InsertElementAt(aElement, Count()); } PRBool AppendElements(nsVoidArray& aElements) { return InsertElementsAt(aElements, Count()); } PRBool RemoveElement(void* aElement); PRBool RemoveElementsAt(PRInt32 aIndex, PRInt32 aCount); PRBool RemoveElementAt(PRInt32 aIndex) { return RemoveElementsAt(aIndex,1); } virtual void Clear(); virtual PRBool SizeTo(PRInt32 aMin); // Subtly different - Compact() tries to be smart about whether we // should reallocate the array; SizeTo() just does it. virtual void Compact(); void Sort(nsVoidArrayComparatorFunc aFunc, void* aData); PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData); PRBool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData); protected: virtual PRBool GrowArrayBy(PRInt32 aGrowBy); struct Impl { /** * Packed bits. The low 31 bits are the array's size. * The highest bit is a flag that indicates * whether or not we "own" mArray, and must free() it when * destroyed. */ PRUint32 mBits; /** * The number of elements in the array */ PRInt32 mCount; /** * Array data, padded out to the actual size of the array. */ void* mArray[1]; }; Impl* mImpl; #if DEBUG_VOIDARRAY PRInt32 mMaxCount; PRInt32 mMaxSize; PRBool mIsAuto; #endif enum { kArrayOwnerMask = 1 << 31, kArraySizeMask = ~kArrayOwnerMask }; // bit twiddlers void SetArray(Impl *newImpl, PRInt32 aSize, PRInt32 aCount, PRBool owner); inline PRBool IsArrayOwner() const { return mImpl ? (PRBool(mImpl->mBits) & kArrayOwnerMask) : PR_FALSE; } private: /// Copy constructors are not allowed nsVoidArray(const nsVoidArray& other); }; // A zero-based array with a bit of automatic internal storage class NS_COM nsAutoVoidArray : public nsVoidArray { public: nsAutoVoidArray(); void Clear(); virtual PRBool SizeTo(PRInt32 aMin); virtual void Compact(); protected: // The internal storage enum { kAutoBufSize = 8 }; char mAutoBuf[sizeof(Impl) + (kAutoBufSize - 1) * sizeof(void*)]; }; class nsString; typedef int (* PR_CALLBACK nsStringArrayComparatorFunc) (const nsString* aElement1, const nsString* aElement2, void* aData); typedef PRBool (*nsStringArrayEnumFunc)(nsString& aElement, void *aData); class NS_COM nsStringArray: protected nsVoidArray { public: nsStringArray(void); nsStringArray(PRInt32 aCount); // Storage for aCount elements will be pre-allocated virtual ~nsStringArray(void); nsStringArray& operator=(const nsStringArray& other); PRInt32 Count(void) const { return nsVoidArray::Count(); } void StringAt(PRInt32 aIndex, nsAString& aString) const; nsString* StringAt(PRInt32 aIndex) const; nsString* operator[](PRInt32 aIndex) const { return StringAt(aIndex); } PRInt32 IndexOf(const nsAString& aPossibleString) const; PRBool InsertStringAt(const nsAString& aString, PRInt32 aIndex); PRBool ReplaceStringAt(const nsAString& aString, PRInt32 aIndex); PRBool AppendString(const nsAString& aString) { return InsertStringAt(aString, Count()); } PRBool RemoveString(const nsAString& aString); PRBool RemoveStringAt(PRInt32 aIndex); void Clear(void); void Compact(void) { nsVoidArray::Compact(); } void Sort(void); void Sort(nsStringArrayComparatorFunc aFunc, void* aData); PRBool EnumerateForwards(nsStringArrayEnumFunc aFunc, void* aData); PRBool EnumerateBackwards(nsStringArrayEnumFunc aFunc, void* aData); private: /// Copy constructors are not allowed nsStringArray(const nsStringArray& other); }; class nsCString; typedef int (* PR_CALLBACK nsCStringArrayComparatorFunc) (const nsCString* aElement1, const nsCString* aElement2, void* aData); typedef PRBool (*nsCStringArrayEnumFunc)(nsCString& aElement, void *aData); class NS_COM nsCStringArray: protected nsVoidArray { public: nsCStringArray(void); nsCStringArray(PRInt32 aCount); // Storage for aCount elements will be pre-allocated virtual ~nsCStringArray(void); nsCStringArray& operator=(const nsCStringArray& other); // Parses a given string using the delimiter passed in. If the array // already has some elements, items parsed from string will be appended // to array. For example, array.ParseString("a,b,c", ","); will add strings // "a", "b" and "c" to the array. Parsing process has the same tokenizing // behavior as strtok(). void ParseString(const char* string, const char* delimiter); PRInt32 Count(void) const { return nsVoidArray::Count(); } void CStringAt(PRInt32 aIndex, nsACString& aCString) const; nsCString* CStringAt(PRInt32 