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#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11Device;
class D3D11ShaderResourceView;
class D3D10ShaderResourceView : public ID3D10ShaderResourceView1 {
public:
D3D10ShaderResourceView(D3D11ShaderResourceView* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
void STDMETHODCALLTYPE GetResource(
ID3D10Resource** ppResource);
void STDMETHODCALLTYPE GetDesc(
D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc);
void STDMETHODCALLTYPE GetDesc1(
D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc);
D3D11ShaderResourceView* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11ShaderResourceView* m_d3d11;
};
}
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