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#pragma once
#include <utility>
#include "vulkan_loader.h"
namespace dxvk::vk {
inline VkImageSubresourceRange makeSubresourceRange(
const VkImageSubresourceLayers& layers) {
VkImageSubresourceRange range;
range.aspectMask = layers.aspectMask;
range.baseMipLevel = layers.mipLevel;
range.levelCount = 1;
range.baseArrayLayer = layers.baseArrayLayer;
range.layerCount = layers.layerCount;
return range;
}
inline VkImageSubresourceRange makeSubresourceRange(
const VkImageSubresource& subres) {
VkImageSubresourceRange range;
range.aspectMask = subres.aspectMask;
range.baseMipLevel = subres.mipLevel;
range.levelCount = 1;
range.baseArrayLayer = subres.arrayLayer;
range.layerCount = 1;
return range;
}
inline VkImageSubresourceLayers makeSubresourceLayers(
const VkImageSubresource& subres) {
VkImageSubresourceLayers layers;
layers.aspectMask = subres.aspectMask;
layers.mipLevel = subres.mipLevel;
layers.baseArrayLayer = subres.arrayLayer;
layers.layerCount = 1;
return layers;
}
inline VkImageSubresourceLayers pickSubresourceLayers(
const VkImageSubresourceRange& range,
uint32_t level) {
VkImageSubresourceLayers layers;
layers.aspectMask = range.aspectMask;
layers.mipLevel = range.baseMipLevel + level;
layers.baseArrayLayer = range.baseArrayLayer;
layers.layerCount = range.layerCount;
return layers;
}
inline VkImageSubresource pickSubresource(
const VkImageSubresourceLayers& range,
uint32_t layer) {
VkImageSubresource subres;
subres.aspectMask = range.aspectMask;
subres.mipLevel = range.mipLevel;
subres.arrayLayer = range.baseArrayLayer + layer;
return subres;
}
inline VkImageSubresource pickSubresource(
const VkImageSubresourceRange& range,
uint32_t level,
uint32_t layer) {
VkImageSubresource subres;
subres.aspectMask = range.aspectMask;
subres.mipLevel = range.baseMipLevel + level;
subres.arrayLayer = range.baseArrayLayer + layer;
return subres;
}
inline bool checkSubresourceRangeOverlap(
const VkImageSubresourceRange& a,
const VkImageSubresourceRange& b) {
return a.baseMipLevel < b.baseMipLevel + b.levelCount
&& a.baseMipLevel + a.levelCount > b.baseMipLevel
&& a.baseArrayLayer < b.baseArrayLayer + b.layerCount
&& a.baseArrayLayer + a.layerCount > b.baseArrayLayer;
}
inline bool checkSubresourceRangeSuperset(
const VkImageSubresourceRange& a,
const VkImageSubresourceRange& b) {
return a.baseMipLevel <= b.baseMipLevel
&& a.baseMipLevel + a.levelCount >= b.baseMipLevel + b.levelCount
&& a.baseArrayLayer <= b.baseArrayLayer
&& a.baseArrayLayer + a.layerCount >= b.baseArrayLayer + b.layerCount;
}
inline VkImageAspectFlags getWritableAspectsForLayout(VkImageLayout layout) {
switch (layout) {
case VK_IMAGE_LAYOUT_GENERAL:
return VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
return VK_IMAGE_ASPECT_COLOR_BIT;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL:
return VK_IMAGE_ASPECT_DEPTH_BIT;
case VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
return 0;
default:
Logger::err(str::format("Unhandled image layout ", layout));
return 0;
}
}
inline uint32_t getPlaneCount(VkImageAspectFlags aspects) {
// Use a 16-bit integer as a lookup table. This works because
// plane aspects use consecutive bits in the image aspect enum.
const uint32_t shift = (aspects / VK_IMAGE_ASPECT_PLANE_0_BIT) * 2;
const uint32_t counts = 0xffa5;
return (counts >> shift) & 0x3;
}
inline uint32_t getPlaneIndex(VkImageAspectFlags aspect) {
// Works for up to PLANE_2_BIT due to enum poperties
return aspect / VK_IMAGE_ASPECT_PLANE_1_BIT;
}
inline VkImageAspectFlagBits getPlaneAspect(uint32_t plane) {
return VkImageAspectFlagBits(VK_IMAGE_ASPECT_PLANE_0_BIT << plane);
}
inline VkImageAspectFlags getNextAspect(VkImageAspectFlags& mask) {
if (likely(mask & (VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) {
// Depth-stencil isn't considered multi-planar
return std::exchange(mask, VkImageAspectFlags(0));
} else {
VkImageAspectFlags result = mask & -mask;
mask &= ~result;
return result;
}
}
template<typename T>
struct ChainStruct {
VkStructureType sType;
T* pNext;
};
template<typename T>
void removeStructFromPNextChain(T** ppNext, VkStructureType sType) {
while (*ppNext) {
auto pStruct = reinterpret_cast<ChainStruct<T>*>(*ppNext);
if (pStruct->sType == sType) {
*ppNext = pStruct->pNext;
return;
}
ppNext = &pStruct->pNext;
}
}
}
inline bool operator == (
const VkImageSubresourceRange& a,
const VkImageSubresourceRange& b) {
return a.aspectMask == b.aspectMask
&& a.baseMipLevel == b.baseMipLevel
&& a.levelCount == b.levelCount
&& a.baseArrayLayer == b.baseArrayLayer
&& a.layerCount == b.layerCount;
}
inline bool operator != (
const VkImageSubresourceRange& a,
const VkImageSubresourceRange& b) {
return !operator == (a, b);
}
inline bool operator == (
const VkImageSubresourceLayers& a,
const VkImageSubresourceLayers& b) {
return a.aspectMask == b.aspectMask
&& a.mipLevel == b.mipLevel
&& a.baseArrayLayer == b.baseArrayLayer
&& a.layerCount == b.layerCount;
}
inline bool operator != (
const VkImageSubresourceLayers& a,
const VkImageSubresourceLayers& b) {
return !operator == (a, b);
}
inline bool operator == (VkExtent3D a, VkExtent3D b) {
return a.width == b.width
&& a.height == b.height
&& a.depth == b.depth;
}
inline bool operator != (VkExtent3D a, VkExtent3D b) {
return a.width != b.width
|| a.height != b.height
|| a.depth != b.depth;
}
inline bool operator == (VkExtent2D a, VkExtent2D b) {
return a.width == b.width
&& a.height == b.height;
}
inline bool operator != (VkExtent2D a, VkExtent2D b) {
return a.width != b.width
|| a.height != b.height;
}
inline bool operator == (VkOffset3D a, VkOffset3D b) {
return a.x == b.x
&& a.y == b.y
&& a.z == b.z;
}
inline bool operator != (VkOffset3D a, VkOffset3D b) {
return a.x != b.x
|| a.y != b.y
|| a.z != b.z;
}
inline bool operator == (VkOffset2D a, VkOffset2D b) {
return a.x == b.x
&& a.y == b.y;
}
inline bool operator != (VkOffset2D a, VkOffset2D b) {
return a.x != b.x
|| a.y != b.y;
}
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