aIndex) const; nsCString* operator[](PRInt32 aIndex) const { return CStringAt(aIndex); } PRInt32 IndexOf(const nsACString& aPossibleString) const; PRInt32 IndexOfIgnoreCase(const nsACString& aPossibleString) const; PRBool InsertCStringAt(const nsACString& aCString, PRInt32 aIndex); PRBool ReplaceCStringAt(const nsACString& aCString, PRInt32 aIndex); PRBool AppendCString(const nsACString& aCString) { return InsertCStringAt(aCString, Count()); } PRBool RemoveCString(const nsACString& aCString); PRBool RemoveCStringIgnoreCase(const nsACString& aCString); PRBool RemoveCStringAt(PRInt32 aIndex); void Clear(void); void Compact(void) { nsVoidArray::Compact(); } void Sort(void); void SortIgnoreCase(void); void Sort(nsCStringArrayComparatorFunc aFunc, void* aData); PRBool EnumerateForwards(nsCStringArrayEnumFunc aFunc, void* aData); PRBool EnumerateBackwards(nsCStringArrayEnumFunc aFunc, void* aData); private: /// Copy constructors are not allowed nsCStringArray(const nsCStringArray& other); }; //=================================================================== // nsSmallVoidArray is not a general-purpose replacement for // ns(Auto)VoidArray because there is (some) extra CPU overhead for arrays // larger than 1 element, though not a lot. It is appropriate for // space-sensitive uses where sizes of 0 or 1 are moderately common or // more, and where we're NOT storing arbitrary integers or arbitrary // pointers. // NOTE: nsSmallVoidArray can ONLY be used for holding items that always // have the low bit as a 0 - i.e. element & 1 == 0. This happens to be // true for allocated and object pointers for all the architectures we run // on, but conceivably there might be some architectures/compilers for // which it is NOT true. We know this works for all existing architectures // because if it didn't then nsCheapVoidArray would have failed. Also note // that we will ASSERT if this assumption is violated in DEBUG builds. // XXX we're really re-implementing the whole nsVoidArray interface here - // some form of abstract class would be useful // I disagree on the abstraction here. If the point of this class is to be // as small as possible, and no one will ever derive from it, as I found // today, there should not be any virtualness to it to avoid the vtable // ptr overhead. class NS_COM nsSmallVoidArray { public: nsSmallVoidArray(); ~nsSmallVoidArray(); nsSmallVoidArray& operator=(nsSmallVoidArray& other); void* operator[](PRInt32 aIndex) const { return ElementAt(aIndex); } PRInt32 GetArraySize() const; PRInt32 Count() const; void* ElementAt(PRInt32 aIndex) const; void* SafeElementAt(PRInt32 aIndex) const { // let compiler inline; it may be able to remove these checks if (aIndex < 0 || aIndex >= Count()) return nsnull; return ElementAt(aIndex); } PRInt32 IndexOf(void* aPossibleElement) const; PRBool InsertElementAt(void* aElement, PRInt32 aIndex); PRBool InsertElementsAt(const nsVoidArray &other, PRInt32 aIndex); PRBool ReplaceElementAt(void* aElement, PRInt32 aIndex); PRBool MoveElement(PRInt32 aFrom, PRInt32 aTo); PRBool AppendElement(void* aElement); PRBool AppendElements(nsVoidArray& aElements) { return InsertElementsAt(aElements, Count()); } PRBool RemoveElement(void* aElement); PRBool RemoveElementsAt(PRInt32 aIndex, PRInt32 aCount); PRBool RemoveElementAt(PRInt32 aIndex); void Clear(); PRBool SizeTo(PRInt32 aMin); void Compact(); void Sort(nsVoidArrayComparatorFunc aFunc, void* aData); PRBool EnumerateForwards(nsVoidArrayEnumFunc aFunc, void* aData); PRBool EnumerateBackwards(nsVoidArrayEnumFunc aFunc, void* aData); private: #ifdef RT_OS_OS2 /* shut up a million warnings */ typedef PRUint32 PtrBits; #else typedef PRUint64 PtrBits; #endif PRBool HasSingleChild() const { return (mChildren && (PtrBits(mChildren) & 0x1)); } PRBool HasVector() const { return (mChildren && !(PtrBits(mChildren) & 0x1)); } void* GetSingleChild() const { return (mChildren ? ((void*)(PtrBits(mChildren) & ~0x1)) : nsnull); } void SetSingleChild(void *aChild); nsVoidArray* GetChildVector() const { return (nsVoidArray*)mChildren; } nsVoidArray* SwitchToVector(); // A tagged pointer that's either a pointer to a single child // or a pointer to a vector of multiple children. This is a space // optimization since a large number of containers have only a // single child. void *mChildren; }; #endif /* nsVoidArray_h___ */